Search found 16 matches
- Wed Jan 19, 2022 1:09 am
- Forum: Duplicates
- Topic: Unknown Error
- Replies: 1
- Views: 938
Unknown Error
So we were playing Warptorio and this happened.
- Sun Dec 12, 2021 12:42 am
- Forum: Modding help
- Topic: Inserter problems
- Replies: 0
- Views: 834
Inserter problems
Modded inserters that take fluids as fuel do not show their dropoff/pickup location when the relevant interface toggle is enabled.
- Mon Nov 15, 2021 10:37 pm
- Forum: Pending
- Topic: Long-handed inserters are modded, apparently
- Replies: 3
- Views: 1792
Re: Long-handed inserters are modded, apparently
It seems as if Fireball770#1101 on Discord is having a related problem, but for beacon modules.
- Mon Nov 15, 2021 10:23 pm
- Forum: Pending
- Topic: Long-handed inserters are modded, apparently
- Replies: 3
- Views: 1792
Re: Long-handed inserters are modded, apparently
Could you post some screenshots and blueprint strings from before and after?
Here's one I could track down, on Discord.
Before:
https://cdn.discordapp.com/attachments/139677590393716737/909221606495248455/blueprint.png
Blueprint before
After:
https://cdn.discordapp.com/attachments ...
- Fri Nov 12, 2021 10:15 pm
- Forum: Pending
- Topic: Long-handed inserters are modded, apparently
- Replies: 3
- Views: 1792
Long-handed inserters are modded, apparently
So a lot of my blueprints use the ever-helpful long-arm inserters. Ut seems as if my blueprints lose their long-arm inserters as the game updates, and replace them with nothing. I'm not sure why this keeps happening, but before 1.1.47 I hope this gets fixed. It seems as if loading into a game breaks ...
- Fri Nov 05, 2021 4:45 pm
- Forum: Resolved Problems and Bugs
- Topic: Mod Manager breaks on mod swap
- Replies: 5
- Views: 2622
Re: Mod Manager breaks on mod swap
Thanks! I am unable to reliably reproduce the crash either, or at the very least pinpoint what mod/mod set I enable/disable causes the crash, so at least you're not alone.Rseding91 wrote: Fri Nov 05, 2021 1:02 am Ok, this may be fixed for the next release (I think so, but I wasn't able to reproduce the crash).
- Thu Nov 04, 2021 11:03 pm
- Forum: Resolved Problems and Bugs
- Topic: Mod Manager breaks on mod swap
- Replies: 5
- Views: 2622
Re: Mod Manager breaks on mod swap
Thanks for the report however the log file you provided doesn't show any crash and you haven't provided any way to reproduce what you think is going wrong.
Here's where the crash happens, at closing. I swap mods out, restart and this happens. Cannot figure out why, and no particular mod bricks ...
- Sat Oct 30, 2021 2:34 am
- Forum: Resolved Problems and Bugs
- Topic: Mod Manager breaks on mod swap
- Replies: 5
- Views: 2622
Mod Manager breaks on mod swap
It seems like the mod manager in-game is busted, and I don't know what's up.
- Thu Oct 28, 2021 1:34 am
- Forum: Not a bug
- Topic: [1.1.42] Crash out of memory when teleporting
- Replies: 3
- Views: 2044
Re: [1.1.42] Crash out of memory when teleporting
The crash log says you just ran out of memory. Given how many chunks you were generating, not really that surprising.
Unhandled exception: memory allocation of 250000 bytes failed! RAM: 15876/16206, Page: 29503/29506
The thing is, I wasn't generating those chunks, a worm was. I was teleporting ...
- Thu Oct 28, 2021 1:33 am
- Forum: Pending
- Topic: So, this happened.
- Replies: 1
- Views: 1123
So, this happened.
I was changing mods and this happened.
Specifically Omnicompression.
Specifically Omnicompression.
- Tue Oct 19, 2021 9:26 pm
- Forum: Not a bug
- Topic: [1.1.42] Crash out of memory when teleporting
- Replies: 3
- Views: 2044
[1.1.42] Crash out of memory when teleporting
I'm not an expert in computers, and somehow the game bricked the PC I'm running.
Found the cause. Teleporting from one corner of the map to the other with a worm attacking before the teleportation breaks it.
Found the cause. Teleporting from one corner of the map to the other with a worm attacking before the teleportation breaks it.
- Sun Sep 26, 2021 12:23 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Burnt_Result_Inventory not being pulled from
- Replies: 7
- Views: 5850
Re: [Rseding91] Burnt_Result_Inventory not being pulled from
Can you provide a mod and or save that reproduces this? I have a fix but I'd like to test it with this exact setup to make sure I didn't miss anything.
Sorry for the late reply.
Seems like the mod that made this issue happen updated so as not to use a burner energy-source for that. I do happen ...
- Sun Sep 26, 2021 12:10 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Burnt_Result_Inventory not being pulled from
- Replies: 7
- Views: 5850
Re: Burnt_Result_Inventory not being pulled from
Yes to both.ickputzdirwech wrote: Thu Sep 02, 2021 12:04 pmWith any stack size higher than 1 it doesn't work?garr150354839 wrote: Wed Sep 01, 2021 9:57 pm EDIT 1: It only seems to work if the stack size of the inserter is set to 1.
And have you tried using a filter inserter?
- Wed Sep 01, 2021 9:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Burnt_Result_Inventory not being pulled from
- Replies: 7
- Views: 5850
[Rseding91] Burnt_Result_Inventory not being pulled from
It seems that the burnt_result inserter thing isn't working as intended...
For context, I'm selecting the bottom-center machine. Its being fed fuel with a burnt_result that I'm then expecting for it to be pulled from.
EDIT 1: It only seems to work if the stack size of the inserter is set to 1 ...
For context, I'm selecting the bottom-center machine. Its being fed fuel with a burnt_result that I'm then expecting for it to be pulled from.
EDIT 1: It only seems to work if the stack size of the inserter is set to 1 ...
- Fri Jun 11, 2021 1:34 am
- Forum: Won't fix.
- Topic: [1.1.34] Checking for mod updates fails with many mods installed
- Replies: 1
- Views: 1340
[1.1.34] Checking for mod updates fails with many mods installed
So, I have over 1000 mods. I have played with all of them at least once at some point. When I go to the updates page of the in-game mod manager, the mod manager pops up with [Unable to check for updates]. I know that is a big piece of baloney because I can go into the install tab and "install ...
- Thu Mar 25, 2021 8:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][1.1.30] Crash: FurnaceGui::updateStatus
- Replies: 2
- Views: 3342
[Twinsen][1.1.30] Crash: FurnaceGui::updateStatus
0.000 2021-03-25 16:12:07; Factorio 1.1.30 (build 58304, win64, steam)
0.000 Operating system: Windows 10 (version 1909)
0.000 Program arguments: "D:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--wait-to-close" "12808"
0.000 Read data path: D:/Steam/steamapps/common/Factorio/data
0 ...
0.000 Operating system: Windows 10 (version 1909)
0.000 Program arguments: "D:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--wait-to-close" "12808"
0.000 Read data path: D:/Steam/steamapps/common/Factorio/data
0 ...