Search found 4 matches

by Bardaky
Tue May 16, 2017 6:29 pm
Forum: Releases
Topic: Version 0.15.11
Replies: 100
Views: 63540

Re: Version 0.15.11

Although I agree with the fact that nuclear power was overpowered to some extent (i.e up to 300% neighbour bonus) I did enjoy it as long as it lasted. My admittedly massive base is just super power hungry thanks to a large amount of lasers + biter attacks. 0.15.11 pretty much broke my whole power ...
by Bardaky
Fri May 05, 2017 6:52 pm
Forum: General discussion
Topic: Automatic Robot Placing
Replies: 6
Views: 5440

Re: Automatic Robot Placing

Well yes, I have tried that. But for example my roboport fills up with construction bots, because they have nothing to do at that point in time.
And I very rarely use all of my 35k construction robots or 40k logistic robots.

But the game tells me I have placed 90k logistic robots so far. But I only ...
by Bardaky
Fri May 05, 2017 6:05 pm
Forum: General discussion
Topic: Automatic Robot Placing
Replies: 6
Views: 5440

Re: Automatic Robot Placing

Well, if the Roboport is full you don't really need any more robots :D


You mean when the 1(!) roboport that I insert the robots into is full? My current network are 762 roboports ....
It is not the "need" part. More then "can" part :D

"Anything worth doing is worth overdoing" <--- main motto ...
by Bardaky
Fri May 05, 2017 5:02 pm
Forum: General discussion
Topic: Automatic Robot Placing
Replies: 6
Views: 5440

Automatic Robot Placing

Hello,

so here is my current situation:
I have a big logistics network, with tons and tons of both kinds of robots.
BUT: the robot numbers are fluktuating quite a bit, as have bots deconstruct roboports depending on if they are needed or not.
This in turn then has construction robots empty the ...

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