Search found 4 matches
- Tue May 16, 2017 6:29 pm
- Forum: Releases
- Topic: Version 0.15.11
- Replies: 100
- Views: 51927
Re: Version 0.15.11
Although I agree with the fact that nuclear power was overpowered to some extent (i.e up to 300% neighbour bonus) I did enjoy it as long as it lasted. My admittedly massive base is just super power hungry thanks to a large amount of lasers + biter attacks. 0.15.11 pretty much broke my whole power sy...
- Fri May 05, 2017 6:52 pm
- Forum: General discussion
- Topic: Automatic Robot Placing
- Replies: 6
- Views: 3957
Re: Automatic Robot Placing
Well yes, I have tried that. But for example my roboport fills up with construction bots, because they have nothing to do at that point in time. And I very rarely use all of my 35k construction robots or 40k logistic robots. But the game tells me I have placed 90k logistic robots so far. But I only ...
- Fri May 05, 2017 6:05 pm
- Forum: General discussion
- Topic: Automatic Robot Placing
- Replies: 6
- Views: 3957
Re: Automatic Robot Placing
Well, if the Roboport is full you don't really need any more robots :D You mean when the 1(!) roboport that I insert the robots into is full? My current network are 762 roboports .... It is not the "need" part. More then "can" part :D "Anything worth doing is worth overdoin...
- Fri May 05, 2017 5:02 pm
- Forum: General discussion
- Topic: Automatic Robot Placing
- Replies: 6
- Views: 3957
Automatic Robot Placing
Hello, so here is my current situation: I have a big logistics network, with tons and tons of both kinds of robots. BUT: the robot numbers are fluktuating quite a bit, as have bots deconstruct roboports depending on if they are needed or not. This in turn then has construction robots empty the robot...