Search found 13 matches
- Fri Mar 11, 2022 3:59 am
- Forum: Railway Setups
- Topic: How-to: Two-way rails
- Replies: 27
- Views: 92298
Re: How-to: Two-way rails
I kind of have to disagree on that, even when using two way tracks that scenario seems rather rare and unlikely. And even if it does occur, it isn't too bad to have a train take a longer route or path to further station once in a while.
- Mon Feb 28, 2022 8:30 am
- Forum: Combinator Creations
- Topic: UPS optimization - 100vs500 lanes (spoiler: 500 lanes results are more stable)
- Replies: 4
- Views: 690
Re: UPS optimization - 100vs500 lanes (spoiler: 500 lanes results are more stable)
How is the system we're looking at non-ergodic? We can get nice means out of it, AND expect those means to be the same between tests.
If the system were non-ergodic, what even are we measuring?
If the system were non-ergodic, what even are we measuring?
- Thu Feb 24, 2022 1:17 am
- Forum: Combinator Creations
- Topic: UPS optimization - 100vs500 lanes (spoiler: 500 lanes results are more stable)
- Replies: 4
- Views: 690
Re: UPS optimization - 100vs500 lanes (spoiler: 500 lanes results are more stable)
Interesting, though I wonder how those test results stack up if you take into account that you could run that 100 lane test 6 times longer than the 500 lane one.
- Sat Jan 22, 2022 3:51 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 145
- Views: 33522
Re: 3 and 4 way intersections
I'm fairly certain that when they said, only intersections where a train can go in all directions, they meant all directions other than the incoming direction. (so no u turn necessary)
- Sun Jan 02, 2022 7:08 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 145
- Views: 33522
Re: 3 and 4 way intersections
Which is honestly a fair point, some of these intersections are huge, and for some you need to push your factory quite far to really make use of them. Of course you can always just pick a smaller intersection if it suits your throughput needs. Another point can be made that, while I think that the c...
- Wed Dec 08, 2021 4:08 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Flow Routers - UTU balancers without the balance
- Replies: 4
- Views: 2456
Re: Flow Routers - UTU balancers without the balance
Interesting, I have a strong suspicion that it requires the same number of splitters compared to 2^n balancers. (and if not, it will at least grow with similar time complexity) while allowing somewhat smaller designs for the other sizes of router.
- Mon Nov 15, 2021 8:38 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 145
- Views: 33522
Re: 3 and 4 way intersections [Work in progress]
Great to see a new intersection thread. Hope this one will be as popular as the last
- Tue Nov 02, 2021 2:04 am
- Forum: Energy Production
- Topic: Train+barrel-based, no signal nuke plant & utility
- Replies: 6
- Views: 747
Re: Train+barrel-based, no signal nuke plant & utility
Honestly with that preamble I was expecting a reactor with steam being barreled instead of a reactor with pumps replaced by unbarrelling assemblers.
- Wed Oct 27, 2021 6:00 am
- Forum: Energy Production
- Topic: Contest: Longest train based nuclear reactor
- Replies: 89
- Views: 7316
Re: Contest: Longest train based nuclear reactor
That's just using the train as steam tanks. The first train will never leave so I would say that doesn't count. I don't think that is the case, in fact I think that, unless the flow of steam between the stations is faster than the flow into the first train, then the first train will necessarily als...
- Wed Sep 15, 2021 12:48 am
- Forum: Show your Creations
- Topic: [Project Log] I want to turn my Factorio into a Tomagochi
- Replies: 11
- Views: 2570
Re: [Project Log] I want to turn my Factorio into a Tomagochi
... Morality exists, whether you want it to or not. It's not in what we play, it's how we play it. Sure, and games can be valuable teaching tools for why and how to care for the environment. I just don't think Factorio needs to be that game, nor do I feel like Factorio is even a good fit for that.
- Wed Sep 08, 2021 6:06 pm
- Forum: Railway Setups
- Topic: Testbench for 3/4way intersections
- Replies: 37
- Views: 9515
Re: Testbench for 3/4way intersections
How do I properly configure train length? You have to add cars to all trains that are parked sideways. Also if you want to have really long trains, you might need to extend the tracks where those parked no-fuel locos stand. (at the end of the tracks) As trying to spawn trains that are too long can ...
- Sun Apr 18, 2021 12:06 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Who made this 8 belt inline balancer?
- Replies: 2
- Views: 2575
Re: Who made this 8 belt inline balancer?
Beyond any other answers this could easily have been reinvented multiple times.
- Thu Mar 25, 2021 12:06 pm
- Forum: Show your Creations
- Topic: Factorio Vanilla - 2x Single lane blue belt throughput without mods (advanced stuff warning)!
- Replies: 3
- Views: 1517
Re: Factorio Vanilla - 2x Single lane blue belt throughput without mods (advanced stuff warning)!
a blue belt worth of materials will reach first it's destination (a factory for example), then a red belt worth will be added and finally a yellow belt. Honestly this is essentially the same as having multiple different lengths of paths to the same destination. And in the steady state it is unnotic...