Search found 13 matches

by Tallywort
Fri Mar 11, 2022 3:59 am
Forum: Railway Setups
Topic: How-to: Two-way rails
Replies: 27
Views: 92298

Re: How-to: Two-way rails

I kind of have to disagree on that, even when using two way tracks that scenario seems rather rare and unlikely. And even if it does occur, it isn't too bad to have a train take a longer route or path to further station once in a while.
by Tallywort
Mon Feb 28, 2022 8:30 am
Forum: Combinator Creations
Topic: UPS optimization - 100vs500 lanes (spoiler: 500 lanes results are more stable)
Replies: 4
Views: 690

Re: UPS optimization - 100vs500 lanes (spoiler: 500 lanes results are more stable)

How is the system we're looking at non-ergodic? We can get nice means out of it, AND expect those means to be the same between tests.

If the system were non-ergodic, what even are we measuring?
by Tallywort
Thu Feb 24, 2022 1:17 am
Forum: Combinator Creations
Topic: UPS optimization - 100vs500 lanes (spoiler: 500 lanes results are more stable)
Replies: 4
Views: 690

Re: UPS optimization - 100vs500 lanes (spoiler: 500 lanes results are more stable)

Interesting, though I wonder how those test results stack up if you take into account that you could run that 100 lane test 6 times longer than the 500 lane one.
by Tallywort
Sat Jan 22, 2022 3:51 am
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 145
Views: 33522

Re: 3 and 4 way intersections

causa-sui wrote: ↑
Fri Jan 21, 2022 5:50 pm
However, the decision to exclude intersections that do not support U-turns is disappointing.
I'm fairly certain that when they said, only intersections where a train can go in all directions, they meant all directions other than the incoming direction. (so no u turn necessary)
by Tallywort
Sun Jan 02, 2022 7:08 am
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 145
Views: 33522

Re: 3 and 4 way intersections

Which is honestly a fair point, some of these intersections are huge, and for some you need to push your factory quite far to really make use of them. Of course you can always just pick a smaller intersection if it suits your throughput needs. Another point can be made that, while I think that the c...
by Tallywort
Wed Dec 08, 2021 4:08 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Flow Routers - UTU balancers without the balance
Replies: 4
Views: 2456

Re: Flow Routers - UTU balancers without the balance

Interesting, I have a strong suspicion that it requires the same number of splitters compared to 2^n balancers. (and if not, it will at least grow with similar time complexity) while allowing somewhat smaller designs for the other sizes of router.
by Tallywort
Mon Nov 15, 2021 8:38 am
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 145
Views: 33522

Re: 3 and 4 way intersections [Work in progress]

Great to see a new intersection thread. Hope this one will be as popular as the last
by Tallywort
Tue Nov 02, 2021 2:04 am
Forum: Energy Production
Topic: Train+barrel-based, no signal nuke plant & utility
Replies: 6
Views: 747

Re: Train+barrel-based, no signal nuke plant & utility

Honestly with that preamble I was expecting a reactor with steam being barreled instead of a reactor with pumps replaced by unbarrelling assemblers.
by Tallywort
Wed Oct 27, 2021 6:00 am
Forum: Energy Production
Topic: Contest: Longest train based nuclear reactor
Replies: 89
Views: 7316

Re: Contest: Longest train based nuclear reactor

That's just using the train as steam tanks. The first train will never leave so I would say that doesn't count. I don't think that is the case, in fact I think that, unless the flow of steam between the stations is faster than the flow into the first train, then the first train will necessarily als...
by Tallywort
Wed Sep 15, 2021 12:48 am
Forum: Show your Creations
Topic: [Project Log] I want to turn my Factorio into a Tomagochi
Replies: 11
Views: 2570

Re: [Project Log] I want to turn my Factorio into a Tomagochi

... Morality exists, whether you want it to or not. It's not in what we play, it's how we play it. Sure, and games can be valuable teaching tools for why and how to care for the environment. I just don't think Factorio needs to be that game, nor do I feel like Factorio is even a good fit for that.
by Tallywort
Wed Sep 08, 2021 6:06 pm
Forum: Railway Setups
Topic: Testbench for 3/4way intersections
Replies: 37
Views: 9515

Re: Testbench for 3/4way intersections

How do I properly configure train length? You have to add cars to all trains that are parked sideways. Also if you want to have really long trains, you might need to extend the tracks where those parked no-fuel locos stand. (at the end of the tracks) As trying to spawn trains that are too long can ...
by Tallywort
Sun Apr 18, 2021 12:06 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Who made this 8 belt inline balancer?
Replies: 2
Views: 2575

Re: Who made this 8 belt inline balancer?

Beyond any other answers this could easily have been reinvented multiple times.
by Tallywort
Thu Mar 25, 2021 12:06 pm
Forum: Show your Creations
Topic: Factorio Vanilla - 2x Single lane blue belt throughput without mods (advanced stuff warning)!
Replies: 3
Views: 1517

Re: Factorio Vanilla - 2x Single lane blue belt throughput without mods (advanced stuff warning)!

a blue belt worth of materials will reach first it's destination (a factory for example), then a red belt worth will be added and finally a yellow belt. Honestly this is essentially the same as having multiple different lengths of paths to the same destination. And in the steady state it is unnotic...

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