Search found 56 matches

by EmperorZelos
Fri Apr 05, 2019 4:26 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.14] Recipes with more than one instance of the same ingredient
Replies: 34
Views: 3763

Re: [0.17.14] Recipes with more than one instance of the same ingredient

The input one might make sense but for output, we NEED to be able to have duplicates to make certain features work nicely and there you don't need a check in the same way, it is just grab what ever is in the slot and shove it out!
by EmperorZelos
Wed May 09, 2018 1:48 pm
Forum: Angels Mods
Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
Replies: 125
Views: 29236

Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals

I will add I have fixed it and will be updating my mods on friday as thigns are, unless something comes up. However Clown will have to fix his to remain compatible.
by EmperorZelos
Tue Aug 08, 2017 12:25 pm
Forum: Not a bug
Topic: [General] Modpacks are starting to overload limits
Replies: 3
Views: 629

[General] Modpacks are starting to overload limits

With the increase of of larger modpacks and dynamic ones at that, the amount of recipes and entities in general is increasing and I would suggest that this limit of 255 is increased. Not as a default thing, I understand that it can be processor, memory etc heavy to do it. But I would suggest having ...
by EmperorZelos
Mon Aug 07, 2017 1:56 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik] [0.15.32] Big recipes not completing
Replies: 8
Views: 3196

Re: [0.15.32] Big recipes not completing

That's a nice solution, should be fixed though :P
by EmperorZelos
Mon Aug 07, 2017 4:20 am
Forum: Resolved Problems and Bugs
Topic: [Dominik] [0.15.32] Big recipes not completing
Replies: 8
Views: 3196

Re: [0.15.32] Big recipes not completing

https://mods.factorio.com/mods/EmperorZelos/omnimatter_compression https://mods.factorio.com/mods/EmperorZelos/omnimatter These two mods give it the easiest For ease of access https://mods.factorio.com/mods/Mooncat/creative-mode uses the final compressed recipe of omnite to saphirite, gives 65 compr...
by EmperorZelos
Sun Aug 06, 2017 3:44 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik] [0.15.32] Big recipes not completing
Replies: 8
Views: 3196

[Dominik] [0.15.32] Big recipes not completing

We have seen the thing about inputs getting huge past stack sizes in them, which when uncapped is bad but it is good when recipes are fairly big and consumes a lot of resources. However on the output side it should allow any amount that is outputted, it does it for fluids. But for items I found that...
by EmperorZelos
Sun Jun 04, 2017 5:29 pm
Forum: Implemented Suggestions
Topic: Insert stack size customizable
Replies: 1
Views: 480

Insert stack size customizable

We need to have the stack size of inserters customizable to give more variety on things, please? :)
by EmperorZelos
Thu Jun 01, 2017 4:21 am
Forum: Not a bug
Topic: [0.15.X] Dynamic recipe mods cause issues
Replies: 5
Views: 548

[0.15.X] Dynamic recipe mods cause issues

My mod Omnimatter has dynamic recipes that can be changed and sometimes with mod settings and such for multiplayer, it says different content but same version number, when they all are equal.
by EmperorZelos
Sun May 28, 2017 1:18 am
Forum: Mods
Topic: [MOD 0.12, 0.13, 0.14, 0.15, 0.16] Flare Stack
Replies: 92
Views: 48561

Re: [MOD 0.12, 0.13, 0.14, 0.15] Flare Stack

Actually I found the issue, the issue is your mod does not make a check to see if the pumpjack exists, it just assumes it does and goes ahead stuffing it up.
by EmperorZelos
Sun May 28, 2017 1:17 am
Forum: Mods
Topic: [Mod 0.15] Omnimatter
Replies: 31
Views: 6843

Re: [Mod 0.15] Omnimatter

Point taken
by EmperorZelos
Wed May 24, 2017 3:11 am
Forum: Texture Packs
Topic: [Request] A processing plant
Replies: 2
Views: 1147

Re: [Request] A processing plant

My apologies! I forgot, a 3 by 3 entity :)
by EmperorZelos
Tue May 23, 2017 9:03 am
Forum: Texture Packs
Topic: [Request] A processing plant
Replies: 2
Views: 1147

[Request] A processing plant

Hello everyone! I have recently finished my mod Omnimatter which has taken of nicely. :D I am however dissatisfied by the sprite I am using, I am using a part of vanilla centrifuge for my omnitractor, which is the building that from the ore (omnite) all other ores are extracted. It does the job good...
by EmperorZelos
Mon May 22, 2017 4:23 am
Forum: Mods
Topic: [Mod 0.15] Omnimatter
Replies: 31
Views: 6843

Re: [Mod 0.15] Omnimatter

Done for the next version :)
by EmperorZelos
Mon May 22, 2017 3:51 am
Forum: Mods
Topic: [Mod 0.15] Omnimatter
Replies: 31
Views: 6843

Re: [Mod 0.15] Omnimatter

I know what you mean, I'll get to it :)
by EmperorZelos
Sun May 21, 2017 3:29 pm
Forum: Mods
Topic: [Mod 0.15] Omnimatter
Replies: 31
Views: 6843

Re: [Mod 0.15] Omnimatter

Wrote on mod portal, duplicate here: 2 ideas & suggestions: 1. What about night glowing of infinite omnite version patches (maybe darker, for convenience)? 2. What about liquid requirement for mining infinite omnite ? (maybe water :) ) Cause of condensing all of ores we losing new mining mechanic. ...
by EmperorZelos
Sun May 21, 2017 1:20 am
Forum: Mods
Topic: [Mod 0.15] Omnimatter
Replies: 31
Views: 6843

Re: [Mod 0.15] Omnimatter

Known Issues:
Lithia water in bob mods alone does not have a pathway
Crushed/Pulverized omnite servers no purpose
by EmperorZelos
Fri May 19, 2017 8:06 am
Forum: Mods
Topic: [Mod 0.15] Omnimatter
Replies: 31
Views: 6843

[Mod 0.15] Omnimatter

Name: Omnimatter Factorio Version: 0.15.x Download: https://mods.factorio.com/mods/EmperorZelos/omnimatter Description: Tired of having many ores? Dealing with oil and such being in bad places? Well look no more! This mod is a dynamic one intended to be usable for other modders that add ores to add ...
by EmperorZelos
Sun May 14, 2017 8:25 am
Forum: Angels Mods
Topic: Logistics/Tech
Replies: 7
Views: 964

Re: Logistics/Tech and Pressure tanks

Same
by EmperorZelos
Sun May 14, 2017 6:41 am
Forum: Angels Mods
Topic: Logistics/Tech
Replies: 7
Views: 964

Re: Logistics/Tech and Pressure tanks

Thank You! I have been waiting for these! Now I can update to 0.15!

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