I checked again and indeed it seems this little detail has slipped my attention. "Gives an explicit order..." ok, this makes my above comment somewhat stupid. Sorry for that.
However, I built the promethium ship as I described and never got any issue with not hitting the asteroid type that is ...
Search found 1185 matches
- Sun Apr 13, 2025 9:38 pm
- Forum: Ideas and Suggestions
- Topic: Asteroid Targetting
- Replies: 12
- Views: 1978
- Sun Apr 13, 2025 7:34 pm
- Forum: Ideas and Suggestions
- Topic: Asteroid Targetting
- Replies: 12
- Views: 1978
Re: Asteroid Targetting
because they get constantly distracted by asteroids far away, rather than focusing on the nearby ones.
This is a different thing than what the OP requested. The OP didn't understand the filter can contain multiple asteroids, not just one. Just add all of the 4 asteroids of one size to the filter ...
- Sat Apr 12, 2025 11:47 am
- Forum: Technical Help
- Topic: [2.0.7]
- Replies: 1
- Views: 106
Re: [2.0.7]
Please update to the most current version of Factorio. You're reporting a crash with the very first release of Factorio 2 half a year ago. Since then countless crashes have been fixed.
You're using the Steam version of the game, so it should be just a click in the Steam client to keep your game up ...
You're using the Steam version of the game, so it should be just a click in the Steam client to keep your game up ...
- Fri Apr 11, 2025 8:55 pm
- Forum: Logistic Train Network
- Topic: Trying to reacrate LTN's 'pull' system
- Replies: 12
- Views: 533
Re: Trying to reacrate LTN's 'pull' system
If the iron providers produce (even just a little) more than what is used by the requesters, eventually all trains will end up waiting at iron providers (waiting for a requester), and copper will starve.
If your copper starves, you don't have enough trains. Add the train limit of all your ...
- Thu Apr 10, 2025 2:59 pm
- Forum: Gameplay Help
- Topic: Read out inventory of train
- Replies: 3
- Views: 159
Re: Read out inventory of train
It sucks really when the train stops on track with no fuel.
There are 2 fundamentally different ways to handle train refuel:
- place a refuel chest+inserter on each station. Whenever a train is halting on that station, it is refilled. You need this for one station in a schedule of course, not ...
- Wed Apr 09, 2025 3:16 pm
- Forum: General discussion
- Topic: Severe lack of explanations in game!
- Replies: 16
- Views: 1028
Re: Severe lack of explanations in game!
It's easy to say "but everyone does it" and then just call it a day. Just because everything else is bad, doesn't mean one cannot improve and do it better.
It's not that easy. Do you know early software? DOS software? Command line tools without even --help parameter? For such software ...
- Tue Apr 08, 2025 8:37 pm
- Forum: Gameplay Help
- Topic: Circuit help
- Replies: 10
- Views: 416
Re: Circuit help
The two screenshots doesn't match. The bottom doesn't show the lamp we see in the top screenshot. In the top screenshot, we see a lamp whose green wire goes to the left where it is connected to the decider. In the bottom screenshot, we see a lamp whose green wire goes to the bottom right. It's a ...
- Mon Apr 07, 2025 7:05 pm
- Forum: Logistic Train Network
- Topic: Trying to reacrate LTN's 'pull' system
- Replies: 12
- Views: 533
Re: Trying to reacrate LTN's 'pull' system
Why would you want to send an empty train when item demand arises? This introduces huge latency. The train has to drive to the loading station, then it needs to be loaded, then drive to the unloading station. Takes a very long time until actual delivery. In the meantime, the unloading station is ...
- Mon Apr 07, 2025 6:55 pm
- Forum: General discussion
- Topic: Severe lack of explanations in game!
- Replies: 16
- Views: 1028
Re: Severe lack of explanations in game!
I agree there is zero explanation of the platform interrupt triggers and waiting conditions and this is severely lacking.
The other points are not valid. There is the tutorial, there is the tips and tricks with examples. The tips and tricks are not complete unfortunately, but it's not nothing.
All ...
The other points are not valid. There is the tutorial, there is the tips and tricks with examples. The tips and tricks are not complete unfortunately, but it's not nothing.
All ...
- Mon Apr 07, 2025 6:35 pm
- Forum: Logistic Train Network
- Topic: Trying to reacrate LTN's 'pull' system
- Replies: 12
- Views: 533
Re: Trying to reacrate LTN's 'pull' system
Please forget LTN. Please forget the LTN approach.
LTN stems from ancient times in early access when train limits weren't available. Train limits were introduced with game version 1.1, and everybody who just knows Factorio 1.1 and later don't understand what LTN is about and why one would even need ...
LTN stems from ancient times in early access when train limits weren't available. Train limits were introduced with game version 1.1, and everybody who just knows Factorio 1.1 and later don't understand what LTN is about and why one would even need ...
- Mon Apr 07, 2025 6:13 pm
- Forum: Gameplay Help
- Topic: Generic train and combinators
- Replies: 8
- Views: 1110
Re: Generic train and combinators
I just realized my proposed solution doesn't deal well with an edge case. If the most available item changes within 2 ticks after train arrival, the 1st inserter swing will carry the previous most available item, and the next swings will carry the proper item. This is because of the latency of 3 ...
- Mon Apr 07, 2025 11:25 am
- Forum: Balancing
- Topic: Uranium and ammo shipping too expensive
- Replies: 7
- Views: 447
Re: Uranium and ammo shipping too expensive
I don't see an issue with uranium and ammo shipping. You don't need it.
- yellow ammo created on the space platforms is sufficient. To not waste ammo, you need to set a filter in the gun turrets to just target medium and small asteroids:
04-07-2025, 12-55-33.png
To allow space platforms going ...
- yellow ammo created on the space platforms is sufficient. To not waste ammo, you need to set a filter in the gun turrets to just target medium and small asteroids:
04-07-2025, 12-55-33.png
To allow space platforms going ...
- Sun Apr 06, 2025 7:29 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1976
- Views: 709962
Re: Simple Questions and Short Answers
When overproducing agricultural science, do I take freshest first or spoiled first from the cargo landing pad? For best research rate? Does it make a difference?
Spoiled first. The reasoning goes like this:
The more packs you have, the more spoils in absolute numbers. Example: if you have 1 pack ...
- Sun Apr 06, 2025 4:53 pm
- Forum: Gameplay Help
- Topic: Generic train and combinators
- Replies: 8
- Views: 1110
Re: Generic train and combinators
Is the task still the same: "Load the most available item into the train and nothing else"?
You can do it this way:
1. with a memory cell, create a snapshot of the station chest inventory the moment the train arrives
2. with a selector combinator, get the highest signal from the memory cell
3. use ...
You can do it this way:
1. with a memory cell, create a snapshot of the station chest inventory the moment the train arrives
2. with a selector combinator, get the highest signal from the memory cell
3. use ...
- Sun Apr 06, 2025 9:54 am
- Forum: Ideas and Suggestions
- Topic: Auto purge full fluids tanks
- Replies: 5
- Views: 299
Re: Auto purge full fluids tanks
This way, we avoid blocking production of other fluids tanks when one the the tanks is full.
It's one of the game challenges and tasks to balance production so this doesn't happen in the first place. For oil processing, you use cracking to convert heavy oil to light oil and light oil to ...
- Thu Apr 03, 2025 12:58 pm
- Forum: General discussion
- Topic: Feedback on Space Age's overall design
- Replies: 47
- Views: 6724
Re: Feedback on Space Age's overall design
I've already passed the point where I would use foundation before I get it - I've already built big enough and researched far enough that I consider myself finished. I could theoretically "rush" for foundation, but I consider several weeks to be too large an investment before I can start playing ...
- Thu Apr 03, 2025 10:33 am
- Forum: General discussion
- Topic: Feedback on Space Age's overall design
- Replies: 47
- Views: 6724
Re: Feedback on Space Age's overall design
I've deliberately avoided using bots on Fulgora because to me, it ruins the challenge. It's pretty complicated to route everything with belts, especially when you throw in quality. But it's forced me to think things through and learn new strategies, which is the thing I like about Factorio.
Are ...
- Wed Apr 02, 2025 9:17 pm
- Forum: General discussion
- Topic: Feedback on Space Age's overall design
- Replies: 47
- Views: 6724
Re: Feedback on Space Age's overall design
Mostly i agree with your view. But imho Fulgora looks interesting at first but evolves to 'boring as hell' because for me it reduces to 'trash everything what you don' t need and wait till it's done'
I described Fulgora as "funny", because it's completely different than everything else, and I ...
- Wed Apr 02, 2025 1:59 pm
- Forum: General discussion
- Topic: Feedback on Space Age's overall design
- Replies: 47
- Views: 6724
Re: Feedback on Space Age's overall design
I'd like to add my feedback as well. I guess there's no point in creating new feedback threads where there are already some, so I took the one that looked the most open. Even if it sounds as criticism, I'd like to say I immensely enjoy all parts of Factorio. Just some parts not as immense as others ...
- Fri Mar 28, 2025 6:46 pm
- Forum: This Forum
- Topic: Why have Off Topic, then?
- Replies: 7
- Views: 462
Re: Why have Off Topic, then?
That thread was locked after exactly the right amount of posts. Spot on. Neither one post too early, nor one post too late.