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by Tertius
Sun Apr 13, 2025 9:38 pm
Forum: Ideas and Suggestions
Topic: Asteroid Targetting
Replies: 12
Views: 1978

Re: Asteroid Targetting

I checked again and indeed it seems this little detail has slipped my attention. "Gives an explicit order..." ok, this makes my above comment somewhat stupid. Sorry for that.

However, I built the promethium ship as I described and never got any issue with not hitting the asteroid type that is ...
by Tertius
Sun Apr 13, 2025 7:34 pm
Forum: Ideas and Suggestions
Topic: Asteroid Targetting
Replies: 12
Views: 1978

Re: Asteroid Targetting


because they get constantly distracted by asteroids far away, rather than focusing on the nearby ones.

This is a different thing than what the OP requested. The OP didn't understand the filter can contain multiple asteroids, not just one. Just add all of the 4 asteroids of one size to the filter ...
by Tertius
Sat Apr 12, 2025 11:47 am
Forum: Technical Help
Topic: [2.0.7]
Replies: 1
Views: 106

Re: [2.0.7]

Please update to the most current version of Factorio. You're reporting a crash with the very first release of Factorio 2 half a year ago. Since then countless crashes have been fixed.
You're using the Steam version of the game, so it should be just a click in the Steam client to keep your game up ...
by Tertius
Fri Apr 11, 2025 8:55 pm
Forum: Logistic Train Network
Topic: Trying to reacrate LTN's 'pull' system
Replies: 12
Views: 533

Re: Trying to reacrate LTN's 'pull' system


If the iron providers produce (even just a little) more than what is used by the requesters, eventually all trains will end up waiting at iron providers (waiting for a requester), and copper will starve.

If your copper starves, you don't have enough trains. Add the train limit of all your ...
by Tertius
Thu Apr 10, 2025 2:59 pm
Forum: Gameplay Help
Topic: Read out inventory of train
Replies: 3
Views: 159

Re: Read out inventory of train


It sucks really when the train stops on track with no fuel.

There are 2 fundamentally different ways to handle train refuel:
- place a refuel chest+inserter on each station. Whenever a train is halting on that station, it is refilled. You need this for one station in a schedule of course, not ...
by Tertius
Wed Apr 09, 2025 3:16 pm
Forum: General discussion
Topic: Severe lack of explanations in game!
Replies: 16
Views: 1028

Re: Severe lack of explanations in game!


It's easy to say "but everyone does it" and then just call it a day. Just because everything else is bad, doesn't mean one cannot improve and do it better.
It's not that easy. Do you know early software? DOS software? Command line tools without even --help parameter? For such software ...
by Tertius
Tue Apr 08, 2025 8:37 pm
Forum: Gameplay Help
Topic: Circuit help
Replies: 10
Views: 416

Re: Circuit help

The two screenshots doesn't match. The bottom doesn't show the lamp we see in the top screenshot. In the top screenshot, we see a lamp whose green wire goes to the left where it is connected to the decider. In the bottom screenshot, we see a lamp whose green wire goes to the bottom right. It's a ...
by Tertius
Mon Apr 07, 2025 7:05 pm
Forum: Logistic Train Network
Topic: Trying to reacrate LTN's 'pull' system
Replies: 12
Views: 533

Re: Trying to reacrate LTN's 'pull' system

Why would you want to send an empty train when item demand arises? This introduces huge latency. The train has to drive to the loading station, then it needs to be loaded, then drive to the unloading station. Takes a very long time until actual delivery. In the meantime, the unloading station is ...
by Tertius
Mon Apr 07, 2025 6:55 pm
Forum: General discussion
Topic: Severe lack of explanations in game!
Replies: 16
Views: 1028

Re: Severe lack of explanations in game!

I agree there is zero explanation of the platform interrupt triggers and waiting conditions and this is severely lacking.
The other points are not valid. There is the tutorial, there is the tips and tricks with examples. The tips and tricks are not complete unfortunately, but it's not nothing.

All ...
by Tertius
Mon Apr 07, 2025 6:35 pm
Forum: Logistic Train Network
Topic: Trying to reacrate LTN's 'pull' system
Replies: 12
Views: 533

Re: Trying to reacrate LTN's 'pull' system

Please forget LTN. Please forget the LTN approach.

LTN stems from ancient times in early access when train limits weren't available. Train limits were introduced with game version 1.1, and everybody who just knows Factorio 1.1 and later don't understand what LTN is about and why one would even need ...
by Tertius
Mon Apr 07, 2025 6:13 pm
Forum: Gameplay Help
Topic: Generic train and combinators
Replies: 8
Views: 1110

Re: Generic train and combinators

I just realized my proposed solution doesn't deal well with an edge case. If the most available item changes within 2 ticks after train arrival, the 1st inserter swing will carry the previous most available item, and the next swings will carry the proper item. This is because of the latency of 3 ...
by Tertius
Mon Apr 07, 2025 11:25 am
Forum: Balancing
Topic: Uranium and ammo shipping too expensive
Replies: 7
Views: 447

Re: Uranium and ammo shipping too expensive

I don't see an issue with uranium and ammo shipping. You don't need it.

- yellow ammo created on the space platforms is sufficient. To not waste ammo, you need to set a filter in the gun turrets to just target medium and small asteroids:
04-07-2025, 12-55-33.png
To allow space platforms going ...
by Tertius
Sun Apr 06, 2025 7:29 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1976
Views: 709962

Re: Simple Questions and Short Answers


When overproducing agricultural science, do I take freshest first or spoiled first from the cargo landing pad? For best research rate? Does it make a difference?

Spoiled first. The reasoning goes like this:
The more packs you have, the more spoils in absolute numbers. Example: if you have 1 pack ...
by Tertius
Sun Apr 06, 2025 4:53 pm
Forum: Gameplay Help
Topic: Generic train and combinators
Replies: 8
Views: 1110

Re: Generic train and combinators

Is the task still the same: "Load the most available item into the train and nothing else"?

You can do it this way:
1. with a memory cell, create a snapshot of the station chest inventory the moment the train arrives
2. with a selector combinator, get the highest signal from the memory cell
3. use ...
by Tertius
Sun Apr 06, 2025 9:54 am
Forum: Ideas and Suggestions
Topic: Auto purge full fluids tanks
Replies: 5
Views: 299

Re: Auto purge full fluids tanks


This way, we avoid blocking production of other fluids tanks when one the the tanks is full.

It's one of the game challenges and tasks to balance production so this doesn't happen in the first place. For oil processing, you use cracking to convert heavy oil to light oil and light oil to ...
by Tertius
Thu Apr 03, 2025 12:58 pm
Forum: General discussion
Topic: Feedback on Space Age's overall design
Replies: 47
Views: 6724

Re: Feedback on Space Age's overall design


I've already passed the point where I would use foundation before I get it - I've already built big enough and researched far enough that I consider myself finished. I could theoretically "rush" for foundation, but I consider several weeks to be too large an investment before I can start playing ...
by Tertius
Thu Apr 03, 2025 10:33 am
Forum: General discussion
Topic: Feedback on Space Age's overall design
Replies: 47
Views: 6724

Re: Feedback on Space Age's overall design


I've deliberately avoided using bots on Fulgora because to me, it ruins the challenge. It's pretty complicated to route everything with belts, especially when you throw in quality. But it's forced me to think things through and learn new strategies, which is the thing I like about Factorio.

Are ...
by Tertius
Wed Apr 02, 2025 9:17 pm
Forum: General discussion
Topic: Feedback on Space Age's overall design
Replies: 47
Views: 6724

Re: Feedback on Space Age's overall design


Mostly i agree with your view. But imho Fulgora looks interesting at first but evolves to 'boring as hell' because for me it reduces to 'trash everything what you don' t need and wait till it's done'

I described Fulgora as "funny", because it's completely different than everything else, and I ...
by Tertius
Wed Apr 02, 2025 1:59 pm
Forum: General discussion
Topic: Feedback on Space Age's overall design
Replies: 47
Views: 6724

Re: Feedback on Space Age's overall design

I'd like to add my feedback as well. I guess there's no point in creating new feedback threads where there are already some, so I took the one that looked the most open. Even if it sounds as criticism, I'd like to say I immensely enjoy all parts of Factorio. Just some parts not as immense as others ...
by Tertius
Fri Mar 28, 2025 6:46 pm
Forum: This Forum
Topic: Why have Off Topic, then?
Replies: 7
Views: 462

Re: Why have Off Topic, then?

That thread was locked after exactly the right amount of posts. Spot on. Neither one post too early, nor one post too late.

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