Search found 169 matches

by Tertius
Mon Jun 13, 2022 3:15 pm
Forum: Ideas and Requests For Mods
Topic: Rubber-banding camera
Replies: 7
Views: 242

Re: Rubber-banding camera

If your issue is connected with picking up things, may be a mod that increases the reach to always get things picked up (or placed) could help somehow. Far reach is such a mod.
by Tertius
Sun Jun 12, 2022 6:49 pm
Forum: Ideas and Requests For Mods
Topic: Rubber-banding camera
Replies: 7
Views: 242

Re: Rubber-banding camera

This request is interesting, because it shows how different people get/perceive motion sickness in a game. I also suffer severely from motion sickness in games, but Factorio isn't getting me any - not the slightest. For me the solid, linear, predictable, stable camera movement is the most comfortabl...
by Tertius
Wed Jun 08, 2022 8:17 pm
Forum: Technical Help
Topic: can not connect to my own dedicated server on my network
Replies: 4
Views: 287

Re: can not connect to my own dedicated server on my network

It means: If you run the Factorio server under Windows, check the Windows firewall and allow incoming traffic for the Factorio server. Windows has 3 rulesets for the firewall: one for private network, one for public network and one for corporate (domain) network. Each network adapter is assigned to ...
by Tertius
Sat Jun 04, 2022 11:57 am
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 195
Views: 51609

Re: Friday Facts #367 - Expansion news

I see in this art a self moving floating brain. May be the brain of a new breed of biters, spitters and worms that might act a bit more intelligent and not so zerg-like. Or it's simply the boss of the zerg. I'll call it "The Boss" from now on. Its main body is a brain, the small tentacles ...
by Tertius
Wed Jun 01, 2022 9:45 am
Forum: Gameplay Help
Topic: Heat / energy relation
Replies: 7
Views: 324

Re: Heat / energy relation

FuryoftheStars wrote:
Wed Jun 01, 2022 1:06 am
Also, a bit infuriating, using the map editor to place accumulators, they are placed with 5 MJ of energy already stored in them.
You can change this. Go to the Settings tab of the map editor and change Settings->Interaction->Fill electric buffers when building entities.
by Tertius
Wed Jun 01, 2022 9:15 am
Forum: Gameplay Help
Topic: Time comparison between clocks
Replies: 7
Views: 307

Re: Time comparison between clocks

I'd like to repeat the /editor tip. If you enter /editor into the chat, you're toggling map editor mode, and in map editor mode it's possible to completely halt tick processing and process single ticks with a hotkey. (map editor mode disables achievements for the current save, so if you don't want t...
by Tertius
Tue May 31, 2022 11:46 pm
Forum: Gameplay Help
Topic: Time comparison between clocks
Replies: 7
Views: 307

Re: Time comparison between clocks

I’m trying to figure out what is actually taking a tick of time in the clock. There is a delay (latency) of 1 tick between the input and the output of a combinator. If there is some input at a combinator, the result at the output is created 1 tick later. The processing of the condition or arithmeti...
by Tertius
Sat May 28, 2022 9:56 pm
Forum: Gameplay Help
Topic: Way to stop trains from stopping when stations goes disabled
Replies: 10
Views: 626

Re: Way to stop trains from stopping when stations goes disabled

You actually need one Arithmethic combinator and one Constant combinator for the unloading station. In the constant combinator, you save the negative value of station capacity and feed this and the wire from the chests to the input of the Arithmetic combinator, so you get the negative of the free sp...
by Tertius
Sat May 28, 2022 11:44 am
Forum: Gameplay Help
Topic: Way to stop trains from stopping when stations goes disabled
Replies: 10
Views: 626

Re: Way to stop trains from stopping when stations goes disabled

With a small bit of circuitry (1 combinator per station), you can proactively set the train limit of a station exactly to the amount of trains this station is able to load or unload. And never need to enable/disable with its interesting side effects. How it works: You know the station capacity and t...
by Tertius
Wed May 04, 2022 5:25 pm
Forum: Ideas and Suggestions
Topic: CloudSync blueprint ON by default
Replies: 20
Views: 561

Re: CloudSync blueprint ON by default

External backup is a bit off topic, so I keep it short: You get 128 GB USB sticks for 10-15 EUR. Plug one in, use the built in Windows File History to configure directories to backup (there are defaults; add c:\users\<username>\appdata\roaming\Factorio for Factorio), configure hourly or bi-hourly ba...
by Tertius
Tue May 03, 2022 3:33 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.58] Blueprints shotcuts on toolbar dont work when they are inside blueprint book
Replies: 7
Views: 1772

Re: [1.1.58] Blueprints shotcuts on toolbar dont work when they are inside blueprint book

I prefer to have the feature to link to a blueprint inside a book in the quickbar. It's an important function - it's exactly what I assume what the quickbar is for: to have quick access to some frequently used thing, wherever it is stored. A blueprint might technically be an item, but from the playe...
by Tertius
Tue May 03, 2022 3:20 pm
Forum: Ideas and Suggestions
Topic: CloudSync blueprint ON by default
Replies: 20
Views: 561

Re: CloudSync blueprint ON by default

I remember that if Steam isn't able to cloud sync at game start, it gives a warning that ingame saves and sync items may be missing and could be lost. It gives the player the option to continue loading anyway (items might get lost) or abort loading or wait for sync completion. This happened to me ju...
by Tertius
Wed Apr 27, 2022 11:56 pm
Forum: Technical Help
Topic: Setting Up The Middle Mouse Button For QuickBar Usage
Replies: 1
Views: 132

Re: Setting Up The Middle Mouse Button For QuickBar Usage

As default, pressing the mouse wheel is the middle mouse button. Not rotating or tilting, just pressing it down results in "Middle mouse button" in Factorio or "Mouse button 3". If your mouse software hijacked "Mouse button 3" for pressing the mouse wheel, reset it and ...
by Tertius
Tue Apr 19, 2022 12:46 pm
Forum: Gameplay Help
Topic: train signaling
Replies: 1
Views: 258

Re: train signaling

The railway works with the concept of blocks. One block is a rail track delimited by signals. Only one train can occupy one block. As long there is one train in a block, no other train will enter it. From the screenshots, it appears the station is on a somewhat large block that is started by the fro...
by Tertius
Mon Apr 18, 2022 11:50 pm
Forum: Ideas and Suggestions
Topic: Do not change "ALT mode" when pressing ALT+TAB
Replies: 16
Views: 783

Re: Do not change "ALT mode" when pressing ALT+TAB

Being encouraged by this thread, I tried to find a way to reproduce. Usually, ALT-mode isn't toggled. But one out of perhaps 5 tries, ALT-Tabbing out of Factorio toggles ALT-mode within Factorio. It only toggles ALT-Tabbing out of Factorio, never into Factorio. It seems ALT-mode is toggled the momen...
by Tertius
Mon Apr 18, 2022 6:57 pm
Forum: Ideas and Suggestions
Topic: Do not change "ALT mode" when pressing ALT+TAB
Replies: 16
Views: 783

Re: Do not change "ALT mode" when pressing ALT+TAB

I'm on Windows 10, and it also happens for me that ALT-Tabbing out of Factorio toggles ALT-mode within Factorio. I have to activate it again after I switch back to Factorio. It is an annoyance I never thought more about it, and this thread made me realize there's an easy workaround. So I changed the...
by Tertius
Thu Apr 14, 2022 4:16 pm
Forum: Technical Help
Topic: Widespread networking issues caused by a defective line of chips used in modems
Replies: 4
Views: 251

Re: Widespread networking issues caused by a defective line of chips used in modems

My previous docsis device (Fritzbox 6490) had a Puma6 chipset, it was possible to provoke that issue with the documented workflow. It's possible to get inbound packet loss if the upstream is saturated, and some packets get higher than usual latency (150-200 ms instead of 10 ms) on considerable throu...
by Tertius
Thu Apr 14, 2022 10:20 am
Forum: Technical Help
Topic: Widespread networking issues caused by a defective line of chips used in modems
Replies: 4
Views: 251

Re: Widespread networking issues caused by a defective line of chips used in modems

This is a topic at least 6 years old. Most puma 6 devices are replaced meanwhile. Many devices got firmware updates that mitigates the bug. It's lost packets on maximum bandwidth use, seldomly encountered.

Simply forget it. It has no real impact. It's exaggerated.
by Tertius
Tue Apr 12, 2022 10:37 pm
Forum: General discussion
Topic: Is using other people’s blueprints cheating?
Replies: 44
Views: 9009

Re: Blueprints don't ruin fun

@FinalNeuron I agree to everything you posted. In addition, blueprints are a tool for recording and saving your own designs. I design every blueprint myself I will use somewhere. I tinker and try for a long time, and at the end I save my creation as blueprint and use it in my game maps. It would be ...
by Tertius
Mon Apr 11, 2022 8:11 pm
Forum: Ideas and Suggestions
Topic: Sim Factorio
Replies: 3
Views: 269

Re: Sim Factorio

If you want to get friends after the crash and want to have social interaction and keep your survivors happy, you could look at Rimworld : it's not that much about automation, but more about social aspects and fighting as well. It is partly very similar to Factorio, and at the same time totally diff...

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