Search found 313 matches

by Tertius
Thu Jan 26, 2023 9:39 am
Forum: Technical Help
Topic: factorio on Microsoft Surface tablet with windows 11?
Replies: 3
Views: 141

Re: factorio on Microsoft Surface tablet with windows 11?

A suggestion (although you seem to have done things differently): Create a new Windows account on your gaming PC and install Factorio from *.zip or from Steam. This way both Factorio saves and configuration reside on the same computer, but in different Windows user profiles. In case you used Steam a...
by Tertius
Mon Jan 23, 2023 9:52 pm
Forum: Technical Help
Topic: Recover Blueprints from v1.0.0 (says: v0.15!) to v1.1
Replies: 3
Views: 162

Re: Recover Blueprints from v1.0.0 (says: v0.15!) to v1.1

You have 2 storages for blueprints. One is global ("My Blueprints" category) and one is save-specific ("Game Blueprints" category). Seems a valid way to move all blueprints from "My Blueprints" to "Game Blueprints", then upgrade the save, then move the bluepri...
by Tertius
Sat Jan 21, 2023 7:58 pm
Forum: Resolved for the next release
Topic: [1.1.76] Crash on saving: "Trying to save item stack with non zero itemID and zero count"
Replies: 15
Views: 606

Re: [1.1.76] Crash on saving: "Trying to save item stack with non zero itemID and zero count"

The video is private. Please set it to unlisted to make it available for everyone but not appear in searches.
by Tertius
Sat Jan 21, 2023 6:17 pm
Forum: Technical Help
Topic: PC specs for large bases
Replies: 4
Views: 188

Re: PC specs for large bases

I'm currently building a 5k spm megabase in my sandbox environment, and it's about to start to scratch the 60 UPS limit with everything in place except mines (the mines are currently just infinity chests for ore). Currently, max is 68 UPS in editor mode, so I guess I can build some but not all mines...
by Tertius
Sat Jan 21, 2023 2:51 pm
Forum: Gameplay Help
Topic: Bad balancer
Replies: 8
Views: 344

Re: Bad balancer

It seems you're missing a small but important thing about balancers. They can be input balanced, and they can be output balanced. An output balanced balancer tries to fully satisfy its output, no matter unevenly pulling from the input. An input balanced balancer pulls equally from all input, and if ...
by Tertius
Tue Jan 17, 2023 9:02 pm
Forum: Gameplay Help
Topic: Trains get stuck with "destination full" message
Replies: 15
Views: 479

Re: Trains get stuck with "destination full" message

There are no circuit to deactivate station. My stations can only be deactivated if its content is "more then NN", but this can only happen when train is there and station is not acceptable anyway. Now, is there or is there not some circuit that will deactivate a station? A plain wire is a...
by Tertius
Tue Jan 17, 2023 7:54 pm
Forum: Gameplay Help
Topic: Train inventory logic
Replies: 7
Views: 249

Re: Train inventory logic

Great that it works. Now that you're in supply stations, next task for you: develop a loading station that dynamically requests items from the logistics network that are missing in the train and doesn't hardcode the chests and inserters with one material.
by Tertius
Tue Jan 17, 2023 12:33 pm
Forum: Gameplay Help
Topic: Train inventory logic
Replies: 7
Views: 249

Re: [1.1.74 ]Train inventory logic

Train stops can read the id of the stopped train (default signal T). If T == 0, the station is empty. This (T == 0) is also true if the train is in manual mode, so this is an approach to prevent train filling if a train at a station is switched to manual mode (your second issue). A common approach ...
by Tertius
Tue Jan 17, 2023 12:19 pm
Forum: Gameplay Help
Topic: Trains get stuck with "destination full" message
Replies: 15
Views: 479

Re: Trains get stuck with "destination full" message

A train stopping in the middle of nowhere with "destination full" can only happen if the station the train is driving to is deactivated, for example with the circuit network, and there are no other train stations with the same name with a free slot. Or if the station the train is driving t...
by Tertius
Mon Jan 16, 2023 11:38 am
Forum: Technical Help
Topic: [1.1.72] Steam edition crashing on start [Win7_64]
Replies: 5
Views: 347

Re: [1.1.72] Steam edition crashing on start [Win7_64]

0.001 Program arguments: "F:\Games\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.001 Config path: C:/Users/Gnuthad/AppData/Roaming/Factorio/config/config.ini 0.001 Read data path: //?/GLOBALROOT/Device/HarddiskVolume2/SteamApps/common/Factorio/data 0.001 Write data path: C:/User...
by Tertius
Wed Jan 11, 2023 9:26 am
Forum: Gameplay Help
Topic: Train path isn't switching fast enough
Replies: 6
Views: 281

Re: Train path isn't switching fast enough

If you're designing some kind of railway grid with 2 parallel unidirectional tracks, one back and one forth, and add tracks to all 4 sides, you have the dilemma that you cannot overlay the tracks with the next tiled section. It seems you tried to resolve this dilemma by using bidirectional tracks. H...
by Tertius
Sun Jan 08, 2023 3:22 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1569
Views: 352718

Re: Simple Questions and Short Answers

I feel laser turrets are very convenient, and from my experience, they are sufficient to defend anything if enemy settings are default or less than the default. However, their passive drain is substantial. You need to offset this with a sufficient amount of solar panels + accumulators (at least this...
by Tertius
Thu Jan 05, 2023 9:49 pm
Forum: Not a bug
Topic: Barrel recipes are unlocked inconsistently with research
Replies: 9
Views: 833

Re: Barrel recipes are unlocked inconsistently with research

Just a remark: I was not confused about this unlock behavior when I started Factorio. I saw I were able to barrel all kind of fluids, some already known and available, some not (yet) available. Since barreling fluids is not one's first priority on the first playthrough, I didn't spend more thoughts ...
by Tertius
Wed Jan 04, 2023 5:26 pm
Forum: Combinator Creations
Topic: Find the intersection of two signals (or chests items)
Replies: 4
Views: 243

Re: Find the intersection of two signals (or chests items)

I didn't have a use case yet for the combinator combinations you posted previously, but this kind of filtering is something I actually use. However, my solution is slightly smaller: screenshot_899h_01m_26s 1.png 0eNrFV12OmzAYvIufYbWYvyzal0p97gWqFTLwkVgLBhkTNY04QG/Rs/Uk/Qwblm1MgW3UjZRIxvZ845kxds4kKVq...
by Tertius
Mon Jan 02, 2023 3:44 pm
Forum: Gameplay Help
Topic: How does one transition from starter base to megabase?
Replies: 6
Views: 438

Re: How does one transition from starter base to megabase?

And what the logistics network (bots) can be used for: I use them for construction of course (all my blueprints include roboports, so they build themselves, so to speak). And for items of low demand that needs to be transported long distance. For example fuel supply in train stations. And the outski...
by Tertius
Sun Jan 01, 2023 8:52 pm
Forum: Gameplay Help
Topic: Large/complex train setup issues
Replies: 7
Views: 585

Re: Large/complex train setup issues

I decided against smelters near the mines, because mines will run out sooner or later, and I want to set up smelters and forget about them - only explore new mines if necessary. Actually, for steel I already planned a completely separate train network with iron ore only. Somehow, I ended up with thi...
by Tertius
Sun Jan 01, 2023 8:11 pm
Forum: Gameplay Help
Topic: Need help in math: perfect inserter distribution
Replies: 3
Views: 249

Re: Need help in math: perfect inserter distribution

I guess from your opening post, this is one of your first satellites you create, may be without having built the rocket silo yet. Or you didn't really look into how long it will take the rocket silo to produce one rocket and how many space science are created by one launch. A non beaconed and non mo...
by Tertius
Sat Dec 31, 2022 4:39 pm
Forum: Gameplay Help
Topic: How does one transition from starter base to megabase?
Replies: 6
Views: 438

Re: How does one transition from starter base to megabase?

It depends on what you mean with "megabase" - how big mega is for you. If you want it really big, you need to plan a totally different factory than you had before - currently, you probably have a factory that is able to launch single rockets. If you want a moduled factory, you need differe...
by Tertius
Thu Dec 29, 2022 5:41 pm
Forum: Technical Help
Topic: Lag in inventory Menu
Replies: 9
Views: 360

Re: Lag in inventory Menu

A brainless method to check if some mod creates the issue: - in mod manager, disable one of the enabled mods - load your map with the current set of mods (if some modded item is removed on loading, ignore it) - Check the fps. Now ok? if yes: it's the mod you just disabled - if not ok: goto start and...
by Tertius
Tue Dec 27, 2022 5:22 pm
Forum: Ideas and Suggestions
Topic: "Perfect" solution for circuit network system
Replies: 13
Views: 764

Re: "Perfect" solution for circuit network system

This repeater combinator is not yet completely defined. Consider a not fully compressed belt, where items pass randomly, with random space between them. Connect one belt piece to the input of this combinator. It gets a random input of 0..8 each tick depending on the fullness of the belt. The conditi...

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