Search found 618 matches

by Tertius
Wed Feb 28, 2024 3:24 pm
Forum: Balancing
Topic: Blue Science Crafting Time
Replies: 11
Views: 774

Re: Blue Science Crafting Time

I don't support changing the crafting time for the science packs. I remember very well it was the science packs that actually made me think about ratios on a larger scale and about building multiple assembling machines according to ratio to get the same output for different items. How to normalize a...
by Tertius
Wed Feb 28, 2024 12:57 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: A different way to side load
Replies: 5
Views: 222

Re: A different way to side load

As far as I see it, the examples simply show regular sideloading. Rather, the examples visualize (and prove) how splitters work with two fully compressed inputs. However, this perfect alternating between left and right input stops working as soon as gaps appear. The topic name suggests some not wide...
by Tertius
Tue Feb 27, 2024 1:05 pm
Forum: General discussion
Topic: Remove conveniences in favour of circuit networks
Replies: 12
Views: 946

Re: Remove conveniences in favour of circuit networks

I admit, every time I see the words of this topic title ("remove convenience ...") reappearing in the active topics I'm offended. Really. Computers were made to make things easier for the people. They're the manifestation of convenience. And now there is someone who asks to remove existing...
by Tertius
Mon Feb 26, 2024 1:40 am
Forum: General discussion
Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
Replies: 100
Views: 22774

Re: Expansion hype thread - Any updates on when/if there will be an expansion?

Enemies weren't mentioned at all yet. In no fff. Environmental dangers and hazards were mentioned, for example some routes to some planet require turrets to destroy asteroids hitting the space platform. But living/intelligent enemies were not discussed yet. I assume this the topic for some late fff,...
by Tertius
Mon Feb 26, 2024 1:29 am
Forum: General discussion
Topic: Quality level names poll
Replies: 47
Views: 4357

Re: Quality level names poll

How about a tier name configuration section in the settings? A configurable list of 5 words shouldn't be too difficult to add. For multiplayer, the list from the server is used to avoid desyncs.
by Tertius
Sun Feb 25, 2024 5:31 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 271
Views: 24919

Re: Friday Facts #399 - Trash to Treasure

And also not like the scrap recipe has unpredictable behavior. The ratio is fixed. There is nothing random about it. Because of the way it has also to work with Multiplayer, by it is an algorithm with a replicate-able pattern Definitely. The only thing that can go wrong is if the random number gene...
by Tertius
Sun Feb 25, 2024 4:05 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 271
Views: 24919

Re: Friday Facts #399 - Trash to Treasure

not like you are throwing real life gold bars into the trash. But it feels like it! :o You're right of course. I am also one of the guys who try to painstakingly use up all given resources, even useless junk, and not to throw anything away. One man's junk may be the most precious resource for anoth...
by Tertius
Sun Feb 25, 2024 1:33 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 271
Views: 24919

Re: Friday Facts #399 - Trash to Treasure

Is it possible that the surface oil is not "heavy oil" but regular surface oil like was used in history to make wooden boat impermeable to water, but it get some residual mixed in during the recycling process and is treated as heavy oil after it ? May be the surface oil is the bodily rema...
by Tertius
Sat Feb 24, 2024 10:27 am
Forum: Gameplay Help
Topic: Request Chest Control
Replies: 3
Views: 229

Re: Request Chest Control

There is no simple solution, because you can either read the content of a requester chest or set the requests, but not both. One problem is that you never know how many items are really in that chest, or you cannot adjust the requests. You can use two chests, one requester chest and one regular, and...
by Tertius
Thu Feb 22, 2024 11:40 pm
Forum: Bug Reports
Topic: [1.1.104] Priority Splitter producing gaps with full input
Replies: 7
Views: 433

Re: [1.1.104] Priority Splitter producing gaps with full input

This is expected behavior. You seem to expect that splitters move items from the left lane to the right lane, if the left lane isn't full and the right lane is. However, splitters don't do this. Both lanes are strictly separate. The left lane behind the splitter has a gap, if there isn't enough inpu...
by Tertius
Thu Feb 22, 2024 1:34 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 310
Views: 38482

Re: Friday Facts #384 - Combinators 2.0

Well, uh, it cannot be stated often enough.
by Tertius
Thu Feb 22, 2024 11:23 am
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 310
Views: 38482

Re: Friday Facts #384 - Combinators 2.0

If you can select red/green wire as input source then you can divide a red input by green input. Unfortunately, the screenshots in fff-384 show you can select the input source (red/green wire) with the new decider combinator, but not with the arithmetic combinator. The enhancement of the arithmetic...
by Tertius
Tue Feb 20, 2024 10:25 pm
Forum: General discussion
Topic: Looking for input on a Coal Power Plant mod design and Steam Engines/Boilers
Replies: 16
Views: 665

Re: Looking for input on a Coal Power Plant mod design and Steam Engines/Boilers

My question was how people view steam engines through mid-late game. I mean, for me, nuclear > boiler/steam > solar. Once I get a nice, good nuclear setup going, that is my primary with boiler/steam being a backup/overdraw source. I'll put solar in, but more as a supplemental/isolated power deliver...
by Tertius
Tue Feb 20, 2024 7:17 pm
Forum: General discussion
Topic: Looking for input on a Coal Power Plant mod design and Steam Engines/Boilers
Replies: 16
Views: 665

Re: Looking for input on a Coal Power Plant and Steam Engines/Boilers

I agree that the steam engine and boiler setup act like/emulate a coal fired power plant. Do you know how coal fired power plants in the real world work? Inside, the burning coal heats a boiler, the boiler heats water to steam, the steam drives a turbine, the turbine drives an electric generator. I...
by Tertius
Tue Feb 20, 2024 1:04 pm
Forum: Gameplay Help
Topic: Joint train limit on multiple sibling train stops
Replies: 2
Views: 214

Re: Joint train limit on multiple sibling train stops

First idea: you didn't observe the game thoroughly enough. Trains will definitely be reassigned on the fly. It doesn't happen immediately, but it happens. In a setup similar to your first idea with a train limit of 4, it happens for me that one empty station has 4/4 reserved but all 4 are somewhere ...
by Tertius
Sun Feb 18, 2024 2:45 am
Forum: Railway Setups
Topic: Common stacker for multiple stations that never jams
Replies: 5
Views: 549

Re: Common stacker for multiple stations that never jams

The problem with dynamically adjusting train limits according to free space in the stacker is that trains with one item (for example iron ore) can completely occupy the stacker while stations that require a different item (for example copper ore) will starve, because all lanes in the stacker are occ...
by Tertius
Fri Feb 16, 2024 2:14 pm
Forum: News
Topic: Friday Facts #398 - Fulgora
Replies: 111
Views: 20816

Re: Friday Facts #398 - Fulgora

It's funny if they really do add a Lightning Rod as a power source because a single Lightning Strike on Earth has only enough total power to run a Lightbulb for a Day and that is it. That is what high Volts and low Amps gets you, after all Humans have proven to be able to survive a Lightning Strike...
by Tertius
Fri Feb 16, 2024 1:50 pm
Forum: General discussion
Topic: Factorio price in Poland
Replies: 22
Views: 1221

Re: Factorio price in Poland

The only thing I'd like to add to the "Steam / evil" part is that you need to actually use Steam and observe its behavior and explore its features to judge them. Give it a chance. From what I read between the lines, some people flatly refuse use it and never got even one game from them, so...
by Tertius
Thu Feb 15, 2024 3:10 am
Forum: General discussion
Topic: Factorio price in Poland
Replies: 22
Views: 1221

Re: Factorio price in Poland

Steam doesn't do anything but take a cut of your money. That's simply not true. After you bought a game, steam provides the steam cloud for shared saves. It provides a one-click-install process and keeps the game up to date. It provides installers for decades - even long after the original game web...
by Tertius
Sun Feb 11, 2024 1:16 pm
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 116
Views: 14196

Re: Friday Facts #397 - Factoriopedia

Inserter item/s is no primary value. It isn't defined in the game engine. It results from the environment the inserter is used in. To obtain it, you need to establish some environment, then measure the value. Such a value cannot be shown in an encyclopedia whose values are based on the ingame define...

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