It seems the station has an integrated circuit network, so it can see its own signals even with no wire connected. And if it is connected to at least 1 network, this network is used instead of the integrated one.
But again: the proper way to handle this is to use train limits.
You seem to use a ...
Search found 1637 matches
- Wed May 20, 2026 7:56 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2088
- Views: 1101344
- Tue May 19, 2026 5:20 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2088
- Views: 1101344
Re: Simple Questions and Short Answers
The station is configured to output train count, so it outputs a 1. Output is 1 to red and 1 to green wire. Both added together are 2.
Enable/disable reads input, and since devices read the added input of red and green, it reads 2.
Sounds valid.
It's a rather unusual use case and doesn't usually ...
Enable/disable reads input, and since devices read the added input of red and green, it reads 2.
Sounds valid.
It's a rather unusual use case and doesn't usually ...
- Mon May 18, 2026 7:16 pm
- Forum: Gameplay Help
- Topic: The choosing combinator does not work!
- Replies: 1
- Views: 205
Re: The choosing combinator does not work!
You need to provide a value for the target signal. The target signal must exist on the incoming wire. It is taken with its value and being output with this value and the corresponding quality attached to it.
- Mon May 18, 2026 9:22 am
- Forum: General discussion
- Topic: An Honest Review from a Modding Player — What Works, What Hurts, What Should Change
- Replies: 15
- Views: 4289
Re: An Honest Review from a Modding Player — What Works, What Hurts, What Should Change
Concrete example: science packs delivered by space platform land in the cargo landing pad and are routed to labs by belt. Occasionally a belt cleanup leaves stray science packs floating in the logistics network. The natural recovery is a requester chest that pulls the strays back onto the belt ...
- Tue May 12, 2026 2:28 pm
- Forum: Questions, reviews and ratings
- Topic: possible to downgrade factorio version in order to play old mods?
- Replies: 4
- Views: 345
Re: possible to downgrade factorio version in order to play old mods?
If you use the Steam version, go to your Steam library and open the Factorio properties. Select the versions and beta tab and select the game version you want to use. This will downgrade your Factorio install accordingly.
Or you can go to the download section of the Factorio website and click the ...
Or you can go to the download section of the Factorio website and click the ...
- Mon May 11, 2026 2:14 pm
- Forum: Gameplay Help
- Topic: why are jackpumps and crude oil fields work that way?
- Replies: 1
- Views: 241
Re: why are jackpumps and crude oil fields work that way?
Factorio is a simulation, it tries to mirror the real world in a slightly simplified form. Oil fields in the real world behave as shown in Factorio: yield constantly lowers while oil is being extracted. They never actually get empty like a coal deposit, there is always some oil left in the stone ...
- Sun May 10, 2026 11:47 am
- Forum: Ideas and Suggestions
- Topic: A new firearm magazine intermediate between red (piercing) and green (uranium)
- Replies: 4
- Views: 459
Re: A new firearm magazine intermediate between red (piercing) and green (uranium)
It's difficult to see a reason for another firearm magazine. The place it should fill is already occupied. For turrets, it's the flamethrower turret. That one is sufficient until the late game and is complemented by artillery. For the weapon, it's occupied by the rocket launcher. Both require oil ...
- Sun May 03, 2026 3:47 pm
- Forum: Gameplay Help
- Topic: New combinator logic: Output any TRUE condition as 1
- Replies: 3
- Views: 357
Re: New combinator logic: Output any TRUE condition as 1
It's a bit difficult to understand what you want as output. It seems you want to get every signal where its corresponding value is below a given threshold. For every signal you want its own special threshold.
Or with other words: create a list of signals of everything that's too low, suited as ...
Or with other words: create a list of signals of everything that's too low, suited as ...
- Sun May 03, 2026 10:33 am
- Forum: Gameplay Help
- Topic: Decider Combinator not pushing output when conditions are met
- Replies: 3
- Views: 385
Re: [2.0.43] Decider Combinator not pushing output when conditions are met
Some hints:
pumps can be controlled on/off if connected to the circuit network. You don't need the power switch.
Don't confuse the 0 signal with value 0.
A latch can be constructed with 1 decider. Think about what you want. We want to decide when to turn on the pump.
there is a lower and an ...
pumps can be controlled on/off if connected to the circuit network. You don't need the power switch.
Don't confuse the 0 signal with value 0.
A latch can be constructed with 1 decider. Think about what you want. We want to decide when to turn on the pump.
there is a lower and an ...
- Sat May 02, 2026 2:39 pm
- Forum: Gameplay Help
- Topic: Train Interrupts
- Replies: 5
- Views: 650
Re: Train Interrupts
Why the hell the station name changes dinamically at Train interrupt?
This seems to be some issue with the mod that changes station names. In vanilla there is no such functionality, so no such behavior.
I recommend you don't control train station behavior by modded changing the station name ...
- Thu Apr 30, 2026 12:03 pm
- Forum: Wiki Talk
- Topic: How to use Copilot/ChatGPT/whatever AI as translator for Factorio wiki
- Replies: 26
- Views: 9396
Re: How to use Copilot/ChatGPT/whatever AI as translator for Factorio wiki
I was nitpicking, and in its thinking process the AI commented to itself along the lines "...this person is quite difficult...". I was complaining about rule X being violated, and I remarked the AI is a machine and machines are able to produce 100% exact results and demanded a reason why rule X was ...
- Wed Apr 29, 2026 2:25 pm
- Forum: Gameplay Help
- Topic: Logic circuit design methods
- Replies: 2
- Views: 469
Re: Logic circuit design methods
I collected a number of combinator concepts: Combinator cookbook 2.0 .
What you're looking for can probably be implemented by using the memory cell from that cookbook, and the set condition is not the S signal but instead one of your input signals or some complex condition with multiple entries ...
What you're looking for can probably be implemented by using the memory cell from that cookbook, and the set condition is not the S signal but instead one of your input signals or some complex condition with multiple entries ...
- Tue Apr 28, 2026 9:51 am
- Forum: Wiki Talk
- Topic: Kovarex enrichment history
- Replies: 2
- Views: 522
Re: Kovarex enrichment history
The update notes are verbatim from the official release notes and not subject to change. They're not a regular part of the wiki, they're included for reference.
According to https://github.com/wube/factorio-data/blob/4ffab6ccfa46bc51916ef95822dc9d7e0350a983/base/prototypes/technology.lua#L5176 the ...
According to https://github.com/wube/factorio-data/blob/4ffab6ccfa46bc51916ef95822dc9d7e0350a983/base/prototypes/technology.lua#L5176 the ...
- Mon Apr 27, 2026 11:31 am
- Forum: Gameplay Help
- Topic: How can I read the recipe from a machine
- Replies: 3
- Views: 521
Re: How can I read the recipe from a machine
Anyone have a suggestion on how to solve this - once a recipe is set, dont listen for new recipes.
Why actually do you have this request? What problem are you trying to solve?
In the past I encountered 4 situations that might lead to this request.
Situation 1: multiple machines are being sent ...
- Mon Apr 27, 2026 11:12 am
- Forum: Wiki Talk
- Topic: How to use Copilot/ChatGPT/whatever AI as translator for Factorio wiki
- Replies: 26
- Views: 9396
Re: How to use Copilot/ChatGPT/whatever AI as translator for Factorio wiki
I'm excited how much AI-assisted translation improved these days. I vastly improved my prompt (and my ability to create AI prompts - see updated prompt in OP), and it's actually useful now. It understands context in combination with the glossary and it is still able to transform links to the {{L ...
- Sun Apr 26, 2026 10:36 am
- Forum: Gameplay Help
- Topic: Power draw issues on Gleba
- Replies: 7
- Views: 753
Re: Power draw issues on Gleba
The 220 empty uncommon accumulators add 220 * 390 kW = 85.8 MW to the power demand.
- Thu Apr 23, 2026 9:13 am
- Forum: Technical Help
- Topic: Repeatable Crash [2.0.76]
- Replies: 9
- Views: 1304
Re: Repeatable Crash [2.0.76]
As far as I read, Intel will also support warranty exchanges for 2nd hand CPUs without original invoice. You seem to need the cpu serial number which is printed on the CPU (need to remove heat sink, which must be remounted properly with fresh thermal paste in case you want to power up the cpu again).
- Thu Apr 23, 2026 7:13 am
- Forum: Technical Help
- Topic: Repeatable Crash [2.0.76]
- Replies: 9
- Views: 1304
Re: Repeatable Crash [2.0.76]
Applying the bios update will only avoid Raptor Lake CPU damage if it was applied before the CPU was damaged due to heat overload. In case you bought a used CPU and it was already damaged, the bios update will not help. If the cpu is damaged, it's permanent damage and the only help is to replace it ...
- Thu Apr 23, 2026 6:59 am
- Forum: Gameplay Help
- Topic: Got stuck around blue science last year, looking for tips
- Replies: 9
- Views: 1038
Re: Got stuck around blue science last year, looking for tips
My problem at game start was that I didn't know where to place buildings and how many of them, and how to rearrange to make space for factory extensions. Doing this manually is very tedious.
Some time into the game, you will research a technology called logistic network. This includes logistic and ...
Some time into the game, you will research a technology called logistic network. This includes logistic and ...
- Wed Apr 22, 2026 7:35 am
- Forum: Ideas and Suggestions
- Topic: Change huge asteroid explosive resistance to 100%
- Replies: 65
- Views: 13512
Re: Change huge asteroid explosive resistance to 100%
If my ship was getting destroyed all the time and couldn't even survive one roundtrip, I'd agree with you. This specific one had done dozens of runs and survived. It had killed a total of >7 million huge asteroids before one, out of luck, managed to do catastrophic damage. Most likely, if your ...