Search found 97 matches

by Tertius
Sat Jan 22, 2022 9:31 pm
Forum: Gameplay Help
Topic: Combinator Help - Even Distribution of Trains and Priority Levels on Stations
Replies: 9
Views: 225

Re: Combinator Help - Even Distribution of Trains and Priority Levels on Stations

I would like to mention a different approach. If you focus on even or prioritized delivery to unloading stations, you might focus on the wrong thing (putting precious time into the wrong thing). You're trying to manage item starvation and try to let everything starve at the same rate. Instead, focus...
by Tertius
Fri Jan 21, 2022 2:50 pm
Forum: General discussion
Topic: Testing new CDN providers for Factorio
Replies: 13
Views: 468

Re: Testing new CDN providers for Factorio

Germany, 20 km from Frankfurt. 500 mbit/s cable internet. #1 Wube CDN % Total % Received % Xferd Average Speed Time Time Time Current Dload Upload Total Spent Left Speed 100 1400M 100 1400M 0 0 61.8M 0 0:00:22 0:00:22 --:--:-- 63.5M CDN77 % Total % Received % Xferd Average Speed Time Time Time Curre...
by Tertius
Wed Jan 19, 2022 1:15 pm
Forum: General discussion
Topic: Peak Factorio 17.79 and the hot mess of .18 and 1.0/1.1
Replies: 21
Views: 1012

Re: Peak Factorio 17.79 and the hot mess of .18 and 1.0/1.1

It's interesting to see all the references to old game versions and old discussions mentioned. But from the perspective of the current state of the game, nothing of that is relevant. It's history. It's irrelevant if or how old blueprints can be used or not, or if some factory has to be "refacto...
by Tertius
Sun Jan 16, 2022 5:30 pm
Forum: General discussion
Topic: Peak Factorio 17.79 and the hot mess of .18 and 1.0/1.1
Replies: 21
Views: 1012

Re: Peak Factorio 17.79 and the hot mess of .18 and 1.0/1.1

I'd like to answer from a perspective of a player who started Factorio in March 2021, with some 1.1.x version. According to Steam, I played Factorio for 983.9 hours since then. Your most important point is oil, because you mentioned it first and with 2 paragraphs. On my first walkthrough, I didn't k...
by Tertius
Wed Jan 12, 2022 1:25 pm
Forum: Ideas and Suggestions
Topic: Unreachable items
Replies: 24
Views: 965

Re: Distance limit: a very bad design choice

- an unlimited (access what I see) range is no way, because it allows some kind of cheating; the player with the bigger, higher resolution monitor wins. Will never come to vanilla. This is kind of invalid, because Factorio doesn't scale to monitor resolution. In normal play mode, it scales to a max...
by Tertius
Tue Jan 11, 2022 11:43 am
Forum: Ideas and Suggestions
Topic: [0.16.51] Factorio Ultrawide Monitor support?
Replies: 20
Views: 5316

Re: [0.16.51] Factorio Ultrawide Monitor support?

Having bought a 32x9 monitor myself (it's like 2 2560x1440 monitors merged together) just recently, I was a quite disappointed to actually see less in Factorio instead of more with this fine monitor. I read the comment about the 100 tile rendering/processing distance, however in editor mode you are ...
by Tertius
Tue Jan 11, 2022 9:20 am
Forum: Show your Creations
Topic: Simple modular laser defense wall
Replies: 9
Views: 322

Re: Simple modular laser defense wall

It is nests spawned by editor on clear land. All the bugs are born by itself. That's what I say about the bugs in my software projects as well... Well, it seems I didn't test actual late game behavior enough. My current real game deployment is on a new save where I just recently researched the last...
by Tertius
Mon Jan 10, 2022 5:32 pm
Forum: Show your Creations
Topic: Simple modular laser defense wall
Replies: 9
Views: 322

Re: Simple modular laser defense wall

I see you did the test in map editor mode. Did you manually set the enemies? How? I'm a bit worried, because I tried to place nests in a way the game will produce them, placement and density, then shoot at them with artillery. Was all good. I even created a zoo in my sandbox and let the enemies repl...
by Tertius
Sun Jan 09, 2022 6:06 pm
Forum: Show your Creations
Topic: Simple modular laser defense wall
Replies: 9
Views: 322

Re: Simple modular laser defense wall

Look on the video in that post of mine (1st picture is a video) until you see the huge mob on the left. This is an earlier version of that wall, but you can see what I mean with the enemies crowding and struggling to get through one of the outer openings: https://forums.factorio.com/viewtopic.php?p=...
by Tertius
Sun Jan 09, 2022 5:12 pm
Forum: Show your Creations
Topic: Simple modular laser defense wall
Replies: 9
Views: 322

Re: Simple modular laser defense wall

If you look closer, you see one stone behind every opening. You can see that from a larger mob of enemies, many of them will crowd in front of such openings and struggle to get through. They don't bite, instead they turn and run back and forth in front of such openings and don't get through. Not all...
by Tertius
Sat Jan 08, 2022 7:10 pm
Forum: Show your Creations
Topic: Simple modular laser defense wall
Replies: 9
Views: 322

Simple modular laser defense wall

This is my small blueprint library for effortlessly creating laser defense walls. It would be nice if you have comments or suggestions for improvement. I put special emphasis on it being modular and flexible and still being simple. It needs only 3 different basic layouts for the whole wall including...
by Tertius
Fri Dec 31, 2021 2:55 am
Forum: Combinator Creations
Topic: All the zero drain laser walls
Replies: 12
Views: 1100

Re: All the zero drain laser walls

Bad news (for me), it definitely happens that spitters will stop outside and attack the outer wall from their maximum attack range. To reach them, the outer wall must not be farther away than laser attack range - spitter attack range, which is 24 - 16 = 8. It also happens if the wall parts are only ...
by Tertius
Wed Dec 29, 2021 5:21 pm
Forum: Gameplay Help
Topic: Circuit question from a new player
Replies: 5
Views: 266

Re: Circuit question from a new player

I prefer to watch the minimum amount of things - not if some item is above a threshold and enable something to make it go away. If it comes to sulfuric acid, its production competes with the production of plastic bars. Both have to be balanced for fair petroleum gas consumption. You need both as soo...
by Tertius
Wed Dec 29, 2021 3:07 pm
Forum: Combinator Creations
Topic: All the zero drain laser walls
Replies: 12
Views: 1100

Re: All the zero drain laser walls

Thanks for your praise of my soft wall. However, I'm more proud of the simple 2-combinator setup handling the detector turret. This is what will be duplicated all around your base. Your request for operation on battery power is a bit unfair, or at least out of scope, so I decided to ignore it (cough...
by Tertius
Wed Dec 29, 2021 2:04 am
Forum: Combinator Creations
Topic: All the zero drain laser walls
Replies: 12
Views: 1100

Re: All the zero drain laser walls

Here is my laser defense wall. Laser turret only. I tried to keep it as simple as possible, so I tried to use as few different types of items, and I tried to require as few supplies as possible. I went through countless iterations with animal testing in my lab, so I would say it is quite real game w...
by Tertius
Wed Dec 22, 2021 10:48 pm
Forum: Gameplay Help
Topic: best defense?
Replies: 11
Views: 482

Re: best defense?

Artillery is not really part of defence in my opinion: it is mostly for offence. I disagree. Artillery is essential in a proper defense line in the long term. No turret will ever attack nests. The only automated weapon that will destroy nests automatically is artillery. If you want a completely una...
by Tertius
Wed Dec 22, 2021 3:25 pm
Forum: Technical Help
Topic: Ore deposits flashing violently whenever on belt
Replies: 2
Views: 124

Re: Ore deposits flashing violently whenever on belt

Character moving slowly and watching ore deposits. They are not flashing for me. Neither I did see any flashing in your (low res) video, nor on my own machine with similar setups within Factorio. Neither with a 60 fps monitor, nor with a 120 fps monitor, nor with or without gsync. It's all just smoo...
by Tertius
Wed Dec 22, 2021 2:08 pm
Forum: Gameplay Help
Topic: Our 200-hours-base is overrunned - any ideas?
Replies: 19
Views: 1022

Re: Our 200-hours-base is overrunned - any ideas?

In general, destroying nests is the key to survival in the long run. Don't avoid killing nests "because that increases evolution" or "because that increases pollution". Evolution increases anyway, just over time, unavoidable. In a 200 hour game it will be quite high already just ...
by Tertius
Mon Dec 20, 2021 4:32 pm
Forum: General discussion
Topic: Circuits in the eyes of the "beginner", a 2k hour game
Replies: 33
Views: 2761

Re: Circuits in the eyes of the "beginner", a 2k hour game

Looks valid, however it's really difficult to differ between regular and advanced combinator techniques. Differing by bit operations seems kind of arbitrary. There is also a leap of understanding required between direct combinator usage and feedback operations as used in clocks and counters. For the...
by Tertius
Mon Dec 20, 2021 2:05 am
Forum: Gameplay Help
Topic: I need to make cogs... (How should I?)
Replies: 9
Views: 426

Re: I need to make cogs... (How should I?)

500 underground belts is excessive. Especially these will drain your gears very fast. You will never need that many on the spot. The key to balanced item production is limiting the chest space where the finished items end up. On demand production, not warehousing. I produce no more than 4 stacks of ...

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