Search found 33 matches

by Tertius
Mon Oct 11, 2021 9:36 pm
Forum: Gameplay Help
Topic: Automatic building and protecting from deconstruction
Replies: 1
Views: 131

Automatic building and protecting from deconstruction

I'm currently tinkering and creating blueprints for more automation of building and extending my base. If it comes to the railway, I want to create blueprints that include roboports along the track, so a swarm of construction robots is able to follow my blueprinting and build the track without me an...
by Tertius
Sun Oct 10, 2021 7:04 pm
Forum: Ideas and Suggestions
Topic: Being able to move map tags once placed
Replies: 11
Views: 885

Re: Being able to move map tags once placed

+1 I'd like to be able to interact with a tag like this: left-click: edit tag properties (already works like this) right-click: take a copy of the tag in hand and remove it from the map. Can be placed or discarded like a tag that was created with the "create tag" button. Apply the mining d...
by Tertius
Fri Oct 08, 2021 12:15 pm
Forum: Gameplay Help
Topic: Help needed regarding bus lanes
Replies: 12
Views: 353

Re: Help needed regarding bus lanes

You might be able to shrink your bus design and thus make it more flexible by treating the earlier refined materials differently. Instead of starting the bus with an ore input and vast amount of factories with ore furnaces and creating everything down the bus, consider creating extra ore smelting fa...
by Tertius
Wed Oct 06, 2021 6:50 pm
Forum: General discussion
Topic: The numbers on fluids
Replies: 15
Views: 1483

Re: The numbers on fluids

If there is a loop somewhere in the pipe system, so it's possible for steam (or fluid) to flow in a circle, strange things begin to happen, especially if a pump is within that circle. As far as I remember, a pumped fluid rather flows in circles instead of filling up a nearby tank. Which is according...
by Tertius
Tue Oct 05, 2021 2:34 pm
Forum: Gameplay Help
Topic: Train and Inserter
Replies: 9
Views: 266

Re: Train and Inserter

The assigned station, is for example the iron station, the train goes automatically to a free place, it stops at the traffic light, it is unloaded and the logistic circuit turns the traffic light green when the train is empty. This allows a large number of unloading station on a single station. Why...
by Tertius
Tue Sep 28, 2021 12:00 pm
Forum: Outdated/Not implemented
Topic: time for >60fps
Replies: 15
Views: 1735

Re: time for >60fps

[...] and to reduce motion sickness. Is motion sickness with Factorio really an issue for you? Just curious and asking if this is a real thing for you with Factorio. I know motion sickness is very subjective and every case is different, however although I am very sensitive to motion sickness myself...
by Tertius
Mon Sep 27, 2021 2:22 pm
Forum: General discussion
Topic: Nostalgia..
Replies: 12
Views: 424

Re: Nostalgia..

I got Factorio after the 1.1 release and just pondered a few minutes how it would be if I had to harvest stuff from biters. There are pro and contra arguments, and in the end I feel it more a chore than a challenge, because it isn't possible to automate this task if harvested stuff was continually r...
by Tertius
Fri Sep 24, 2021 12:21 pm
Forum: Off topic
Topic: [photos] Factorio in real life
Replies: 127
Views: 200015

Re: [photos] Factorio in real life

It's perhaps a strange analogy, but the animation of the electric mining drills always reminds me of mosquitos sucking blood:

https://www.youtube.com/watch?v=rD8SmacBUcU

Screenshot 2021-09-24 141503.png
Screenshot 2021-09-24 141503.png (81.34 KiB) Viewed 356 times
by Tertius
Tue Sep 21, 2021 1:19 pm
Forum: General discussion
Topic: My new PC (Specially ordered for Factorio)
Replies: 16
Views: 703

Re: My new PC (Specially ordered for Factorio)

I seriously considered other (cheaper) Z590 boards but none of them offered 3 PCI-E x16 and 2 PCI-E x1 slots, a big plus for me for future upgrades. The only consumer (non-server) expansion cards that use x16 slots are graphics cards, and how many of them do you intend to add to your PC? Really mor...
by Tertius
Tue Sep 21, 2021 11:26 am
Forum: Ideas and Suggestions
Topic: Dialect localisation
Replies: 9
Views: 242

Re: Dialect localisation

From a programming point of view, adding support for dependent languages would be no additional permanent CPU requirement, if language support is already implemented as static dictionary with keyword -> text representation. Give every language a parent language. The "root" language is engl...
by Tertius
Tue Sep 21, 2021 11:00 am
Forum: General discussion
Topic: My new PC (Specially ordered for Factorio)
Replies: 16
Views: 703

Re: My new PC (Specially ordered for Factorio)

The mainboard is much too expensive - do you really need all the features it provides? Would you really use all of that? You can have the same chipset on mainboards with half the price. It doesn't contribute to performance - performance is mainly provided by CPU and GPU. The power supply is also too...
by Tertius
Mon Sep 20, 2021 5:39 pm
Forum: Energy Production
Topic: All the different ways to increase the efficiency of a nuclear power plant
Replies: 150
Views: 3859

Re: All the different ways to increase the efficiency of a nuclear power plant

I understand now why it's necessary to separate the solar panels from the accumulators, and now I understand the left part of your power plant. However, I have no idea how to find out directly if the solar panel production is higher than the energy demand to connect the accumulators and at the same ...
by Tertius
Mon Sep 20, 2021 4:59 pm
Forum: Gameplay Help
Topic: Blueprints import failure
Replies: 6
Views: 216

Re: Blueprints import failure

Works for me. All of them. The direct blueprints as well as the pastbin-ones. It's some large railway-stuff in the blueprints. To use the blueprints, you need to use the import button. Not simply CTRL-V in a blueprint book. See the wiki: https://wiki.factorio.com/Blueprint#Importing.2FExporting_blue...
by Tertius
Mon Sep 20, 2021 2:59 pm
Forum: Energy Production
Topic: All the different ways to increase the efficiency of a nuclear power plant
Replies: 150
Views: 3859

Re: All the different ways to increase the efficiency of a nuclear power plant

Yes, I pulled all my hair off while trying to balance the steam level in all the tanks. Impossible with that approach of having large turbine fields, so I added some more tanks than necessary. But gradual failing of turbines is not fatal, since it only comes to this if the power requirement is belo...
by Tertius
Mon Sep 20, 2021 1:03 pm
Forum: Gameplay Help
Topic: Blueprints import failure
Replies: 6
Views: 216

Re: Blueprints import failure

Would help if you provide the web page from where you tried to copy the blueprint.
Keep in mind, if the blueprint contains modded items, and you don't have the corresponding mod installed, the modded items are left out.
by Tertius
Mon Sep 20, 2021 1:40 am
Forum: Energy Production
Topic: All the different ways to increase the efficiency of a nuclear power plant
Replies: 150
Views: 3859

Re: All the different ways to increase the efficiency of a nuclear power plant

Ok, then I will post my designs, since they have minimal wiring, at least no such complex wiring as in your examples. The first is a 2x2 plant: screenshot-tick-59964266.png Blueprint: 0eNrlnd1yIzlyhV/FwWvSUfgHOta+2Tfw3tnRoaCkkpoxFCkXyd5pT/QD+C184xfzk7hI/RAqInUO0Jrejdm5mBlR4ldZwElUAshK/Da7Xh/6x2G12c8...
by Tertius
Sun Sep 19, 2021 9:57 pm
Forum: Energy Production
Topic: All the different ways to increase the efficiency of a nuclear power plant
Replies: 150
Views: 3859

Re: All the different ways to automate a nuclear power plant

In my control circuit the needs to refuel signal goes on until there is no longer a need to refuel. And the removal of the spend cell acts as a trigger to insert the fuel. I tried using this concept, but I was not satisfied. A design should be simple, but this is too simple. The trigger on spent ce...
by Tertius
Sun Sep 19, 2021 1:34 pm
Forum: Energy Production
Topic: All the different ways to increase the efficiency of a nuclear power plant
Replies: 150
Views: 3859

Re: All the different ways to automate a nuclear power plant

The "why bother" approach is very interesting because of its simplicity, but on the other hand, I do bother. It's a decision I made. It's a challenge to never waste fuel, and at the same time always provide the requested amount of energy. And it's not very difficult to create circuits for ...
by Tertius
Thu Sep 16, 2021 1:30 pm
Forum: General discussion
Topic: game optimization
Replies: 2
Views: 332

Re: game optimization

You might have seen Factorio isn't rendering above 60 fps. This is by design, because this is the clock everything in Factorio is based upon: 1/60 s is a game "tick". The game state is computed with 60 ticks a second, so there would be nothing additional to show with a higher render freque...
by Tertius
Thu Sep 09, 2021 1:55 pm
Forum: Gameplay Help
Topic: Nuclear power causes 38 GW power draw on system
Replies: 8
Views: 557

Re: Nuclear power causes 38 GW power draw on system

Beacons are terrible, IIRC, and possibly the worst one. Especially since late game bases tend to have so many. Usually, an optimized factory with maxed out beacons, if compared with a factory without beacons but with the same output, does not have significantly higher energy demand. Usually, it has...

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