Search found 1419 matches
- Tue Sep 23, 2025 5:19 pm
- Forum: Questions, reviews and ratings
- Topic: Calculator Mod in Space AGE ?
- Replies: 6
- Views: 205
Re: Calculator Mod in Space AGE ?
I use Rate Calculator. It's so easy to use and needs no planning or concept as preparation, because you can add and remove machines individually with single clicks and you immediately see the calculated rate, so you can just add/remove until you get the ratios correct. I actually lost the ability to ...
- Tue Sep 23, 2025 1:56 pm
- Forum: Gameplay Help
- Topic: Quality math question
- Replies: 2
- Views: 267
Re: Quality math question
A quality increase chance of 12.8% or p=0.128 means:
p(normal+) = p^0
p(uncommon+) = p^1
p(rare+) = p^2
p(epic+) = p^3
p(legendary)=p^4
or
p(legendary) = 0.128^4 = 0.000268435
To get 1 legendary item average, you need 1/p = 3725.29 crafts
You say 1 craft takes 30 seconds, so you need 3725.29 ...
p(normal+) = p^0
p(uncommon+) = p^1
p(rare+) = p^2
p(epic+) = p^3
p(legendary)=p^4
or
p(legendary) = 0.128^4 = 0.000268435
To get 1 legendary item average, you need 1/p = 3725.29 crafts
You say 1 craft takes 30 seconds, so you need 3725.29 ...
- Fri Sep 19, 2025 1:18 pm
- Forum: Show your Creations
- Topic: Keeping Creations in One Place
- Replies: 1
- Views: 149
Re: Keeping Creations in One Place
I occasionally create stuff meant as long term contribution. Nothing important, just stuff that comes up. I post this in the appropriate place, be it somewhere here in the forum, or in the wiki, or in factoriobin.com, and save a browser bookmark to my Factorio browser bookmark folder to find it ...
- Fri Sep 19, 2025 12:55 pm
- Forum: Technical Help
- Topic: can't delete savefiles
- Replies: 6
- Views: 433
Re: can't delete savefiles
With a reliable internet connection and a reliable PC, Steam doesn't mess up its cloud sync. I'm glad I have this as backup and as option to continue playing on a different machine, and this is one of the reasons I'm playing the Steam version and not the standalone version.
Good to know is the link ...
Good to know is the link ...
- Sun Sep 14, 2025 9:59 am
- Forum: General discussion
- Topic: Mobile Version in the future?
- Replies: 20
- Views: 7011
Re: Android base game
It's probably not entirely impossible to port Factorio to Android, because the hardware abstraction library used is SDL, and SDL is available for Android. However, I guess a touch interface isn't what Factorio was designed for. Given all the interactions with the map, it's like trying to manufacture ...
- Wed Sep 10, 2025 5:58 pm
- Forum: Gameplay Help
- Topic: Creating 'Probes' for train pickup interrupts and potential for conflicting interrupts?
- Replies: 4
- Views: 770
Re: Creating 'Probes' for train pickup interrupts and potential for conflicting interrupts?
Doing it backwards and computing destinations isn't feasible, because it's too complex for no benefit. Too many edge cases. The game engine doesn't properly support this.
Having one universal unloading station with a sorting facility behind is a bottleneck, because it doesn't scale. It can unload ...
Having one universal unloading station with a sorting facility behind is a bottleneck, because it doesn't scale. It can unload ...
- Wed Sep 10, 2025 5:29 pm
- Forum: Gameplay Help
- Topic: How can I use Interrupts to go to Parametrized Pickup Stations?
- Replies: 20
- Views: 9524
Re: How can I use Interrupts to go to Parametrized Pickup Stations?
The issue is , I can't get to think of how to send mixed type trains requester signals
This is where everyone fails, because the Factorio engine doesn't really support this. Especially it doesn't support keeping a depot of empty trains, and if demand arises sending an empty train to a loading ...
- Tue Sep 09, 2025 7:37 am
- Forum: Gameplay Help
- Topic: Creating 'Probes' for train pickup interrupts and potential for conflicting interrupts?
- Replies: 4
- Views: 770
Re: Creating 'Probes' for train pickup interrupts and potential for conflicting interrupts?
It's difficult to give advice for interrupts if we don't know your intended train design. An interrupt driven design usually starts with one static schedule entry for a station the train will always visit as default. At start any train is empty, so the static entry is usually one that will load ...
- Mon Sep 08, 2025 9:47 am
- Forum: Duplicates
- Topic: [2.0.66] Achievements unlock on Steam for modded save
- Replies: 1
- Views: 305
[2.0.66] Achievements unlock on Steam for modded save
I just loaded my modded big save without any mods in 2.0.66 Windows and a bunch of achievements unlocked retroactively on Steam after loading finished.
I guess that's not right - a modded save should be marked as modded forever and never unlock Steam achievements again.
What I did:
Yesterday ...
I guess that's not right - a modded save should be marked as modded forever and never unlock Steam achievements again.
What I did:
Yesterday ...
- Thu Sep 04, 2025 5:19 pm
- Forum: Gameplay Help
- Topic: Gleba "growth? = prevent build
- Replies: 1
- Views: 334
Re: Gleba "growth? = prevent build (I do NOT know if this is a real bug)
As far as I remember, the chunks need to be uncovered if you force place a blueprint and want automatic deconstruction to happen. For any hidden chunk, ghosts that would collide with obstacles aren't placed and no obstacles aren't marked for deconstruction. This will happen for parts of the ...
- Thu Sep 04, 2025 5:01 pm
- Forum: Gameplay Help
- Topic: Heat pipe throughput not enough
- Replies: 6
- Views: 695
Re: Heat pipe throughput not enough
If I upgrade my tileable 2x6 setup to legendary reactors, heat exchangers, pumps and steam turbines with an upgrade plan, no other changes except setting the control so the reactors heat up to 1000°C, I'm not able to get 100% output. But not much less.
A single tile (4.4 GW) toggles between 4.3 and ...
A single tile (4.4 GW) toggles between 4.3 and ...
- Tue Sep 02, 2025 1:37 pm
- Forum: Gameplay Help
- Topic: Train Interrupt goes into an infinite loop.
- Replies: 3
- Views: 361
Re: Train Interrupt goes into an infinite loop.
Ok, a full proper universal refuel interrupt for vanilla Nauvis looks like this. It will trigger if there is less than half a stack of fuel remaining, whatever fuel it is.
Literally, the interrupt condition triggers if all possible fuel types are below threshold . Or the other way round, if no fuel ...
Literally, the interrupt condition triggers if all possible fuel types are below threshold . Or the other way round, if no fuel ...
- Tue Sep 02, 2025 5:56 am
- Forum: Gameplay Help
- Topic: Train Interrupt goes into an infinite loop.
- Replies: 3
- Views: 361
Re: Train Interrupt goes into an infinite loop.
The interrupt triggers again, because the solid fuel < 25 part of the OR is still true. You need to use AND instead of OR.
- Sun Aug 31, 2025 6:39 pm
- Forum: Gameplay Help
- Topic: Better Factory Setup
- Replies: 5
- Views: 472
Re: Better Factory Setup
monstrosity of a factory that barely works. Is there any way I can fix this, or would I just have to take it down and rebuild?
Well, everyone built such a monstrosity on their first maps. The style is called "spaghetti". Your problem (the problem of every beginner) is that you don't yet know ...
- Sun Aug 31, 2025 12:24 pm
- Forum: Ideas and Suggestions
- Topic: Allow Biolabs on every planet *except* Gleba
- Replies: 32
- Views: 2454
Re: Allow Biolabs on every planet *except* Gleba
Biolabs on all planets except Gleba seems super arbitrary. The sole purpose of banning them from Gleba would be for game balancing reasons, but not because it is required for a realistic manufacturing/logistics simulation. It's not believable.
When I look at what a biolab actually is, I see an ...
When I look at what a biolab actually is, I see an ...
- Sun Aug 31, 2025 11:45 am
- Forum: Gameplay Help
- Topic: How can I use Interrupts to go to Parametrized Pickup Stations?
- Replies: 20
- Views: 9524
Re: How can I use Interrupts to go to Parametrized Pickup Stations?
As it is now there's no way to have a generic train go to differently named pickup stations (ie. when the train is empty) without a ton of combinator work.
That's not the whole story. It depends on your entire use case. It can be very simple for this use case:
You want to have a group of ...
- Fri Aug 29, 2025 11:00 am
- Forum: Gameplay Help
- Topic: How can I use Interrupts to go to Parametrized Pickup Stations?
- Replies: 20
- Views: 9524
Re: How can I use Interrupts to go to Parametrized Pickup Stations?
It would be nice if we could just put wildcards in the pickup order station name.
That's not included in the game design.
As far as I followed the threads and ideas that tried to implement this with some kind of circuit setup, all these attempts failed in the long run. It's simply not supported ...
- Fri Aug 29, 2025 10:34 am
- Forum: Technical Help
- Topic: Need Help Installing on Bazzite Linux
- Replies: 11
- Views: 975
Re: Need Help Installing on Bazzite Linux
Bazzite Linux is an "immutable" Fedora based distribution. The concept of such an immutable distribution is to not install loose files for apps and not have all system libraries preinstalled in the OS but instead use packaged apps, for example with flatpack or snap. These packages include all ...
- Fri Aug 29, 2025 10:12 am
- Forum: Technical Help
- Topic: Need Help Installing on Bazzite Linux
- Replies: 11
- Views: 975
Re: Need Help Installing on Bazzite Linux
This is not a helpful attitude for somebody who is starting to use Linux. This is not helpful information for this person trying to play Factorio.
Without a minimum of basic knowledge, you cannot successfully do advanced tasks on Linux. And installing a graphical game from tar.xz on any Linux ...
- Fri Aug 29, 2025 8:36 am
- Forum: Technical Help
- Topic: Need Help Installing on Bazzite Linux
- Replies: 11
- Views: 975
Re: Need Help Installing on Bazzite Linux
I couldn't find a post that walked through the steps with Bazzite, and didn't feel comfortable doing commands that could only apply to other distros. The Factorio wiki installation guide (https://wiki.factorio.com/Install_guide) is very light on details, and the language is foreign to me. Where ...