Search found 1584 matches

by Tertius
Wed Mar 11, 2026 9:47 am
Forum: Gameplay Help
Topic: Train Interrupt: differentiate between 'Destination Full' and 'No Path'
Replies: 10
Views: 413

Re: Train Interrupt: differentiate between 'Destination Full' and 'No Path'

If you use quality modules in the miners and load all qualities into a train, you get every possible combination of item and quality, even if you don't need them. In addition, ratios are wrong. You get everything with a chance of better quality, but you need only part of that. It might be better ...
by Tertius
Tue Mar 10, 2026 4:10 pm
Forum: Gameplay Help
Topic: Train Interrupt: differentiate between 'Destination Full' and 'No Path'
Replies: 10
Views: 413

Re: Train Interrupt: differentiate between 'Destination Full' and 'No Path'


The trains are doing mixed-cargo on Fulgora. They have 1 stations that is a generic 'loading' station:

What exactly do you mean with "mixed-cargo"? Do you mean you load multiple material into the same train at the same time, or do you mean the same train loads and carries some item for one trip ...
by Tertius
Sun Mar 08, 2026 2:21 pm
Forum: Gameplay Help
Topic: Help with evolution / dealing with bitters!
Replies: 5
Views: 369

Re: Help with evolution / dealing with bitters!


I am at a point of running all across my factory putting off fires for half of the time. I destroy one nest and another nests attacks me on the other side of the factory, almost constantly.

You need to automate biter defense. Factorio is an automation game, so it's no surprise this kind of a new ...
by Tertius
Sun Mar 08, 2026 1:42 pm
Forum: Gameplay Help
Topic: Destination train station selection planner stuck
Replies: 2
Views: 150

Re: Destination train station selection planner stuck

You didn't set a train limit, so as long as this station is enabled, all trains will path to it since it's the nearest station. No matter if there is already a train sitting at the station or not. A station is considered occupied only if there are train limits set and this limit is exhausted because ...
by Tertius
Sat Mar 07, 2026 10:32 am
Forum: Gameplay Help
Topic: Rail alignemt vertical / horizontal
Replies: 6
Views: 489

Re: Rail alignemt vertical / horizontal

You have a weird spacing, but I guess this is what you're trying to achieve. Rotates and mirrors perfectly. Mirror only possible of course without rail signals.

03-07-2026, 11-31-23.png

0eNqlmttO4zAURf/Fzyny7fjSXxmhUSgWRCopSsPMMKj/PmmBwqhY3ofzSBWvndbxYp/Ci7rZPpXHaRhntX5Rw2Y37tX6x4vaD3djvz2 ...
by Tertius
Fri Mar 06, 2026 10:46 am
Forum: Ideas and Suggestions
Topic: Roboport Contents
Replies: 7
Views: 2689

Re: Roboport Contents

In my opinion, this request can be closed, because it is obsolete.

About the inventory: It's now possible to request bots into the roboport. You can read the bot statistics. So to balance bot amounts in the network, you request a small amount of bots into one roboport and read bot statistics. You ...
by Tertius
Fri Mar 06, 2026 10:18 am
Forum: General discussion
Topic: The rationality of using AM-3 and SP-3 everywhere
Replies: 6
Views: 819

Re: The rationality of using AM-3 and SP-3 everywhere


I can't help but cringe a little when I see setups with tons of Beacons and SP-3's with no EF-3's at all and think to the authors of such things: "Have you ever considered your energy spendings?"

Yes, and no. We all try to optimize our factories, and it seems there are different optimization ...
by Tertius
Thu Mar 05, 2026 12:30 pm
Forum: Not a bug
Topic: [2.0.73] Decider combinator with ANYTHING on both sides sends wrong output signal
Replies: 7
Views: 522

Re: [2.0.73] Decider combinator with ANYTHING on both sides sends wrong output signal

Please don't remove ANY as output for the decider combinator in general. There is a valid use case, for example for auto malls. You want to filter a set of signals from a huge amount of signals by matching them with EACH, then get one of them for the mall to craft with an ANY. The decider combinator ...
by Tertius
Mon Mar 02, 2026 9:22 pm
Forum: Gameplay Help
Topic: Rail alignemt vertical / horizontal
Replies: 6
Views: 489

Re: Rail alignemt vertical / horizontal

Move one of the concrete lanes 1 tile to the outside or to the inside. It's probably not equidistant to the center but instead 1 tile mismatched.
by Tertius
Mon Mar 02, 2026 9:06 pm
Forum: Gameplay Help
Topic: Stuck playing because of no bitters
Replies: 1
Views: 206

Re: Stuck playing because of no bitters

Check the description of your mod called "peaceful nauvis".
by Tertius
Sat Feb 28, 2026 4:55 pm
Forum: Not a bug
Topic: Thrusters activate in odd pattern [2.0.76]
Replies: 4
Views: 308

Re: Thrusters activate in odd pattern [2.0.76]

boskid wrote: Sat Feb 28, 2026 11:13 am This exact scenario will not work in 2.1 due to mixed fluids.
Does that in 2.1 mixed fluids is possible, or does that mean in 2.1 the fluid system is better protected against (accidental) mixing of fluids? Bidirectional fluid boxes are not as isolated as they should be, as far as I remember.
by Tertius
Fri Feb 27, 2026 7:24 pm
Forum: General discussion
Topic: Is steel furnance used by anyone?
Replies: 14
Views: 1385

Re: Is steel furnance used by anyone?

I made an extendable design that minimizes the effort for extending and rebuilding the smelter line. Of course it includes the steel furnace, because it doubles throughput on the same layout. No upgrade is easier.

1st design is for the early game and contains 24 stone furnaces. Consumes/produces 1 ...
by Tertius
Fri Feb 27, 2026 10:35 am
Forum: Combinator Creations
Topic: My Make Anything Abomonation
Replies: 4
Views: 581

Re: My Make Anything Abomonation

Nice, it works! However, I see the main point of this forum section not only to simply post an image or a video of your creation but to do a presentation of your creation. A presentation will include information about how it works, so your readers will understand how it works and are able to include ...
by Tertius
Tue Feb 24, 2026 9:31 am
Forum: Gameplay Help
Topic: How to find the material have maximum quantity with a combinator.
Replies: 2
Views: 278

Re: How to find the material have maximum quantity with a combinator.

For asteroid reprocessing, I specifically made a post on discord that uses the lookup table concept in a single combinator:
https://discord.com/channels/139677590393716737/783049079584063588/1447213022211866708

It doesn't use EACH to directly determine the asteroid chunk with the biggest amount ...
by Tertius
Sat Feb 21, 2026 11:41 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Non-quality promethium science ship and design principles for making non-quality ships
Replies: 5
Views: 822

Re: Non-quality promethium science ship and design principles of making non-quality ships

What is the round trip time? And how big is the promethium storage?

I tried to optimize the round trip time with the platform I made and was able to make it about 1 hour. 30 minutes there and 30 minutes back again and it produces 15300 promethium science in that time.

It loads 8500 biter eggs in ...
by Tertius
Fri Feb 20, 2026 8:49 am
Forum: Gameplay Help
Topic: Does this game get harder?
Replies: 18
Views: 1662

Re: Does this game get harder?


In general is there a raw amount of inputs to the factory that I should be aiming for to build a "big factory?"

For example, presently I have 4 belts of iron, 4 belts of copper, 4 belts of uranium, and 4 belts of stone coming in. These belts are fed by multiple electric mines at various ore sites ...
by Tertius
Thu Feb 19, 2026 3:05 pm
Forum: Combinator Creations
Topic: Clamp value with single combinator
Replies: 0
Views: 365

Clamp value with single combinator

Didn't see it before elsewhere: clamping some value to an upper limit with a single combinator.

[L]=value to clamp
[M]=upper limit

https://forums.factorio.com/download/file.php?id=110771

0eNrdmGuOmzAQx+/iz5OKZxKQeoPmBFGECEx2rYJNjck2ijhAD9KL9SQdO69Nlk2WaJWqCMkZDPP4/8YykC1bFg1WigvN4i3jmRQ1i ...
by Tertius
Thu Feb 19, 2026 12:50 pm
Forum: Gameplay Help
Topic: Does this game get harder?
Replies: 18
Views: 1662

Re: Does this game get harder?


But, in my opinion, the game doesn't really start until after you've launched your first rocket, and then have to figure out how to build a (big) factory.

The game has definitely 2 distinct parts: the 1st part is until launching the first rocket, the 2nd part is building a really large factory ...
by Tertius
Thu Feb 19, 2026 12:42 pm
Forum: Energy Production
Topic: Redundant solar system to restart the reactor.
Replies: 16
Views: 1161

Re: Redundant solar system to restart the reactor.


I've noticed if I have more heat exchangers that it seems (maybe I'm wrong) to both take longer for the core to reach maximum temperature and longer for it to drop in temperature. Is that accurate? I would then assume that it doesn't really matter how many exchangers you really have or don't have ...
by Tertius
Wed Feb 18, 2026 10:42 pm
Forum: Energy Production
Topic: Redundant solar system to restart the reactor.
Replies: 16
Views: 1161

Re: Redundant solar system to restart the reactor.

About enemies getting stronger: please follow the wiki links and check the info about evolution.

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