Search found 1570 matches

by Tertius
Sat Feb 21, 2026 11:41 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Non-quality promethium science ship and design principles for making non-quality ships
Replies: 2
Views: 103

Re: Non-quality promethium science ship and design principles of making non-quality ships

What is the round trip time? And how big is the promethium storage?

I tried to optimize the round trip time with the platform I made and was able to make it about 1 hour. 30 minutes there and 30 minutes back again and it produces 15300 promethium science in that time.

It loads 8500 biter eggs in ...
by Tertius
Fri Feb 20, 2026 8:49 am
Forum: Gameplay Help
Topic: Does this game get harder?
Replies: 18
Views: 1026

Re: Does this game get harder?


In general is there a raw amount of inputs to the factory that I should be aiming for to build a "big factory?"

For example, presently I have 4 belts of iron, 4 belts of copper, 4 belts of uranium, and 4 belts of stone coming in. These belts are fed by multiple electric mines at various ore sites ...
by Tertius
Thu Feb 19, 2026 3:05 pm
Forum: Combinator Creations
Topic: Clamp value with single combinator
Replies: 0
Views: 141

Clamp value with single combinator

Didn't see it before elsewhere: clamping some value to an upper limit with a single combinator.

[L]=value to clamp
[M]=upper limit

https://forums.factorio.com/download/file.php?id=110771

0eNrdmGuOmzAQx+/iz5OKZxKQeoPmBFGECEx2rYJNjck2ijhAD9KL9SQdO69Nlk2WaJWqCMkZDPP4/8YykC1bFg1WigvN4i3jmRQ1i ...
by Tertius
Thu Feb 19, 2026 12:50 pm
Forum: Gameplay Help
Topic: Does this game get harder?
Replies: 18
Views: 1026

Re: Does this game get harder?


But, in my opinion, the game doesn't really start until after you've launched your first rocket, and then have to figure out how to build a (big) factory.

The game has definitely 2 distinct parts: the 1st part is until launching the first rocket, the 2nd part is building a really large factory ...
by Tertius
Thu Feb 19, 2026 12:42 pm
Forum: Energy Production
Topic: Redundant solar system to restart the reactor.
Replies: 16
Views: 726

Re: Redundant solar system to restart the reactor.


I've noticed if I have more heat exchangers that it seems (maybe I'm wrong) to both take longer for the core to reach maximum temperature and longer for it to drop in temperature. Is that accurate? I would then assume that it doesn't really matter how many exchangers you really have or don't have ...
by Tertius
Wed Feb 18, 2026 10:42 pm
Forum: Energy Production
Topic: Redundant solar system to restart the reactor.
Replies: 16
Views: 726

Re: Redundant solar system to restart the reactor.

About enemies getting stronger: please follow the wiki links and check the info about evolution.
by Tertius
Wed Feb 18, 2026 10:06 pm
Forum: Energy Production
Topic: Redundant solar system to restart the reactor.
Replies: 16
Views: 726

Re: Redundant solar system to restart the reactor.

There are 2 mechanics connected with biters. The first one is pollution triggering attack groups. If the pollution cloud of your buildings touch some biter nest, this nest and adjacent nests eventually collect a group of biters and the group will go and try to attack the source of the pollution ...
by Tertius
Wed Feb 18, 2026 9:02 pm
Forum: Energy Production
Topic: Redundant solar system to restart the reactor.
Replies: 16
Views: 726

Re: Redundant solar system to restart the reactor.

Vulcanus is one of the planets you will visit in Space Age. To avoid spoilers I will not say more, just the comment that's somewhat important for your power supply to make sure you have always enough sulfuric acid on Vulcanus.

One recommendation, when you finish your current map with the base game ...
by Tertius
Wed Feb 18, 2026 8:02 pm
Forum: Energy Production
Topic: Redundant solar system to restart the reactor.
Replies: 16
Views: 726

Re: Redundant solar system to restart the reactor.

It's super easy to add some monitor. No combinators required. Just a simple condition in the speaker, usually.

This monitors one of the fuel cell requester chests of my nuclear power plant on Nauvis:
02-18-2026, 20-47-10.png
(what you see here in addition, 2 accumulators, is a remains of a power ...
by Tertius
Wed Feb 18, 2026 12:20 pm
Forum: Energy Production
Topic: Redundant solar system to restart the reactor.
Replies: 16
Views: 726

Re: Redundant solar system to restart the reactor.

It's nice you realized how important the power supply is, but I would say your approach is a bit overengineered.

What is the reason you built the never failing power supply for your power supply? So the main power supply can never fail. But whatever the reason for such failure is, you need some ...
by Tertius
Tue Feb 17, 2026 6:30 pm
Forum: Gameplay Help
Topic: Does this game get harder?
Replies: 18
Views: 1026

Re: Does this game get harder?

The game isn't about fighting enemies. They're entertainment, but not supposed to be a real threat. The game is about building a factory and solve the logistics and constructing challenges connected with that. The base game is somewhat easy, while the Space Age dlc has more of these construction ...
by Tertius
Mon Feb 16, 2026 9:38 am
Forum: Show your Creations
Topic: Can I get some feedback on this contraption?
Replies: 6
Views: 593

Re: Can I get some feedback on this contraption?


I was kinda assuming the snippets you made is what is used to build modern computers? I added all the delays to achieve something that I found out is called concurrency in computer science? So that's why I used them. I felt these are the basic building blocks of building such a machine so I didn't ...
by Tertius
Sun Feb 15, 2026 5:40 pm
Forum: Not a bug
Topic: [2.0.73] Partly shown dialog window jumps into view at automatic resize
Replies: 1
Views: 155

[2.0.73] Partly shown dialog window jumps into view at automatic resize

If there is an open dialog window partly outside the game window, and the dialog window is automatically resized by the game engine without user interaction, it jumps fully into view.

Happens every time some part of the dialog window is outside of the game window, no matter if its to the right ...
by Tertius
Sun Feb 15, 2026 2:36 pm
Forum: Show your Creations
Topic: Can I get some feedback on this contraption?
Replies: 6
Views: 593

Re: Can I get some feedback on this contraption?

About bloat and simplicity. About simplifying goals and not making 100% solutions. And about creating specialized solutions instead of chaining pre-made snippets.

It happens I continued my efforts to build legendary items. Some end products can be crafted best by upcycling them, and others can be ...
by Tertius
Sun Feb 15, 2026 11:20 am
Forum: Show your Creations
Topic: Can I get some feedback on this contraption?
Replies: 6
Views: 593

Re: Can I get some feedback on this contraption?

I've seen it, I know what it's about (built a big auto-mall myself), I know about all the challenges this includes, and I congratulate you for achieving a working solution.

However I didn't comment, because I didn't want to discourage you. I respect your work. But from my point of view, you used ...
by Tertius
Sat Feb 14, 2026 5:03 pm
Forum: General discussion
Topic: My space age review
Replies: 63
Views: 6404

Re: My space age review

Given the challenge to create all kind of legendary quality production buildings has been solved and you're able to create these,
what is the difference between a set of factories made of normal quality buildings producing normal quality items and all 12 science packs, to a set of factories with the ...
by Tertius
Thu Feb 12, 2026 7:47 am
Forum: Gameplay Help
Topic: How to Have Robots Pick Up Mass-Dropped Items?
Replies: 4
Views: 453

Re: How to Have Robots Pick Up Mass-Dropped Items?

The easy way is the deconstruction planner. You almost found it. Customize an empty deconstruction planner and add the "item on the ground" placeholder from the Unsorted category.
02-12-2026, 08-47-14.png
02-12-2026, 08-47-14.png (100.89 KiB) Viewed 443 times
by Tertius
Tue Feb 10, 2026 2:05 pm
Forum: Combinator Creations
Topic: Tendency display
Replies: 2
Views: 292

Re: Tendency display

You did a direct and simple approach, however you need a large amount of combinators.

If you calculate the raising and falling level every tick, you don't need any memory cell, but you get much noise. So you need some kind of moving average to smooth out noise.

You can use a Kalman filter (linear ...
by Tertius
Tue Feb 10, 2026 11:44 am
Forum: General discussion
Topic: My space age review
Replies: 63
Views: 6404

Re: My space age review


And usually the real limitation is not game design but lack of versatility of particular players.

This is definitely true. I see this lack of versatility with myself, and I try to overcome this by checking what other people do. I have even overcome my ignorance when it comes to quality. And if I ...
by Tertius
Mon Feb 09, 2026 6:22 pm
Forum: Gameplay Help
Topic: When does train interrupt status get updated?
Replies: 5
Views: 422

Re: When does train interrupt status get updated?

I don't know why, but for some reason it eluded me it I can unload iron and copper ore directly into foundries and distribute infinite molten ore in just one pipe across the whole base. That screenshot is from the time before that, in fact it's a migrated 1.1 design. I'm currently redesigning my ...

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