Search found 756 matches

by Tertius
Fri Jul 26, 2024 9:28 pm
Forum: News
Topic: Friday Facts #421 - Optimizations 2.0
Replies: 70
Views: 6774

Re: Friday Facts #421 - Optimizations 2.0

Speaking of lateral thinking in optimizations, I'm curious as to both why electric network updates do have such a heavy memory bandwidth impact, and whether that impact could be avoided in the common case. This is not about programming, this is about CPU and memory hardware. To be able to speed thi...
by Tertius
Fri Jul 26, 2024 3:23 pm
Forum: News
Topic: Friday Facts #421 - Optimizations 2.0
Replies: 70
Views: 6774

Re: Friday Facts #421 - Optimizations 2.0

Why do I find the optimisations so exciting? I don't think any of my bases have become noticeably slow. My mega bases were never really very mega. :D What you consider mega base might not be the same for everyone. My last base is down to ~30 ups on a i5-13600k. I didn't design for ups, I just built...
by Tertius
Fri Jul 26, 2024 1:52 pm
Forum: News
Topic: Friday Facts #421 - Optimizations 2.0
Replies: 70
Views: 6774

Re: Friday Facts #421 - Optimizations 2.0

Optimizing the game this way is great! I really don't like it to always have in mind: "If I build it this way, what would be the ups impact?" instead of: "If I build it this way, is this nice enough for my technical/aesthetic senses?" My biggest time consumer is always the insert...
by Tertius
Thu Jul 25, 2024 4:06 pm
Forum: Ideas and Suggestions
Topic: Space Age - Planet Gleba and Pollution contributing to Spoilage
Replies: 4
Views: 295

Re: Space Age - Planet Gleba and Pollution contributing to Spoilage

An interesting suggestion. In the real world, the more polluted the environment, the lower the harvest yield, and it's possible the more of the harvest will spoil. However, if the pollution contains CO2 (carbon dioxide), the more CO2 the air contains, the stronger the plant growth, so the higher the...
by Tertius
Mon Jul 22, 2024 2:55 pm
Forum: Ideas and Suggestions
Topic: Blueprint Editor (Blueprint God Mode Planet)
Replies: 6
Views: 255

Re: Blueprint Editor (Blueprint God Mode Planet)

I've been looking for a such mod that checked a number of boxes. I need the time to stop while I'm designing blueprints : I sometimes spend hours designing stuff, and I don't want to get out of the blueprint lab just to discover the evolution factor went from 18 to 53% while I was creating the perf...
by Tertius
Sun Jul 21, 2024 8:35 pm
Forum: Ideas and Suggestions
Topic: The Blueprint Hub
Replies: 34
Views: 1007

Re: The Blueprint Hub

Do you mean to imply in your comment that there is only one correct way to play the game? I feel that can reasonable be inferred, but I don't want to put words in your mouth or argue about a point you aren't making. I take the liberty to answer on Loewchen's behalf, because I know exactly what he m...
by Tertius
Sun Jul 21, 2024 1:02 pm
Forum: Ideas and Suggestions
Topic: The Blueprint Hub
Replies: 34
Views: 1007

Re: The Blueprint Hub

I voted "maybe", because I cannot decide what is better. Both having a shared blueprint library and not having one has valid reasons. I thought about what I would do with such a library. I would look into it what others have done, then be overwhelmed by all these crap blueprints I would ne...
by Tertius
Sun Jul 21, 2024 12:09 pm
Forum: Ideas and Suggestions
Topic: Allow setting the max value for the dynamic train limit
Replies: 16
Views: 2403

Re: Allow setting the max value for the dynamic train limit

Why would *1 be needed or all that inverse stuff? I feel like something has gone completely over my head. In general, additions within the circuit network are free in terms of combinators. There is an implicit add for all connected wires. You just connect wires, and the resulting signals are the si...
by Tertius
Thu Jul 18, 2024 2:00 pm
Forum: News
Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
Replies: 113
Views: 14802

Re: Friday Facts #419 - Display Panel & Inserter pickup fixes

My personnal order list : 1) Other planets environment 2) The space platform's mechanic to go there 3) elevated rails/ new curves 4) combinators rework / crafting combinator 5) the new sound system 6) spoilage mechanic 7) quality feature 8) map view improvements / remote view 9) stacking things on ...
by Tertius
Thu Jul 18, 2024 1:45 pm
Forum: Ideas and Suggestions
Topic: Removing the Spidertron "screen jitter" on moving around.
Replies: 14
Views: 2036

Re: Removing the Spidertron "screen jitter" on moving around.

As long as the camera is centered on the Spidertron, not on some map position, there is probably no chance to get anything changed. Actually, not the Spidertron is wobbling. Its screen position is never changed and always fixed to the center of the screen. Instead, the world is wobbling (and that's ...
by Tertius
Thu Jul 18, 2024 1:22 pm
Forum: Show your Creations
Topic: Binary decoder
Replies: 26
Views: 46442

Re: Binary decoder

NB: Programmers like to use the numbers (0-9 and A-Z) where the first position is (0) because in many computer languages that is the default for array indexes It's not really because 0 as first array index, it's more that the signal name could represent the exponent for base 2. All values are power...
by Tertius
Mon Jul 15, 2024 5:05 pm
Forum: Gameplay Help
Topic: Why are my nuclear reactors losing temperature?
Replies: 7
Views: 442

Re: Why are my nuclear reactors losing temperature?

If some reactor has lower temperature, for example because it was just built, or it had no fuel, and is still warming up, it pulls heat from the neighboring reactors and heat pipes. The same with heat pipes. If you just added a number of heat pipes, they need to heat up and are pulling heat from the...
by Tertius
Mon Jul 15, 2024 8:53 am
Forum: General discussion
Topic: Space Age DLC
Replies: 8
Views: 761

Re: Space Age DLC

As with many existing overhaul mods for 1.1, I doubt you will be able to add all the expansion content to an existing save in a useful way. However, I expect vanilla saves can be migrated to Factorio version 2 (that will be available whether or not you buy the DLC) as has been possible previously. ...
by Tertius
Sun Jul 14, 2024 11:28 am
Forum: Technical Help
Topic: My UPS/FPS very slow
Replies: 13
Views: 474

Re: My UPS/FPS very slow

Benchmarking bases and Factorio performance is a huge topic everywhere and for ages. I didn't collect links, but googling for "factorio benchmark" will get you a start for performance research in general (connected with PC hardware), and "factorio benchmark map" for map-specific ...
by Tertius
Sat Jul 13, 2024 12:06 pm
Forum: News
Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
Replies: 113
Views: 14802

Re: Friday Facts #419 - Display Panel & Inserter pickup fixes

These are my most negative changes: 1. Quality 2. Fluid 3. Inserter These are my most negative changes: 1. Fluid 2. Quality 3. Inserter Order is different but the list is the same. My top negative is Fluid without flow. It's extremely hard to not comment this. Really hard, and I failed. I'm totally...
by Tertius
Fri Jul 12, 2024 3:29 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 452
Views: 50571

Re: Friday Facts #416 - Fluids 2.0

(overdesigning) Best decision. soon its gone. Lifetime saved, Useless knowledge avoided. (no offense meant to the elitists here) and i will not start any new factory unless the new thing is out. Hehe, that's a very pragmatic approach. I don't know if I'm counting as elitist, but I always want to kn...
by Tertius
Fri Jul 12, 2024 3:10 pm
Forum: Railway Setups
Topic: Reliable, constant and balanced 2 compressed blue belt per wagon side
Replies: 6
Views: 2435

Re: Reliable, constant and balanced 2 compressed blue belt per wagon side

The single yellow top right yellow belt has no other function as to make the lower yellow belt piece sideload instead of merge with the vertical line. The other non-blue pieces help balancing. If they were all blue, the chests will not fill as equally as if they are yellow/resp. red. This setup is t...
by Tertius
Sun Jul 07, 2024 10:39 pm
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 163
Views: 29855

Re: Friday Facts #418 - Space Age release date

luckymike11 wrote:
Sun Jul 07, 2024 8:18 pm
Will travel between planets take place using portals?
See FFF-373, first section, how Space Age will look like in general.
by Tertius
Thu Jul 04, 2024 10:05 am
Forum: News
Topic: Friday Facts #417 - Space Age development
Replies: 103
Views: 20616

Re: Friday Facts #417 - Space Age development

It is just, I get a joy out of solving a complex recipe chain, not stamping down 20 copies of the same thing. There was a strong theme in this Friday Facts centering on UPS and SPM. This is closely tied, and it's actually supporting your play style. Improving speed and SPM for single machines mean ...
by Tertius
Sun Jun 30, 2024 5:45 pm
Forum: Ideas and Suggestions
Topic: Enhancement to the selection of items in the hotbar
Replies: 9
Views: 521

Re: Enhancement to the selection of items in the hotbar

You're speaking about the quickbar. There are already keyboard shortcuts available to select a specific bar: SHIFT-0 ... SHIFT 9. It will show the selected bar on the top quickbar row. To pick one item from the top quickbar row, there are keyboard shortcuts 0..9. So you need to type a "chord&qu...

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