Search found 1419 matches

by Tertius
Tue Sep 23, 2025 5:19 pm
Forum: Questions, reviews and ratings
Topic: Calculator Mod in Space AGE ?
Replies: 6
Views: 205

Re: Calculator Mod in Space AGE ?

I use Rate Calculator. It's so easy to use and needs no planning or concept as preparation, because you can add and remove machines individually with single clicks and you immediately see the calculated rate, so you can just add/remove until you get the ratios correct. I actually lost the ability to ...
by Tertius
Tue Sep 23, 2025 1:56 pm
Forum: Gameplay Help
Topic: Quality math question
Replies: 2
Views: 267

Re: Quality math question

A quality increase chance of 12.8% or p=0.128 means:

p(normal+) = p^0
p(uncommon+) = p^1
p(rare+) = p^2
p(epic+) = p^3
p(legendary)=p^4

or

p(legendary) = 0.128^4 = 0.000268435

To get 1 legendary item average, you need 1/p = 3725.29 crafts

You say 1 craft takes 30 seconds, so you need 3725.29 ...
by Tertius
Fri Sep 19, 2025 1:18 pm
Forum: Show your Creations
Topic: Keeping Creations in One Place
Replies: 1
Views: 149

Re: Keeping Creations in One Place

I occasionally create stuff meant as long term contribution. Nothing important, just stuff that comes up. I post this in the appropriate place, be it somewhere here in the forum, or in the wiki, or in factoriobin.com, and save a browser bookmark to my Factorio browser bookmark folder to find it ...
by Tertius
Fri Sep 19, 2025 12:55 pm
Forum: Technical Help
Topic: can't delete savefiles
Replies: 6
Views: 433

Re: can't delete savefiles

With a reliable internet connection and a reliable PC, Steam doesn't mess up its cloud sync. I'm glad I have this as backup and as option to continue playing on a different machine, and this is one of the reasons I'm playing the Steam version and not the standalone version.

Good to know is the link ...
by Tertius
Sun Sep 14, 2025 9:59 am
Forum: General discussion
Topic: Mobile Version in the future?
Replies: 20
Views: 7011

Re: Android base game

It's probably not entirely impossible to port Factorio to Android, because the hardware abstraction library used is SDL, and SDL is available for Android. However, I guess a touch interface isn't what Factorio was designed for. Given all the interactions with the map, it's like trying to manufacture ...
by Tertius
Wed Sep 10, 2025 5:58 pm
Forum: Gameplay Help
Topic: Creating 'Probes' for train pickup interrupts and potential for conflicting interrupts?
Replies: 4
Views: 770

Re: Creating 'Probes' for train pickup interrupts and potential for conflicting interrupts?

Doing it backwards and computing destinations isn't feasible, because it's too complex for no benefit. Too many edge cases. The game engine doesn't properly support this.

Having one universal unloading station with a sorting facility behind is a bottleneck, because it doesn't scale. It can unload ...
by Tertius
Wed Sep 10, 2025 5:29 pm
Forum: Gameplay Help
Topic: How can I use Interrupts to go to Parametrized Pickup Stations?
Replies: 20
Views: 9524

Re: How can I use Interrupts to go to Parametrized Pickup Stations?


The issue is , I can't get to think of how to send mixed type trains requester signals

This is where everyone fails, because the Factorio engine doesn't really support this. Especially it doesn't support keeping a depot of empty trains, and if demand arises sending an empty train to a loading ...
by Tertius
Tue Sep 09, 2025 7:37 am
Forum: Gameplay Help
Topic: Creating 'Probes' for train pickup interrupts and potential for conflicting interrupts?
Replies: 4
Views: 770

Re: Creating 'Probes' for train pickup interrupts and potential for conflicting interrupts?

It's difficult to give advice for interrupts if we don't know your intended train design. An interrupt driven design usually starts with one static schedule entry for a station the train will always visit as default. At start any train is empty, so the static entry is usually one that will load ...
by Tertius
Mon Sep 08, 2025 9:47 am
Forum: Duplicates
Topic: [2.0.66] Achievements unlock on Steam for modded save
Replies: 1
Views: 305

[2.0.66] Achievements unlock on Steam for modded save

I just loaded my modded big save without any mods in 2.0.66 Windows and a bunch of achievements unlocked retroactively on Steam after loading finished.
I guess that's not right - a modded save should be marked as modded forever and never unlock Steam achievements again.

What I did:
Yesterday ...
by Tertius
Thu Sep 04, 2025 5:19 pm
Forum: Gameplay Help
Topic: Gleba "growth? = prevent build
Replies: 1
Views: 334

Re: Gleba "growth? = prevent build (I do NOT know if this is a real bug)

As far as I remember, the chunks need to be uncovered if you force place a blueprint and want automatic deconstruction to happen. For any hidden chunk, ghosts that would collide with obstacles aren't placed and no obstacles aren't marked for deconstruction. This will happen for parts of the ...
by Tertius
Thu Sep 04, 2025 5:01 pm
Forum: Gameplay Help
Topic: Heat pipe throughput not enough
Replies: 6
Views: 695

Re: Heat pipe throughput not enough

If I upgrade my tileable 2x6 setup to legendary reactors, heat exchangers, pumps and steam turbines with an upgrade plan, no other changes except setting the control so the reactors heat up to 1000°C, I'm not able to get 100% output. But not much less.

A single tile (4.4 GW) toggles between 4.3 and ...
by Tertius
Tue Sep 02, 2025 1:37 pm
Forum: Gameplay Help
Topic: Train Interrupt goes into an infinite loop.
Replies: 3
Views: 361

Re: Train Interrupt goes into an infinite loop.

Ok, a full proper universal refuel interrupt for vanilla Nauvis looks like this. It will trigger if there is less than half a stack of fuel remaining, whatever fuel it is.

Literally, the interrupt condition triggers if all possible fuel types are below threshold . Or the other way round, if no fuel ...
by Tertius
Tue Sep 02, 2025 5:56 am
Forum: Gameplay Help
Topic: Train Interrupt goes into an infinite loop.
Replies: 3
Views: 361

Re: Train Interrupt goes into an infinite loop.

The interrupt triggers again, because the solid fuel < 25 part of the OR is still true. You need to use AND instead of OR.
by Tertius
Sun Aug 31, 2025 6:39 pm
Forum: Gameplay Help
Topic: Better Factory Setup
Replies: 5
Views: 472

Re: Better Factory Setup


monstrosity of a factory that barely works. Is there any way I can fix this, or would I just have to take it down and rebuild?

Well, everyone built such a monstrosity on their first maps. The style is called "spaghetti". Your problem (the problem of every beginner) is that you don't yet know ...
by Tertius
Sun Aug 31, 2025 12:24 pm
Forum: Ideas and Suggestions
Topic: Allow Biolabs on every planet *except* Gleba
Replies: 32
Views: 2454

Re: Allow Biolabs on every planet *except* Gleba

Biolabs on all planets except Gleba seems super arbitrary. The sole purpose of banning them from Gleba would be for game balancing reasons, but not because it is required for a realistic manufacturing/logistics simulation. It's not believable.

When I look at what a biolab actually is, I see an ...
by Tertius
Sun Aug 31, 2025 11:45 am
Forum: Gameplay Help
Topic: How can I use Interrupts to go to Parametrized Pickup Stations?
Replies: 20
Views: 9524

Re: How can I use Interrupts to go to Parametrized Pickup Stations?


As it is now there's no way to have a generic train go to differently named pickup stations (ie. when the train is empty) without a ton of combinator work.

That's not the whole story. It depends on your entire use case. It can be very simple for this use case:

You want to have a group of ...
by Tertius
Fri Aug 29, 2025 11:00 am
Forum: Gameplay Help
Topic: How can I use Interrupts to go to Parametrized Pickup Stations?
Replies: 20
Views: 9524

Re: How can I use Interrupts to go to Parametrized Pickup Stations?


It would be nice if we could just put wildcards in the pickup order station name.

That's not included in the game design.

As far as I followed the threads and ideas that tried to implement this with some kind of circuit setup, all these attempts failed in the long run. It's simply not supported ...
by Tertius
Fri Aug 29, 2025 10:34 am
Forum: Technical Help
Topic: Need Help Installing on Bazzite Linux
Replies: 11
Views: 975

Re: Need Help Installing on Bazzite Linux

Bazzite Linux is an "immutable" Fedora based distribution. The concept of such an immutable distribution is to not install loose files for apps and not have all system libraries preinstalled in the OS but instead use packaged apps, for example with flatpack or snap. These packages include all ...
by Tertius
Fri Aug 29, 2025 10:12 am
Forum: Technical Help
Topic: Need Help Installing on Bazzite Linux
Replies: 11
Views: 975

Re: Need Help Installing on Bazzite Linux


This is not a helpful attitude for somebody who is starting to use Linux. This is not helpful information for this person trying to play Factorio.

Without a minimum of basic knowledge, you cannot successfully do advanced tasks on Linux. And installing a graphical game from tar.xz on any Linux ...
by Tertius
Fri Aug 29, 2025 8:36 am
Forum: Technical Help
Topic: Need Help Installing on Bazzite Linux
Replies: 11
Views: 975

Re: Need Help Installing on Bazzite Linux


I couldn't find a post that walked through the steps with Bazzite, and didn't feel comfortable doing commands that could only apply to other distros. The Factorio wiki installation guide (https://wiki.factorio.com/Install_guide) is very light on details, and the language is foreign to me. Where ...

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