Search found 1737 matches

by Tertius
Fri Aug 21, 2026 6:00 pm
Forum: Bug Reports
Topic: [2.1.14] Seam in space background
Replies: 7
Views: 517

Re: [2.1.14] Seam in space background

Screen tearing doesn't appear as vertical lines. Instead it appears always as one horizontal ragged sloped line, because unsynchronized the upper half of the screen is the previous frame and the lower half is the next frame and the seam is the transition of both. Transmission is from top to bottom ...
by Tertius
Wed Aug 19, 2026 9:12 am
Forum: General discussion
Topic: Why does the artillery have bigger manual range?
Replies: 7
Views: 723

Re: Why does the artillery have bigger manual range?

Manual targeting having bigger range is intuitively the right thing. Usually, you build artillery to continuously keep an area clean of nests in automatic mode.

However when you expand, you explore into biter-infested area, often not even uncovered. You use artillery in manual mode to 1) get a ...
by Tertius
Wed Aug 19, 2026 9:01 am
Forum: Ideas and Suggestions
Topic: Train 'Push' Priority
Replies: 4
Views: 295

Re: Train 'Push' Priority

As far as I understand the mechanic, no circuit sync is required. It already works exactly as you requested, just no separate priorities:


The current priority system lets us set 'pull' priority, i.e. when a train departs, if there are multiple open stations, which one it will head to. We also ...
by Tertius
Tue Aug 18, 2026 7:30 pm
Forum: Ideas and Suggestions
Topic: QOL Inserters slow with mixed items, and don't show all filters
Replies: 2
Views: 164

Re: QOL Things


- inserters become slow if they need to switch often between items. e.g. inserter grabs one-item, then waits a second (?) for matching item but there's none. Ability to reduce the time? Checkbox to say make it optimistic such that the inserter doesn't wait

This can be solved already this way ...
by Tertius
Tue Aug 18, 2026 7:15 pm
Forum: Outdated/Not implemented
Topic: Diagonal Rail Ramps
Replies: 4
Views: 301

Re: Diagonal Rail Ramps

You need to understand this isn't a matter of "we want" or "your arguments why this is a cool feature are valid". Instead, it's a matter of computer hardware. It cannot happen. It takes too much graphics resources to store the required additional diagonal sprite graphics in the graphics card ...
by Tertius
Tue Aug 11, 2026 4:56 pm
Forum: Technical Help
Topic: Green belts burn into certain monitors.
Replies: 5
Views: 370

Re: Green belts burn into certain monitors.

I recommend you lower brightness and contrast in your monitor settings. The default settings are often very bright.

Proper settings can be seen like this: if you put a newspaper next to your monitor, the monitor image should blend with the newspaper brightness and with the environment in general ...
by Tertius
Sat Aug 08, 2026 10:28 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2118
Views: 1201983

Re: Simple Questions and Short Answers


Platform-to-platform issue.

Currently I have a ship transfering artillery shells from Vulcanus to my Nauvis stationary HUB, it transfers the shells as supposed to from ship to HUB, but after it my Gleba ship is supposed to recieve those transfers from the HUB and take the shells to Gleba, the ...
by Tertius
Wed Aug 05, 2026 9:17 pm
Forum: Gameplay Help
Topic: Why isn't this circuit setup working?
Replies: 3
Views: 550

Re: Why isn't this circuit setup working?

When your inserters pick up ingredients to supply the foundries, the item isn't on the belt any more, so it isn't counted any more, so the recipe is detected as having not enough ingredients any more, so it is not set as recipe any more.

This is a frequent design error. There are usually 2 ...
by Tertius
Fri Jul 31, 2026 10:22 am
Forum: Gameplay Help
Topic: 2.1-pre Platform to Platform question
Replies: 2
Views: 574

Re: 2.1-pre Platform to Platform question

As far as I see, the functionality to request an item by a platform, then provide this item to other platforms or to a planet doesn't work without circuit control. With circuit control, you're able to make the request appear only if the platform is in orbit of the providing planet. Without circuits ...
by Tertius
Thu Jul 30, 2026 1:31 pm
Forum: Combinator Creations
Topic: Complete automatic space logistics with local item management
Replies: 1
Views: 493

Complete automatic space logistics with local item management

I built a complete item‑management and interplanetary logistics system using radars and combinators.
It allows every planet to define what it needs, and what it exports.
Production, import, export, and space‑platform delivery are all automated through circuit logic.

Overview

Each planet becomes ...
by Tertius
Thu Jul 30, 2026 11:21 am
Forum: Off topic
Topic: [F.03.03] Quantum Survival
Replies: 55
Views: 8058

Re: AI slop!? + Factorio = Quantum Survival?

I understand now why AI companies request nuclear power plants for their power consumption. It's for you. For you, the companies have to build new nuclear power plants to satisfy the power consumption for all that silliness.

It's all like using a microscope to crack nuts. Recommended read ...
by Tertius
Wed Jul 29, 2026 10:25 am
Forum: Not a bug
Topic: [2.1.12] Platform transfer blocked without "Interrupt propulsion"
Replies: 4
Views: 637

Re: [2.1.12] Platform transfer blocked without "Interrupt propulsion"

The popup says "Waiting on a higher priority request: Space platform foundation".
by Tertius
Wed Jul 29, 2026 9:50 am
Forum: Gameplay Help
Topic: Biolabs with +40% from prod modules. How many packs will Aquilo require?
Replies: 3
Views: 594

Re: Biolabs with +40% from prod modules. How many packs will Aquilo require?

The calculation goes like this.
Biolabs are a production machine, similar to an assembling machine or a mining drill. It has input (ingredients) and (output) products.

For a biolab, the input are science packs (the physical object), and the product isn't physical, it's research science value (this ...
by Tertius
Tue Jul 28, 2026 1:21 pm
Forum: Releases
Topic: Version 2.1.7
Replies: 304
Views: 202834

Re: Version 2.1.7

SerhiiS wrote: Tue Jul 28, 2026 7:43 am Fluid Voider - is a bug, an exploit.
naaaa..... I'm using it to void molten copper to get stone, in case there is demand for stone and nothing consumes molten metal. I never use exploits, so it cannot be an exploit :twisted:
by Tertius
Tue Jul 28, 2026 1:04 pm
Forum: General discussion
Topic: No change to Quality Science in 2.1 ?
Replies: 5
Views: 1796

Re: No change to Quality Science in 2.1 ?


I don't think satisfying those hopes is in the intent of the devs though , something about "quality being a ressource sink for marginally better machines".

But it's difficult to anticipate what a mass of player will settle on, i feel quality as an item has to exist, and has to have bonus ...
by Tertius
Mon Jul 27, 2026 12:24 pm
Forum: Ideas and Suggestions
Topic: Blacklist items for automatic rocket silo operation
Replies: 2
Views: 324

Re: Blacklist items for automatic rocket silo operation

Another suggestion from Discord is a whitelist resp. availability list of items: instead of a blacklist to forbid available items, provide a whitelist of items, and only these are being offered to platforms (as long as they're available in the logistic network, of course).
by Tertius
Mon Jul 27, 2026 8:14 am
Forum: Ideas and Suggestions
Topic: Blacklist items for automatic rocket silo operation
Replies: 2
Views: 324

Blacklist items for automatic rocket silo operation

TL;DR
I request a functionality to set a list of items that rocket silos in automatic mode will ignore to send up to the requesting platform.

What?
I want to configure a list of items rocket silos in automatic mode will not send up to requesting platforms. If a platform arrives with circuit ...
by Tertius
Fri Jul 24, 2026 8:10 am
Forum: Gameplay Help
Topic: Is it me or a bug?
Replies: 4
Views: 637

Re: Is it me or a bug?

The general mechanic is that if there is some request for an item for a given planet, the platform will never drop this item to this planet. Even if the amount is 0. So if you have a request for an item for all planets, this item will never be dropped to any planet.
by Tertius
Wed Jul 22, 2026 2:11 pm
Forum: News
Topic: Friday Facts #444 - 2.1 Experimental release
Replies: 73
Views: 25848

Re: Friday Facts #444 - 2.1 Experimental release

Stuff I started to use immediately that changed (improved) my building style so I will never look back:
- lane selector for inserters and inserter flipping
- separate circuit wire selection for input and output
- fluid reading on pipe pieces with values 0-100
- decider combinator ELSE

The visual ...
by Tertius
Tue Jul 21, 2026 7:52 am
Forum: Gameplay Help
Topic: Is the Turret ve Bitter Range Accurate?
Replies: 4
Views: 779

Re: Is the Turret ve Bitter Range Accurate?

Understanding range is easy: range 0 is the same tile, range 1 is the next tile and so on.

About hitting: as far as I know, this is calculated according to the collision box of an entity, which is some kind of area around the center. Shooting takes always place from the center, not from the edge ...

Go to advanced search