Search found 58 matches

by andre2
Sun Apr 16, 2023 5:19 pm
Forum: Questions, reviews and ratings
Topic: Questions about Helmod or Factory Planner
Replies: 0
Views: 645

Questions about Helmod or Factory Planner

Hi, I have ongoing problems with the planning mods. The first one is about all production and consumtion of solid products. Also I dont know how to plan oil products. I play Space Exloration, which has alot more products and more complex production lines. In Factory Planner there is subfactories. Th...
by andre2
Fri Apr 14, 2023 8:05 pm
Forum: Technical Help
Topic: Accidently I switched to openGL drivers
Replies: 2
Views: 1775

Re: Accidently I switched to openGL drivers

Thank you.
That was what I needed.
by andre2
Fri Apr 14, 2023 7:38 pm
Forum: Technical Help
Topic: Accidently I switched to openGL drivers
Replies: 2
Views: 1775

Accidently I switched to openGL drivers

Hi, I wanted to try Factorio on a TV. My laptop has Intel HD3000 graphics. On an error message regarding running the TV, windows suggested to switch to openGL. Now on starting Factorio I have an errormessage. It says that I need OpenGL 3.3. And I have only 1.1. I want to switch back from openGL. But...
by andre2
Sun Dec 06, 2020 4:14 pm
Forum: Ideas and Requests For Mods
Topic: Autopilot walking
Replies: 1
Views: 1249

Autopilot walking

Hi, sometimes you are far out on that outpost. And you could walk back to the base by autopilot. While that you could check recipes, FNE§I, Helmod and so on. But you cant because you have to maneuver all the time with WASD. Trains can be moved by temporary stations. Spiderbots can be moved by remote...
by andre2
Wed Nov 18, 2020 4:58 pm
Forum: Technical Help
Topic: Low quality icons for items and science.
Replies: 9
Views: 3013

Re: Low quality icons for items and science.

Thank you for your analysis.
The Intel Graphics control panel has 3 settings under "3D".
Performance Balance Quality
| | |

I switched from Balance to Performance. With going back to balanced the blurriness went away.
by andre2
Wed Nov 18, 2020 1:23 pm
Forum: Technical Help
Topic: Low quality icons for items and science.
Replies: 9
Views: 3013

Re: Low quality icons for items and science.

I updated the drivers.
That can be the issue for the blurryness.
I remember to put a slide onto PERFORMANCE for FPS instead of quality. I reseted it and will be testing it soon.

I dont use low power options and have the charger always on the laptop.
by andre2
Mon Nov 16, 2020 11:35 am
Forum: Technical Help
Topic: Low quality icons for items and science.
Replies: 9
Views: 3013

Re: Low quality icons for items and science.

Here is the log file attached.
by andre2
Mon Nov 16, 2020 2:09 am
Forum: Technical Help
Topic: Low quality icons for items and science.
Replies: 9
Views: 3013

Re: Low quality icons for items and science.

It run for years on this setup without this issue. I havent changed hardware at all. Not even the mouse.
by andre2
Sun Nov 15, 2020 10:56 pm
Forum: Technical Help
Topic: Low quality icons for items and science.
Replies: 9
Views: 3013

Re: Low quality icons for items and science.

GUI size is on 100% and wasn´t touched for a loooong time.

The screenies show the blurred icons. The text is all fine.

In the options window, the blue tooltips icons are blurry. But the text is all fine.
by andre2
Sun Nov 15, 2020 10:00 pm
Forum: Technical Help
Topic: Low quality icons for items and science.
Replies: 9
Views: 3013

Low quality icons for items and science.

Hi, I play on a 1366x768 screen to which I connect my laptop. I was playing with sharp graphics. Then I visited my parents and played on a connected 1440x900 screen. There the icons and went dull and blurry. I think I upgraded mods. Then back at home on 1366x768 the items are still dull and blurry. ...
by andre2
Sun Nov 15, 2020 9:53 pm
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 178
Views: 107746

Re: Friday Facts #363 - 1.1 is getting close

On "Character tab removal" Hi, I have some feedback and suggestions on the rework of the tabs behind the "e" key. Right now I play Space Exploration (SE). The mod has more items then Vanilla. To place or change a logistic request, I frenquently have to search for the spot, if the...
by andre2
Thu Nov 12, 2020 5:54 pm
Forum: Gameplay Help
Topic: How to get into sandbox mode for mall building?
Replies: 3
Views: 1305

How to get into sandbox mode for mall building?

Hi,
I want to do a mall for Space Exploration.
how to get into that creative sandbox mode, where special underground belts put out recources?
by andre2
Tue Apr 28, 2020 8:18 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 322
Views: 176294

Re: [MOD 0.17.x]Helmod: Assistant to plan its base.

I really enjoy this mod since I have discovered it 2 years ago. But I think I still dont use its full potential. Is there a complete manual out there for it? I have the issue that I dont know how to add up all the max. needed resources of the production I build up over time. It would be nice if I co...
by andre2
Tue Apr 28, 2020 8:06 pm
Forum: Mods
Topic: Production capacity, consumption and overall not used production
Replies: 1
Views: 1237

Production capacity, consumption and overall not used production

Hi there, is there a chance to track production capacity and consumption capacity? Other then a sheet of paper. That would be good for planning. As otherwise you only notice that you are low on production, when your feeding belts get empty. Im looking for a mod. the closest solution I have is, use h...
by andre2
Mon Nov 25, 2019 5:41 pm
Forum: General discussion
Topic: What would be an OCD approved network for a basic structure of Roboports, large Powerpoles and Radar?
Replies: 2
Views: 2234

What would be an OCD approved network for a basic structure of Roboports, large Powerpoles and Radar?

Hi,
I just started out on anothe PY mods run. I´m still in the pre bus phase.

How would you create a network of large power poles, radar and roboports to cover the entire map?

I would go with max power pole range and max Roboport coverage. With radar also. Basically to save on resources.
by andre2
Sun Nov 24, 2019 2:40 am
Forum: Mods
Topic: [0.17] Attach Notes - to blueprints and entities
Replies: 38
Views: 19536

Re: [0.17] Attach Notes - to blueprints and entities

Several seconds after removing a notes table from the map, a crash happened and this text popped up. The mod Attach Notes caused a non-recoverable error. Please report this error to the mod author. Error while running event attach-notes::on_selected_entity_changed (ID 52) Unknown sprite "item/k...
by andre2
Thu Oct 10, 2019 8:43 pm
Forum: DyWorld
Topic: The mod needs valves very badly.
Replies: 2
Views: 2964

Re: The mod needs valves very badly.

Yes. I used a pump and a tank.
Blue science needs 6 steel belts full of silver plate, if you want half a stone belt full of blue science.
I have set up 3 silver belts so far with a dedicated silver production for Blue Science (the solar panels).
by andre2
Thu Oct 10, 2019 8:40 pm
Forum: DyWorld
Topic: How to get water warmer for Advanced tree farming?
Replies: 1
Views: 2657

How to get water warmer for Advanced tree farming?

How?
I cant find anything to get water from 15°C to 25°C to meet the requirements for Advanced tree farming.
by andre2
Fri Oct 04, 2019 11:45 am
Forum: DyWorld
Topic: Stack sizes
Replies: 0
Views: 2091

Stack sizes

Hi, I think that the stack sizes for some items are too high. Like for assemblers and some DyWorld specific structures. Assemblers stack to 200. While this helps with inventory size, it takes alot of recources in the early game. Inventory size is not much of an issue, as with the experience system, ...
by andre2
Fri Oct 04, 2019 11:29 am
Forum: DyWorld
Topic: The mod needs valves very badly.
Replies: 2
Views: 2964

The mod needs valves very badly.

I have set up plate production from molten iron, molten copper, molten nickel etc. From the slag processing there are additional molten metals left over. I want to put thoose in a leftovers fluid bus. So that they are processed at the plant for iron, copper, Nickel plate and so on. But the copper sm...

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