Search found 9 matches

by necro
Sun Aug 30, 2015 8:09 am
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 299802

Re: [0.12.2+] SmartTrains 0.3.64

I keep getting an error when I try to rename a train station: Error in SmartTrains:_ _ SmartTrains_ _/control.lua:664: Error while running the event handler: _ _SmartTrains_ _/control.lua764: bad argument #1 to 'pairs' (table expected, got nil) <TAB> I press tab and the error comes back within about...
by necro
Thu Apr 02, 2015 4:59 am
Forum: Technical Help
Topic: Service pack 1 required?
Replies: 9
Views: 7852

Service pack 1 required?

I tried to instal but during launch it says "Factorio requires Service pack 1 on Windows 7. Current OS: Windows 7" If i run it in compatibility mode it will launch but freezes at loading mods %2. The mods folder is empty. I've never had this problem before, I usually come back every 6 mont...
by necro
Sat Sep 20, 2014 4:42 pm
Forum: Ideas and Suggestions
Topic: UI: Tight Power Pole Autoplace
Replies: 5
Views: 2217

Re: UI: Tight Power Pole Autoplace

This would be great! +1
by necro
Sat Sep 20, 2014 4:39 pm
Forum: Implemented Suggestions
Topic: Damaged Item Condensation on Pickup
Replies: 11
Views: 3677

Re: Damaged Item Condensation on Pickup

ssilk wrote:I think 3 (repaired/full health, broken, a bit broken) is more than enough.
+1
by necro
Sat Sep 20, 2014 4:33 pm
Forum: Development Proposals
Topic: Railroad
Replies: 148
Views: 120334

Re: Railroad

I would love to see customizable flatbed wagons, a flat wagon with 4x buildable spaces in a row on it so we put what we want on it like containers, turrets etc.
by necro
Mon Sep 08, 2014 9:29 pm
Forum: Mods
Topic: [MOD] 0.9.X]Red Alert Harvester V0.0.5
Replies: 71
Views: 40703

Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5

Any chance to update this to be compatible with 0.10.x? Does this mine trees as well or just ores? A tree harvester would be neat instead of having to chop everything manually before you get bots.
by necro
Thu May 08, 2014 9:33 pm
Forum: Ideas and Requests For Mods
Topic: [REQUEST] Inventory expansion module
Replies: 11
Views: 9281

Re: [REQUEST] Inventory expansion module

ssilk wrote:What I would like more, is something, which removes stuff from my inventory, if it is too much. Logistic bots can add stuff to my character, so they can also remove stuff...
That's a good one, i second this idea.
by necro
Sun May 04, 2014 12:59 am
Forum: Ideas and Requests For Mods
Topic: [REQUEST] Inventory expansion module
Replies: 11
Views: 9281

Re: [REQUEST] Inventory expansion module

The toolbelt is great as it is, i didn't mean to make that larger, instead increase the capacity of the main 'internal' inventory. I find i often tend to run out of inventory space altogether.
by necro
Sun Apr 27, 2014 12:45 am
Forum: Ideas and Requests For Mods
Topic: [REQUEST] Inventory expansion module
Replies: 11
Views: 9281

[REQUEST] Inventory expansion module

I liked the tool belt to allow your character to carry a little more, so how about continuing on from that with a backpack and/or 'cargo expansion module' you can insert into modular armor to increase your inventory capacity?

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