Search found 5 matches
- Fri Jan 17, 2025 7:07 pm
- Forum: Balancing
- Topic: Liquid voiding on automatic recipe change
- Replies: 11
- Views: 660
Re: Liquid voiding on automatic recipe change
Getting rid of the voiding would affect manually changing recipes need that also void the fluid. If you pick up an entity should the fluid be barreled first?
Good point, this brings up an interesting dichotomy. The question is then whether a distinction should be made between hand switching and ...
- Fri Jan 17, 2025 6:58 pm
- Forum: Balancing
- Topic: Liquid voiding on automatic recipe change
- Replies: 11
- Views: 660
Re: Liquid voiding on automatic recipe change
- If the machine is deadlocked, then how could it be cleared?
The fluid should leave the machine as a product would. The player would have to make sure there is space available in the fluid system.
- How would deadlocking the machine this way make the game better and more fun?
It would ...
- Fri Jan 17, 2025 3:11 pm
- Forum: Balancing
- Topic: Liquid voiding on automatic recipe change
- Replies: 11
- Views: 660
Re: Liquid voiding on automatic recipe change
Yes, you are correct, although the fluid gets voided when the pipe content is 100%. This is still inconsistent compared to items which is where my confusion came from. Why not deadlock the machine if there's no space in the pipeline? This would give more concrete feedback to the player that care ...
- Fri Jan 17, 2025 8:27 am
- Forum: Balancing
- Topic: Liquid voiding on automatic recipe change
- Replies: 11
- Views: 660
Re: Liquid voiding on automatic recipe change
The suggested fix is to either, output the fluid to the attached pipeline, or to drastically reduce the fluid buffer according to the speed of the recipe, similarly to the way requests are set when copied from a machine, as in the mentioned setup enough fluid is buffer for over 200 seconds of ...
- Fri Jan 17, 2025 8:12 am
- Forum: Balancing
- Topic: Liquid voiding on automatic recipe change
- Replies: 11
- Views: 660
Liquid voiding on automatic recipe change
When a recipe with a liquid component is changed, for instance when the EM plant changes from normal quality to rare quality processing units as below, while the item components are stored in a temporary slot to be removed, the liquid component gets voided. I assume this is an intended feature and ...