Search found 3 matches
- Mon Feb 22, 2021 5:34 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.1.25] Flamethrower Turret SFX Heard faintly from distance
- Replies: 4
- Views: 5225
Re: [1.1.25] Flamethrower Turret SFX Heard faintly from distance
I've also noticed it happening with biter death sounds and other biter noises too, but it's mainly the flamethrower turrets (probably because I use a lot of them on my perimeter walls), when they go active.
- Mon Feb 22, 2021 5:30 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.1.25] Occurrence of extraneous sound (crackling)
- Replies: 5
- Views: 3881
Re: [1.1.25] Occurrence of extraneous sound (crackling)
I've been having the same issue. See my post: viewtopic.php?f=7&t=96343. For me it's been with Flamethrower turrets mainly.
- Sun Feb 21, 2021 8:56 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.1.25] Flamethrower Turret SFX Heard faintly from distance
- Replies: 4
- Views: 5225
[Oxyd] [1.1.25] Flamethrower Turret SFX Heard faintly from distance
With 1.1.25, the sound effects of Flamethrower Turrets firing seem to not be fading with distance when not in the Map View.
When outside of Map View, if flamethrower turrets begin firing at Biter enemies anywhere in the factory, wherever I am I hear faint overlapping sound effects from them. The ...
When outside of Map View, if flamethrower turrets begin firing at Biter enemies anywhere in the factory, wherever I am I hear faint overlapping sound effects from them. The ...