Yes, and immediately somebody complains that they relied on the behavior that got fixed.
Search found 17 matches
- Wed Nov 20, 2024 12:25 pm
- Forum: Gameplay Help
- Topic: Train interrupt "Destination full or no path" question
- Replies: 15
- Views: 2896
- Sat Nov 16, 2024 1:49 pm
- Forum: Gameplay Help
- Topic: Add user variable for output stacks in parametrised BP?
- Replies: 2
- Views: 116
Re: Add user variable for output stacks in parametrised BP?
I came up with this solution: Add something not used in your blueprint, like a Constant combinator, with some unused signal, like "A". Set it to some not used value, like "A = -1". In parametrized BP window place checkmark for "Parameter" for this "-1" and set...
- Sat Nov 16, 2024 12:04 pm
- Forum: Gameplay Help
- Topic: Why cant i read the contents of a underground belt
- Replies: 1
- Views: 152
Re: why cant i read the contense of a underground belt
https://factorio.com/blog/post/fff-405
You can set "Read belt contents - Hold (all belts)" mode for a belt tile near underground belt. It goes from one end/splitter/side feed to another end/splitter/side feed. So "guard" needed part of belt with splitters if needed.
You can set "Read belt contents - Hold (all belts)" mode for a belt tile near underground belt. It goes from one end/splitter/side feed to another end/splitter/side feed. So "guard" needed part of belt with splitters if needed.
- Sat Nov 16, 2024 11:32 am
- Forum: Gameplay Help
- Topic: Ho to open map without zooming out every time?
- Replies: 21
- Views: 1069
Re: Ho to open map without zooming out every time?
Yeah, they broke it.
Funny enough, zoom levels are SAVED for other planets you remote view, but not for the current one. It should be an option in Settings.
Funny enough, zoom levels are SAVED for other planets you remote view, but not for the current one. It should be an option in Settings.
- Fri Nov 15, 2024 3:45 pm
- Forum: Gameplay Help
- Topic: Fluid 2.0 system doesn't have unlimited throughput?
- Replies: 7
- Views: 1176
Re: Fluid 2.0 system doesn't have unlimited throughput?
How did you make Display panel to show signal count?
- Fri Nov 15, 2024 2:49 pm
- Forum: Gameplay Help
- Topic: Can I clear the scrap left behind by destroyed buildings?
- Replies: 4
- Views: 401
Re: Can I clear the scrap left behind by destroyed buildings?
If you build something of the same size on place of scrap, it will be cleared.
- Fri Nov 15, 2024 2:38 pm
- Forum: Gameplay Help
- Topic: Chem Plant Recipe Parameter BP
- Replies: 2
- Views: 227
Re: Chem Plant Recipe Parameter BP
Related topic:
120465
120465
- Fri Nov 15, 2024 12:52 pm
- Forum: Gameplay Help
- Topic: Cargo space and Ammunition... 50 mags max..?
- Replies: 4
- Views: 308
Re: Cargo space and Ammunition... 50 mags max..?
Code: Select all
1 rocket * 400 steel / 1 = 400
2 rockets * 1000 iron / 4 = 500
2 rockets * 1000 copper / 5 = 400
So:
5 rockets of ingredients = 400 Piercing rounds + 100 extra iron
5 rockets of Piercing rounds = 250 Piercing rounds only
- Fri Nov 15, 2024 12:29 pm
- Forum: Gameplay Help
- Topic: Circuits/dynamic mall: Get the 10 (largest) signals from a list of signals
- Replies: 17
- Views: 637
Re: Circuits/dynamic mall: Get the 10 (largest) signals from a list of signals
Or use Selector's "Count Inputs" mode to set a max value for N.Stargateur wrote: βWed Nov 13, 2024 8:03 pm There is another problem if there is less than N signal, no signals will be outputted. Thus I think add a `or M == 0` to the decider combinator should solve this
- Fri Nov 15, 2024 12:08 pm
- Forum: Gameplay Help
- Topic: I dont get Quality Items
- Replies: 7
- Views: 376
Re: I dont get Quality Items
Are there any Speed modules installed? In nearby beacons or in the machine itself? Because Speed modules have a negative effect on quality.
Or may be you are extremely unlucky.
Or may be you are extremely unlucky.
- Fri Nov 15, 2024 11:53 am
- Forum: Ideas and Suggestions
- Topic: Please add a button to add a new blueprint parameter variable
- Replies: 29
- Views: 1851
Re: Please add a button to add a new blueprint parameter variable
Yes, please!
I like addition of parameterized blueprints very much. But some things like 117000 and this one make me concern about direction where it is going.
I like addition of parameterized blueprints very much. But some things like 117000 and this one make me concern about direction where it is going.
- Wed Nov 13, 2024 10:06 pm
- Forum: Gameplay Help
- Topic: Blueprint/circuit parameters
- Replies: 1
- Views: 339
Re: Blueprint/circuit parameters
Tried that. Same strange behavior. I don't know... feels like a bug. Better report it.
- Wed Nov 13, 2024 9:38 pm
- Forum: Gameplay Help
- Topic: Variable ingredient quality circuit?
- Replies: 1
- Views: 258
Re: Variable ingredient quality circuit?
I could find any way other than a decider for each quality tier to check the amount of ingredients of that quality. The highest quality that can be crafted "wins". Can I simplify this? Selector combinator in "Select from signal" mode can do that. So I'd need to set up memory cir...
- Wed Nov 13, 2024 7:10 pm
- Forum: Gameplay Help
- Topic: new player help list
- Replies: 3
- Views: 222
- Wed Nov 13, 2024 6:43 pm
- Forum: Gameplay Help
- Topic: Advice with train unloading in series.
- Replies: 4
- Views: 359
Re: Advice with train unloading in series.
I also tried to wire the stations together so the second station is only active while there is a train ID on the first station. I tested like that: Top station (from your screenshot): Read train id "T" -> Decider combinator: if "T" > 0 output "L" = 1 -> Bottom station:...
- Fri Aug 25, 2023 8:00 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 99268
Re: Friday Facts #373 - Factorio: Space Age
Engine Support: There are so many things that Space Exploration just can't do because it's a mod. But after release of the expansion, would other mods be able to use these new features added to engine because of the expansion? Or it will be expansion-exclusive features, i.e. expansion will have uni...
- Tue Mar 01, 2016 9:12 am
- Forum: General discussion
- Topic: Russian pricing on Steam
- Replies: 7
- Views: 6125
Re: Russian pricing on Steam
I bought this game for 900 rubles. Day later it costs 500. Am I a loser or what?