Search found 12 matches
- Wed Jan 09, 2019 1:52 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 574422
Re: [MOD 0.14] AAI Programmable Vehicles
Having an issue with this & angels Industries (previously logistics) When you control the AI of the crawler (building platform) it clears the equipment grid's sub-contents, so when you have a burner generator it clears all the fuel contained within it. This appears when cycling through the AI mo...
- Tue Oct 10, 2017 9:03 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1080636
Re: [0.15] Sea Block Pack 0.1.5
Maybe seablock must be adjusted, if some of the core mods like bobs or angels change. Seablock itself is just hardcoded changes to the standard mods that are in the pack, with minor additions, mostly ones you don't actually use. The biggest thing that it does as a mod on its own is the spawn style,...
- Fri Sep 29, 2017 3:23 am
- Forum: Angels Mods
- Topic: Angel's Smelting Patch: Early glas recepie for greenhouses
- Replies: 5
- Views: 4941
Re: Angel's Smelting Patch: Early glas recepie for greenhouses
Thats not an Angel's patch, take it up with the dev of that patch maybe?
- Wed Sep 06, 2017 2:37 am
- Forum: Mods
- Topic: [MOD 0.14] Useful Byproducts
- Replies: 11
- Views: 7405
Re: [MOD 0.14] Useful Byproducts
I'd love to get a new update to this mod.
- Fri Sep 01, 2017 6:51 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 384373
Re: [0.15.x] Bob's Mods: General Discussion
Pure water is supposed to be used for Electroysis recipes. Also, you should be able to barrel my Pure water using the barrelling(water) pump. I've forgot what I even named things. I would categorise this as an issue with angels mods for one simple reason: he chose to be the one who edits my stuff, ...
- Fri Sep 01, 2017 12:55 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 384373
Re: [0.15.x] Bob's Mods: General Discussion
Having an issue in my save. Running full bobs/angels inf/refining, and I'm getting pure water as a by-product from nitric oxide and hydrazine, but its unable to do anything, can't be void as either a gas or a liquid, and the recipe for barrelling is for Purified water rather than pure (so I have 2x ...
- Tue Oct 25, 2016 12:46 pm
- Forum: Not a bug
- Topic: [0.14.14] No Fluid production(s)
- Replies: 5
- Views: 2679
Re: [0.14.14] No Fluid production(s)
Yeah thats what I thought. But since Fluids and items are essentially the same, just with different mediums needed to transport them, seemed like that screen should be capable of showing them.
- Tue Oct 25, 2016 5:25 am
- Forum: Not a bug
- Topic: [0.14.14] No Fluid production(s)
- Replies: 5
- Views: 2679
[0.14.14] No Fluid production(s)
I use the production overview quite a lot (P) to balance out large structures against other large structures, but with anything that has liquids involved the process becomes more tedious as they don't show up there.
- Thu Mar 17, 2016 11:09 pm
- Forum: Yuoki Industries
- Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
- Replies: 164
- Views: 113795
Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
Actually just ended up using it to swap everything from Mudballs and Transmutes to pure Rep burning, I'm not gonna Be Rich and Show this thoughYuokiTani wrote:it's a insane uc amount - if you want a new moon or even a new planet you can build it from this amount of uc
- Thu Mar 17, 2016 6:52 pm
- Forum: Yuoki Industries
- Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
- Replies: 164
- Views: 113795
Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
Thought I'd chip this in Keeps a set amount of Unicomp in the network, liquefying it for storage, then displays the total amount of (Solid) Unicomp in storage, and with a Logistics Combinator, adds the total of both types to show the absolute total (mod required) http://i.imgur.com/8Y83m0H.png?1 Tha...
- Tue Mar 01, 2016 3:11 am
- Forum: Not a bug
- Topic: [0.12.24 steam] fps cut to 30, save specific
- Replies: 12
- Views: 5914
Re: [0.12.24 steam] fps cut to 30, save specific
Ah, so Ultra Inserters + Warehouses causes a huge amount of lag
- Tue Mar 01, 2016 12:48 am
- Forum: Not a bug
- Topic: [0.12.24 steam] fps cut to 30, save specific
- Replies: 12
- Views: 5914
[0.12.24 steam] fps cut to 30, save specific
Playing perfectly normally, 35 hours in and Windows (10) needed to update/restart, on reopening the save afterwards it completely tanked down to 30 fps (or ~27 to be exact), without v-sync or anything on that would otherwise negatively effect my frame rate normally, autosaves are the same. Using thi...