Search found 10 matches

by PietersieliePC
Thu Mar 06, 2025 7:31 am
Forum: Modding interface requests
Topic: Add related_transport_belt to LuaEntityPrototype
Replies: 10
Views: 894

Re: Add related_transport_belt to LuaEntityPrototype


When doing mods like these, I prefer to use entity-name instead of any other properties. (Most) mods follow the same conventions for naming similar entities (pipes, splitters, pipe to grounds, underground belts) so by knowing what the convention is, you should be able to find what the associated ...
by PietersieliePC
Mon Feb 10, 2025 8:30 am
Forum: Modding interface requests
Topic: Add related_transport_belt to LuaEntityPrototype
Replies: 10
Views: 894

Re: Add related_transport_belt to LuaEntityPrototype


That's the trivial of the two situations. What about the other one? What will you do when there's a completely unrelated belt there (most likely a vanilla one)? It's a valid use of the API.
Not to mention that the other mod's author will be completely in the right to shoot down your (by proxy ...
by PietersieliePC
Sun Feb 09, 2025 4:33 pm
Forum: Modding interface requests
Topic: Add related_transport_belt to LuaEntityPrototype
Replies: 10
Views: 894

Re: Add related_transport_belt to LuaEntityPrototype


How is your mod planning to cope with modded belts which leave the (optional) related_*_belt properties empty, or use the same reference for various splitter tiers?

If the property isn't set, it fails safely and I will add a message that the user should contact the author of the belt mod to add ...
by PietersieliePC
Sat Feb 08, 2025 9:26 pm
Forum: Modding interface requests
Topic: Add related_transport_belt to LuaEntityPrototype
Replies: 10
Views: 894

Re: Add related_transport_belt to LuaEntityPrototype


related_transport_belt :: EntityID optional new
The name of the TransportBeltPrototype which is used for the sound of the underlying belt.
It doesn't mean what you want it to mean. Better check belt speed instead.

Belt speed can conflict if multiple belt tiers have the same speed (e.g., Space ...
by PietersieliePC
Sat Feb 08, 2025 2:04 pm
Forum: Modding interface requests
Topic: Add related_transport_belt to LuaEntityPrototype
Replies: 10
Views: 894

Add related_transport_belt to LuaEntityPrototype

I've been working on a mod that adds some useful upgrade options and configurations when dealing with belt networks and spaghetti where dragging a base game upgrade planner is unfeasible. One of the features I want to add is upgrading only belts of the same tier as the originally selected belt. To ...
by PietersieliePC
Sat May 08, 2021 3:43 pm
Forum: Show your Creations
Topic: Space Exploration Nauvis Mall
Replies: 13
Views: 72639

Re: Space Exploration Nauvis Mall

Glad that you found them useful! I eventually did the same with the normal gun turrets, though since I disabled biters on Nauvis soon after starting (got annoyed with having to build deathworld defences), they end up being needed up in space as components to some of the first tier space science ...
by PietersieliePC
Wed Feb 24, 2021 5:47 pm
Forum: Show your Creations
Topic: Space Exploration Nauvis Mall
Replies: 13
Views: 72639

Re: Space Exploration Nauvis Mall

I've updated the blueprint and images for version 2.0.
Changes:
- Changes made for the recipe changes in Space Exploration 0.5.37 (engines and motors).
- Fixed missing stone line for rail section.
- Fixed various wrong filters on storage chests.
- Added signal transmission, receiver, pulveriser ...
by PietersieliePC
Mon Feb 22, 2021 4:53 pm
Forum: Show your Creations
Topic: Space Exploration Nauvis Mall
Replies: 13
Views: 72639

Re: Space Exploration Nauvis Mall

Definitely. I need to get around to updating the errors made in the sleep deprivation (chests not filtered correctly, missing stone line in the rail setup), plus add the stuff I've added since (signals, industrial furnaces, etc.). I'll also add other malls (once I get around to building them) for ...
by PietersieliePC
Mon Feb 15, 2021 5:29 pm
Forum: Show your Creations
Topic: Space Exploration Nauvis Mall
Replies: 13
Views: 72639

Re: Space Exploration Nauvis Mall

I've added a few more things since (signal transmission, industrial furnaces), will update the BP at some point. Didn't plan on adding any space stuff specifically, wanted to create another mall for it. As I say in the title, this is a mall meant for Nauvis only.
by PietersieliePC
Sat Feb 13, 2021 8:04 pm
Forum: Show your Creations
Topic: Space Exploration Nauvis Mall
Replies: 13
Views: 72639

Space Exploration Nauvis Mall

I'm currently about 30 hours into my first Space Exploration playthrough. Having spent an inordinate amount of time scaling up infrastructure in preparation for going to space for the first time, I looked around to see if there is a mall available to save time (since I do not have the time I've been ...

Go to advanced search