Search found 22 matches

by Kilitar
Fri Nov 03, 2023 9:28 am
Forum: Resolved Problems and Bugs
Topic: [1.1.94] Autosave crashes - WIN11
Replies: 11
Views: 2108

Re: [1.1.94] Autosave crashes - WIN11 *SOLVED*

Hello.
It is solved.
BIOS upgrade messed with XMP memory profile settings and set default 1,2V (JEDEC) instead of 1,45V (XMP) - which my memory needs to run on full frequency. That's never happened before. It also lowered frequency to 3400MHz instead 3600MHz.

My Asus Rog Mobo has Memtest x86 10 ...
by Kilitar
Thu Nov 02, 2023 1:36 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.94] Autosave crashes - WIN11
Replies: 11
Views: 2108

Re: [1.1.94] Autosave crashes - WIN11

Yep, last two crashes did not happen during autosave. Two others before were right in the middle of autosaving process.

My save/temporary files are on the NVME PCIE 3.0 x4 system drive C:/ which has 30k GB writes and 83% health status based on CrystalDiskInfo.

In case C:\ has any issues, might ...
by Kilitar
Thu Nov 02, 2023 12:37 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.94] Autosave crashes - WIN11
Replies: 11
Views: 2108

Re: [1.1.94] Autosave crashes - WIN11

After last crash Factorio files was transfered to another SSD (in case it is an SSD issue). Another crash anyway with Factorio (Steam Library) on different SSD. I am still on Factorio version 1.1.94.


Now going forward with Video driver reinstall back to 545.92 WHQL. (ATM I have most recent 546.01 ...
by Kilitar
Thu Nov 02, 2023 8:04 am
Forum: Resolved Problems and Bugs
Topic: [1.1.94] Autosave crashes - WIN11
Replies: 11
Views: 2108

Re: [1.1.94] Autosave crashes - WIN11

Hello,

I tested the RAM with Memtest x86 after the first crash and the complete test passed without a single error (it ran all night repeatedly for 7h).
PC is completely stable in games like Cyberpunk, Baldurs Gate 3, Stellaris, Crusader Kings 3, Starfield,...

At the same time when Factorio 1.1 ...
by Kilitar
Wed Nov 01, 2023 9:41 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.94] Autosave crashes - WIN11
Replies: 11
Views: 2108

Re: [1.1.94] Autosave crashes - WIN11

Fresh new crash.
Log and save in attachment.
by Kilitar
Wed Nov 01, 2023 7:57 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.94] Autosave crashes - WIN11
Replies: 11
Views: 2108

Re: [1.1.94] Autosave crashes - WIN11

Unfortunately I don't, I didn't know that the game only leaves the last two logs.
As soon as the next crash occurs, I'll put the current log after that crash.
There is only factorio-dump-previous.dmp file I can upload if it is somehow useful.
by Kilitar
Wed Nov 01, 2023 3:54 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.94] Autosave crashes - WIN11
Replies: 11
Views: 2108

[1.1.94] Autosave crashes - WIN11

9,5k hours on Steam account, playing factorio few years. Never got crashes so far - except this version.
Crashes happen once per 3-4 hours in the middle of autosave. Result is then corrupted autosave file and CC to desktop.
No mods active, pure vanilla.
All drivers (chipset, graphic card, sound ...
by Kilitar
Fri Mar 22, 2019 9:43 am
Forum: Not a bug
Topic: [0.17.17]Missing resources after load
Replies: 1
Views: 941

[0.17.17]Missing resources after load

I have smelting block with train. Train is full, chests are full, belts are full, smelters are full, some stack inserters have resources "inside hand" - and nothing is in process of working atm. because of no place where put products.
I made save - and load back - and few resources from train are ...
by Kilitar
Tue Mar 19, 2019 9:52 pm
Forum: Ideas and Suggestions
Topic: Cover ore with bricks/concrete
Replies: 18
Views: 12698

Re: Cover ore with bricks/concrete

+1
by Kilitar
Tue Mar 19, 2019 9:35 am
Forum: General discussion
Topic: I want to make my factory great (and nice) again!
Replies: 4
Views: 1900

I want to make my factory great (and nice) again!

Hello,
In fact I have 2 problems which iritate me when I am trying to build my factory aesthetically nice.

Problem 1: Pave everything with bricks/concrete.
Yeah. I like nice smooth factory with no nasty "natural surface". In old version - when I pave surface - most of nasty natural features ...
by Kilitar
Wed Feb 27, 2019 11:54 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1958
Views: 658014

Re: Simple Questions and Short Answers

How to make wires (standard electric ones - not green/red) to look pretty?

I want my factory looks nice, but when I place poles - they are connected randomly to electric network with "multiple wires everywhere" - usually in directions I dont want them. And also poles are rotated based on this ...
by Kilitar
Wed Feb 27, 2019 10:32 am
Forum: Releases
Topic: Version 0.17.0
Replies: 162
Views: 260702

Re: Version 0.17.0



* Cannot burn wooden chest in stone furnace
* Cannot burn wooden electric pole in stone furnace

error message "item" cannot be used as fuel


Bug or intentional? I hate things I cant recycle :P


Intentional, read the changelog.


Hmm, so - when I upgrade and not need them anymore, what to do ...
by Kilitar
Wed Feb 27, 2019 10:16 am
Forum: Releases
Topic: Version 0.17.0
Replies: 162
Views: 260702

Re: Version 0.17.0

* Cannot burn wooden chest in stone furnace
* Cannot burn wooden electric pole in stone furnace

error message "item" cannot be used as fuel


Bug or intentional? I hate things I cant recycle :P
by Kilitar
Mon Feb 25, 2019 10:50 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 180220

Re: Friday Facts #283 - Prepare to Launch

Vxsote wrote: Mon Feb 25, 2019 10:15 pm Losing sucks.
"Loosing is fun." Toady One, Bay 12, Dwarf Fortress.

And I totally agree with him.

There is no joy in victory, if you do not know before, how multiple looses feels like. Then win finally feels like you really achieved something.
by Kilitar
Mon Apr 30, 2018 5:00 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.38] After longer play (2 hours+) game cant be started
Replies: 1
Views: 1046

Re: [0.16.38] After longer play (2 hours+) game cant be started

EDIT: It is most likely nVidia driver issue with factorio init on my system.
Rollback to 391.35 driver probably solved problem.
by Kilitar
Mon Apr 30, 2018 12:36 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.38] After longer play (2 hours+) game cant be started
Replies: 1
Views: 1046

[0.16.38] After longer play (2 hours+) game cant be started

Version: 0.16.38, steam version, vanilla with no mod, PC running without overclock and it is stable in any other game.
Bug never happened in 0.16.37 or before.
Bug is not related to old/new saves, affects both.

How it happen: If I leave Factorio after longer play session (2 hours) I am not able ...
by Kilitar
Wed Jan 24, 2018 11:52 pm
Forum: General discussion
Topic: Belts vs Bots - A response to FFF #224
Replies: 98
Views: 55147

Re: Belts vs Bots - A response to FFF #224

Well, one possible solution instead "nerf robots" might be just tech like "logistic central control tech" with unlimited tech update.

This tech would limit Robot total number CAP for factory. Which simply motivate player to where he should effectivelly use robots as their total number is limited ...
by Kilitar
Fri Nov 03, 2017 7:16 pm
Forum: Gameplay Help
Topic: Belt updgrades
Replies: 8
Views: 3004

Re: Belt updgrades

That mod is made by one of the developers. I keep hoping that something like it will be integrated into the game.
There isn't anything in game, other than deconstruct, place a new blueprint.
afaik, that's in the works for blueprints in 0.16 (basically you can change the tier of belts or assembly ...
by Kilitar
Fri Nov 03, 2017 3:12 pm
Forum: Gameplay Help
Topic: Belt updgrades
Replies: 8
Views: 3004

Re: Belt updgrades

Thank you,
well, I am playing vanilla 0.15.37 and hoped for "system solution" I maybe overlooked myself, not for an external tool.

Any possibility without extra mods available? :)

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