Yes, this! I even made a test of the different upgrades, because I thought I was going crazy making an upgradable mall blueprint:
Every other type of chest other than the filtered does the upgrade ; the final column is a filtered storage chest. This is with the creative mod, so it automatically ...
Search found 9 matches
- Wed Feb 26, 2025 1:27 am
- Forum: Ideas and Suggestions
- Topic: Super-force upgrade to yellow chests with filters
- Replies: 1
- Views: 413
- Fri Jan 31, 2025 11:28 pm
- Forum: Ideas and Suggestions
- Topic: Upgrade recipes with Upgrade Planner (Quality !)
- Replies: 5
- Views: 2267
Re: Upgrade recipes with Upgrade Planner (Quality !)
I have the same request, with a couple of additional thoughts.
I generally like the checkbox ideas, like for the Deconstruction planner:
01-31-2025, 16-24-07.png
But additionally I'd like a checkbox/section for "Upgrade filters"; and "Upgrade signals"
I have mall blueprints i've made where the ...
I generally like the checkbox ideas, like for the Deconstruction planner:
01-31-2025, 16-24-07.png
But additionally I'd like a checkbox/section for "Upgrade filters"; and "Upgrade signals"
I have mall blueprints i've made where the ...
- Tue Jan 21, 2025 11:38 pm
- Forum: Ideas and Suggestions
- Topic: Select current recipe when changing assembler recipe
- Replies: 14
- Views: 887
Re: Select current recipe when changing assembler recipe
+1 this!! I was just coming to post this myself
- Wed Dec 21, 2022 8:50 pm
- Forum: Technical Help
- Topic: [1.1.72] Crash when trying to load save file
- Replies: 1
- Views: 682
Re: [1.1.72] Crash when trying to load save file
It solved itself the next time I loaded the game, after the next update!
- Mon Dec 05, 2022 7:14 pm
- Forum: Technical Help
- Topic: [1.1.72] Crash when trying to load save file
- Replies: 1
- Views: 682
[1.1.72] Crash when trying to load save file
Hi! My current save file is unable to load; I haven't restarted or anything yet, but I figured I'd follow the popup's advice and post the log here. Also happens to the autosave of the same game.
I will do more testing and follow up if I figure something out.
I will do more testing and follow up if I figure something out.
- Fri May 28, 2021 3:34 pm
- Forum: Ideas and Suggestions
- Topic: Multi-level blueprint books, mouse back button should go one level at a time
- Replies: 2
- Views: 1026
Re: Multi-level blueprint books, mouse back button should go one level at a time
Also I think I just posted in the wrong forum, maybe I forgot to hit the back button 

- Fri May 28, 2021 3:32 pm
- Forum: Ideas and Suggestions
- Topic: Multi-level blueprint books, mouse back button should go one level at a time
- Replies: 2
- Views: 1026
Multi-level blueprint books, mouse back button should go one level at a time
As the title suggests, I think in multi-level blueprint books, the mouse back button should take you back a single level, instead of back to the ground floor blueprint screen.
I'm using a couple of nice multi-level rails books, and I often get confused between the 2, 4 and 4:2:1, which are ...
I'm using a couple of nice multi-level rails books, and I often get confused between the 2, 4 and 4:2:1, which are ...
- Fri May 21, 2021 2:25 am
- Forum: Ideas and Suggestions
- Topic: Handle wire placement with undo
- Replies: 3
- Views: 1458
Re: Handle wire placement with undo
This! It's so annoying to go "undo undo undo" waiting for the wire to disappear, and realizing the stuff you've been working on is being taken apart! And probably while in the middle of making some overly-complicated circuit.
Especially since it's so hard to see what wires are there to begin with ...
Especially since it's so hard to see what wires are there to begin with ...
- Tue Jan 26, 2021 9:50 pm
- Forum: General discussion
- Topic: Use of active provider chests
- Replies: 27
- Views: 12371
Re: Use of active provider chests
Mining! Somebody brought that up in general, but my specific use case...
I'm one of those people who can't stand tiling over resources and leaving them there; so when I'm expanding another city block, sometimes I use this to mine out things that would be run over by rails & other infrastructure ...
I'm one of those people who can't stand tiling over resources and leaving them there; so when I'm expanding another city block, sometimes I use this to mine out things that would be run over by rails & other infrastructure ...