Search found 9 matches

by qzjul
Wed Feb 26, 2025 1:27 am
Forum: Ideas and Suggestions
Topic: Super-force upgrade to yellow chests with filters
Replies: 1
Views: 413

Re: Super-force upgrade to yellow chests with filters

Yes, this! I even made a test of the different upgrades, because I thought I was going crazy making an upgradable mall blueprint:

Every other type of chest other than the filtered does the upgrade ; the final column is a filtered storage chest. This is with the creative mod, so it automatically ...
by qzjul
Fri Jan 31, 2025 11:28 pm
Forum: Ideas and Suggestions
Topic: Upgrade recipes with Upgrade Planner (Quality !)
Replies: 5
Views: 2267

Re: Upgrade recipes with Upgrade Planner (Quality !)

I have the same request, with a couple of additional thoughts.

I generally like the checkbox ideas, like for the Deconstruction planner:

01-31-2025, 16-24-07.png

But additionally I'd like a checkbox/section for "Upgrade filters"; and "Upgrade signals"

I have mall blueprints i've made where the ...
by qzjul
Tue Jan 21, 2025 11:38 pm
Forum: Ideas and Suggestions
Topic: Select current recipe when changing assembler recipe
Replies: 14
Views: 887

Re: Select current recipe when changing assembler recipe

+1 this!! I was just coming to post this myself
by qzjul
Wed Dec 21, 2022 8:50 pm
Forum: Technical Help
Topic: [1.1.72] Crash when trying to load save file
Replies: 1
Views: 682

Re: [1.1.72] Crash when trying to load save file

It solved itself the next time I loaded the game, after the next update!
by qzjul
Mon Dec 05, 2022 7:14 pm
Forum: Technical Help
Topic: [1.1.72] Crash when trying to load save file
Replies: 1
Views: 682

[1.1.72] Crash when trying to load save file

Hi! My current save file is unable to load; I haven't restarted or anything yet, but I figured I'd follow the popup's advice and post the log here. Also happens to the autosave of the same game.

I will do more testing and follow up if I figure something out.
by qzjul
Fri May 28, 2021 3:34 pm
Forum: Ideas and Suggestions
Topic: Multi-level blueprint books, mouse back button should go one level at a time
Replies: 2
Views: 1026

Re: Multi-level blueprint books, mouse back button should go one level at a time

Also I think I just posted in the wrong forum, maybe I forgot to hit the back button :lol:
by qzjul
Fri May 28, 2021 3:32 pm
Forum: Ideas and Suggestions
Topic: Multi-level blueprint books, mouse back button should go one level at a time
Replies: 2
Views: 1026

Multi-level blueprint books, mouse back button should go one level at a time

As the title suggests, I think in multi-level blueprint books, the mouse back button should take you back a single level, instead of back to the ground floor blueprint screen.

I'm using a couple of nice multi-level rails books, and I often get confused between the 2, 4 and 4:2:1, which are ...
by qzjul
Fri May 21, 2021 2:25 am
Forum: Ideas and Suggestions
Topic: Handle wire placement with undo
Replies: 3
Views: 1458

Re: Handle wire placement with undo

This! It's so annoying to go "undo undo undo" waiting for the wire to disappear, and realizing the stuff you've been working on is being taken apart! And probably while in the middle of making some overly-complicated circuit.


Especially since it's so hard to see what wires are there to begin with ...
by qzjul
Tue Jan 26, 2021 9:50 pm
Forum: General discussion
Topic: Use of active provider chests
Replies: 27
Views: 12371

Re: Use of active provider chests

Mining! Somebody brought that up in general, but my specific use case...

I'm one of those people who can't stand tiling over resources and leaving them there; so when I'm expanding another city block, sometimes I use this to mine out things that would be run over by rails & other infrastructure ...

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