Search found 29 matches

by gendalf
Tue Mar 12, 2019 8:09 am
Forum: Ideas and Suggestions
Topic: Wagon management
Replies: 5
Views: 248

Re: Wagon management

Serenity, factorio doesn't have to be efficient, this is a game, it has to be fun, otherwise there's no point in using trains or consumables to begin with. Just use robots and solar panels. I've already talked on about this back when I suggested adding more types of energy generation and storage.
by gendalf
Mon Mar 11, 2019 5:01 am
Forum: Ideas and Suggestions
Topic: Wagon management
Replies: 5
Views: 248

Wagon management

Attach/detouch wagons based on conditions, like real world. For example if iron ore wagon can't unload in 5 minutes the train will de-touch it and attach an empty wagon elsewhere, a tug train will move the filled wagon to a wagon holding station.. etc
by gendalf
Fri Mar 08, 2019 3:50 am
Forum: Mods
Topic: [0.17] Even Distribution
Replies: 34
Views: 9438

Re: [0.17] Even Distribution

Need to combine this with https://mods.factorio.com/mod/Fill4Me to have turrets with equal amount of ammo placed prefilled
by gendalf
Thu Dec 14, 2017 4:43 am
Forum: Releases
Topic: Version 0.16.0
Replies: 130
Views: 67971

Re: Version 0.16.0

the cliffs make the game look like starcraft
by gendalf
Mon Nov 06, 2017 7:28 pm
Forum: Mods
Topic: [MOD 0.17] Squeak Through 1.4.0
Replies: 104
Views: 59294

Re: [MOD 0.15] Squeak Through 1.1.7

how to make it work for the pipes only?
by gendalf
Thu Jun 15, 2017 1:43 pm
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 241
Views: 140104

Re: [MOD 0.12.12+] Advanced Logistics System 0.2.13

add information about all currently requested and in process of delivery items, so that I could clearly see if the items are missing, instead of the robot just recharging somewhere.
by gendalf
Thu May 25, 2017 3:14 pm
Forum: Ideas and Suggestions
Topic: Solar panels OP
Replies: 17
Views: 2436

Re: Solar panels OP

FYI Batteries ARE chemical storage and the accumulators are fairly realistic in terms of size:storage even if they aren't as difficult to come across as on earth due to having to work with far more elements than Hydrogen, Carbon, Sulphur, Copper and Iron. Factorio is a very simple model of the worl...
by gendalf
Thu May 25, 2017 9:54 am
Forum: Ideas and Suggestions
Topic: Solar panels OP
Replies: 17
Views: 2436

Solar panels OP

There's no point in nuclear reactors (or other forms of energy-production) if you can scale up solar panels all the time and have 300MW solar-only factory with 50GJ battery storage They should either be removed from the game or produce way less energy. Or replace it with slightly more complex design...
by gendalf
Wed May 17, 2017 11:29 am
Forum: Releases
Topic: Version 0.15.11
Replies: 100
Views: 29207

Re: Version 0.15.11

When you try to rename a blueprint and a drone delivers something to you the textbox resets, it's really annoying.

The blueprints shouldn't be an item, you get stuck with a blueprint in your mouse selected when your inventory suddenly gets full.
by gendalf
Sun Sep 04, 2016 8:42 pm
Forum: Mods
Topic: [MOD 0.14+] Compact Factory - Compact your base !
Replies: 22
Views: 11530

Re: [MOD 0.13.x] Compact Factory - Compact your base !

can you add a "floating" drone station ? so that there would be no need to move half of factory to fit in a drone station
by gendalf
Fri Sep 02, 2016 5:10 pm
Forum: Mods
Topic: [MOD 0.12.20] Concrete Lamppost
Replies: 37
Views: 39535

Re: [MOD 0.12.20] Concrete Lamppost

does it have the same power consumption as a lamp?
by gendalf
Wed Aug 31, 2016 4:25 pm
Forum: Mods
Topic: [MOD 0.12.x, 0.13.x] Crafted Artifacts
Replies: 56
Views: 49750

Re: [MOD 0.12.x, 0.13.x] Crafted Artifacts

changing false to true doesn't work on saves (0.13) - it still shows the old recipes
by gendalf
Tue Aug 30, 2016 8:07 pm
Forum: Mods
Topic: MOD [ 0.17.x] Bio-Industries
Replies: 531
Views: 146988

Re: MOD [0.12.x | 0.14.x] Bio-Industries 1.4.0

so I've made a table and it turns out that to make 1 plastic your way it requires: 68.28 of work + 2 stone + 1.2 gas + 25 wood. While vanila is: 0.5 of work + 0.5 of coal + 1.5 of gas. Considering that coal is virtually unlimited with your mod (if you're using tier 2 wood processing, which requires ...
by gendalf
Mon Aug 29, 2016 10:14 pm
Forum: Mods
Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
Replies: 238
Views: 227607

Re: [MOD 0.13.x] WaiTex 1.1.0: A HD Texture Pack

walking into a forest makes my computer spit blood.. is there a 0.13 version without tree changes? also dead biter/base bodies... or is there a way to make them despawn faster?
by gendalf
Fri Aug 26, 2016 11:56 am
Forum: Mods
Topic: [MOD 0.12.x] Landfill (2.1.7)
Replies: 197
Views: 223834

Re: [MOD 0.12.x] Landfill (2.1.7)

how to access the terraform tools? I can only see the bomb and water-be-gone..
also why is the bomb so expensive, you're just digging a well...
by gendalf
Sat Apr 23, 2016 9:24 am
Forum: Mods
Topic: [0.11.x] Electricity (More Accumulators&SolarPanels) by XyLe
Replies: 69
Views: 48588

Re: [0.11.x] Electricity (More Accumulators&SolarPanels) by XyLe

Why do the panels and accumulators scale so badly? like 1 mk3 pannel is wasting 540kw since it takes 25 panels to make.
The only thing vanila panels require is space, which in free mode is unlimited. I'd like to have a more correctly scaled version of the mod. :P
by gendalf
Fri Apr 22, 2016 4:04 pm
Forum: Mods
Topic: [MOD 0.13.x] Bridge Railway
Replies: 16
Views: 10474

Re: [MOD 0.12.x] Bridge Railway

Zeeth_Kyrah wrote: There actually is a concrete bridges mod! I like to use these two together for this reason. :)
Zeeth_Kyrah, link?
by gendalf
Wed Apr 20, 2016 11:02 am
Forum: Mods
Topic: [MOD 0.13.x] Bridge Railway
Replies: 16
Views: 10474

Re: [MOD 0.12.x] Bridge Railway

this is kinda pointless without the ability to walk on water :/ Can you make the bridges walkable or suggest a mod that allows to walk on water?
by gendalf
Mon Apr 18, 2016 7:25 pm
Forum: Mods
Topic: [MOD 0.12.30+] VanillaΣx (Vehicles, Defense, Energy & More!)
Replies: 63
Views: 29731

Re: [MOD 0.12.30+] Vanilla++ (Vehicles, Defense, Energy & More!)

can you make the non-military (upgraded solar pannels and accumulators) as a separate download? (or suggest a working compact power mod :P)

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