Search found 14 matches
- Wed Apr 17, 2019 4:54 am
- Forum: Ideas and Suggestions
- Topic: Return the object avoidance mode for ghost rail building
- Replies: 21
- Views: 9076
Re: New rail placing system :(
I too miss this feature. Not being able to rotate the rail planner (since you HAVE to shift + r now), the fact that you have to hold it instead of just one click, and the lack of pathfinding through cliffs and trees sucks. I know plotting a straight line to wherever is very efficient, but I quite ...
- Tue May 09, 2017 3:46 pm
- Forum: Mods
- Topic: [MOD 0.16] Vehicle Wagon 1.2.5
- Replies: 100
- Views: 57170
Re: [MOD 0.14] Vehicle Wagon 1.0.6
(Reposted because I didn't realize it had to be researched the first time)
For what it's worth, changing the version to 0.15 in info.json throws an error related to the winch entity prototype: "Max health must be positive". If I open entities.lua and change the winch's max health from 0 to 1, it ...
For what it's worth, changing the version to 0.15 in info.json throws an error related to the winch entity prototype: "Max health must be positive". If I open entities.lua and change the winch's max health from 0 to 1, it ...
- Fri Apr 28, 2017 6:34 am
- Forum: General discussion
- Topic: Biters seem MUCH easier in 0.15?
- Replies: 25
- Views: 11212
Re: Biters seem MUCH easier in 0.15?
I haven't noticed a difference. I usually play with a big start area so that I don't have to deal with biters, but I was getting regular (every... 20 min?) biter attacks of about 5-10 in a group, until I destroyed their nest....
Then I saw that behind those nests, were about 20 more, uneffected. So ...
Then I saw that behind those nests, were about 20 more, uneffected. So ...
- Wed Apr 26, 2017 6:22 pm
- Forum: General discussion
- Topic: Getting rid of alien artifacts is a bad idea
- Replies: 74
- Views: 32314
Re: Getting rid of alien artifacts is a bad idea
Personally, I love their removal. Biters are still an issue- their attacks, and land as a resource, but I don't have to farm them to get large amounts, especially for infinite research. Having a science pack that isn't automate-able is kinda meh. Now, with automatic terminators, that's when I find ...
- Wed Apr 12, 2017 7:57 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1522768
Re: Bugs & FAQ
![Mad :x](./images/smilies/icon_mad.gif)
EDIT: Got it to work. Turns out, in vanilla, it doesn't work. You need the add-loader mod
- Wed Apr 12, 2017 5:12 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1522768
Re: Bugs & FAQ
So... loaders don't work on trains? Intentional?
- Sat Apr 08, 2017 8:35 pm
- Forum: Show your Creations
- Topic: Factorio Confessional: Post your Abominations
- Replies: 25
- Views: 15754
Re: Factorio Confessional: Post your Abominations
I can do a clean no spoon run, but then I tried Bobs/angels mods at the same time...
![Image](https://steamuserimages-a.akamaihd.net/ugc/172668583917941802/DFB35486E016E6873D5C982061B1B13A45599FAB/)
- Mon Apr 03, 2017 7:37 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1689079
Re: Development and Discussion
definitively with bobs. you only get the full package with bob's. that being said, if you come from vanilla, angels&bob's is a real though game.
Thanks for the reply. I've played it before with Bob's (before smelting and petrochem), and for my next game I was wondering if I wanted to do both. Now ...
Thanks for the reply. I've played it before with Bob's (before smelting and petrochem), and for my next game I was wondering if I wanted to do both. Now ...
- Wed Apr 27, 2016 7:15 pm
- Forum: Ideas and Requests For Mods
- Topic: Ideas on how to make automated cargo aircraft?
- Replies: 10
- Views: 5749
Re: Ideas on how to make automated cargo aircraft?
I've always wanted an Aircraft mod. This sounds promising. While I normally code in C# I might dig around some resources to help
- Wed Apr 27, 2016 6:35 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 606
- Views: 350730
Re: Thank you (Make the dev-team happy today!)
Thank you for making, in my opinion, my #3 game of the 21st Century ![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
- Mon Apr 25, 2016 4:51 am
- Forum: Mods
- Topic: [.13-1.1.109] Aircraft (1.8.9)
- Replies: 192
- Views: 142881
Re: [0.12.29] Aircraft (1.0.4) New Planes!
Great work on the mod, It's a shame the old author didn't at least post once saying "I'm not dead, still working on it" ![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
- Wed Apr 13, 2016 6:10 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Plasma Shotgun Shells
- Replies: 11
- Views: 13437
Re: [MOD 0.12.x] Plasma Shotgun Shells
While fantastic, it is a little OP and could use buffing to the recipe
- Thu Mar 31, 2016 6:39 pm
- Forum: Mods
- Topic: [MOD 0.17.x]Factorio Extended 4.0103.17
- Replies: 169
- Views: 175861
Re: [MOD 0.12.x]Factorio Extended 0.1.3
Suprised this isn't more popular, this is exactly what I wanted- not the complexity of bobs mod but still adding more, thanks.
- Wed Feb 24, 2016 8:47 am
- Forum: General discussion
- Topic: Just bought the game; What were Your first impressions?
- Replies: 467
- Views: 327569
Re: Just bought the game; What were Your first impressions?
Hmm this is taking too long...
Oh hey, I can upgrade that... but what about now, all that science
Oh hey I can automate that....
*50 hours later* WHAT YEAR IS IT *continues automation*
Oh hey, I can upgrade that... but what about now, all that science
Oh hey I can automate that....
*50 hours later* WHAT YEAR IS IT *continues automation*