Search found 14 matches
- Wed Apr 17, 2019 4:54 am
- Forum: Ideas and Suggestions
- Topic: Return the object avoidance mode for ghost rail building
- Replies: 21
- Views: 7024
Re: New rail placing system :(
I too miss this feature. Not being able to rotate the rail planner (since you HAVE to shift + r now), the fact that you have to hold it instead of just one click, and the lack of pathfinding through cliffs and trees sucks. I know plotting a straight line to wherever is very efficient, but I quite li...
- Tue May 09, 2017 3:46 pm
- Forum: Mods
- Topic: [MOD 0.16] Vehicle Wagon 1.2.5
- Replies: 100
- Views: 49708
Re: [MOD 0.14] Vehicle Wagon 1.0.6
(Reposted because I didn't realize it had to be researched the first time) For what it's worth, changing the version to 0.15 in info.json throws an error related to the winch entity prototype: "Max health must be positive". If I open entities.lua and change the winch's max health from 0 t...
- Fri Apr 28, 2017 6:34 am
- Forum: General discussion
- Topic: Biters seem MUCH easier in 0.15?
- Replies: 25
- Views: 9622
Re: Biters seem MUCH easier in 0.15?
I haven't noticed a difference. I usually play with a big start area so that I don't have to deal with biters, but I was getting regular (every... 20 min?) biter attacks of about 5-10 in a group, until I destroyed their nest.... Then I saw that behind those nests, were about 20 more, uneffected. So ...
- Wed Apr 26, 2017 6:22 pm
- Forum: General discussion
- Topic: Getting rid of alien artifacts is a bad idea
- Replies: 74
- Views: 27347
Re: Getting rid of alien artifacts is a bad idea
Personally, I love their removal. Biters are still an issue- their attacks, and land as a resource, but I don't have to farm them to get large amounts, especially for infinite research. Having a science pack that isn't automate-able is kinda meh. Now, with automatic terminators, that's when I find i...
- Wed Apr 12, 2017 7:57 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3871
- Views: 1209078
Re: Bugs & FAQ
EDIT: Got it to work. Turns out, in vanilla, it doesn't work. You need the add-loader mod
- Wed Apr 12, 2017 5:12 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3871
- Views: 1209078
Re: Bugs & FAQ
So... loaders don't work on trains? Intentional?
- Sat Apr 08, 2017 8:35 pm
- Forum: Show your Creations
- Topic: Factorio Confessional: Post your Abominations
- Replies: 25
- Views: 14183
Re: Factorio Confessional: Post your Abominations
I can do a clean no spoon run, but then I tried Bobs/angels mods at the same time...
- Mon Apr 03, 2017 7:37 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1379154
Re: Development and Discussion
definitively with bobs. you only get the full package with bob's. that being said, if you come from vanilla, angels&bob's is a real though game. Thanks for the reply. I've played it before with Bob's (before smelting and petrochem), and for my next game I was wondering if I wanted to do both. N...
- Wed Apr 27, 2016 7:15 pm
- Forum: Ideas and Requests For Mods
- Topic: Ideas on how to make automated cargo aircraft?
- Replies: 10
- Views: 4670
Re: Ideas on how to make automated cargo aircraft?
I've always wanted an Aircraft mod. This sounds promising. While I normally code in C# I might dig around some resources to help
- Wed Apr 27, 2016 6:35 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 571
- Views: 291347
Re: Thank you (Make the dev-team happy today!)
Thank you for making, in my opinion, my #3 game of the 21st Century
- Mon Apr 25, 2016 4:51 am
- Forum: Mods
- Topic: [.13-1.1.81] Aircraft (1.8.6)
- Replies: 185
- Views: 124514
Re: [0.12.29] Aircraft (1.0.4) New Planes!
Great work on the mod, It's a shame the old author didn't at least post once saying "I'm not dead, still working on it"
- Wed Apr 13, 2016 6:10 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Plasma Shotgun Shells
- Replies: 11
- Views: 12512
Re: [MOD 0.12.x] Plasma Shotgun Shells
While fantastic, it is a little OP and could use buffing to the recipe
- Thu Mar 31, 2016 6:39 pm
- Forum: Mods
- Topic: [MOD 0.17.x]Factorio Extended 4.0103.17
- Replies: 169
- Views: 162340
Re: [MOD 0.12.x]Factorio Extended 0.1.3
Suprised this isn't more popular, this is exactly what I wanted- not the complexity of bobs mod but still adding more, thanks.
- Wed Feb 24, 2016 8:47 am
- Forum: General discussion
- Topic: Just bought the game; What were Your first impressions?
- Replies: 456
- Views: 264841
Re: Just bought the game; What were Your first impressions?
Hmm this is taking too long...
Oh hey, I can upgrade that... but what about now, all that science
Oh hey I can automate that....
*50 hours later* WHAT YEAR IS IT *continues automation*
Oh hey, I can upgrade that... but what about now, all that science
Oh hey I can automate that....
*50 hours later* WHAT YEAR IS IT *continues automation*