Can someone maybe explain to me how exactly the options "richness_distance_factor" and "size_distance_factor=" scale the ore patches the further I am from the centre of the map? Trying to fine tune my worldgen a bit
Resource generation tweaks: My approach would be underground mining:
Once the surface is depleted the mining drills stop to work, but with a research upgrade they might continue working there. So it would make sense to leave the outpost intact until you can examine the underground.
These are some really nice ideas. I especially like both options for the late game mining. Adding the urge to explore more, further encouraging to use trains and the need for more infrastructure via the expanded ore processing sounds like exactly the right things to do. It sticks to the way factorio ...
On the latest version of the game I can't seem to unload the train without replacing a pipe or pump every time the train arrives. Apparently this is a known bug but do you have any idea when you can fix this? I have the same problem. I'm using a ton of mods, including squeak through . I think that ...
In my case it is a combination of bob and yuoki. If it is not too much to work on, maybe both versions with a config option? Like together with bob's ores make it generate, without it get that stuff via refining. Would be awesome if generation could be a thing.
Logistic network not connecting with the Cyberchest (i mean the red and green wire stuff).
Oh that would be super handy if logistic wire setups would work with this. Currently my problem is that I can easily overfill a cyberchest with ingredients, since there is no option to read the contents via ...