Search found 16 matches
- Thu May 22, 2014 10:04 am
- Forum: Show your Creations
- Topic: Oil Processing designs?
- Replies: 16
- Views: 17639
Re: Oil Processing designs?
http://i.imgur.com/yxZUwQy.jpg I assure you this is complete overkill on the number of oil processing plants.. At least until I Go out looking for more oil wells. But anyway, that sort of pattern with oil processing plants outputting into the centre three pipes for light, heavy and petroleum. The i...
- Sun May 18, 2014 5:38 am
- Forum: Gameplay Help
- Topic: Logistics Robots
- Replies: 1
- Views: 1283
Logistics Robots
Hi, I've seemed to have problems in my logistic system. I've probably produced a total of 3000-4000 logistics bots, but something keeps happening where my available robots goes from 3000+ to only a few hundred. I have noticed logistics bots bringing me items over long distances just simply disappear...
- Sat May 17, 2014 4:52 am
- Forum: Show your Creations
- Topic: Solar panel factory
- Replies: 14
- Views: 23686
Re: Solar panel factory
I want to know why you have such an expansive factory solely for solar panels etc. when you could just use logistics to keep it extremely minimal?
- Sat May 17, 2014 4:49 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Science Packs 1 - 4 Factory
- Replies: 18
- Views: 23304
Re: Science Packs 1 - 4 Factory
I'm pretty sure you could move those assemblers around so that one gear assembler feeds the needs for that entire factory, although I'm hard pressed to believe that it could keep up with production if you were doing constant research. As for the circuits, it's either keep as it is or add another cir...
- Thu May 15, 2014 3:31 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Science Packs 1 - 4 Factory
- Replies: 18
- Views: 23304
Re: Science Packs 1 - 4 Factory
I expanded my compact 1+2 science factory to add blue science too. It's now about the triple size, but that's still very compact, considering the complexity of blue science. I have 6 blue assemblies for them, so technically they can't keep up with red and green production, but since lots of techs d...
- Thu May 08, 2014 12:34 am
- Forum: General discussion
- Topic: massive biter base clearing
- Replies: 11
- Views: 9263
Re: massive biter base clearing
Early game, I turtled with walls and laser turrets until I researched a lot in combat robotics and power armor. I use distractor caps, slowdown caps and destroyer caps as well as a fairly kitted out suit of power armor. I'd throw out a few destroyers, approach a biter base, start kiting the biters a...
- Wed May 07, 2014 1:52 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Science Packs 1 - 4 Factory
- Replies: 18
- Views: 23304
Re: Science Packs 1 - 4 Factory
nice I also don't really strive for compact. I love a nice sprawling factory with crazy conveyer belts, especially since I have only put it maybe 20 hours so far. That's what makes this such great fun you can have any design you like. Compactness is one thing, but I think OP's design doesn't have t...
- Mon May 05, 2014 1:04 am
- Forum: Show your Creations
- Topic: Show me your map! :3
- Replies: 15
- Views: 16371
Re: Show me your map! :3
http://i.imgur.com/H3H9HIA.png Welp, here's my current save. Resource options maxed out, but biter base options maxed out too. Has been a challenge. I have a pretty widespread logistic system now, even though belts are still used for a big portion of my production. Future plans are to start working...
- Thu May 01, 2014 3:27 am
- Forum: Gameplay Help
- Topic: Help with worm clearing and deconstruction.
- Replies: 6
- Views: 4442
Re: Help with worm clearing and deconstruction.
Hi, Personally I like to use poison capsules, slowdown capsules and disruptor capsules. I get in my car, then start kiting the biters around and away from the base, I then use slowdown capsules to slow the herd to give me time to swing back by the base, drop disruptor capsules right on top of the sp...
- Thu May 01, 2014 1:56 am
- Forum: General discussion
- Topic: Some questions concerning Petrochemicals
- Replies: 10
- Views: 4700
Re: Some questions concerning Petrochemicals
Ahhhh, I see. Thanks for the information! Makes sense. I guess I should just keep experimenting eh? Experimentation with this game is the best part, and then the rewarding feeling you get when you figure something clever out and it works as planned. On the topic of the oil industry, I run advanced ...
- Tue Apr 29, 2014 1:08 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Science Packs 1 - 4 Factory
- Replies: 18
- Views: 23304
Re: Science Packs 1 - 4 Factory
shouldn't there be en efficiency beacon near the 4th tier science pack constructor part ? (at least for me alien artifacts seem to come hard for a beacon to worth it) I'm playing this particular save with very big biter bases, with very good quality. I basically get constantly attacked at my walls,...
- Mon Apr 28, 2014 6:31 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Science Packs 1 - 4 Factory
- Replies: 18
- Views: 23304
Science Packs 1 - 4 Factory
Hi, I'm kinda new here and I just wanted to show off a belt system I made for my science packs/ research. It should be said that this design is not for people who want something compact, this system is quite large. (Actually in fact, everything on this save is rather expansive) If you can't see the ...
- Thu Apr 24, 2014 2:57 am
- Forum: General discussion
- Topic: Building Green Science Packs
- Replies: 14
- Views: 18733
Re: Building Green Science Packs
Hi, new player here. If real-estate isn't a limiting factor, you can use a big system like this one I made today. (second decent game I've played since I started yesterday) http://i.imgur.com/7L440Kw.jpg Iron Plates + Copper Plates come in on the right from my central smelter/ IP-CP distributor, fe...
- Thu Apr 24, 2014 2:26 am
- Forum: General discussion
- Topic: Building Green Science Packs
- Replies: 14
- Views: 18733
Re: Building Green Science Packs
Hi, new player here. If real-estate isn't a limiting factor, you can use a big system like this one I made today. (second decent game I've played since I started yesterday) http://i.imgur.com/7L440Kw.jpg Iron Plates + Copper Plates come in on the right from my central smelter/ IP-CP distributor, fee...
- Wed Apr 23, 2014 12:37 pm
- Forum: Gameplay Help
- Topic: New guy needs help.
- Replies: 5
- Views: 3673
Re: New guy needs help.
Hi, just bought this game and it really looks interesting but I'm running into a couple of issues.. 1. I cannot pick up items off the ground whatsoever. 2. Not even the transport belts are working properly and I don't understand why. Some coal just stopped at a corner and won't go around the bend t...
- Wed Apr 23, 2014 12:57 am
- Forum: Gameplay Help
- Topic: New guy needs help.
- Replies: 5
- Views: 3673
New guy needs help.
Hi, just bought this game and it really looks interesting but I'm running into a couple of issues.. 1. I cannot pick up items off the ground whatsoever. 2. Not even the transport belts are working properly and I don't understand why. Some coal just stopped at a corner and won't go around the bend to...