Search found 16 matches

by solardarity
Thu May 22, 2014 10:04 am
Forum: Show your Creations
Topic: Oil Processing designs?
Replies: 16
Views: 17639

Re: Oil Processing designs?

http://i.imgur.com/yxZUwQy.jpg I assure you this is complete overkill on the number of oil processing plants.. At least until I Go out looking for more oil wells. But anyway, that sort of pattern with oil processing plants outputting into the centre three pipes for light, heavy and petroleum. The i...
by solardarity
Sun May 18, 2014 5:38 am
Forum: Gameplay Help
Topic: Logistics Robots
Replies: 1
Views: 1283

Logistics Robots

Hi, I've seemed to have problems in my logistic system. I've probably produced a total of 3000-4000 logistics bots, but something keeps happening where my available robots goes from 3000+ to only a few hundred. I have noticed logistics bots bringing me items over long distances just simply disappear...
by solardarity
Sat May 17, 2014 4:52 am
Forum: Show your Creations
Topic: Solar panel factory
Replies: 14
Views: 23686

Re: Solar panel factory

I want to know why you have such an expansive factory solely for solar panels etc. when you could just use logistics to keep it extremely minimal?
by solardarity
Sat May 17, 2014 4:49 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Science Packs 1 - 4 Factory
Replies: 18
Views: 23304

Re: Science Packs 1 - 4 Factory

I'm pretty sure you could move those assemblers around so that one gear assembler feeds the needs for that entire factory, although I'm hard pressed to believe that it could keep up with production if you were doing constant research. As for the circuits, it's either keep as it is or add another cir...
by solardarity
Thu May 15, 2014 3:31 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Science Packs 1 - 4 Factory
Replies: 18
Views: 23304

Re: Science Packs 1 - 4 Factory

I expanded my compact 1+2 science factory to add blue science too. It's now about the triple size, but that's still very compact, considering the complexity of blue science. I have 6 blue assemblies for them, so technically they can't keep up with red and green production, but since lots of techs d...
by solardarity
Thu May 08, 2014 12:34 am
Forum: General discussion
Topic: massive biter base clearing
Replies: 11
Views: 9263

Re: massive biter base clearing

Early game, I turtled with walls and laser turrets until I researched a lot in combat robotics and power armor. I use distractor caps, slowdown caps and destroyer caps as well as a fairly kitted out suit of power armor. I'd throw out a few destroyers, approach a biter base, start kiting the biters a...
by solardarity
Wed May 07, 2014 1:52 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Science Packs 1 - 4 Factory
Replies: 18
Views: 23304

Re: Science Packs 1 - 4 Factory

nice I also don't really strive for compact. I love a nice sprawling factory with crazy conveyer belts, especially since I have only put it maybe 20 hours so far. That's what makes this such great fun you can have any design you like. Compactness is one thing, but I think OP's design doesn't have t...
by solardarity
Mon May 05, 2014 1:04 am
Forum: Show your Creations
Topic: Show me your map! :3
Replies: 15
Views: 16371

Re: Show me your map! :3

http://i.imgur.com/H3H9HIA.png Welp, here's my current save. Resource options maxed out, but biter base options maxed out too. Has been a challenge. I have a pretty widespread logistic system now, even though belts are still used for a big portion of my production. Future plans are to start working...
by solardarity
Thu May 01, 2014 3:27 am
Forum: Gameplay Help
Topic: Help with worm clearing and deconstruction.
Replies: 6
Views: 4442

Re: Help with worm clearing and deconstruction.

Hi, Personally I like to use poison capsules, slowdown capsules and disruptor capsules. I get in my car, then start kiting the biters around and away from the base, I then use slowdown capsules to slow the herd to give me time to swing back by the base, drop disruptor capsules right on top of the sp...
by solardarity
Thu May 01, 2014 1:56 am
Forum: General discussion
Topic: Some questions concerning Petrochemicals
Replies: 10
Views: 4700

Re: Some questions concerning Petrochemicals

Ahhhh, I see. Thanks for the information! Makes sense. I guess I should just keep experimenting eh? Experimentation with this game is the best part, and then the rewarding feeling you get when you figure something clever out and it works as planned. On the topic of the oil industry, I run advanced ...
by solardarity
Tue Apr 29, 2014 1:08 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Science Packs 1 - 4 Factory
Replies: 18
Views: 23304

Re: Science Packs 1 - 4 Factory

shouldn't there be en efficiency beacon near the 4th tier science pack constructor part ? (at least for me alien artifacts seem to come hard for a beacon to worth it) I'm playing this particular save with very big biter bases, with very good quality. I basically get constantly attacked at my walls,...
by solardarity
Mon Apr 28, 2014 6:31 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Science Packs 1 - 4 Factory
Replies: 18
Views: 23304

Science Packs 1 - 4 Factory

Hi, I'm kinda new here and I just wanted to show off a belt system I made for my science packs/ research. It should be said that this design is not for people who want something compact, this system is quite large. (Actually in fact, everything on this save is rather expansive) If you can't see the ...
by solardarity
Thu Apr 24, 2014 2:57 am
Forum: General discussion
Topic: Building Green Science Packs
Replies: 14
Views: 18733

Re: Building Green Science Packs

Hi, new player here. If real-estate isn't a limiting factor, you can use a big system like this one I made today. (second decent game I've played since I started yesterday) http://i.imgur.com/7L440Kw.jpg Iron Plates + Copper Plates come in on the right from my central smelter/ IP-CP distributor, fe...
by solardarity
Thu Apr 24, 2014 2:26 am
Forum: General discussion
Topic: Building Green Science Packs
Replies: 14
Views: 18733

Re: Building Green Science Packs

Hi, new player here. If real-estate isn't a limiting factor, you can use a big system like this one I made today. (second decent game I've played since I started yesterday) http://i.imgur.com/7L440Kw.jpg Iron Plates + Copper Plates come in on the right from my central smelter/ IP-CP distributor, fee...
by solardarity
Wed Apr 23, 2014 12:37 pm
Forum: Gameplay Help
Topic: New guy needs help.
Replies: 5
Views: 3673

Re: New guy needs help.

Hi, just bought this game and it really looks interesting but I'm running into a couple of issues.. 1. I cannot pick up items off the ground whatsoever. 2. Not even the transport belts are working properly and I don't understand why. Some coal just stopped at a corner and won't go around the bend t...
by solardarity
Wed Apr 23, 2014 12:57 am
Forum: Gameplay Help
Topic: New guy needs help.
Replies: 5
Views: 3673

New guy needs help.

Hi, just bought this game and it really looks interesting but I'm running into a couple of issues.. 1. I cannot pick up items off the ground whatsoever. 2. Not even the transport belts are working properly and I don't understand why. Some coal just stopped at a corner and won't go around the bend to...

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