Search found 8 matches

by DarkLordKelvin
Fri May 29, 2026 6:42 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2090
Views: 1119112

Re: Simple Questions and Short Answers

Does having a higher quality ag-tower yield ANY benefit? There is nothing in the wiki or in-game help that I can find (other than increased hit points), but somewhere online (reddit?) it said that higher quality ag towers lower spore production, with legendary towers producing only 2.5 per harvested ...
by DarkLordKelvin
Tue Mar 17, 2026 7:25 pm
Forum: Gameplay Help
Topic: Is space mining for legendary raw resources still competitive?
Replies: 2
Views: 795

Re: Is space mining for legendary raw resources still competitive?


there is no such thing as a asteroid recycling loophole that got closed you can use space mining, it's competitive if you don't have much mining productivity


I must be losing my mind. I thought for sure they I had read about them taking out the ability to place quality modules in crushers when ...
by DarkLordKelvin
Tue Mar 17, 2026 12:27 pm
Forum: Gameplay Help
Topic: Is space mining for legendary raw resources still competitive?
Replies: 2
Views: 795

Is space mining for legendary raw resources still competitive?

I am currently trying to make an "all legendary" factory hub before making a "promethium push", and it's brutal trying to feed it resources so far. I have some pretty efficient designs for some things (iron, copper, steel, stone), but others are excruciatingly slow .. particularly the ones based on ...
by DarkLordKelvin
Mon Feb 09, 2026 4:49 pm
Forum: Gameplay Help
Topic: When does train interrupt status get updated?
Replies: 5
Views: 1339

Re: When does train interrupt status get updated?

Thanks .. always fun to "discover" a truth that everyone else has known for ages :lol:

Your design is interesting ... I have always unloaded my ore trains directly into smelting stations, rather than having a combined ore depot like that. Are you belting the ore to where it is needed? Seems like ...
by DarkLordKelvin
Mon Feb 09, 2026 3:12 pm
Forum: Gameplay Help
Topic: When does train interrupt status get updated?
Replies: 5
Views: 1339

Re: When does train interrupt status get updated?



I am trying to get an interrupt to trigger when a train has been routed to the shunting station but has not yet arrived because it is stopped in a stacker. I am trying to create a "deshunt" condition that will cancel the temporary stop at the shunting station and re-route the train to an ...
by DarkLordKelvin
Sun Feb 08, 2026 5:53 pm
Forum: Gameplay Help
Topic: When does train interrupt status get updated?
Replies: 5
Views: 1339

When does train interrupt status get updated?

I am trying to design an interrupt sequence for generic trains to go to/leave a shunting yard, and I am having issues with my design. I am trying to get an interrupt to trigger when a train has been routed to the shunting station but has not yet arrived because it is stopped in a stacker. I am ...
by DarkLordKelvin
Sat Feb 07, 2026 11:36 pm
Forum: Not a bug
Topic: [2.0.14] Circuit condition trigger for interrupts will never fire
Replies: 11
Views: 5146

Re: [2.0.14] Circuit condition trigger for interrupts will never fire



Would like to point out that this is a bug still.


It's not a bug. Circuit conditions in interrupts are a red herring and should never be used because circuit conditions are only valid when a train is stopped normally at a train stop and interrupts happen at any point during a trains life ...
by DarkLordKelvin
Sat Jan 16, 2021 12:21 am
Forum: Gameplay Help
Topic: research queue not enabled after beating game
Replies: 2
Views: 1580

research queue not enabled after beating game

I just finished my first run through, and had a gleeful time making all sorts of silly mistakes before finally managing to launch my rocket and get the "Smoke me a kipper" achievement. I have since started another run where I will do everything PERFECTLY (yeah, right!), and I just went to queue up ...

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