![Wink ;)](./images/smilies/icon_e_wink.gif)
Search found 21 matches
- Fri Oct 07, 2016 11:45 am
- Forum: Ideas and Suggestions
- Topic: One bigger logistic robot = "logistic ship"
- Replies: 6
- Views: 3227
Re: One bigger logistic robot = "logistic ship"
Yes! "Flying Train" ![Wink ;)](./images/smilies/icon_e_wink.gif)
![Wink ;)](./images/smilies/icon_e_wink.gif)
- Thu Oct 06, 2016 9:27 pm
- Forum: Ideas and Suggestions
- Topic: One bigger logistic robot = "logistic ship"
- Replies: 6
- Views: 3227
Re: One bigger logistic robot = "logistic ship"
not at all, in some complicated situations, u want use air... You have builded complexed factorio on land, u dont want to recreate that and as I said, u want to move bug amount of goods by air.
- Thu Oct 06, 2016 2:06 pm
- Forum: Ideas and Suggestions
- Topic: One bigger logistic robot = "logistic ship"
- Replies: 6
- Views: 3227
One bigger logistic robot = "logistic ship"
What about one big logistic robot, more like logistic ship, with big capacity... Maybe Iron, steel chest capacity? I can imagne that you would have to have docking station on both side of your route cause of safe landing.
I think u can use this feature of big logistic ship.
I think u can use this feature of big logistic ship.
- Mon Apr 11, 2016 7:31 am
- Forum: Ideas and Suggestions
- Topic: Function to turn off logistic chest
- Replies: 2
- Views: 1658
Function to turn off logistic chest
I often need to stop mine automatic production of something...
I also need to stop delivering goods to logistic chests....
I dont want to destroy it or cut off from the electricity, I need button to turn chest off
What do u guys think?
I also need to stop delivering goods to logistic chests....
I dont want to destroy it or cut off from the electricity, I need button to turn chest off
What do u guys think?
- Fri Apr 08, 2016 9:20 am
- Forum: Ideas and Suggestions
- Topic: Miner with lubricant
- Replies: 11
- Views: 3939
Re: Miner with lubricant
Well guys,
I think its gr8 idea, noone forces you to have better miner with lube, you ofc can have worse tier miner. If you want to have better way gaining goods, preparation for it is often more difficult.
Its good idea in my opinion, for removing pipes you will use robots in lategame and its ...
I think its gr8 idea, noone forces you to have better miner with lube, you ofc can have worse tier miner. If you want to have better way gaining goods, preparation for it is often more difficult.
Its good idea in my opinion, for removing pipes you will use robots in lategame and its ...
- Thu Apr 07, 2016 3:55 pm
- Forum: Ideas and Suggestions
- Topic: Personal roboport for logistic robots?
- Replies: 15
- Views: 6778
Re: Personal roboport for logistic robots?
Yea you are probably right, but main idea was that these robots would have only work for your requesting system ... Maybe you could make these personal logistic robots very more expensive. They could have longer distance endurance and they wouldnt have to be so often battery charged. My point is ...
- Wed Apr 06, 2016 8:12 am
- Forum: Ideas and Suggestions
- Topic: Personal roboport for logistic robots?
- Replies: 15
- Views: 6778
Re: Personal roboport for logistic robots?
And what you think about personal roboport for logistic robots anyway?
Those robots would carry only your requested goods. They would help you same efficient as your personal construction robots and whenever you come closer to your storage zone, they would bring your requsted goods and then come back
Those robots would carry only your requested goods. They would help you same efficient as your personal construction robots and whenever you come closer to your storage zone, they would bring your requsted goods and then come back
- Tue Apr 05, 2016 6:28 am
- Forum: Ideas and Suggestions
- Topic: Belt Saw: Early game semi automation of wood
- Replies: 2
- Views: 1467
Re: Belt Saw: Early game semi automation of wood
Exactly like u said, only for early game, but I think its not so bad idea. However I think you should research it and craft should includes item saw
- Thu Mar 31, 2016 8:30 pm
- Forum: Ideas and Suggestions
- Topic: Personal roboport for logistic robots?
- Replies: 15
- Views: 6778
Personal roboport for logistic robots?
New personal roboport for only logistic robot with maximum priority that would be your requsting goods. Actually they couldnt managed requesting good to other chest etc....
and then We can maybe add even roboport which will have space for both of types - logistic and construction
![Question :?:](./images/smilies/icon_question.gif)
and then We can maybe add even roboport which will have space for both of types - logistic and construction
![Question :?:](./images/smilies/icon_question.gif)
![Question :?:](./images/smilies/icon_question.gif)
- Wed Mar 30, 2016 1:38 pm
- Forum: Ideas and Suggestions
- Topic: Add "Delivery" indicator to character logistics pane
- Replies: 7
- Views: 2894
Re: Add "Delivery" indicator to character logistics pane
Some speed of robots , distance between storage and you, amount of materials divided by number of robots... something like that
- Tue Mar 29, 2016 11:28 am
- Forum: Ideas and Suggestions
- Topic: Add "Delivery" indicator to character logistics pane
- Replies: 7
- Views: 2894
Re: Add "Delivery" indicator to character logistics pane
and what about established time when will be material delivered? I would appreciate that
![Laughing :lol:](./images/smilies/icon_lol.gif)
![Surprised :o](./images/smilies/icon_e_surprised.gif)
![Laughing :lol:](./images/smilies/icon_lol.gif)
- Tue Mar 29, 2016 9:49 am
- Forum: Outdated/Not implemented
- Topic: Notify users that you can't finish the game with no aliens.
- Replies: 10
- Views: 5671
Re: Notify users that you can't finish the game with no aliens.
Agee and thats not so much work to do...
- Sat Mar 26, 2016 10:23 am
- Forum: Modding discussion
- Topic: Adding mod to very lategame map?
- Replies: 4
- Views: 1814
Re: Adding mod to very lategame map?
Thanks Adil !
It doesnt matter Koub![Wink ;)](./images/smilies/icon_e_wink.gif)
It doesnt matter Koub
![Wink ;)](./images/smilies/icon_e_wink.gif)
- Wed Mar 23, 2016 9:53 am
- Forum: Modding discussion
- Topic: Adding mod to very lategame map?
- Replies: 4
- Views: 1814
Adding mod to very lategame map?
I didnt know where to write it, so sorry for maybe being out of topic.
Can someone please hrlp me suggesting some good mods which can be placed to already big vanilla map.
I want to play with good moods but I dont want to start over.
Thanks and sorry for being irritating![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
Can someone please hrlp me suggesting some good mods which can be placed to already big vanilla map.
I want to play with good moods but I dont want to start over.
Thanks and sorry for being irritating
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
- Wed Mar 23, 2016 8:40 am
- Forum: Outdated/Not implemented
- Topic: Rocket Fuel with fuel value???
- Replies: 2
- Views: 1977
Re: Rocket Fuel with fuel value???
Oh OK,
I just thought that rocket fuel is more efficient,...
I just thought that rocket fuel is more efficient,...
- Tue Mar 22, 2016 7:07 pm
- Forum: Outdated/Not implemented
- Topic: Rocket Fuel with fuel value???
- Replies: 2
- Views: 1977
Rocket Fuel with fuel value???
There is nothing to explain , I had an idea that Rocket Vuel doesnt have a value fuel and maybe it shoud have...
You could use it then in car,train,furnace etc...
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
You could use it then in car,train,furnace etc...
![Question :?:](./images/smilies/icon_question.gif)
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
- Mon Mar 14, 2016 6:54 pm
- Forum: Ideas and Suggestions
- Topic: Gun Wagons
- Replies: 5
- Views: 4425
Re: Gun Wagons
Like the idea!
- Mon Mar 14, 2016 6:49 pm
- Forum: Outdated/Not implemented
- Topic: Laser turret front facing
- Replies: 3
- Views: 2923
Re: Laser turret front facing
Correct me if its not right, but isnt laser turret able to shoot in full 360 degrees? ![Uber Geek :ugeek:](./images/smilies/icon_e_ugeek.gif)
![Uber Geek :ugeek:](./images/smilies/icon_e_ugeek.gif)
- Mon Mar 14, 2016 6:47 pm
- Forum: Implemented Suggestions
- Topic: Statistic/Monitor Module
- Replies: 5
- Views: 2148
Re: Statistic/Monitor Module
Nevermind, its okay
I think you like your "new" feature
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
![Wink ;)](./images/smilies/icon_e_wink.gif)
I think you like your "new" feature
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
- Sun Mar 13, 2016 8:12 am
- Forum: Implemented Suggestions
- Topic: Statistic/Monitor Module
- Replies: 5
- Views: 2148
Re: Statistic/Monitor Module
and what about when you in-game press hotkey "P" ?