Search found 21 matches

by Roboovce
Fri Oct 07, 2016 11:45 am
Forum: Ideas and Suggestions
Topic: One bigger logistic robot = "logistic ship"
Replies: 6
Views: 2669

Re: One bigger logistic robot = "logistic ship"

Yes! "Flying Train" ;)
by Roboovce
Thu Oct 06, 2016 9:27 pm
Forum: Ideas and Suggestions
Topic: One bigger logistic robot = "logistic ship"
Replies: 6
Views: 2669

Re: One bigger logistic robot = "logistic ship"

not at all, in some complicated situations, u want use air... You have builded complexed factorio on land, u dont want to recreate that and as I said, u want to move bug amount of goods by air.
by Roboovce
Thu Oct 06, 2016 2:06 pm
Forum: Ideas and Suggestions
Topic: One bigger logistic robot = "logistic ship"
Replies: 6
Views: 2669

One bigger logistic robot = "logistic ship"

What about one big logistic robot, more like logistic ship, with big capacity... Maybe Iron, steel chest capacity? I can imagne that you would have to have docking station on both side of your route cause of safe landing.

I think u can use this feature of big logistic ship.
by Roboovce
Mon Apr 11, 2016 7:31 am
Forum: Ideas and Suggestions
Topic: Function to turn off logistic chest
Replies: 2
Views: 1463

Function to turn off logistic chest

I often need to stop mine automatic production of something...

I also need to stop delivering goods to logistic chests....
I dont want to destroy it or cut off from the electricity, I need button to turn chest off

What do u guys think?
by Roboovce
Fri Apr 08, 2016 9:20 am
Forum: Ideas and Suggestions
Topic: Miner with lubricant
Replies: 11
Views: 3300

Re: Miner with lubricant

Well guys, I think its gr8 idea, noone forces you to have better miner with lube, you ofc can have worse tier miner. If you want to have better way gaining goods, preparation for it is often more difficult. Its good idea in my opinion, for removing pipes you will use robots in lategame and its easy..
by Roboovce
Thu Apr 07, 2016 3:55 pm
Forum: Ideas and Suggestions
Topic: Personal roboport for logistic robots?
Replies: 15
Views: 5788

Re: Personal roboport for logistic robots?

Yea you are probably right, but main idea was that these robots would have only work for your requesting system ... Maybe you could make these personal logistic robots very more expensive. They could have longer distance endurance and they wouldnt have to be so often battery charged. My point is tha...
by Roboovce
Wed Apr 06, 2016 8:12 am
Forum: Ideas and Suggestions
Topic: Personal roboport for logistic robots?
Replies: 15
Views: 5788

Re: Personal roboport for logistic robots?

And what you think about personal roboport for logistic robots anyway?
Those robots would carry only your requested goods. They would help you same efficient as your personal construction robots and whenever you come closer to your storage zone, they would bring your requsted goods and then come back
by Roboovce
Tue Apr 05, 2016 6:28 am
Forum: Ideas and Suggestions
Topic: Belt Saw: Early game semi automation of wood
Replies: 2
Views: 1211

Re: Belt Saw: Early game semi automation of wood

Exactly like u said, only for early game, but I think its not so bad idea. However I think you should research it and craft should includes item saw
by Roboovce
Thu Mar 31, 2016 8:30 pm
Forum: Ideas and Suggestions
Topic: Personal roboport for logistic robots?
Replies: 15
Views: 5788

Personal roboport for logistic robots?

New personal roboport for only logistic robot with maximum priority that would be your requsting goods. Actually they couldnt managed requesting good to other chest etc....

and then We can maybe add even roboport which will have space for both of types - logistic and construction :?: :?:
by Roboovce
Wed Mar 30, 2016 1:38 pm
Forum: Ideas and Suggestions
Topic: Add "Delivery" indicator to character logistics pane
Replies: 7
Views: 2449

Re: Add "Delivery" indicator to character logistics pane

Some speed of robots , distance between storage and you, amount of materials divided by number of robots... something like that
by Roboovce
Tue Mar 29, 2016 11:28 am
Forum: Ideas and Suggestions
Topic: Add "Delivery" indicator to character logistics pane
Replies: 7
Views: 2449

Re: Add "Delivery" indicator to character logistics pane

and what about established time when will be material delivered? I would appreciate that :o :lol:
by Roboovce
Sat Mar 26, 2016 10:23 am
Forum: Modding discussion
Topic: Adding mod to very lategame map?
Replies: 4
Views: 1556

Re: Adding mod to very lategame map?

Thanks Adil !
It doesnt matter Koub ;)
by Roboovce
Wed Mar 23, 2016 9:53 am
Forum: Modding discussion
Topic: Adding mod to very lategame map?
Replies: 4
Views: 1556

Adding mod to very lategame map?

I didnt know where to write it, so sorry for maybe being out of topic.
Can someone please hrlp me suggesting some good mods which can be placed to already big vanilla map.
I want to play with good moods but I dont want to start over.

Thanks and sorry for being irritating :roll:
by Roboovce
Wed Mar 23, 2016 8:40 am
Forum: Outdated/Not implemented
Topic: Rocket Fuel with fuel value???
Replies: 2
Views: 1734

Re: Rocket Fuel with fuel value???

Oh OK,

I just thought that rocket fuel is more efficient,...
by Roboovce
Tue Mar 22, 2016 7:07 pm
Forum: Outdated/Not implemented
Topic: Rocket Fuel with fuel value???
Replies: 2
Views: 1734

Rocket Fuel with fuel value???

There is nothing to explain , I had an idea that Rocket Vuel doesnt have a value fuel and maybe it shoud have...
You could use it then in car,train,furnace etc... :?: :roll:
by Roboovce
Mon Mar 14, 2016 6:54 pm
Forum: Ideas and Suggestions
Topic: Gun Wagons
Replies: 5
Views: 3914

Re: Gun Wagons

Like the idea!
by Roboovce
Mon Mar 14, 2016 6:49 pm
Forum: Outdated/Not implemented
Topic: Laser turret front facing
Replies: 3
Views: 2448

Re: Laser turret front facing

Correct me if its not right, but isnt laser turret able to shoot in full 360 degrees? :ugeek:
by Roboovce
Mon Mar 14, 2016 6:47 pm
Forum: Implemented Suggestions
Topic: Statistic/Monitor Module
Replies: 5
Views: 1790

Re: Statistic/Monitor Module

Nevermind, its okay ;)
I think you like your "new" feature :D :twisted:
by Roboovce
Sun Mar 13, 2016 8:12 am
Forum: Implemented Suggestions
Topic: Statistic/Monitor Module
Replies: 5
Views: 1790

Re: Statistic/Monitor Module

and what about when you in-game press hotkey "P" ?

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