Search found 183 matches
- Mon Apr 17, 2023 12:11 am
- Forum: Logistic Train Network
- Topic: LTN + Freight Forwarding = Trouble with ships.
- Replies: 4
- Views: 1986
Re: LTN + Freight Forwarding = Trouble with ships.
If LTN creates schedules including both train stops and ports then you need to do is set a different network ID for train stations and ports. LTN will only send goods between stations that have a common bit set in the network ID. Great! I found the LTN option for "encoded network ID" and ...
- Sun Apr 16, 2023 8:01 pm
- Forum: Logistic Train Network
- Topic: LTN + Freight Forwarding = Trouble with ships.
- Replies: 4
- Views: 1986
LTN + Freight Forwarding = Trouble with ships.
Hello, I'm currently using the mod Freight Forwarding , which includes several other mods, like Cargo Ships, and I'm trying to incorporate LTN in that setup. Stations for ships are called Ports, and the problem that I'm running into is that LTN tries to send trains to those ship-ports, and vice vers...
- Mon Jun 27, 2022 10:22 pm
- Forum: Logistic Train Network
- Topic: Multiple wagons/separated items
- Replies: 2
- Views: 1307
Re: Multiple wagons/separated items
This is not really how you use the LTN network to your benefit. I would like to suggest to give yourself an easier start with this fantastic mod, by installing the Warehouses mod by Angel. Also, make sure that you use Loaders that can Sort items. If the ones you're using can't do that, then get othe...
- Mon Jun 08, 2020 6:52 pm
- Forum: Gameplay Help
- Topic: How can I switch fuel requests at my LTN depots through my circuit network?
- Replies: 1
- Views: 916
How can I switch fuel requests at my LTN depots through my circuit network?
Hello, Some of my LTN-stations function as fuel-requesters for my depots. I would like to be able to switch the requested fuel type at those stations through my circuit network, at a distance, and all at the same time. (So I don't have to visit each depot and manually switch the requested fuel type)...
- Mon Jun 08, 2020 6:33 pm
- Forum: Logistic Train Network
- Topic: How can I switch fuel types at depots through my circuit network?
- Replies: 4
- Views: 2088
Re: How can I switch fuel types at depots through my circuit network?
Inserters can't remove fuel from vehicles, switching to a different fuel always requires manual interaction. Unfortunately that's very true. :) However, with my setup that will not really be necessary. Once the old type runs out, the trains will simply start using the new one. At my fuel-stations, ...
- Mon Jun 08, 2020 5:38 am
- Forum: Logistic Train Network
- Topic: How can I switch fuel types at depots through my circuit network?
- Replies: 4
- Views: 2088
Re: How can I switch fuel types at depots through my circuit network?
Yes, you are correct, this is not an LTN specific question, but I started searching for LTN depots and fuel and I figured this might be a good section. Indeed, what I would like is a central combinator (at my HQ) where I can set the type of fuel that my depots should request. The problem is that I d...
- Mon Jun 08, 2020 2:29 am
- Forum: Logistic Train Network
- Topic: How can I switch fuel types at depots through my circuit network?
- Replies: 4
- Views: 2088
How can I switch fuel types at depots through my circuit network?
Good day,
I've got stations at my LTN depots that request fuel for my trains. I would like to be able to control/switch the requested fuel type 'from a distance', through my circuit network. How do I do this?
Thank you.
I've got stations at my LTN depots that request fuel for my trains. I would like to be able to control/switch the requested fuel type 'from a distance', through my circuit network. How do I do this?
Thank you.
- Wed May 13, 2020 1:32 am
- Forum: Mods
- Topic: [MOD 0.15.15+] FNEI Mod
- Replies: 129
- Views: 67235
Re: [MOD 0.15.15+] FNEI Mod
-edit
Thank you for updating FNEI!
Much appreciated!
Thank you for updating FNEI!
Much appreciated!
- Sat May 02, 2020 5:25 am
- Forum: Gameplay Help
- Topic: Map Editor - Add back Fog of War?
- Replies: 2
- Views: 1251
Map Editor - Add back Fog of War?
Hello, I generated a map, then converted it to a scenario, opened it with the map editor, adjusted the terrain a bit and saved the map. When I now open it, the fog of war has been lifted from the areas that I have viewed/changed in the editor. Can I somehow put back the fog of war, so the map looks ...
- Wed Apr 01, 2020 6:51 pm
- Forum: Mods
- Topic: [MOD 1.1] Squeak Through 1.8.2
- Replies: 119
- Views: 129753
Re: [MOD 0.18] Squeak Through 1.8.0
I would like to request a more fair Squeak Through. - A spin-off if you will. The mod would basically work the same, but it would slow down players by 25% in forests and by 50% while jumping pipes and in between buildings. Frankly, I have always felt ST was overpowered. I do like the freedom of move...
- Sat Aug 10, 2019 1:18 am
- Forum: Logistic Train Network
- Topic: Is there a limit to number of trains sent to Depot?
- Replies: 10
- Views: 3434
Re: Is there a limit to number of trains sent to Depot?
[Train length is ignored for depots.] The manual clearly states this. At least to me its clear. It's easy to overlook that the topic on that page switches from Depot to Requester and Provider. Don't get me wrong, it's noted as it should be in the manual... but still it's easy to overlook that that ...
- Wed Jul 31, 2019 2:28 am
- Forum: Gameplay Help
- Topic: Balancing >2 chests/warehouses (w. combinators)?
- Replies: 6
- Views: 2205
Re: Balancing >2 chests/warehouses (w. combinators)?
@mmmPI It worked like a charm! Those white inserters are usually able to keep up later in the game, but you're right and I decided to read only the contents of W1 and base my LTN orders on that. (Just because it was easier, not because I was smart) I think that's gonna work... Haven't actually teste...
- Tue Jul 30, 2019 8:00 pm
- Forum: Gameplay Help
- Topic: Balancing >2 chests/warehouses (w. combinators)?
- Replies: 6
- Views: 2205
Re: Balancing >2 chests/warehouses (w. combinators)?
@mmmPI Thanks for explaining all that! I understand what you mean, and because of that, I'm going to give it a shot. @DaveMcW Thanks for posting that link! It's probably the better solution, but I gotta give mmmPI's idea a shot because it's a more familiar setup for me. Good to have a (probably) wor...
- Mon Jul 29, 2019 10:16 pm
- Forum: Gameplay Help
- Topic: Stopping train delivers for overloaded ore processing
- Replies: 3
- Views: 1847
Re: Stopping train delivers for overloaded ore processing
Hello Michael, I think it's not the trains causing your problem, but the way you combined Unloading and Processing into a single section (more or less). I'm sure you noticed that the problem occurs because belts get fed by the inserters that are last in line. Whether they unload from chests or steel...
- Mon Jul 29, 2019 9:25 pm
- Forum: Gameplay Help
- Topic: Balancing >2 chests/warehouses (w. combinators)?
- Replies: 6
- Views: 2205
Balancing >2 chests/warehouses (w. combinators)?
Good day, A long time ago this community provided me with the means to balance between chests and warehouses, and sofar it has worked really well. This happens to be an LTN requester-station, but as you can see it also includes the 'balancer', probably familiar to a lot of people. https://snag.gy/Rc...
- Wed May 08, 2019 12:42 am
- Forum: Gameplay Help
- Topic: New to circuit networks and I have a question
- Replies: 4
- Views: 1726
Re: New to circuit networks and I have a question
Yes, what you need is indeed an RS-Latch, but if you're a starting player then keep in mind that stuff like that is quite a step up from starter level. I've got thousands of hours into this game, and I've never been able to make an RS-Latch work for anything other than Power. I guess I'm just not wi...
- Mon Jan 28, 2019 6:54 pm
- Forum: Logistic Train Network
- Topic: Items getting stuck in station inserters.
- Replies: 11
- Views: 4670
Re: Items getting stuck in station inserters.
Optera, A short while ago I finally figured out why your help and examples did not work for me! The problem, as it turned out, was that my inserters were upgraded to a point where they dumped so much in one move, that the single locked slot in the wagon no longer did the trick. As soon as I switched...
- Wed Sep 19, 2018 4:17 pm
- Forum: Logistic Train Network
- Topic: Items getting stuck in station inserters.
- Replies: 11
- Views: 4670
Re: Items getting stuck in station inserters.
Thank you for posting that image. I have connected the Arithmetic combinator as shown, but obviously I'm still missing something. Did I understand you correctly in that there's another part to this solution that is not shown in your image? Being the part where you mention the setting 'each * encoded...
- Mon Sep 10, 2018 3:30 pm
- Forum: Logistic Train Network
- Topic: Items getting stuck in station inserters.
- Replies: 11
- Views: 4670
Re: Items getting stuck in station inserters.
My designs work by using the virtual signals encoded position of vanilla locomotive/wagons. To get them to work with modded carriages simply use an arithmetic combinator to convert signals. e.g. for bobs you can do Encoded position Wagon Mk1 + Encoded Position Wagon Mk2 = Encoded Position of vanill...
- Mon Sep 10, 2018 2:23 pm
- Forum: Logistic Train Network
- Topic: Items getting stuck in station inserters.
- Replies: 11
- Views: 4670
Items getting stuck in station inserters.
Good day, I'm playing a game with LTN and Bob-mods and have set my LTN stations to 1 locked slot per wagon to prevent items getting stuck in the inserters. This worked well for the vanilla train, but now that I've switched to MK2 locomotives and wagons, it no longer seems to work. I have messed with...