Search found 181 matches

by Bushdoctor
Mon Jun 27, 2022 10:22 pm
Forum: Logistic Train Network
Topic: Multiple wagons/separated items
Replies: 2
Views: 322

Re: Multiple wagons/separated items

This is not really how you use the LTN network to your benefit. I would like to suggest to give yourself an easier start with this fantastic mod, by installing the Warehouses mod by Angel. Also, make sure that you use Loaders that can Sort items. If the ones you're using can't do that, then get othe...
by Bushdoctor
Mon Jun 08, 2020 6:52 pm
Forum: Gameplay Help
Topic: How can I switch fuel requests at my LTN depots through my circuit network?
Replies: 1
Views: 420

How can I switch fuel requests at my LTN depots through my circuit network?

Hello, Some of my LTN-stations function as fuel-requesters for my depots. I would like to be able to switch the requested fuel type at those stations through my circuit network, at a distance, and all at the same time. (So I don't have to visit each depot and manually switch the requested fuel type)...
by Bushdoctor
Mon Jun 08, 2020 6:33 pm
Forum: Logistic Train Network
Topic: How can I switch fuel types at depots through my circuit network?
Replies: 4
Views: 937

Re: How can I switch fuel types at depots through my circuit network?

Inserters can't remove fuel from vehicles, switching to a different fuel always requires manual interaction. Unfortunately that's very true. :) However, with my setup that will not really be necessary. Once the old type runs out, the trains will simply start using the new one. At my fuel-stations, ...
by Bushdoctor
Mon Jun 08, 2020 5:38 am
Forum: Logistic Train Network
Topic: How can I switch fuel types at depots through my circuit network?
Replies: 4
Views: 937

Re: How can I switch fuel types at depots through my circuit network?

Yes, you are correct, this is not an LTN specific question, but I started searching for LTN depots and fuel and I figured this might be a good section. Indeed, what I would like is a central combinator (at my HQ) where I can set the type of fuel that my depots should request. The problem is that I d...
by Bushdoctor
Mon Jun 08, 2020 2:29 am
Forum: Logistic Train Network
Topic: How can I switch fuel types at depots through my circuit network?
Replies: 4
Views: 937

How can I switch fuel types at depots through my circuit network?

Good day,

I've got stations at my LTN depots that request fuel for my trains. I would like to be able to control/switch the requested fuel type 'from a distance', through my circuit network. How do I do this?

Thank you.
by Bushdoctor
Wed May 13, 2020 1:32 am
Forum: Mods
Topic: [MOD 0.15.15+] FNEI Mod
Replies: 129
Views: 41125

Re: [MOD 0.15.15+] FNEI Mod

-edit

Thank you for updating FNEI!
Much appreciated!
by Bushdoctor
Sat May 02, 2020 5:25 am
Forum: Gameplay Help
Topic: Map Editor - Add back Fog of War?
Replies: 2
Views: 530

Map Editor - Add back Fog of War?

Hello, I generated a map, then converted it to a scenario, opened it with the map editor, adjusted the terrain a bit and saved the map. When I now open it, the fog of war has been lifted from the areas that I have viewed/changed in the editor. Can I somehow put back the fog of war, so the map looks ...
by Bushdoctor
Wed Apr 01, 2020 6:51 pm
Forum: Mods
Topic: [MOD 1.1] Squeak Through 1.8.2
Replies: 113
Views: 94176

Re: [MOD 0.18] Squeak Through 1.8.0

I would like to request a more fair Squeak Through. - A spin-off if you will. The mod would basically work the same, but it would slow down players by 25% in forests and by 50% while jumping pipes and in between buildings. Frankly, I have always felt ST was overpowered. I do like the freedom of move...
by Bushdoctor
Sat Aug 10, 2019 1:18 am
Forum: Logistic Train Network
Topic: Is there a limit to number of trains sent to Depot?
Replies: 10
Views: 1849

Re: Is there a limit to number of trains sent to Depot?

[Train length is ignored for depots.] The manual clearly states this. At least to me its clear. It's easy to overlook that the topic on that page switches from Depot to Requester and Provider. Don't get me wrong, it's noted as it should be in the manual... but still it's easy to overlook that that ...
by Bushdoctor
Wed Jul 31, 2019 2:28 am
Forum: Gameplay Help
Topic: Balancing >2 chests/warehouses (w. combinators)?
Replies: 6
Views: 1073

Re: Balancing >2 chests/warehouses (w. combinators)?

@mmmPI It worked like a charm! Those white inserters are usually able to keep up later in the game, but you're right and I decided to read only the contents of W1 and base my LTN orders on that. (Just because it was easier, not because I was smart) I think that's gonna work... Haven't actually teste...
by Bushdoctor
Tue Jul 30, 2019 8:00 pm
Forum: Gameplay Help
Topic: Balancing >2 chests/warehouses (w. combinators)?
Replies: 6
Views: 1073

Re: Balancing >2 chests/warehouses (w. combinators)?

@mmmPI Thanks for explaining all that! I understand what you mean, and because of that, I'm going to give it a shot. @DaveMcW Thanks for posting that link! It's probably the better solution, but I gotta give mmmPI's idea a shot because it's a more familiar setup for me. Good to have a (probably) wor...
by Bushdoctor
Mon Jul 29, 2019 10:16 pm
Forum: Gameplay Help
Topic: Stopping train delivers for overloaded ore processing
Replies: 3
Views: 1050

Re: Stopping train delivers for overloaded ore processing

Hello Michael, I think it's not the trains causing your problem, but the way you combined Unloading and Processing into a single section (more or less). I'm sure you noticed that the problem occurs because belts get fed by the inserters that are last in line. Whether they unload from chests or steel...
by Bushdoctor
Mon Jul 29, 2019 9:25 pm
Forum: Gameplay Help
Topic: Balancing >2 chests/warehouses (w. combinators)?
Replies: 6
Views: 1073

Balancing >2 chests/warehouses (w. combinators)?

Good day, A long time ago this community provided me with the means to balance between chests and warehouses, and sofar it has worked really well. This happens to be an LTN requester-station, but as you can see it also includes the 'balancer', probably familiar to a lot of people. https://snag.gy/Rc...
by Bushdoctor
Wed May 08, 2019 12:42 am
Forum: Gameplay Help
Topic: New to circuit networks and I have a question
Replies: 4
Views: 908

Re: New to circuit networks and I have a question

Yes, what you need is indeed an RS-Latch, but if you're a starting player then keep in mind that stuff like that is quite a step up from starter level. I've got thousands of hours into this game, and I've never been able to make an RS-Latch work for anything other than Power. I guess I'm just not wi...
by Bushdoctor
Mon Jan 28, 2019 6:54 pm
Forum: Logistic Train Network
Topic: Items getting stuck in station inserters.
Replies: 11
Views: 2629

Re: Items getting stuck in station inserters.

Optera, A short while ago I finally figured out why your help and examples did not work for me! The problem, as it turned out, was that my inserters were upgraded to a point where they dumped so much in one move, that the single locked slot in the wagon no longer did the trick. As soon as I switched...
by Bushdoctor
Wed Sep 19, 2018 4:17 pm
Forum: Logistic Train Network
Topic: Items getting stuck in station inserters.
Replies: 11
Views: 2629

Re: Items getting stuck in station inserters.

Thank you for posting that image. I have connected the Arithmetic combinator as shown, but obviously I'm still missing something. Did I understand you correctly in that there's another part to this solution that is not shown in your image? Being the part where you mention the setting 'each * encoded...
by Bushdoctor
Mon Sep 10, 2018 3:30 pm
Forum: Logistic Train Network
Topic: Items getting stuck in station inserters.
Replies: 11
Views: 2629

Re: Items getting stuck in station inserters.

My designs work by using the virtual signals encoded position of vanilla locomotive/wagons. To get them to work with modded carriages simply use an arithmetic combinator to convert signals. e.g. for bobs you can do Encoded position Wagon Mk1 + Encoded Position Wagon Mk2 = Encoded Position of vanill...
by Bushdoctor
Mon Sep 10, 2018 2:23 pm
Forum: Logistic Train Network
Topic: Items getting stuck in station inserters.
Replies: 11
Views: 2629

Items getting stuck in station inserters.

Good day, I'm playing a game with LTN and Bob-mods and have set my LTN stations to 1 locked slot per wagon to prevent items getting stuck in the inserters. This worked well for the vanilla train, but now that I've switched to MK2 locomotives and wagons, it no longer seems to work. I have messed with...
by Bushdoctor
Tue Apr 10, 2018 10:31 pm
Forum: Logistic Train Network
Topic: How do you deal with leftover materials?
Replies: 13
Views: 7447

Re: How do you deal with leftover materials?

It's simple: Set the request limit to the train size and never request more than you can buffer. That way the train can always be fully unloaded. First, thanks for your reply. But here's the thing.. I might use the mod in a different way, or may have other reasons to want to make sure my train goes...
by Bushdoctor
Sat Apr 07, 2018 1:56 pm
Forum: Logistic Train Network
Topic: How do you deal with leftover materials?
Replies: 13
Views: 7447

Re: How do you deal with leftover materials?

In regards to the original question: I would like to make sure that my train goes empty before it leaves the unloading-station.
Can someone tell me how to do that please. Or even better: Post a small blueprint string.

Thank you.

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