I also would like to see this problem resolved.
I've spent hours trying to create mall-assemblers using parameterisation, but it is currently not possible within game due to being unable to add to the parameterisation list.
I tried using the hack of adding a constant combinator, but as soon as this ...
Search found 21 matches
- Mon Nov 25, 2024 2:28 pm
- Forum: Ideas and Suggestions
- Topic: Please add a button to add a new blueprint parameter variable
- Replies: 53
- Views: 11302
- Thu Nov 07, 2024 4:33 pm
- Forum: Technical Help
- Topic: Unable to log in: Too many failed login attempts
- Replies: 1
- Views: 330
Unable to log in: Too many failed login attempts
I can't log into the game.
I noticed this problem when trying to connect and play multiplayer with my friend, which was giving authentication issues.
I removed player-data.json in an attempt to re-log in.
When Factorio loads up and asks for my username password, I get the following error:
Too many ...
I noticed this problem when trying to connect and play multiplayer with my friend, which was giving authentication issues.
I removed player-data.json in an attempt to re-log in.
When Factorio loads up and asks for my username password, I get the following error:
Too many ...
- Fri Nov 01, 2024 7:48 pm
- Forum: News
- Topic: Friday Facts #435 - Space Age Soundtrack release
- Replies: 26
- Views: 10367
Re: Friday Facts #435 - Space Age Soundtrack release
Agreed, same here!brunzenstein wrote: Fri Nov 01, 2024 3:47 pm As a vivid and dedicated supporter of Factorio since 2016 I never used Steam (always downloaded from Wube‘s website) and don’t want to start now.
Pls build a direct download possibility
- Fri Jul 05, 2024 11:13 am
- Forum: News
- Topic: Friday Facts #418 - Space Age release date
- Replies: 185
- Views: 70660
Re: Friday Facts #418 - Space Age release date
Wooo *excited noises*
Will I be able to purchase directly from Factorio website like I did for the base game?
Will I be able to purchase directly from Factorio website like I did for the base game?
- Fri Sep 22, 2023 12:19 pm
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 229
- Views: 98437
Re: Friday Facts #377 - New new rails
I'm so excited for new rails!
Love you guys.
Love you guys.
- Tue Feb 26, 2019 7:51 pm
- Forum: Releases
- Topic: Version 0.17.0
- Replies: 162
- Views: 272048
Re: Version 0.17.0
Further to this, my mate is having the same problem with El Capitan. He's installing Mojave now.SupplyDepoo wrote: Tue Feb 26, 2019 6:03 pm Is it supposed to run on Mac OS X 10.9 (Mavericks)? I get this error when I launch it:
Crash report: https://pastebin.com/raw/5sQYV4VY
- Tue Feb 26, 2019 6:32 pm
- Forum: Releases
- Topic: Version 0.17.0
- Replies: 162
- Views: 272048
Re: Version 0.17.0
I know it doesn’t help you much, but I’m running on High Sierra no probs.SupplyDepoo wrote: Tue Feb 26, 2019 6:03 pm Is it supposed to run on Mac OS X 10.9 (Mavericks)? I get this error when I launch it:
Crash report: https://pastebin.com/raw/5sQYV4VY
- Tue Feb 26, 2019 5:53 pm
- Forum: Releases
- Topic: Version 0.17.0
- Replies: 162
- Views: 272048
Re: Version 0.17.0
Thanks, this works for OS Xwolletd wrote: Tue Feb 26, 2019 5:29 pm Edit 2: Removing the beta (and demo, just in case) directories from the campaigns folder made it start for now.

- Tue Feb 26, 2019 5:36 pm
- Forum: Releases
- Topic: Version 0.17.0
- Replies: 162
- Views: 272048
Re: Version 0.17.0
Love you guys,
I've made a big pan of soup and got beers in the fridge.
My mate on his way round for a gaming session, then you release 0.17
Awesome, we'll test the shit out of it.
I've made a big pan of soup and got beers in the fridge.
My mate on his way round for a gaming session, then you release 0.17

Awesome, we'll test the shit out of it.
- Tue Feb 26, 2019 8:56 am
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 198378
Re: Friday Facts #283 - Prepare to Launch
Well I’m looking forward to the minor science changes. It’s a great excuse to start a new factory and try things a little different this time!
Going to use single-ended trains this time, as I seem to always use 1-3-1 trains in my other play thrus.
Both me and my mate are home from work this week ...
Going to use single-ended trains this time, as I seem to always use 1-3-1 trains in my other play thrus.
Both me and my mate are home from work this week ...
- Mon Apr 02, 2018 1:38 pm
- Forum: News
- Topic: Friday Facts #234 - Office pictures
- Replies: 79
- Views: 44221
Re: Friday Facts #234 - Office pictures
Sorry for the late post, just catching up with the factorio news after working away for a few weeks.
In the Graphics developer room, on the middle desk, what keyboard is that? Looks like something custom and mechanical
In the Graphics developer room, on the middle desk, what keyboard is that? Looks like something custom and mechanical

- Sun Jun 18, 2017 10:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [HanziQ] [15.6] Mac headless must be in foreground
- Replies: 3
- Views: 3470
Re: [HanziQ] [15.6] Mac headless must be in foreground
Tested and working awesomely 
Thanks, and thanks for the workaround, thats good to know.
Cheers,
WarmCat

Thanks, and thanks for the workaround, thats good to know.
Cheers,
WarmCat
- Fri May 19, 2017 1:05 am
- Forum: Not a bug
- Topic: [0.15.10] Crash during startup GeForce 9600M GT
- Replies: 2
- Views: 1795
Re: [0.15.10] Crash during startup GeForce 9600M GT
You're right, it's only 256Mb.Klonan wrote: Your dedicated graphics card has less than the minimum required video memory
Was a friend's old MBP, he's gone and bought a second hand Mac mini to get his factorio fix until the new iMacs come out this year.
Cheers
- Fri May 12, 2017 9:13 pm
- Forum: Not a bug
- Topic: [0.15.10] Crash during startup GeForce 9600M GT
- Replies: 2
- Views: 1795
[0.15.10] Crash during startup GeForce 9600M GT
Brand new install of OSX El Capitan.
Crashes upon startup with "Higher Performance" option in System Preferences (so it uses dedicated graphics).
Starts up fine if I select "Better Battery Life" (so it uses integrated graphics).
Attached log.
Thanks in advance.
0.000 2017-05-12 22:04:14 ...
Crashes upon startup with "Higher Performance" option in System Preferences (so it uses dedicated graphics).
Starts up fine if I select "Better Battery Life" (so it uses integrated graphics).
Attached log.
Thanks in advance.
0.000 2017-05-12 22:04:14 ...
- Fri May 05, 2017 8:51 pm
- Forum: General discussion
- Topic: Pavements, while you're already working on HD
- Replies: 2
- Views: 2018
Re: Pavements, while you're already working on HD
Yeah I second this, perhaps with the brick floor fair enough, but concrete should get rid of at least most of the shrubs 

- Fri May 05, 2017 8:40 pm
- Forum: Releases
- Topic: Version 0.15.9
- Replies: 66
- Views: 51707
Re: Version 0.15.9
Cool, can ride trains again, was beginning to thing I might roll back to 15.6
serves me right for updating too early!
Seems to fix problem where it was occasionally crashing when driving car too.
Good work with the quick fixes.

Seems to fix problem where it was occasionally crashing when driving car too.
Good work with the quick fixes.
- Thu May 04, 2017 7:20 am
- Forum: Resolved Problems and Bugs
- Topic: [HanziQ] [15.6] Mac headless must be in foreground
- Replies: 3
- Views: 3470
[HanziQ] [15.6] Mac headless must be in foreground
Brand new install of Factorio 15.6 on a MacMini, fresh install of Sierra.
Running headless via: /Applications/factorio.app/Contents/MacOS/factorio --server-settings ~/Documents/factorio-server.json --start-server-load-latest
Factorio runs (windowless obviously) and I can connect to the server no ...
Running headless via: /Applications/factorio.app/Contents/MacOS/factorio --server-settings ~/Documents/factorio-server.json --start-server-load-latest
Factorio runs (windowless obviously) and I can connect to the server no ...
- Thu May 04, 2017 6:31 am
- Forum: Technical Help
- Topic: Headless server on Mac
- Replies: 8
- Views: 6078
Re: Headless server on Mac
You are not alone.
I find that if I run factorio server on my macmini, I must keep factorio in the foreground (even though no window is open) else my clients will disconnect.
It seems that if it goes to the background, it is no longer connected to stdin. I'm going to post a bug report on it, when ...
I find that if I run factorio server on my macmini, I must keep factorio in the foreground (even though no window is open) else my clients will disconnect.
It seems that if it goes to the background, it is no longer connected to stdin. I'm going to post a bug report on it, when ...
- Wed Apr 26, 2017 3:02 am
- Forum: Mods
- Topic: [1.0][1.1] Building Platform v1.2
- Replies: 142
- Views: 86768
Re: [0.14][0.15] Building Platform v1.0.6 (experimental v1.1.6)
Awesome! Thanks for updating it soon as 0.15 was released.
Working great so far
Working great so far

- Thu Apr 20, 2017 10:34 am
- Forum: General discussion
- Topic: Start a new base now?
- Replies: 5
- Views: 3214
Start a new base now?
Like most people, I'm excited for 0.15. Especially the liquid train carriages.
My question is, should I start a new map now and start to get things underway ready for the update, or just wait until 0.15 and start new then?
What's your thoughts?
My question is, should I start a new map now and start to get things underway ready for the update, or just wait until 0.15 and start new then?
What's your thoughts?
