Search found 15 matches

by Thyrann
Sun Jun 12, 2016 3:14 pm
Forum: Mods
Topic: [MOD 0.12.29+] Clondike
Replies: 8
Views: 7380

Re: [MOD 0.12.29+] Clondike

Thanks for all the update and sorry for later response. changes to 0.0.5: - explosive rocket changet to rocket - alien artifacts for alien science change from 5 to 2 (and YES that is the recipe for ONE science pack) One thing I really dislike is that even with blue only science i always got thousand...
by Thyrann
Tue May 03, 2016 11:11 pm
Forum: Mods
Topic: [MOD 0.12.29+] Clondike
Replies: 8
Views: 7380

Re: [MOD 0.12.29+] Clondike

Recipes added...

Enjoy. :-)
by Thyrann
Sun May 01, 2016 10:20 pm
Forum: Mods
Topic: [MOD 0.12.29+] Clondike
Replies: 8
Views: 7380

[MOD 0.12.29+] Clondike

Name: Clondike Description: Brutalized science. Dig deep into the conveyor hell to get you the next step further. (With tiny help if you lack basic resources - now "craftable") Version: 0.0.4 Last Release: 2016-05-02 Tested With Factorio: 0.12.29 Dependencies: Factorio 0.12.x Download: htt...
by Thyrann
Thu Aug 06, 2015 7:07 am
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 202644

Re: [MOD 0.12.x] Advanced Logistics System

Thanks soooo much for this mod. Its something I was looking for for a long time. Just perfect.

Thanks.
by Thyrann
Sun Jun 14, 2015 4:24 pm
Forum: Ideas and Suggestions
Topic: Network info GUI
Replies: 0
Views: 848

Network info GUI

Name say it almost perfectly. Idea is being that while using mods my logistic network info (when i mouse over logistic chests) is being too big to fit in the sidebar. My sugestion is to create a separate UI/Overview big enough to see ALL the items (and number of them) stored in the network. Could be...
by Thyrann
Sat Jan 24, 2015 10:31 pm
Forum: Mods
Topic: [0.11.x] Russian Logistics 0.2.5 [belts++,dynamic inserters]
Replies: 79
Views: 42190

Re: [0.11.x] Russian Logistics 0.2.5 [belts++,dynamic insert

Hey guys. Wow, i was shocked about this. Alex I understand your point of view. In a few cases i would agree. I have no problem with russian language. Its a great pity you are leaving, but i am inclined to agree with fish. Still most people using this and 90% of other gaming forum speaks english (eve...
by Thyrann
Wed Jan 21, 2015 4:07 pm
Forum: Questions, reviews and ratings
Topic: Bug Reports
Replies: 200
Views: 92710

Re: Bug Reports

Bug: Cokery does not rotate with the collision box. 3(height)x5(width) placement remains the same even if i rotate it to 5x3 position.

I hope it understandable.
by Thyrann
Mon Jan 19, 2015 8:18 pm
Forum: Mods
Topic: [0.11.x] Russian Logistics 0.2.5 [belts++,dynamic inserters]
Replies: 79
Views: 42190

Re: [MOD 0.11.x] Russian Logistics [belts++, dynamic inserte

Hi there. Let me thank you for this mod. There are some pretty nice ideas i much appreciate. On the other hand please do something with the balancing. All those things are nice, but severely OP. You should bind them at least to Express belts and/or processing units. Otherwise using them hammers the ...
by Thyrann
Thu Jan 08, 2015 3:38 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Alternate endgame - Rocket defence survival
Replies: 1
Views: 1842

[Request] Alternate endgame - Rocket defence survival

In Simple terms, can anyone set the pollution of rocket defense to 1000000 or something like that. if I read game mechanics correctly it should attract MASSIVE amount of biters for endgame survival battle (especially with dytech biters). I got one problem - my LUA skills are exactly 0. Otherwise it ...
by Thyrann
Mon Aug 25, 2014 5:27 pm
Forum: Implemented Suggestions
Topic: Add "Show pollution on map when detailed info info is on"
Replies: 9
Views: 8558

Re: Add "Show pollution on map when detailed info info is on

I definitely second this idea. I would really appreciate to see what my factories are doing while not having one BIG RED rectangle instead of map (corner one or "M" key one, doesnt matter). I think the idea of "Alt" being the circular toggle (normal, detail, detail with pollution...
by Thyrann
Mon Jul 14, 2014 1:17 pm
Forum: Not a bug
Topic: [0.10.2][kovarex] Voracious burner inserter
Replies: 14
Views: 5543

[0.10.2][kovarex] Voracious burner inserter

Hi there. VERSION: 0.10.2 MODDED BUG: Burner inserter "eats" all coal when fueled by wood (wood was in the fuel slot). It ate through all my coal. It was placing coal in fuel slot occupied by wood. Therefore erasing coal while still being fueled by wood. NOTE: I am using modded factorio (D...
by Thyrann
Thu Jul 10, 2014 2:10 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 571
Views: 292522

Re: Thank you (Make the dev-team happy today!)

I dont know if i should thank you or curse you for addiction to this game. :D Have it for 3 months now. Didnt sleep long enough since. You did a superb job on this game. Keep it up. I am recommending you to everyone i know who plays games, and to some who dont. ;) In case i ever meet you i will buy ...
by Thyrann
Wed May 14, 2014 1:41 pm
Forum: Implemented Suggestions
Topic: Last item added to your inventory 'flash'
Replies: 8
Views: 14340

showing Item uses

I took inspiration from "NEI" mod for minecraft. I think it will be VERY useful to see what is highlighted item used for. Ex. highlighting iron gear and pushing any key will show me transport belts, assembly machines, etc... Personal note: I am NOT a programmer so i dont know, how difficul...
by Thyrann
Thu May 01, 2014 4:21 pm
Forum: Implemented Suggestions
Topic: Queuing Up Research
Replies: 2
Views: 1883

Re: Queuing Up Research

And showing numbers in progrss bar. Sometimes i would love to see how much research points i need to process.
by Thyrann
Wed Apr 30, 2014 2:24 pm
Forum: Ideas and Suggestions
Topic: Pipes and other suggestions
Replies: 1
Views: 1759

Pipes and other suggestions

I absolutely love this game, but as usual at this forum, i have a few suggestions Pipes Is there a possibility to implement building mechanics for pipes same as for transport belts? Meaning that i can go with pipes layed next to each other without autoconnect? Also sort of tier II "walk over&qu...

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