Search found 4 matches

by ecuzzillo
Mon Mar 29, 2021 7:01 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 890
Views: 336708

Re: pY Alien Life - Discussion

Bug: If you take the productivity upgrade to slaughterhouses, you end up creating cages out of nothing, because you get an extra cage often enough. This means that once it happens, your butchery backs up, and you have to remove your circuits for adding cages when they get depleted, and you have to s...
by ecuzzillo
Mon Mar 22, 2021 7:02 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 273203

Re: pY HighTech Discussion

FWIW, I kind of like the fact that a recipe being unlocked doesn't necessarily mean you can actually use it, because you've not unlocked some precursors and/or the buildings for it. It makes it feel less like the game is taking care of you, and more like you have to make discoveries. I do recognize ...
by ecuzzillo
Tue Feb 16, 2021 12:53 am
Forum: Duplicates
Topic: Crash in updatePositionalSounds
Replies: 1
Views: 901

Crash in updatePositionalSounds

Crash just after startup, after confirming changelog screen and sitting in the animated menu for a couple seconds. Mods are pyanodon mods + squeak through + a biter control one (but the log and dump are attached, so you can see the complete list there). Happened 2/2 times for me immediately after up...
by ecuzzillo
Mon Jan 04, 2021 4:55 pm
Forum: PyMods
Topic: Beginner faq: startup settings and mod recommendations
Replies: 4
Views: 13519

Re: Beginner faq: startup settings and mod recommendations

Can I recommend that pypollution be added to the default list of pymods? It's quite unfortunate to have to restart twice because biters are impossible, only to google and find that everybody says "yup, biters are impossible, better restart" :(

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