Search found 4 matches
- Mon Mar 29, 2021 7:01 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 336708
Re: pY Alien Life - Discussion
Bug: If you take the productivity upgrade to slaughterhouses, you end up creating cages out of nothing, because you get an extra cage often enough. This means that once it happens, your butchery backs up, and you have to remove your circuits for adding cages when they get depleted, and you have to s...
- Mon Mar 22, 2021 7:02 pm
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 273203
Re: pY HighTech Discussion
FWIW, I kind of like the fact that a recipe being unlocked doesn't necessarily mean you can actually use it, because you've not unlocked some precursors and/or the buildings for it. It makes it feel less like the game is taking care of you, and more like you have to make discoveries. I do recognize ...
- Tue Feb 16, 2021 12:53 am
- Forum: Duplicates
- Topic: Crash in updatePositionalSounds
- Replies: 1
- Views: 901
Crash in updatePositionalSounds
Crash just after startup, after confirming changelog screen and sitting in the animated menu for a couple seconds. Mods are pyanodon mods + squeak through + a biter control one (but the log and dump are attached, so you can see the complete list there). Happened 2/2 times for me immediately after up...
- Mon Jan 04, 2021 4:55 pm
- Forum: PyMods
- Topic: Beginner faq: startup settings and mod recommendations
- Replies: 4
- Views: 13519
Re: Beginner faq: startup settings and mod recommendations
Can I recommend that pypollution be added to the default list of pymods? It's quite unfortunate to have to restart twice because biters are impossible, only to google and find that everybody says "yup, biters are impossible, better restart"