Search found 46 matches

by Eternal
Sun Dec 28, 2025 2:26 am
Forum: Gameplay Help
Topic: 65535 max slots on a ship?
Replies: 8
Views: 400

Re: 65535 max slots on a ship?



so , i can actually can have more slots yes? but game wont "show" them in the total


No, it maxes out at 65535 slots. You can build more cargo bays but it will not make the inventory bigger.


Thanks, just noticed myself aswell and came here to provide feedback, oh well, gotta cut 3/4 of ma ...
by Eternal
Fri Dec 26, 2025 6:24 pm
Forum: Gameplay Help
Topic: 65535 max slots on a ship?
Replies: 8
Views: 400

Re: 65535 max slots on a ship?

thank you !!, i really didnt wanna finish the ship and reach the prometeum rocks and find half of ship is not actually real slots :)))
by Eternal
Fri Dec 26, 2025 6:22 pm
Forum: Gameplay Help
Topic: 65535 max slots on a ship?
Replies: 8
Views: 400

Re: 65535 max slots on a ship?

so , i can actually can have more slots yes? but game wont "show" them in the total
by Eternal
Fri Dec 26, 2025 6:14 pm
Forum: Gameplay Help
Topic: 65535 max slots on a ship?
Replies: 8
Views: 400

65535 max slots on a ship?

Hi, whenever i try to make a huge ship, if i add more than 1.3 k storages number shows still 65535k slots (promethium ship ofc) .. is this real or just the number doesn't grow, but actual slots do if i add more storages...i cannot test this as im halfway i building the ship yet.

and, one more q:
is ...
by Eternal
Sat May 17, 2025 2:20 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 433
Views: 145456

Re: Gleba has killed the game for me.

3rd playthru... gleba is ez pz... now on 3rd i wanna try adding trains to gleba :D:D:D but prolly my FPS will drop below 60 by the time i need to expand that much
by Eternal
Sun Apr 27, 2025 6:00 pm
Forum: Gameplay Help
Topic: Bitters still spawning...
Replies: 5
Views: 1105

Re: Bitters still spawning...

i said this map has checked out bitters AND evolution AND pollution.. cmon ppl ...

So noone had encountered this issue, ill start new map ...hoping its just a bug or something
by Eternal
Sun Apr 27, 2025 5:30 pm
Forum: Gameplay Help
Topic: Bitters still spawning...
Replies: 5
Views: 1105

Bitters still spawning...

Hi,

short story, played first playthru with bitters etc, then i tested without bitters and i liked it more...im lazy.... and now after i decided about a map and resource distribution setup, i started new game, i just build my first space taxi, but i needed more oil so i went on nauvis in search ...
by Eternal
Sun Apr 06, 2025 1:41 am
Forum: General discussion
Topic: How do you deal with emptiness after "finishing" the game?
Replies: 27
Views: 9589

Re: How do you deal with emptiness after "finishing" the game?

i cant start new SA ... i tried factorio vanilla... cant play that anymore.... im too lazy to keep tunning the factories.... im stuck in researching forever the research productivity thing... so i dont deal with emptiness.. and other games are boring
by Eternal
Sun Apr 06, 2025 1:36 am
Forum: General discussion
Topic: [Poll] Would you be happy to pay for more official planets and expansions?
Replies: 67
Views: 14446

Re: [Poll] Would you be happy to pay for more official planets and expansions?

yeah.. so after we have all we want legendary... whats there to do ... better make end game planets that are way harder to reach than aquilo and where we dont gain other toys coz im lazy to keep restructuring everything... but better have now some place to fight or i dunno do something end game-ish ...
by Eternal
Tue Apr 01, 2025 9:37 am
Forum: General discussion
Topic: [Poll] Would you be happy to pay for more official planets and expansions?
Replies: 67
Views: 14446

Re: [Poll] Would you be happy to pay for more official planets and expansions?



...


I felt the exact same way. Like they probably needed another 1-2 years of time for the game to be fully baked. Maybe devs will address this someday, maybe not. But if not, this would be the perfect community-led mod to add to the game. Stretching out the tech tree on all of the planets ...
by Eternal
Sat Mar 15, 2025 7:05 pm
Forum: Gameplay Help
Topic: setting requests to ship based on ckt ?
Replies: 6
Views: 1052

Re: setting requests to ship based on ckt ?


Just make sure your platform doesnt get stuck on Nauvis due to some condition, or else the eggs start to hatch. I have laser turrets in reach and the platform produces repair packs, so even in this case its OK... but the platform will consume eggs for no reason.


ye ye , i have also lasers there ...
by Eternal
Sat Mar 15, 2025 11:51 am
Forum: General discussion
Topic: [Poll] Would you be happy to pay for more official planets and expansions?
Replies: 67
Views: 14446

Re: [Poll] Would you be happy to pay for more official planets and expansions?



i dont see any point in adding more planets... i also play dyson sphere prg and i dont even tackle 10 % of planets.

also

if more planets means more type of sciences that means some other research ...for what? i already barely touch the ores and barely use science packs to research ...
by Eternal
Sat Mar 15, 2025 11:46 am
Forum: General discussion
Topic: Perspective factorio is beautiful
Replies: 10
Views: 2199

Re: Perspective factorio is beautiful

the picture makes me dizzy, i prefer it normal
by Eternal
Sat Mar 15, 2025 9:31 am
Forum: Gameplay Help
Topic: setting requests to ship based on ckt ?
Replies: 6
Views: 1052

Re: setting requests to ship based on ckt ?

trancexpress wrote: Sat Mar 15, 2025 9:03 am My inserter throws away eggs only if the destination planet is not Nauvis. So when I get the last egg shipment, they are not used (not enough prometheum chunks), the platform starts going to the next planet, the inserter starts removing the eggs.

:shock: :o consider it done....
by Eternal
Sat Mar 15, 2025 8:01 am
Forum: Gameplay Help
Topic: setting requests to ship based on ckt ?
Replies: 6
Views: 1052

setting requests to ship based on ckt ?

Ahoy,
Anyone knows how to set up requests to ships based on ckt conditions?
my dilema:
I programed my prometheum ships on full auto, going to Aquilo getting power cells and chips, then go fill up storage, and come back to Nauvis orbit and start making science. all piorfect there.
now... in Nauvis ...
by Eternal
Sat Feb 22, 2025 2:20 pm
Forum: General discussion
Topic: Replayability
Replies: 7
Views: 2001

Re: Replayability


I could have just burnt out by binging Space Age, but it all seems like such a big undertaking to go for round 2. I will likely try again in a few months, but I would go for another play through on the base game earlier than this.

Curious what you're all experiencing!


same, after i made this ...
by Eternal
Sat Feb 22, 2025 1:43 pm
Forum: General discussion
Topic: [Poll] Would you be happy to pay for more official planets and expansions?
Replies: 67
Views: 14446

Re: [Poll] Would you be happy to pay for more official planets and expansions?

i dont see any point in adding more planets... i also play dyson sphere prg and i dont even tackle 10 % of planets.

also

if more planets means more type of sciences that means some other research ...for what? i already barely touch the ores and barely use science packs to research...

megabasing ...
by Eternal
Sat Feb 22, 2025 1:34 pm
Forum: General discussion
Topic: Cannot distinguish between fuel and ingredients in pentapod egg production
Replies: 3
Views: 1861

Re: Cannot distinguish between fuel and ingredients in pentapod egg production

my solution for perfectly balanced.... few burners and inserters to pick up excess eggs :D:D
by Eternal
Sat Feb 22, 2025 1:33 pm
Forum: General discussion
Topic: Late game: Where does your engineer live?
Replies: 9
Views: 2380

Re: Late game: Where does your engineer live?

fulgora... dunno why
by Eternal
Sat Feb 22, 2025 1:32 pm
Forum: General discussion
Topic: Where is ur lead dev
Replies: 10
Views: 2909

Re: Where is ur lead dev

Daid wrote: Sat Feb 22, 2025 12:23 pm Didn't you hear? They moved on to developing robotic vacuum cleaners. :roll:

yeah , all we wanted is a new failed starcraft / warcraft....

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