Search found 12 matches
- Sun Mar 10, 2024 8:20 pm
- Forum: Ideas and Suggestions
- Topic: Make Steam Turbine a separate research.
- Replies: 6
- Views: 1387
Make Steam Turbine a separate research.
TL;DR Detach Steam Turbine from nuclear production into separate research that is a prerequisite. What? What I suggest is to allow players to build steam turbines earlier in the game by making them a separate research option with lesser requirements than for nuclear production research they reside ...
- Sat Feb 24, 2024 2:58 pm
- Forum: General discussion
- Topic: Quality level names poll
- Replies: 92
- Views: 14961
Re: Quality level names poll
Rarity levels do work for quality, somewhat, and might substitute more specific terms. They just don't fit the general Factorio theme, in my opinion. I had material science course in my college (I am a car mechanic), but I forgot where I put my textbooks and if they are still intact. So, IIRC, ores ...
- Sat Oct 21, 2023 10:26 am
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 59865
Re: Friday Facts #381 - Space Platforms
Does oxidizer production gives waste by-products? Do they just get thrown off-board? While I can get using carbon and water for liquid fuel (methane, methanol and ethanol are all used for liquid fuel and could be made from carbon and water), I don't quite understand reason for adding iron ore to mak...
- Tue Jan 31, 2023 10:42 am
- Forum: Balancing
- Topic: Steel axe research increases melee damage
- Replies: 1
- Views: 1887
Re: Steel axe research increases melee damage
Ah, axe. A weapon for when you don't want to waste ammo for one bug (and it deals more damage than pistol!). It would be nice to be able to increase its damage or swing speed with research, but most of the time you either have a ranged weapon to not put yourself to risk, or already screwed up. Excep...
- Wed Nov 12, 2014 8:07 pm
- Forum: Mods
- Topic: [11.1] JBullet 0.1.0
- Replies: 4
- Views: 6680
Re: [11.1] JBullet 0.1.0
Illustrations, please.
- Sun May 04, 2014 7:48 am
- Forum: Mods
- Topic: [0.9.8] Electric Furnaces
- Replies: 15
- Views: 16059
Re: [0.9.8] Electric Stone Furnace
Too easy.
- Sat May 03, 2014 4:39 pm
- Forum: Balancing
- Topic: Why are electric furnaces so expensive?
- Replies: 53
- Views: 57414
Re: Why are electric furnaces so expensive?
Electric furnaces also makes steel furnaces useless.
It's because steel furnaces don't need for craft.
It's because steel furnaces don't need for craft.
- Mon Apr 28, 2014 2:46 pm
- Forum: Ideas and Suggestions
- Topic: Dropping Items / Recycler
- Replies: 2
- Views: 2778
Re: Dropping Items / Recycler
Шooden chest and SMG.
- Sun Apr 27, 2014 2:35 pm
- Forum: Questions, reviews and ratings
- Topic: Bug Reports
- Replies: 200
- Views: 100821
Re: Bug Reports
Field Mark II use construction robots, it's not a bug.
- Thu Apr 24, 2014 3:25 pm
- Forum: General discussion
- Topic: Game don't like me...
- Replies: 6
- Views: 3330
Re: Game don't like me...
Previous commentator use MoMods pack.
- Tue Apr 22, 2014 3:18 pm
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 347779
Re: [MOD 0.9.4+] Treefarm v0.10.0
If you chop a tree, plant a little forest.
Great mod.
P.S.: We need this mod to RL, but all countries say it's „too expensive“
Great mod.
P.S.: We need this mod to RL, but all countries say it's „too expensive“
- Mon Apr 21, 2014 6:19 pm
- Forum: Balancing
- Topic: car vs cargo wagon
- Replies: 18
- Views: 21326
Re: car vs cargo wagon
If you say „slow truck“ then I say „conveyer road“.
Seriously, conveyer roads are funny and useful.
Seriously, conveyer roads are funny and useful.