Search found 17 matches
- Sat Nov 26, 2016 2:52 pm
- Forum: News
- Topic: Friday Facts #166 - Combat Revisit
- Replies: 158
- Views: 70825
Re: Friday Facts #166 - Combat Revisit
Honestly, I really wish there was more combat automation. I want giant armies of robots crashing against swarms of Biters. I want a war machine. Going out and doing it myself seems counter to the whole point of the game. My two cents.
- Mon Aug 01, 2016 1:49 am
- Forum: Ideas and Suggestions
- Topic: Everything can be automated... except combat
- Replies: 3
- Views: 2025
Everything can be automated... except combat
I enjoy automating everything, and it seems like everything can be automated, except combat. Even something like long range artillery and some sort of patrol robot that kills anything nearby would be great. Bonus points if you can order the bots around somehow. It just seems like a glaring problem i...
- Sat Jan 17, 2015 12:59 am
- Forum: News
- Topic: Friday Facts #69 - Sympathy for the creeper
- Replies: 34
- Views: 35119
Re: Friday Facts #69 Sympathy for the creeper
If I remember correctly, there are plans to make the pollution more visible to the player, right? I want to see ruined land, runoff from mining, smog from burning coal and biomes slowly turning into deserts.
- Sun May 11, 2014 1:55 pm
- Forum: Balancing
- Topic: Attacking biters with turrets makes all weapons pointless
- Replies: 233
- Views: 144585
Re: Attacking biters with turrets makes all weapons pointles
It would be good if there was a visible reason... maybe allow things to be built near, but the building all have roots that attack and cause damage.
- Sun May 11, 2014 1:52 pm
- Forum: Frequently Suggested / Link Collections
- Topic: What do biters do in their spare time? (Pheromone pathfind)
- Replies: 32
- Views: 32798
Re: What do biters do in their spare time?
+1 for simple pheromone based pathfinding! Have them drop a danger pheromone every time they die. Any areas with danger pheromones costs more in the pathfinding calculation. The pheromone's slowly dissipate over time. What it means is, if a bunch of them die in a certain spot, they will try to avoid...
- Mon May 05, 2014 5:16 pm
- Forum: Duplicates
- Topic: [0.9.8] Disappearing Logistics Robots
- Replies: 9
- Views: 12997
Re: [0.9.8] Disappearing Logistics Robots
This is most probably tied to the known issue, that logistic robots go straight to it's target, it doesn't try to stay near roboports on the way. If you have roboport network in the shape of "U", and you there is big distance between these ends, or even enemy base, they will get killed. T...
- Fri May 02, 2014 8:18 pm
- Forum: News
- Topic: Friday Facts #32
- Replies: 33
- Views: 28255
Re: Friday Facts #32
Well considering the purchase rate of the game seems to have skyrocketed, I would say it did it's job! Hooray!
- Wed Apr 30, 2014 12:51 pm
- Forum: Balancing
- Topic: Is it just me or is Campaign mission 2 impossible??
- Replies: 10
- Views: 17104
Re: Is it just me or is Campaign mission 2 impossible??
Yeah, the point of that mission is teaching you how trains work.
- Thu Apr 24, 2014 11:58 pm
- Forum: Ideas and Suggestions
- Topic: Conveyor Belt Router
- Replies: 52
- Views: 20709
Re: Conveyor Belt Router
... So yeah, a non-hacky way to separate sides of a conveyor belt would be nice, especially if it's just a mode setting for a splitter.
A funnel would also be nice, since it would simplify crazy conveyor belt shinanigans, but not necessary.
...
A funnel would also be nice, since it would simplify crazy conveyor belt shinanigans, but not necessary.
...
- Thu Apr 24, 2014 2:56 pm
- Forum: General discussion
- Topic: How long until biters attack?
- Replies: 7
- Views: 4417
Re: How long until biters attack?
Press alt key to see pollution on your minimap. Press M for full map preview. Build a radar to uncover chunks in a large area over time. As soon as the pollution reaches them, they get angry. Ahhh! Thank you! I learn more everytime I play. The campaign should mention that at some point, as it seems...
- Thu Apr 24, 2014 2:42 pm
- Forum: General discussion
- Topic: How long until biters attack?
- Replies: 7
- Views: 4417
Re: How long until biters attack?
Ahh, that would explain it. I am surrounded by trees.Drury wrote:When you cut down all trees around your base and go out to kill them.
Trees absorb pollution which makes them aggressive, same as killing their brethren.
I wish there was some sort of way to see how much you are pissing them off.
- Thu Apr 24, 2014 2:39 pm
- Forum: General discussion
- Topic: How long until biters attack?
- Replies: 7
- Views: 4417
How long until biters attack?
I have been playing a custom game, I don't have it on peaceful, yet I have gotten to oil refining without any attacks. At what point can I expect attacks?
- Wed Apr 23, 2014 5:52 pm
- Forum: Balancing
- Topic: "until we have assembling machine with pipe"
- Replies: 8
- Views: 17351
Re: "until we have assembling machine with pipe"
Thank for the notice, we agreed that it will leave the battery recipe in the chemical plant, so the comment will be removed. Does that mean the other recipe's that require an assembling machine with a pipe will be moved into the chemical plant? I find it odd that you can only fill up barrels of oil...
- Wed Apr 23, 2014 5:38 pm
- Forum: Ideas and Suggestions
- Topic: My idea: Change or move New Hope 3
- Replies: 5
- Views: 2561
Re: My idea: Change or move New Hope 3
I didn't have any problems with it after I figured out how the capsules worked. It took me a try or two though because I first didn't realize they were temporary and because you had a limit, so I ended up wasting all of my stack in my first attack attempting to spawn 40 of them at once, and the rema...
- Wed Apr 23, 2014 1:27 pm
- Forum: Ideas and Suggestions
- Topic: Conveyor Belt Router
- Replies: 52
- Views: 20709
Re: Conveyor Belt Router
Wow alright I didn't expect this thread to explode. Just having a mode for the splitters that can split based on which side of the conveyor the items on would be really nice and probably easy to add. Having an funnel that can move items to one side or the other of a conveyor would also be nice. It's...
- Tue Apr 22, 2014 1:38 am
- Forum: Ideas and Suggestions
- Topic: Conveyor Belt Router
- Replies: 52
- Views: 20709
Re: Conveyor Belt Router
There is actually a way to separate both sides, using a splitter, into two "belt to ground" exits facing away from each other. It's not very intuitive at first, but it works flawlessly. That is... huh. It would be nice if there was an intuitive way to do it. Or even just an option for the...
- Mon Apr 21, 2014 11:41 pm
- Forum: Ideas and Suggestions
- Topic: Conveyor Belt Router
- Replies: 52
- Views: 20709
Conveyor Belt Router
While playing I noticed there isn't any way to separate the two sides of a conveyor belt easily. It would be nice if a "Router" object was added that is similar to a splitter and could route objects based on which side of the belt they entered from. It would also be nice to have a 1x1 obje...