Thanks for the bugfix! that was sooo fast!
What was the issue with the super long belts then? I assume it must have been simple for it to be so quickly fixed? Either that or your programmer guy is amazing. actually lets just assume both.
Search found 43 matches
- Wed Feb 24, 2016 10:56 pm
- Forum: Releases
- Topic: Version 0.12.24
- Replies: 18
- Views: 27178
- Wed Feb 24, 2016 10:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.23][Modded][MP] Late-game Crash for windows but not for linux
- Replies: 2
- Views: 4082
Re: [0.12.23][Modded][MP] Late-game Crash for windows but not for linux
oh. oh my. that is absolutely hilarious! And I thought i was so clever with my ammo belt wall of endless doom! (defense, and that super smexy ammo factory was my job in this factory)
Thanks for the reply! And the bug fix!
Thanks for the reply! And the bug fix!
- Wed Feb 24, 2016 3:57 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.23][Modded][MP] Late-game Crash for windows but not for linux
- Replies: 2
- Views: 4082
[0.12.23][Modded][MP] Late-game Crash for windows but not for linux
Getting a very strange crash to desktop in our current factorio bobsmods play-though It always crashes at exactly the same point for the 2 people playing on windows, but works find for the guy on linux. After the special crash point, if the windows guys try to rejoin the game if the linux guy is ...
- Fri Jan 30, 2015 9:02 pm
- Forum: News
- Topic: Friday Facts #71 - To the stars
- Replies: 61
- Views: 50474
Re: Friday Facts #71 To the stars
chemical plants. coal. petroleum gas._aD wrote:One word at that image: joygasm.
Cue discussion on what is being fed into the silo from the left side...
Id say rocket fuel.
- Sat Jan 03, 2015 1:45 am
- Forum: This Forum
- Topic: This forum needs an easy way back to factorio.com
- Replies: 21
- Views: 22709
- Mon Nov 24, 2014 11:22 pm
- Forum: Ideas and Suggestions
- Topic: I like tanks. The new tanks are awesome.
- Replies: 1
- Views: 2337
I like tanks. The new tanks are awesome.
My only complaint, is that I can only drive one.
I know there has been talk about a "Throne Room" before? As 'End game content"?
Assuming this is a thing, I am sure you already got the same feels of "I need MORE TANKS".
And assuming that is also a thing, I am sure you already got some solutions ...
I know there has been talk about a "Throne Room" before? As 'End game content"?
Assuming this is a thing, I am sure you already got the same feels of "I need MORE TANKS".
And assuming that is also a thing, I am sure you already got some solutions ...
- Tue Nov 18, 2014 6:37 am
- Forum: General discussion
- Topic: What is the absolute minimum number of player crafted items?
- Replies: 17
- Views: 16159
Re: What is the absolute minimum number of player crafted it
Have a link? id love to check it out.
- Sun Nov 16, 2014 4:15 pm
- Forum: General discussion
- Topic: What is the absolute minimum number of player crafted items?
- Replies: 17
- Views: 16159
Re: What is the absolute minimum number of player crafted it
Arumba just started a new Lets Play with this sort of restriction. He is doing it a little bit different, but I forgive him. It was me who originally suggested the Idea to him on a stream quite a long time ago, so I am really pumped that he is doing it now!
https://www.youtube.com/watch?v ...
https://www.youtube.com/watch?v ...
- Fri Nov 14, 2014 11:19 pm
- Forum: Spread the Word
- Topic: Question regarding "borrowing" the game to a friend
- Replies: 8
- Views: 19296
Re: Question regarding "borrowing" the game to a friend
This is especially important with the new version.
For example:
Is it ok to let some friends 'borrow' an install in order to play multiplayer with me, ala Artemis Space Ship Simulator?
For example:
Is it ok to let some friends 'borrow' an install in order to play multiplayer with me, ala Artemis Space Ship Simulator?
- Mon Nov 10, 2014 5:24 am
- Forum: This Forum
- Topic: This forum needs an easy way back to factorio.com
- Replies: 21
- Views: 22709
This forum needs an easy way back to factorio.com
for example: turning the "www.factorio.com" into a link to www.factorio.com would be really handy.
or maybe that big giant logo?
just a thought.
or maybe that big giant logo?
just a thought.
- Fri Jun 27, 2014 8:10 pm
- Forum: News
- Topic: Friday Facts #40
- Replies: 73
- Views: 52913
Re: Friday Facts #40
This is why we cant have nice things.
people so concerned about the gender of the character, that they write essays to attempt to destroy it in the name of tolerance and inclusivity. And most importantly, by bringing it up, they turn it into an issue, which divides, instead of it being a non ...
- Fri Jun 27, 2014 7:28 pm
- Forum: News
- Topic: Friday Facts #40
- Replies: 73
- Views: 52913
Re: Friday Facts #40
wow i love it, its possible to get a female character too? :)
maybe both in different colors for multiplayer
I thought the old power ranger was a female character! And actually... I wasn't too sure about the current model either - at least from the front. In the profile view though the lack of ...
maybe both in different colors for multiplayer
I thought the old power ranger was a female character! And actually... I wasn't too sure about the current model either - at least from the front. In the profile view though the lack of ...
- Sun Jun 15, 2014 5:34 pm
- Forum: General discussion
- Topic: Can not create oil refineries in factories.
- Replies: 5
- Views: 4033
Re: Can not create oil refineries in factories.
had this yesterday, blueprint-copied my 12 refineries, but had to make them by hand first. Of course this isn't going to happen a lot (I hope :D ), but it takes quite long to craft 12, and I have everything else automated, would be nice to automate refineries (and Rocket Defense) as well
Exactly ...
Exactly ...
- Sun Jun 15, 2014 5:32 pm
- Forum: General discussion
- Topic: Modules in Pumpjacks
- Replies: 16
- Views: 32009
Re: Modules in Pumpjacks
What does solid fuel have to do with it? If you have to throw energy at the problem to get your advanced circuits and processing modules faster, throw energy at it.
some of us might not always want to live in a world of Infinite OP solar panels. In which case you have to be careful about your ...
some of us might not always want to live in a world of Infinite OP solar panels. In which case you have to be careful about your ...
- Sat Jun 14, 2014 5:51 am
- Forum: General discussion
- Topic: Can not create oil refineries in factories.
- Replies: 5
- Views: 4033
Can not create oil refineries in factories.
Not really a 'bug' so i am not really sure what to do with this.
But I was told earlier by a dev that this was going to be addressed? and it does not seem to be addressed?
But I was told earlier by a dev that this was going to be addressed? and it does not seem to be addressed?
- Fri Jun 13, 2014 7:12 am
- Forum: General discussion
- Topic: Modules in Pumpjacks
- Replies: 16
- Views: 32009
Re: Modules in Pumpjacks
Nice. :o
but... 972 KW power consumption plus a lofty 5760 KW for the beacons and you still getting "only" 0.7 /s
If thats your only pumpjack on a limited size map, this is an amazing solution.
Is it? 0.7 oil per second can be translated into how many solid fuels per second? And that refinery ...
but... 972 KW power consumption plus a lofty 5760 KW for the beacons and you still getting "only" 0.7 /s
If thats your only pumpjack on a limited size map, this is an amazing solution.
Is it? 0.7 oil per second can be translated into how many solid fuels per second? And that refinery ...
- Thu Jun 12, 2014 5:20 am
- Forum: General discussion
- Topic: 2^x vs y*10^x
- Replies: 62
- Views: 22854
Re: 2^x vs y*10^x
base ten is a stupid system when everything we do is in base 2, and is only converted to base 10, because us stupid humans understand it 'better'.
Since when we do anything in base 2 on a common basis ? That's only for thoses who deal with drivers or who realize processors. They are highly ...
- Wed Jun 11, 2014 7:10 pm
- Forum: General discussion
- Topic: 2^x vs y*10^x
- Replies: 62
- Views: 22854
Re: 2^x vs y*10^x
it should be.Ohlmann wrote:torham wrote:I am sure that nowadays the ^2 system is the basis of the arithmetic in the schools
base ten is a stupid system when everything we do is in base 2, and is only converted to base 10, because us stupid humans understand it 'better'.
kinda like imperial in the USA. stupid.
- Wed Jun 11, 2014 12:22 am
- Forum: Balancing
- Topic: "Free belt system" versus "belt circuit"
- Replies: 39
- Views: 27061
Re: "Free belt system" versus "belt circuit"
I don't see why would you need a transport belt relay. I mean, the belts should work as as an electrical network, so powering one belt should power all the belts connected. And the upkeep should be pretty low though.
this method best method.
Nothing that requires anything to be built, but just ...
this method best method.
Nothing that requires anything to be built, but just ...
- Mon Jun 09, 2014 4:49 am
- Forum: Ideas and Suggestions
- Topic: Ways of transportations
- Replies: 1
- Views: 1659
Re: New ways of transportation and revamp the actual Railway
simcity 4? fun?
:lol: :lol: :lol:
the most fun I had in simcity 4, was playing deadspace 3, which they gave me, because they fracked up so hard.
and that is considering i took the time and effort to create (read: exploit, but not cheat, nor sandbox mode) the highest population simcity 4 city in ...
:lol: :lol: :lol:
the most fun I had in simcity 4, was playing deadspace 3, which they gave me, because they fracked up so hard.
and that is considering i took the time and effort to create (read: exploit, but not cheat, nor sandbox mode) the highest population simcity 4 city in ...