The frame cycle time is the total time it takes to make and show a frame. 120ms means you have about 8 FPS, which is terrible but since the flip time is a bit more reasonable I don't think running in exclusive fullscreen will help very much.
Can you make a new topic with a screenshot of the f5 ...
Search found 10 matches
- Sat Apr 23, 2016 10:04 pm
- Forum: Technical Help
- Topic: Unplayable in 4k/UHD, massive Input Lag
- Replies: 16
- Views: 7619
- Thu Apr 21, 2016 5:35 am
- Forum: Technical Help
- Topic: Unplayable in 4k/UHD, massive Input Lag
- Replies: 16
- Views: 7619
Re: Unplayable in 4k/UHD, massive Input Lag
I am suffering from what I believe is a similar issue. My flip time is ~12 but my frame cycle is ~120. If I resize to a small window I get a solid 60 FPS and at 1080p I get 45, if I'm lucky. I have a i7-4810MQ, a GTX 960M, and 16GB of RAM. GeDoSaTo is out of the question for me as I prefer not to ...
- Mon Apr 04, 2016 4:03 pm
- Forum: Mods
- Topic: [MOD 0.12.x] K&L Inserters
- Replies: 83
- Views: 67142
Re: [MOD 0.12.x] K&L Inserters
Rename the zip file from K%26L-Inserters_0.2.5.zip to K&L-Inserters_0.2.5.zip
- Tue Mar 29, 2016 5:05 pm
- Forum: Mods
- Topic: [MOD 0.12.x, 0.13.x] Side Inserters
- Replies: 130
- Views: 114327
Re: [MOD 0.12.x] Side Inserters v1.0.5
I finally see what you mean. From the perspective of the item it is moving left when picked up by a right inserter. Of course that depends entirely on the local coordinate system of the item. I could define the reference point in the opposite direction: the current names would still be correct and ...
- Tue Mar 29, 2016 1:57 am
- Forum: Mods
- Topic: [MOD 0.12.x, 0.13.x] Side Inserters
- Replies: 130
- Views: 114327
Re: [MOD 0.12.x] Side Inserters v1.0.5
seronis, why is the direction of rotation of the arm more important than the direction that the items go relative to their pickup point? My intuition says otherwise since the purpose of the inserter is to move the items from one point to another. I don't really care how the inserter does it, since ...
- Mon Mar 28, 2016 3:06 am
- Forum: Mods
- Topic: [MOD 0.12.x, 0.13.x] Side Inserters
- Replies: 130
- Views: 114327
Re: [MOD 0.12.x] Side Inserters v1.0.5
oh I see what you mean now. The bob's mod compatible version that I use doesn't have that problem so I had wrongly assumed it was the case for the original as well.
- Sun Mar 27, 2016 7:07 pm
- Forum: Mods
- Topic: [MOD 0.12.x, 0.13.x] Side Inserters
- Replies: 130
- Views: 114327
Re: [MOD 0.12.x] Side Inserters v1.0.5
The names are as concise and accurate as it gets, at least from my perspective. A right side inserter inserts to the right side. I don't even have to think about it.
- Fri Feb 19, 2016 6:36 pm
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 151222
Re: [MOD 0.12.22] ExtraChests v0.1.2
About the 90 degree rotation, there is already a mod that does that, I haven't try it myself, as there is too many inserters already in Bob's mod and my addon, but you can try them out and report back, I won't mind to add some extra code to ensure they are place in the right spot in the menu ...
- Wed Feb 17, 2016 12:07 am
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 151222
Re: [MOD 0.12.22] ExtraChests v0.1.1
That's OK, I actually didn't notice because I had patched it myself before you responded. I have a fair bit of programming experience (career / student / hobby), so if you need some help with coding, let me know.
- Sat Feb 13, 2016 6:52 pm
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 151222
Re: [MOD 0.12.22] ExtraChests v0.1.0
Thank you for releasing this fantastic mod. I did have an issue starting the game, though. Line 1003 in data-updates.lua needs a guard, it's complaining about "upgrade-planner".