Search found 54 matches

by StormTAG
Wed Feb 19, 2020 11:48 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3221
Views: 551534

Re: Development and Discussion

Am I the only one who tries to get into farming and tree production and quickly runs out of mud? I've started considering just making a loop of washers to churn out mud. I need mud for soil as well as all of the swamp farming. Would it be possible to make a recipe that just takes the mud water from ...
by StormTAG
Fri May 26, 2017 4:57 pm
Forum: Mods
Topic: [MOD 0.15] AAI Industry
Replies: 152
Views: 36461

Re: [MOD 0.15] AAI Industry

This mod is super fun IMO. I want it to go even farther! My favorite part is that Green Science no longer requires circuit boards, so you you don't need a wood source with Bobs/Angels. You should consider deeper integration with angel's new cement bricks, etc. More advanced structure would require c...
by StormTAG
Sat May 06, 2017 4:01 am
Forum: Angels Mods
Topic: Updates thread
Replies: 1
Views: 678

Re: Updates thread

:+1:
by StormTAG
Sat Apr 29, 2017 8:13 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1648
Views: 230841

Re: [MOD 0.14.x] pY Coal Processing

As a suggestion, you may want to break up your mods into different pieces: ie. pyCoalPower, pyScience, pyCoalProducts, etc. To be honest, I probably wouldn't want to use a science overhaul so soon but I enjoy using pyCoal to extend the power life time of my coal. Also, I know I've seen some folks co...
by StormTAG
Sat Apr 29, 2017 7:58 pm
Forum: Modding help
Topic: Can you add new map-gen 0.1 presets via modding? If so, how?
Replies: 2
Views: 224

Can you add new map-gen 0.1 presets via modding? If so, how?

Title pretty much sums it up: Can you add new 0.15 map-gen presets via modding? If so, which files would I need to look at to change or copy?
by StormTAG
Sat Apr 01, 2017 8:16 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3221
Views: 551534

Re: Development and Discussion

Not sure if bug. Molten tin takes 3 times as long to make. 4 ingots for 4 molten tin in 4 seconds, whereas most every other metal melts at 12 ingots for 12 molten metal in 4 seconds. Not a huge deal but breaks my pretty foundry all up. Edit: Changed the value for myself. Foundry doesn't have weird h...
by StormTAG
Thu Mar 30, 2017 1:06 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1648
Views: 230841

Re: [MOD 0.14.x] pY Coal Processing

That thing looks awesome! Also looks like it could walk over and more directly assist in my bug fighting problems.
by StormTAG
Wed Mar 29, 2017 7:33 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1648
Views: 230841

Re: [MOD 0.14.x] pY Coal Processing

This is designed primarily for the non-test build of PyCoal. Syngas is pretty much the end of the road for that. I was considering expanding and releasing this mod once both Angels and PyCoal finish their current test builds, which won't happen until after 1.5 to my understanding. Even better, is ma...
by StormTAG
Wed Mar 29, 2017 11:24 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3221
Views: 551534

Re: Development and Discussion

Fits the smelter color scheme better than the yellow one. I like it.
by StormTAG
Wed Mar 29, 2017 11:22 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1648
Views: 230841

Re: [MOD 0.14.x] pY Coal Processing

Haha, will, this is just my personal repo. I haven't released it or anything.
by StormTAG
Tue Mar 28, 2017 7:46 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2643
Views: 342869

Re: Bugs & FAQ

If you're using the add-loader mod, the loaders in the regular logistics section have only 1 filter while the loader in the Angels Logistics section has 5 despite having the same resource cost. Is this intentional?

Also, the angels loaders are missing their locale strings.
by StormTAG
Tue Mar 28, 2017 7:44 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3221
Views: 551534

Re: Development and Discussion

Nice. Notes for 0.2.1 Bug: - Chemical Furnace is missing its locale string - If you're using the add-loader mod, the loaders in the regular logistics section have only 1 filter while the loader in the Angels Logistics section has 5 despite having the same resource cost. Wrong thread. Notes/Questions...
by StormTAG
Mon Mar 27, 2017 1:27 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1648
Views: 230841

Re: [MOD 0.14.x] pY Coal Processing

I could just add the corresponding converter valve recipes for now, I mean the converter valve is in Petrochem for this kind of "patched" compatibility. That would solve it at least for fluids. I have such recipes in my own little compatibility mod. You can find it here: https://github.com/DArrigon...
by StormTAG
Mon Mar 27, 2017 11:35 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3221
Views: 551534

Re: Development and Discussion

@Sedar: Cool. I'll check it out. Notes and bugs: I'm guessing Solid Sand and Solid Mud will be used for something eventually. In the mean time might I suggest a recipe to turn Solid Mud into Stone Bricks? Maybe a recipe to take Solid Sand and water and create Saline Water? The iron recipes seem to h...
by StormTAG
Mon Mar 27, 2017 10:29 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3221
Views: 551534

Re: Development and Discussion

Twice the energy for a 50% improvement in efficency sounds fair. But also a quadrupling of pollution does seem excessive.

Also, Sedar, what tool is that?
by StormTAG
Mon Mar 27, 2017 3:27 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3221
Views: 551534

Re: Development and Discussion

And here I was about to add in my own recipes for brass. I'll check it out.

What would the strand casting machine do?
by StormTAG
Sun Mar 12, 2017 12:05 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1648
Views: 230841

Re: [MOD 0.14.x] pY Coal Processing

Hrrmmm... When you say "double iron" are you talking about throughput or are you literally getting twice as much iron plates for the same amount of ore? If the latter, it's going to be interesting to see how you balance it. If Nexelit is too easy to get, it'll be overpowered and completely over shad...
by StormTAG
Sun Jan 22, 2017 2:17 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1648
Views: 230841

Re: [MOD 0.14.x] pY Coal Processing

That's fair. I hope in the process, they make it easier for you guys to make custom generators like that.

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