![Laughing :lol:](./images/smilies/icon_lol.gif)
Search found 20 matches
- Wed Mar 06, 2013 10:09 pm
- Forum: General discussion
- Topic: A great Start
- Replies: 7
- Views: 13912
Re: A great Start
Heard you like water...and magical fish ![Laughing :lol:](./images/smilies/icon_lol.gif)
![Laughing :lol:](./images/smilies/icon_lol.gif)
- Wed Mar 06, 2013 10:07 pm
- Forum: Ideas and Suggestions
- Topic: Concept Design - Wood Mills
- Replies: 26
- Views: 26237
Re: Concept Design - Wood Mills
Well hopefully soon enough, this will be put into "Accepted Suggestions"ficolas wrote:Wood automation needs to be done
- Fri Mar 01, 2013 6:10 pm
- Forum: General discussion
- Topic: Factorio - Let's Play
- Replies: 9
- Views: 10443
Re: Factorio - Let's Play
Updated, and thanks again to everyone who commented with more series!
- Thu Feb 28, 2013 11:41 pm
- Forum: General discussion
- Topic: To the Team
- Replies: 10
- Views: 12846
To the Team
You guy's have done it, I am so happy to say that you guy's have made it! With the success of funding, I hope to see the already dedicated team continue to do great things for this game and it's community. From the start of the fund it defiantly didn't look good, weeks later it still wasn't looking ...
- Mon Feb 25, 2013 11:42 pm
- Forum: Mods
- Topic: [MOD 0.2.7] Rocket Turrets
- Replies: 1
- Views: 8587
Re: [MOD 0.2.7] Rocket Turrets
Wow, those turrets look awesome! I love how you designed them, and the colors you chose to use within them, great work!
- Fri Feb 22, 2013 3:33 am
- Forum: Outdated/Not implemented
- Topic: New Machine
- Replies: 3
- Views: 6716
Re: New Machine
This new machine sounds like something from equivalent exchange, so different items would have different values and it compresses them into a desired part? It would be funny if it looked like a trash compacter- some huge device that takes in lots of scrap but squeezes out some tiny object :P
maybe ...
maybe ...
- Fri Feb 22, 2013 3:26 am
- Forum: Show your Creations
- Topic: Automatic Power down inserters at night
- Replies: 4
- Views: 12185
Re: Automatic Power down inserters at night
Wow, that's awesome, good design man! I may have to add that into my map.
- Fri Feb 22, 2013 3:24 am
- Forum: Mods
- Topic: [MOD 0.2.7] Explosive Bullet Magazine Mod
- Replies: 9
- Views: 16246
Re: [MOD 0.2.7] Explosive Bullet Magazine Mod
Awesome simple mod, that add's a small but cool change to the game, good job!
- Fri Feb 22, 2013 3:23 am
- Forum: Outdated/Not implemented
- Topic: New Machine
- Replies: 3
- Views: 6716
New Machine
While playing the game, I was thinking to myself some idea's for this game. That is when it came to me, a machine that accepts object's in one input and outputs different objects. You're probably thinking, umm yeah furnace...Well no, actually something completely different. I'm talking about say you ...
- Wed Feb 20, 2013 2:02 am
- Forum: Mods
- Topic: [WIP] Radar Mod
- Replies: 5
- Views: 6497
Re: Radar Mod
Good idea, simple yet useful, can't go wrong there. Thanks for the mod!
- Wed Feb 20, 2013 1:52 am
- Forum: Implemented Suggestions
- Topic: The Forum
- Replies: 3
- Views: 4130
Re: The Forum
Hi, I believe we will need more categorisation soon.
I prefer to start with the categorisation when the need arises, when we have 5 topics somewhere, we shouldn't categorise it.
We will talk about it, some (1 - 2) new categories should be probably added already.
Thank's for the quick response as ...
I prefer to start with the categorisation when the need arises, when we have 5 topics somewhere, we shouldn't categorise it.
We will talk about it, some (1 - 2) new categories should be probably added already.
Thank's for the quick response as ...
- Tue Feb 19, 2013 11:12 pm
- Forum: Implemented Suggestions
- Topic: The Forum
- Replies: 3
- Views: 4130
The Forum
Hello everyone, I just thought I would take the time out to maybe help the team organize the forum some more by putting together this thread.
Key:
Section Label
Section Forums
Main Area
News
Updates
General Talk
Player Input
Ideas and Suggestions
Concepts
Contributions
Showoff ...
Key:
Section Label
Section Forums
Main Area
News
Updates
General Talk
Player Input
Ideas and Suggestions
Concepts
Contributions
Showoff ...
- Tue Feb 19, 2013 10:18 pm
- Forum: General discussion
- Topic: [Invalid ^^] Failing the Kickstarter
- Replies: 75
- Views: 50076
Re: Failing the Kickstarter
Hopefully with xisuma's video, the funds will increase greatly with his advertisement.
- Tue Feb 19, 2013 8:30 pm
- Forum: Spread the Word
- Topic: Situation
- Replies: 2
- Views: 8177
Re: Situation
Thank you very much for the response, and I love your thoughts on it all. I'm glad to see you and the team so interlaced with the community at the moment, it really show's how dedicated you are to the game. I can't wait to be able to help you guy's with any expense's, to help you get to the next ...
- Mon Feb 18, 2013 11:13 pm
- Forum: General discussion
- Topic: All about Solar Power!
- Replies: 6
- Views: 8893
Re: All about Solar Power!
Not sure if I should be scared, or happy with this post.Mysteria9 wrote:I don't think we should use electricity at all. Use coal for everything.
Smoke out those creepers! Make them cough blood! Deny them of sunlight with smog! Pollute their water!
That'll teach'em.
- Mon Feb 18, 2013 7:47 pm
- Forum: Spread the Word
- Topic: Situation
- Replies: 2
- Views: 8177
Situation
My situation at the moment is a bit, well I guess you can say annoying. I currently am in the proccess of starting my new job, but I'm waiting on some results and such to come back for me to begin. Due to this I have yet to start actually working, and haven't began to be payed just yet. At the ...
- Sun Feb 17, 2013 6:34 pm
- Forum: Ideas and Suggestions
- Topic: Concept Design - Wood Mills
- Replies: 26
- Views: 26237
Re: Concept Design - Wood Mills
Sounds good to me, that is what I was hoping for.The main reason of the fact that wood is not resource you need to worry about is, that it can't be automated. When we automated it, it will change.
- Sun Feb 17, 2013 4:12 pm
- Forum: Ideas and Suggestions
- Topic: Concept Design - Wood Mills
- Replies: 26
- Views: 26237
Re: Concept Design - Wood Mills
Wood processing is planned, but we would keep our style.
There definitely wouldn't be one-for-all machine that would do everything.
There would be way to place trees (some general way, that can be used for other stuff as well, like placing some parts of the factory).
There would be some machine ...
There definitely wouldn't be one-for-all machine that would do everything.
There would be way to place trees (some general way, that can be used for other stuff as well, like placing some parts of the factory).
There would be some machine ...
- Sun Feb 17, 2013 12:18 am
- Forum: General discussion
- Topic: Factorio - Let's Play
- Replies: 9
- Views: 10443
Factorio - Let's Play
I wanted to compile a list of some people who are making "Let's Plays" on youtube at the moment. If you know any other channels, please comment below and I will add them, thanks!
Xisumavoid - 84,273 Subscribers
http://www.youtube.com/user/xisumavoid
WubbiConcepts - 2,665 Subscribers
http ...
Xisumavoid - 84,273 Subscribers
http://www.youtube.com/user/xisumavoid
WubbiConcepts - 2,665 Subscribers
http ...
- Sun Feb 17, 2013 12:08 am
- Forum: Ideas and Suggestions
- Topic: Concept Design - Wood Mills
- Replies: 26
- Views: 26237
Concept Design - Wood Mills
Hello everyone, today I would like to present to you an idea that I had thought of while playing the game, wood mills. The idea came to me when I noticed I'm constantly having to walk myself over to a bunch of tree's and having to cut them down myself. After the constant hassle of doing so, I ...