Search found 285 matches

by EustaceCS
Tue Mar 04, 2025 11:48 pm
Forum: Releases
Topic: Version 2.0.38
Replies: 14
Views: 5929

Re: Version 2.0.38

A rocket delivering 50 electric furnaces even though the platform currently wants to build 4 is aimed at casuals.
I've premeditated few different variants of dialogues which could unravel from this specific branch but failed to find any worthy of advancing through.
Are you trying to transfer this ...
by EustaceCS
Tue Mar 04, 2025 10:34 pm
Forum: Releases
Topic: Version 2.0.38
Replies: 14
Views: 5929

Re: Version 2.0.38

I guess there could be an issue if there enough platform for 1 furnace to be placed and it sends up 50 (and repeats with enough items to fill up the hub), or if it sends up each furnace in a separate rocket. Or is there another problem with the logic you are trying to point out?
That's a million ...
by EustaceCS
Tue Mar 04, 2025 5:37 pm
Forum: Releases
Topic: Version 2.0.38
Replies: 14
Views: 5929

Re: Version 2.0.38


Changes

Space platform "request missing materials for construction" will no longer request items for entity ghosts which can't yet be built. (https://forums.factorio.com/122185) This should help to prevent over filling of hubs while larger platforms are being built.

Gentlemen (and ladies ...
by EustaceCS
Fri Dec 27, 2024 3:27 pm
Forum: Ideas and Suggestions
Topic: Santa Biter, please fix space logistics
Replies: 2
Views: 329

Santa Biter, please fix space logistics

Dear Santa Biter,
In a New 2025 Year please gift us all a working and intuitive space logistics for Factorio: Space Age .
I'm struggling with it from the moment 2.0.7 did hit my HDD - and the more I'm trying to learn it, the more infuriating it becomes.
Which hopefully will end in Year 2025, one way ...
by EustaceCS
Thu Dec 05, 2024 10:06 am
Forum: Not a bug
Topic: [2.0.23] Bulk inserters try to squeeze extra into full mixed rocket silo, weird stack size
Replies: 1
Views: 325

[2.0.23] Bulk inserters try to squeeze extra into full mixed rocket silo, weird stack size

Preconditions:
- have bulk inserters' stack size researched up to 12 total
- have semi-automatic mixed rocket silo setup:
-- a silo w/ auto filling disabled
-- a requester chest with:
--- request group for 4 pieces of each rocket part component (blue circuit, rocket fuel, low density structure ...
by EustaceCS
Sun Dec 01, 2024 9:43 pm
Forum: Balancing
Topic: barrels balance
Replies: 4
Views: 723

Re: barrels balance

Uranium mining is nearest early-game (in Space Age) example.
Making acid on the spot is an overkill.
Dedicating whole wagon to acid hauling is an overkill.
But if you toss few barrels into your cargo...
Also, smuggling Lubricant to space.
by EustaceCS
Sat Nov 30, 2024 5:02 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.20] Space platforms not dropping requested items
Replies: 8
Views: 2167

Re: [2.0.20] Space platforms not dropping requested items

A reminder that https://forums.factorio.com/viewtopic.php?p=624367#p624367 was improved and is marked as currently resolved - but there's officially still more room for improvement.
Until then I'm flipping between razing ground deposits of ores and trying to (well... honestly, CONSIDERING to try to ...
by EustaceCS
Sat Nov 30, 2024 4:51 pm
Forum: General discussion
Topic: Quality Gating is flawed
Replies: 60
Views: 13031

Re: Quality Gating is flawed

But that my point, let reward the player for playing with quality. Right now except late game it's just gacha game and frustrating cause you can't have the luck to get legendary.
Implement Uranium processing gacha - and noone bats the eye.
But lock some building HP bonuses behind chance based ...
by EustaceCS
Fri Nov 29, 2024 2:44 pm
Forum: Minor issues
Topic: [2.0.21] Locomotive has an additional slot where copper can be placed in
Replies: 6
Views: 982

Re: [2.0.21] Locomotive has an additional slot where copper can be placed in

IMO it'd be more reasonable for the inserter entity to drop the spoil product on the ground and mark it for pickup by construction bots (unless the target can take it normally anyway).
Unless you're some drone maniac like me, you don't have 100% rail coverage nor 100% inserters coverage.
And ...
by EustaceCS
Thu Nov 28, 2024 3:35 pm
Forum: Implemented Suggestions
Topic: Add planet icons to the list of icons that can be used for naming things
Replies: 3
Views: 398

Re: Add planet icons to the list of icons that can be used for naming things

Always a pleasure! And no need to apologize, happens with game that complex from time to time :)
by EustaceCS
Thu Nov 28, 2024 3:29 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.22] Inconsistent rounding of solar panel power in space
Replies: 1
Views: 1094

[Rseding91] [2.0.22] Inconsistent rounding of solar panel power in space

Steps:
1. Load save on 2.0.22 Experimental
2. Open Factoriopedia
3. Check Fulgora entry in Factoriopedia, see 120% Solar power in space
4. M > view space platform named Taxi
5. Hover on any of its solar panels

ER
+20% or 120%

AR
+19%
1% where? confused_stomper.jpg

On-ground multipliers seem to be ...
by EustaceCS
Wed Nov 27, 2024 4:39 pm
Forum: Gameplay Help
Topic: Agricultural science pack interaction with other packs
Replies: 3
Views: 696

Re: Agricultural science pack interaction with other packs

Not directly, at the very least.
If currently selected Research needs Agriculture and all Agriculture is nearly rotten - Research, obviously, won't progress while inserters are flailing soon-to-be-spoilage around.
by EustaceCS
Wed Nov 27, 2024 2:40 am
Forum: Ideas and Suggestions
Topic: Quality: change quality of entire blueprint while holding it
Replies: 3
Views: 1685

Re: Quality: change quality of entire blueprint while holding it

Upgrade planner solution results in stupid bots dragging unnecessary copies of Common (or whatever you're upgrading from) buildables all over the place.
Buildables which I don't need now or need elsewhere.
Back and forth, all the way from provider chest, to building spot, then back to storage chest ...
by EustaceCS
Tue Nov 26, 2024 4:08 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1976
Views: 709589

Re: Simple Questions and Short Answers

Thanks to current version's Giga Pipette, I was able to do a quick test with red wire and some potentially troublesome buildings.
Either everything wires - or a message pops in.
Unless you've nabbed some legacy red wires (which existed as stand-alone craftable inventory items, not as cursor mode ...
by EustaceCS
Tue Nov 26, 2024 2:26 pm
Forum: Resolved Problems and Bugs
Topic: [posila][2.0.21] Some VFX still rendered through fog of war
Replies: 2
Views: 901

Re: [posila][2.0.21] Some VFX still rendered through fog of war

Declared memory is 6GB RAM (8GB total minus 2GB dedicated to GPU) for this laptop.
Dark Souls Remastered thinks it's 5GB as well - so I probably have to ask some VERY inconvenient questions to my hardware's manufacturer...
Steam's hardware survey displays
"Primary VRAM: 2048 MB
RAM: 5287 Mb (sic ...
by EustaceCS
Tue Nov 26, 2024 1:52 am
Forum: General discussion
Topic: Where did the "player" come form?
Replies: 2
Views: 605

Re: Where did the "player" come form?

(and weaponized bugs/crabs)



Planet Cracker tech is not something you see in your everyday science fiction.
If some civilization is capable of popping a planet - it's probably also capable of making a Last Stand Hero which can carry Rocket Silo in his pants, feel OK on Aquilo's sunny beach ...
by EustaceCS
Tue Nov 26, 2024 1:45 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1976
Views: 709589

Re: Simple Questions and Short Answers

If my memory serves me right, Holmium tech needs craft'ing. Ruins demolition provide loot, not crafting result. Crafting/smelting machine output and manual crafting (including manual recycling - manual recycling counts as proper recype) does provide crafting result. This difference is important for ...
by EustaceCS
Mon Nov 25, 2024 2:08 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 375
Views: 74708

Re: Gleba has killed the game for me.

I prevent this sort of thing by never stopping science production. If the silos are full, the most spoiled packs are removed and cascaded down the line until they reach a holding area to let the excess packs spoil.
That's actually a good one.

Inserters can be configured to prefer most spoiled ...
by EustaceCS
Mon Nov 25, 2024 1:54 pm
Forum: Gameplay Help
Topic: Max white science from space platform
Replies: 5
Views: 1674

Re: Max white science from space platform

Manually - technically, yes. Current calldown queue have to resolve before manually queued drops are processed, and each platform's priority drop slots have to be filled manually...

Automatically... before https://forums.factorio.com/117735 fix it was VERY noticeable that air to ground thoroughput ...

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