Search found 42 matches

by EustaceCS
Fri Apr 26, 2024 6:48 pm
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 80
Views: 4391

Re: Friday Facts #408 - Statistics improvements, Linux adventures

Async saving is one of those oddball things that seems like it's a workaround to a bigger problem. If saves were barely noticeable then why even bother to put the effort in for a feature that 1% of 1% of the userbase uses? Why not work towards a solution that helps all users? Different users might ...
by EustaceCS
Fri Apr 26, 2024 1:05 pm
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 80
Views: 4391

Re: Friday Facts #408 - Statistics improvements, Linux adventures

That blue fuel cell looks suspicious as hell.
Cold fusion based reactors confirmed?
----------------------------------------------------
Each removed redundant dependancy makes my factory work faster...
by EustaceCS
Tue Apr 23, 2024 10:41 am
Forum: General discussion
Topic: Fluid Mechanics Still Broken, 6 Years Later?
Replies: 49
Views: 3481

Re: Fluid Mechanics Still Broken, 6 Years Later?

I agree that my first and foremost problem is getting more oil (and getting big guns for that), but from what I read its a inexplicable hard problem already to evenly fill multiple fluid wagons. Not necessarily. Do note that the man which started this discussion is crash testing liquid physics mech...
by EustaceCS
Sun Mar 17, 2024 10:26 am
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 168
Views: 22924

Re: Friday Facts #402 - Lightspeed circuits

I'll die to dehydration from all the drooling over FFF teased features well before expansion release.
Too much cool stuff.
by EustaceCS
Tue Feb 20, 2024 9:02 pm
Forum: General discussion
Topic: Factorio price in Poland
Replies: 22
Views: 1826

Re: Factorio price in Poland

To install Factorio on Steam, you need to install Steam first, for starts. For pure stand-alone Factorio it's just "unzip and go". If your preferred way of using software is "unzip and go", you have very special interpretation of convenience :D I do and I'm tired of pretending t...
by EustaceCS
Tue Feb 20, 2024 8:35 pm
Forum: Ideas and Suggestions
Topic: Rollback Netcode?
Replies: 7
Views: 589

Re: Rollback Netcode?

It's understandable that this exists, but I do also play fighting games and know that they implement a technology called rollback netcode. Well, and Decentraland and some other building games implemented blockchain. But it doesn't mean that everything needs blockchain. In fighting games, you care a...
by EustaceCS
Tue Feb 20, 2024 8:17 pm
Forum: General discussion
Topic: Factorio price in Poland
Replies: 22
Views: 1826

Re: Factorio price in Poland

Steam doesn't do anything but take a cut of your money. That's simply not true. After you bought a game, steam provides the steam cloud for shared saves. It provides a one-click-install process and keeps the game up to date. It provides installers for decades - even long after the original game web...
by EustaceCS
Fri Jan 12, 2024 4:31 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 227
Views: 46114

Re: Friday Facts #393 - Putting things on top of other things

This FF issue is hotter than my last ex-gf.
by EustaceCS
Sat Dec 23, 2023 2:39 pm
Forum: Outdated/Not implemented
Topic: Diminishing returns on parallel research
Replies: 12
Views: 1388

Re: Diminishing returns on parallel research

Qon wrote: ↑
Sat Dec 23, 2023 9:36 am
How is this an issue with the game? Seems like good game design, giving players problems they can overcome with creativity.
Exactly!
by EustaceCS
Sat Dec 23, 2023 2:38 pm
Forum: General discussion
Topic: Maximum throughput of a rail line
Replies: 83
Views: 9589

Re: Maximum throughput of a rail line

True but that is not telling the maximum throughput for a rail lane, i think rather how many inserters you need to unload such throughput. But that is a minimum as in games trains are not always unloading, sometimes they move into the unloading stations Exactly. There's no point in minmaxing train ...
by EustaceCS
Sat Dec 23, 2023 9:04 am
Forum: Ideas and Suggestions
Topic: Trains and furnaces
Replies: 2
Views: 441

Re: Trains and furnaces

o_o That's nice one!
I believe it would make more sense in a form of dedicated "dump truck" like wagon though.
(seems perfect for transporting single type of items in bulk, as in real world)
by EustaceCS
Sat Dec 23, 2023 8:52 am
Forum: Outdated/Not implemented
Topic: Diminishing returns on parallel research
Replies: 12
Views: 1388

Re: Diminishing returns on parallel research

Why ? Past the very early game, adding new labs to consume more flasks in parallel is cheap and easy. The consequence is that reseach speed per flask doesn't matter much: you can research almost as fast as you want by adding more labs to research in parallel. The real bottleneck, what really matter...
by EustaceCS
Sat Dec 23, 2023 8:42 am
Forum: Ideas and Suggestions
Topic: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
Replies: 42
Views: 3935

Re: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced

TL;DR The recycler shouldn't be introduced since it forces a cap on productivity bonuses, which go against the very nature of "the factory must grow" I'm under impression that Recycler introduction is not the most pressing matter to which Productivity cap attends to... We don't know enoug...
by EustaceCS
Sat Dec 23, 2023 8:28 am
Forum: General discussion
Topic: Maximum throughput of a rail line
Replies: 83
Views: 9589

Re: Maximum throughput of a rail line

Does anyone have a formula for the maximum throughput of a rail line? Hot take: Purely speed-derived train throughput means nothing if cargo is not being actually delivered anywhere. For usual cargo max throughput is 27.69 items per second per stack inserter working, in ideal case (12 inserters) it...
by EustaceCS
Sat Dec 23, 2023 7:54 am
Forum: General discussion
Topic: The big question: Are you going to try v2?
Replies: 30
Views: 4795

Re: The big question: Are you going to try v2?

About 2 seconds after release, a mod will come out moving cliff explosives back to earlier in the tree. + mod that tailors Quality naming to particular tastes, + mod which will allow switching to old Drone logics. Maybe more. I don't think that it's a sign of some problem with the game design. I th...
by EustaceCS
Mon Dec 04, 2023 1:19 pm
Forum: Releases
Topic: Version 1.1.100
Replies: 12
Views: 14510

Re: Version 1.1.100

[*]Fixed bad pumpjack drain logic related to yield. (https://forums.factorio.com/110005) Didn't knew that oil spills rich enough can have more than 2/s yield minimum. Good to know! (might come handy for making dedicated Legendary fuel factories in the future...) The minimum is being calculated usin...
by EustaceCS
Tue Nov 14, 2023 12:11 pm
Forum: General discussion
Topic: My issue with Factorio and how the 2.0 Space Age expansion is going to fix it (i hope)
Replies: 13
Views: 2639

Re: My issue with Factorio and how the 2.0 Space Age expansion is going to fix it (i hope)

My personal playstyle is prevention for some reason. I have this part which says "if you cause too big of an attack, you may fail to handle it so don't cause attacks" And this really slows down my progress. I end up wasting so much time on looking at the pollution and the debug to see if ...
by EustaceCS
Wed Nov 08, 2023 8:04 pm
Forum: Releases
Topic: Version 1.1.96
Replies: 9
Views: 9468

Re: Version 1.1.96

Lot of "fixed when mod [defines absurdly huge value for something]" in there. :lol: No laughing matter here. As "base" game is technically a mod-like bunch of content definitions on top of exceptionally refined engine (riiiiight? In-game UI sends mixed messages in regard to this...
by EustaceCS
Fri Nov 03, 2023 9:52 am
Forum: General discussion
Topic: The big question: Are you going to try v2?
Replies: 30
Views: 4795

Re: The big question: Are you going to try v2?

Is there any point in NOT trying v2?
Drone IQ upgrade alone warrants some extra hours investment. Just to give it a spin.
More convenient rails? Twice as nice!
And there's probably more.
by EustaceCS
Tue Oct 31, 2023 6:10 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 129011

Re: Friday Facts #375 - Quality

^ which once again confirms that Quality feature is a great decision which stimulates creativity on one more level. The problem is, while the developers basically did teased more or less precise numbers, exact Quality effect list is still due to appear. And, to a degree I am aware of, ANY informatio...

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