A rocket delivering 50 electric furnaces even though the platform currently wants to build 4 is aimed at casuals.
I've premeditated few different variants of dialogues which could unravel from this specific branch but failed to find any worthy of advancing through.
Are you trying to transfer this ...
Search found 285 matches
- Tue Mar 04, 2025 11:48 pm
- Forum: Releases
- Topic: Version 2.0.38
- Replies: 14
- Views: 5929
- Tue Mar 04, 2025 10:34 pm
- Forum: Releases
- Topic: Version 2.0.38
- Replies: 14
- Views: 5929
Re: Version 2.0.38
I guess there could be an issue if there enough platform for 1 furnace to be placed and it sends up 50 (and repeats with enough items to fill up the hub), or if it sends up each furnace in a separate rocket. Or is there another problem with the logic you are trying to point out?
That's a million ...
That's a million ...
- Tue Mar 04, 2025 5:37 pm
- Forum: Releases
- Topic: Version 2.0.38
- Replies: 14
- Views: 5929
Re: Version 2.0.38
Changes
Space platform "request missing materials for construction" will no longer request items for entity ghosts which can't yet be built. (https://forums.factorio.com/122185) This should help to prevent over filling of hubs while larger platforms are being built.
Gentlemen (and ladies ...
- Fri Dec 27, 2024 3:27 pm
- Forum: Ideas and Suggestions
- Topic: Santa Biter, please fix space logistics
- Replies: 2
- Views: 329
Santa Biter, please fix space logistics
Dear Santa Biter,
In a New 2025 Year please gift us all a working and intuitive space logistics for Factorio: Space Age .
I'm struggling with it from the moment 2.0.7 did hit my HDD - and the more I'm trying to learn it, the more infuriating it becomes.
Which hopefully will end in Year 2025, one way ...
In a New 2025 Year please gift us all a working and intuitive space logistics for Factorio: Space Age .
I'm struggling with it from the moment 2.0.7 did hit my HDD - and the more I'm trying to learn it, the more infuriating it becomes.
Which hopefully will end in Year 2025, one way ...
- Thu Dec 05, 2024 10:06 am
- Forum: Not a bug
- Topic: [2.0.23] Bulk inserters try to squeeze extra into full mixed rocket silo, weird stack size
- Replies: 1
- Views: 325
[2.0.23] Bulk inserters try to squeeze extra into full mixed rocket silo, weird stack size
Preconditions:
- have bulk inserters' stack size researched up to 12 total
- have semi-automatic mixed rocket silo setup:
-- a silo w/ auto filling disabled
-- a requester chest with:
--- request group for 4 pieces of each rocket part component (blue circuit, rocket fuel, low density structure ...
- have bulk inserters' stack size researched up to 12 total
- have semi-automatic mixed rocket silo setup:
-- a silo w/ auto filling disabled
-- a requester chest with:
--- request group for 4 pieces of each rocket part component (blue circuit, rocket fuel, low density structure ...
- Sun Dec 01, 2024 9:43 pm
- Forum: Balancing
- Topic: barrels balance
- Replies: 4
- Views: 723
Re: barrels balance
Uranium mining is nearest early-game (in Space Age) example.
Making acid on the spot is an overkill.
Dedicating whole wagon to acid hauling is an overkill.
But if you toss few barrels into your cargo...
Making acid on the spot is an overkill.
Dedicating whole wagon to acid hauling is an overkill.
But if you toss few barrels into your cargo...
Also, smuggling Lubricant to space.
- Sat Nov 30, 2024 5:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.20] Space platforms not dropping requested items
- Replies: 8
- Views: 2167
Re: [2.0.20] Space platforms not dropping requested items
A reminder that https://forums.factorio.com/viewtopic.php?p=624367#p624367 was improved and is marked as currently resolved - but there's officially still more room for improvement.
Until then I'm flipping between razing ground deposits of ores and trying to (well... honestly, CONSIDERING to try to ...
Until then I'm flipping between razing ground deposits of ores and trying to (well... honestly, CONSIDERING to try to ...
- Sat Nov 30, 2024 4:51 pm
- Forum: General discussion
- Topic: Quality Gating is flawed
- Replies: 60
- Views: 13031
Re: Quality Gating is flawed
But that my point, let reward the player for playing with quality. Right now except late game it's just gacha game and frustrating cause you can't have the luck to get legendary.
Implement Uranium processing gacha - and noone bats the eye.
But lock some building HP bonuses behind chance based ...
Implement Uranium processing gacha - and noone bats the eye.
But lock some building HP bonuses behind chance based ...
- Fri Nov 29, 2024 2:44 pm
- Forum: Minor issues
- Topic: [2.0.21] Locomotive has an additional slot where copper can be placed in
- Replies: 6
- Views: 982
Re: [2.0.21] Locomotive has an additional slot where copper can be placed in
IMO it'd be more reasonable for the inserter entity to drop the spoil product on the ground and mark it for pickup by construction bots (unless the target can take it normally anyway).
Unless you're some drone maniac like me, you don't have 100% rail coverage nor 100% inserters coverage.
And ...
Unless you're some drone maniac like me, you don't have 100% rail coverage nor 100% inserters coverage.
And ...
- Thu Nov 28, 2024 3:35 pm
- Forum: Implemented Suggestions
- Topic: Add planet icons to the list of icons that can be used for naming things
- Replies: 3
- Views: 398
Re: Add planet icons to the list of icons that can be used for naming things
Always a pleasure! And no need to apologize, happens with game that complex from time to time 

- Thu Nov 28, 2024 3:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.22] Inconsistent rounding of solar panel power in space
- Replies: 1
- Views: 1094
[Rseding91] [2.0.22] Inconsistent rounding of solar panel power in space
Steps:
1. Load save on 2.0.22 Experimental
2. Open Factoriopedia
3. Check Fulgora entry in Factoriopedia, see 120% Solar power in space
4. M > view space platform named Taxi
5. Hover on any of its solar panels
ER
+20% or 120%
AR
+19%
1% where? confused_stomper.jpg
On-ground multipliers seem to be ...
1. Load save on 2.0.22 Experimental
2. Open Factoriopedia
3. Check Fulgora entry in Factoriopedia, see 120% Solar power in space
4. M > view space platform named Taxi
5. Hover on any of its solar panels
ER
+20% or 120%
AR
+19%
1% where? confused_stomper.jpg
On-ground multipliers seem to be ...
- Thu Nov 28, 2024 2:37 pm
- Forum: Implemented Suggestions
- Topic: Add planet icons to the list of icons that can be used for naming things
- Replies: 3
- Views: 398
Re: Add planet icons to the list of icons that can be used for naming things
This? (see attachment)
Or what/where?
Or what/where?
- Wed Nov 27, 2024 4:39 pm
- Forum: Gameplay Help
- Topic: Agricultural science pack interaction with other packs
- Replies: 3
- Views: 696
Re: Agricultural science pack interaction with other packs
Not directly, at the very least.
If currently selected Research needs Agriculture and all Agriculture is nearly rotten - Research, obviously, won't progress while inserters are flailing soon-to-be-spoilage around.
If currently selected Research needs Agriculture and all Agriculture is nearly rotten - Research, obviously, won't progress while inserters are flailing soon-to-be-spoilage around.
- Wed Nov 27, 2024 2:40 am
- Forum: Ideas and Suggestions
- Topic: Quality: change quality of entire blueprint while holding it
- Replies: 3
- Views: 1685
Re: Quality: change quality of entire blueprint while holding it
Upgrade planner solution results in stupid bots dragging unnecessary copies of Common (or whatever you're upgrading from) buildables all over the place.
Buildables which I don't need now or need elsewhere.
Back and forth, all the way from provider chest, to building spot, then back to storage chest ...
Buildables which I don't need now or need elsewhere.
Back and forth, all the way from provider chest, to building spot, then back to storage chest ...
- Tue Nov 26, 2024 4:08 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1976
- Views: 709589
Re: Simple Questions and Short Answers
Thanks to current version's Giga Pipette, I was able to do a quick test with red wire and some potentially troublesome buildings.
Either everything wires - or a message pops in.
Unless you've nabbed some legacy red wires (which existed as stand-alone craftable inventory items, not as cursor mode ...
Either everything wires - or a message pops in.
Unless you've nabbed some legacy red wires (which existed as stand-alone craftable inventory items, not as cursor mode ...
- Tue Nov 26, 2024 2:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila][2.0.21] Some VFX still rendered through fog of war
- Replies: 2
- Views: 901
Re: [posila][2.0.21] Some VFX still rendered through fog of war
Declared memory is 6GB RAM (8GB total minus 2GB dedicated to GPU) for this laptop.
Dark Souls Remastered thinks it's 5GB as well - so I probably have to ask some VERY inconvenient questions to my hardware's manufacturer...
Steam's hardware survey displays
"Primary VRAM: 2048 MB
RAM: 5287 Mb (sic ...
Dark Souls Remastered thinks it's 5GB as well - so I probably have to ask some VERY inconvenient questions to my hardware's manufacturer...
Steam's hardware survey displays
"Primary VRAM: 2048 MB
RAM: 5287 Mb (sic ...
- Tue Nov 26, 2024 1:52 am
- Forum: General discussion
- Topic: Where did the "player" come form?
- Replies: 2
- Views: 605
Re: Where did the "player" come form?
(and weaponized bugs/crabs)
Planet Cracker tech is not something you see in your everyday science fiction.
If some civilization is capable of popping a planet - it's probably also capable of making a Last Stand Hero which can carry Rocket Silo in his pants, feel OK on Aquilo's sunny beach ...
Planet Cracker tech is not something you see in your everyday science fiction.
If some civilization is capable of popping a planet - it's probably also capable of making a Last Stand Hero which can carry Rocket Silo in his pants, feel OK on Aquilo's sunny beach ...
- Tue Nov 26, 2024 1:45 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1976
- Views: 709589
Re: Simple Questions and Short Answers
If my memory serves me right, Holmium tech needs craft'ing. Ruins demolition provide loot, not crafting result. Crafting/smelting machine output and manual crafting (including manual recycling - manual recycling counts as proper recype) does provide crafting result. This difference is important for ...
- Mon Nov 25, 2024 2:08 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 375
- Views: 74708
Re: Gleba has killed the game for me.
I prevent this sort of thing by never stopping science production. If the silos are full, the most spoiled packs are removed and cascaded down the line until they reach a holding area to let the excess packs spoil.
That's actually a good one.
Inserters can be configured to prefer most spoiled ...
That's actually a good one.
Inserters can be configured to prefer most spoiled ...
- Mon Nov 25, 2024 1:54 pm
- Forum: Gameplay Help
- Topic: Max white science from space platform
- Replies: 5
- Views: 1674
Re: Max white science from space platform
Manually - technically, yes. Current calldown queue have to resolve before manually queued drops are processed, and each platform's priority drop slots have to be filled manually...
Automatically... before https://forums.factorio.com/117735 fix it was VERY noticeable that air to ground thoroughput ...
Automatically... before https://forums.factorio.com/117735 fix it was VERY noticeable that air to ground thoroughput ...