Search found 7 matches

by evg-zhabotinsky
Sat Jan 09, 2021 11:22 pm
Forum: Ideas and Suggestions
Topic: "One-shot" mode for trains
Replies: 4
Views: 171

"One-shot" mode for trains

TL;DR Ever wanted to send a train somewhere and make it stop there without babysitting the GUI? Or maybe you are tired of having to open its GUI and clicking that tiny switch to "manual" after every trip? Why not add an option to automatically switch to "manual" at next stop? Wh...
by evg-zhabotinsky
Sat Jan 09, 2021 10:07 pm
Forum: Ideas and Suggestions
Topic: wanted: keyboard shortcut to toggle train manual/automatic
Replies: 18
Views: 2816

Re: wanted: keyboard shortcut to toggle train manual/automatic

I think that F or C can be used for that hotkey. Both of them are close to V and G that are also used for trains. You normally don't shoot when inside a train, so C should be fine. F is now used to flip blueprints, but so is G, I don't think it is a problem.
by evg-zhabotinsky
Sat Jan 09, 2021 9:29 pm
Forum: Ideas and Suggestions
Topic: Force train with empty schedule to manual
Replies: 8
Views: 344

Re: Force train with empty schedule to manual

The train overview part is fixed in the new (awesome!) trains GUI. Path penalty for empty-schedule train is now 7000 (like empty manual train), so no more deadlocks either. However, the other inconveniences for the "personal train" usecase remain: Train remains in "auto" after ar...
by evg-zhabotinsky
Sun Dec 13, 2020 2:57 pm
Forum: Ideas and Suggestions
Topic: Make "all trees/rocks" into filters for deconstruction planners
Replies: 3
Views: 250

Re: Make "all trees/rocks" into filters for deconstruction planners

+1 for that. I currently have an "Unnatural deconstruction" planner that removes all my stuff and doesn't touch the environment, and I had to individually add every single tree to it, in addition to the few rocks, cliffs and fish. It does not have to be "items" in the normal tabs...
by evg-zhabotinsky
Thu Dec 10, 2020 7:25 pm
Forum: Ideas and Suggestions
Topic: Allow the "Q" picker over the "Crafting" items to select a ghost
Replies: 15
Views: 860

Re: Allow the "Q" picker over the "Crafting" items to select a ghost

current behavior is needed especially for players who don't yet have robots or don't realize they are placing ghost accidentally. Then make it an option, just like "Pick ghost item if no items are available". Actually, I suspect all the ghost-related options can be enabled with a single c...
by evg-zhabotinsky
Wed Dec 09, 2020 6:28 pm
Forum: Ideas and Suggestions
Topic: Force train with empty schedule to manual
Replies: 8
Views: 344

Force train with empty schedule to manual

TL;DR Train list says that empty-scheduled trains are in "Manual mode", but they really aren't until you flip the switch in GUI, and this is quite inconvenient. When a train has empty schedule, is still often ends up in "auto" (e.g. after ctrl-click waypoint), which often is inc...
by evg-zhabotinsky
Wed Dec 09, 2020 4:44 pm
Forum: Ideas and Suggestions
Topic: Allow the "Q" picker over the "Crafting" items to select a ghost
Replies: 15
Views: 860

Re: Allow the "Q" picker over the "Crafting" items to select a ghost

I also frequently try to Q the recipes before realizing that it does not work like that. I would especially love if that ALWAYS picked a ghost, even if you had that item in your inventory. It is very annoying when you are building something and suddenly the item gets deselected because you ran out. ...

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