Got a desync loop on join.
Desync report
Search found 8 matches
- Sat Apr 29, 2017 4:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.3] Desyncs in FactorioMMO 0.15 Party
- Replies: 8
- Views: 4158
- Fri Apr 14, 2017 6:10 pm
- Forum: Desyncs with mods
- Topic: [14.22] Desync with mods
- Replies: 3
- Views: 2402
Re: Desync in modded multiplayer happens somewhat random
I am uploading the reports and the mod folder to google drive. (Takes about 20minutes as of now)Loewchen wrote:Read the FAQ, post the desync-report from the location mentioned there and post the .ziped mod-folder.
- Fri Apr 14, 2017 5:51 pm
- Forum: Desyncs with mods
- Topic: [14.22] Desync with mods
- Replies: 3
- Views: 2402
[14.22] Desync with mods
Version: 14.22
Mods:
{
"mods": [
{
"name": "base",
"enabled": "true"
},
{
"name": "rso-mod",
"enabled": "true"
},
{
"name": "Advanced-Logistics",
"enabled": "true"
},
{
"name": "autofill",
"enabled": "true"
},
{
"name": "AutoTrash",
"enabled": "true"
},
{
"name": "Big_Brother ...
Mods:
{
"mods": [
{
"name": "base",
"enabled": "true"
},
{
"name": "rso-mod",
"enabled": "true"
},
{
"name": "Advanced-Logistics",
"enabled": "true"
},
{
"name": "autofill",
"enabled": "true"
},
{
"name": "AutoTrash",
"enabled": "true"
},
{
"name": "Big_Brother ...
- Fri Mar 31, 2017 2:12 pm
- Forum: Multiplayer / Dedicated Server
- Topic: [linux] Dedicated server init script
- Replies: 115
- Views: 139379
Re: [linux] Dedicated server init script
Hi,
when I try to install this script at
I get the following output:
It's my first time using linux CentOS 7, and this message doesn't seem right, any advice?
when I try to install this script at
Code: Select all
systemctl status -l factorio
Code: Select all
Unit factorio.service entered failed state.
factorio.service failed.
- Sat Aug 16, 2014 10:12 am
- Forum: Gameplay Help
- Topic: Newb Question about Railways
- Replies: 5
- Views: 3070
Re: Newb Question about Railways
usually the trains got 1k storage, that takes with my upgrades around 35sec to unload) just stand next to it and count :)
so letting it wait for more then 200 or whatever the max is would be useless. (if the ruler is on the right thats kinda the max, you could just create a 2nd stop 5meter further ...
so letting it wait for more then 200 or whatever the max is would be useless. (if the ruler is on the right thats kinda the max, you could just create a 2nd stop 5meter further ...
- Fri Aug 15, 2014 5:39 pm
- Forum: Gameplay Help
- Topic: Newb Question about Railways
- Replies: 5
- Views: 3070
Newb Question about Railways
So I just looked into the train system and I got 2 questions.
- Can you set more time for a train stop than 200(i think) ?
- Can you let the train wait till the trailers are empty (or full) before it starts again or can you just set the time?
And 2 off-topic question:
How can you activate the time ...
- Can you set more time for a train stop than 200(i think) ?
- Can you let the train wait till the trailers are empty (or full) before it starts again or can you just set the time?
And 2 off-topic question:
How can you activate the time ...
- Mon Apr 14, 2014 12:36 pm
- Forum: Gameplay Help
- Topic: 2 Newbie questions
- Replies: 3
- Views: 4209
Re: 2 Newbie questions
Yes you are right, I didn't notice that my pickaxe was broken, and that's why it took so long.
-
Okay thank you two
TheEisbaer
-
Okay thank you two

TheEisbaer
- Mon Apr 14, 2014 11:20 am
- Forum: Gameplay Help
- Topic: 2 Newbie questions
- Replies: 3
- Views: 4209
2 Newbie questions
Hi,
1. :I just bought the game and one thing is really annoying me: Trees on ores. Is there a way to disable it or at least that trees spawn less?
2. :What does the starting area do?
Thanks
1. :I just bought the game and one thing is really annoying me: Trees on ores. Is there a way to disable it or at least that trees spawn less?
2. :What does the starting area do?
Thanks