Search found 16 matches

by Gali
Sun Apr 24, 2016 1:33 pm
Forum: Not a bug
Topic: [0.12.29] [Michal] Performance issues (slow game)
Replies: 24
Views: 7735

Re: [0.12.29] [Michal] Performance issues (slow game)

GPU is running around 70+°C , Intel Graphics around 85-90°C.

That's the save
https://www.dropbox.com/s/cyoupdwyaqkhyq1/fim.zip?dl=0
by Gali
Sun Apr 17, 2016 11:30 am
Forum: Not a bug
Topic: [0.12.29] [Michal] Performance issues (slow game)
Replies: 24
Views: 7735

Re: [0.12.29] [Michal] Performance issues (slow game)

You mean the CPU has not the power to calculate game mechanics fast enough for 60 FPS ? :(
i5-4200H 2.80 GHz + 8GB DDR3

The base is slightly short of 2 rockets a minute
by Gali
Sun Apr 17, 2016 7:26 am
Forum: Not a bug
Topic: [0.12.29] [Michal] Performance issues (slow game)
Replies: 24
Views: 7735

Re: [0.12.29] [Michal] Performance issues (slow game)

Here are the two displays

main process is
> Update / Game update / Entity update : something like 30 / 0 / 0

Image
by Gali
Sun Apr 17, 2016 4:11 am
Forum: Not a bug
Topic: [0.12.29] [Michal] Performance issues (slow game)
Replies: 24
Views: 7735

Re: [0.12.29] [Michal] Performance issues (slow game)

Ok, I've kept digging for solutions, with not much success. Proprietary (ASUS) drivers won't install, too old (2014) versus NVidia drivers (march 2016) I tried force open gl, no change Windows or fullscreen, no change vertical sync (factorio graphic options) no change I tried forcing the use of inte...
by Gali
Mon Apr 11, 2016 8:11 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Full output 2400 green circuits/min, lvl3 assemblers
Replies: 3
Views: 10095

Full output 2400 green circuits/min, lvl3 assemblers

I've been doing green circuits the classic way (3 copper coil assemblers to 2 green circuits assembler) until a few days ago, when I needed the full output of 9,9 green circuit level 3 assemblers. 10 assemblers weren't producing enough and I started to investigate. Problem : The classic setup works ...
by Gali
Tue Apr 05, 2016 3:21 am
Forum: Not a bug
Topic: [0.12.29] [Michal] Performance issues (slow game)
Replies: 24
Views: 7735

Re: [0.12.29] [Michal] Performance issues (slow game)

The thing is, the drivers from the laptop manufacturer are 2/3 years old ( http://www.asus.com/us/supportonly/R510 ... _download/ ) while nVidia drivers are updated every week. I'm gonna try updating the Intel Graphics with the manufacturer drivers
by Gali
Mon Mar 28, 2016 4:55 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: FIP - Fully Integrated Production units
Replies: 4
Views: 3899

Re: FIP - Fully Integrated Production units

You might be right. I need a few days to test some variants, because I still believe that roboports centred units are the best way to build, but I am going to test them with plates
by Gali
Mon Mar 28, 2016 3:04 pm
Forum: Not a bug
Topic: [0.12.29] [Michal] Performance issues (slow game)
Replies: 24
Views: 7735

Re: [0.12.29] Performance issues (slow game)

Pretty much the same results with integrated graphics, maybe higher CPU usage. 30-35 fps
by Gali
Mon Mar 28, 2016 1:58 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: FIP - Fully Integrated Production units
Replies: 4
Views: 3899

Re: FIP - Fully Integrated Production units

I used to do that :) I know that conventional set up have a central smelting or outpost smelting. I had some quite big ( > 5000 ) furnaces smelting area before. However, once you start to scale (aka plop big blueprints - more than 200 x 100 ) you have to adapt your smelting area for each new product...
by Gali
Mon Mar 28, 2016 1:48 am
Forum: Not a bug
Topic: [0.12.29] [Michal] Performance issues (slow game)
Replies: 24
Views: 7735

Re: [0.12.29] Performance issues (slow game)

On my biggest file save, I have 8100 furnaces & 3200 assemblers, 2GW setup. Runs at 25 FPS (was faster before). "New" games tends to be set up very quick with blue prints designed on previous games , so they end up "big" quite fast :) How am I supposed to know (and switch) wh...
by Gali
Sun Mar 27, 2016 10:13 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: FIP - Fully Integrated Production units
Replies: 4
Views: 3899

FIP - Fully Integrated Production units

For the last few weeks, I've been working on integrated productions units centered around roboports. I was getting unsatisfied of overlapping / undercovered areas since I had to place roboports between production units. I read about building around roboports instead of plopping roboports between ass...
by Gali
Sun Mar 27, 2016 7:54 am
Forum: Not a bug
Topic: [0.12.29] [Michal] Performance issues (slow game)
Replies: 24
Views: 7735

Re: [0.12.29] Performance issues (slow game)

here it is http://www.malaiac.net/factorio.20160327.debug.zip
Win7 64, i5 4200H 2.8GHz, 8go DDR, SSD
by Gali
Sun Mar 27, 2016 5:25 am
Forum: Ideas and Suggestions
Topic: Heightened Carrying Rail... thing.
Replies: 5
Views: 1938

Re: Heightened Carrying Rail... thing.

Another level (underground + ground + new over ground) of logistics would be awesome :)
by Gali
Sun Mar 27, 2016 4:04 am
Forum: Implemented Suggestions
Topic: Blueprints: Mirror/flip
Replies: 97
Views: 63665

[future] Mirror blueprint needs mirror chemical inputs

When the Factorio dev team will start working on adding mirroring to blueprints (like https://forums.factorio.com/viewtopic.php?f=92&t=15152 BluePrint flipper does already), chemical factories and refineries need to have switchable inputs. Otherwise, a simple vertical flip will mess up all input...
by Gali
Fri Mar 25, 2016 1:51 pm
Forum: Not a bug
Topic: [0.12.29] [Michal] Performance issues (slow game)
Replies: 24
Views: 7735

[0.12.29] [Michal] Performance issues (slow game)

On a new game, my FPS is down to 40-50 instead of a normal 60 (with a few lags).
It's a new game with already a few thousands furnaces and assemblers working, 5 MB savegame. Usually works fine.

Am I the only one ?
by Gali
Fri Feb 19, 2016 9:22 am
Forum: Ideas and Suggestions
Topic: Feature request: Allow one-time orders from logistic network
Replies: 29
Views: 9840

Re: Feature request: Allow one-time orders from logistic network

I'd like that too !

One time order : needed
one time order based on blue prints : great
one time order directed to external container : could work by using the "based on blue prints" on a requester chest.

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