Search found 5 matches
- Fri Jun 21, 2024 5:13 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 364
- Views: 40994
Re: Friday Facts #416 - Fluids 2.0
I'll have to chime in on the "I'm skeptical" side of the argument. While raiguard also mentioned that it's still wip and that not all the details have been posted yet, as the FFF describes it, the fluid system becomes quite boring. I can indeed relate to the current system being unintuitiv...
- Sat Jan 27, 2024 11:59 am
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 138
- Views: 20976
Re: Friday Facts #395 - Generic interrupts and Train stop priority
Love the new features, the generics will clean up the interrupts a lot and make custom ones more visible/easier to find in bigger modpacks. The priority is basically the last thing missing for me after the train limits that keep me from dropping train logistics mods. Yes, it can be done in vanilla w...
- Thu Jan 18, 2024 2:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.102] Crash searching in train stop icon selection (ChatIconSelectListGui::updateItems)
- Replies: 2
- Views: 1853
[1.1.102] Crash searching in train stop icon selection (ChatIconSelectListGui::updateItems)
Hey, just updated and it's hard crashing when I try to use the search function within the Train Stop Icon Selection UI. Happening in modded as well as in a clean instance. Reproduction: - Start new (sandbox) map - Place some rail with a station - Click the station - Click to rename the station - Ope...
- Tue Feb 01, 2022 11:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.49] Biters get confused by Defender Capsules
- Replies: 1
- Views: 926
Re: [1.1.49] Biters get confused by Defender Capsules
Seems fixed in 1.1.53, possibly related to 99767 as the biter behavior was essentially the same as was happening with land mines.
- Tue Dec 14, 2021 1:04 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.49] Biters get confused by Defender Capsules
- Replies: 1
- Views: 926
[1.1.49] Biters get confused by Defender Capsules
I noticed biters running away when approaching a base with Defender Capsules active. Up until this version biters would always run towards the attacking character. To reproduce the issue in sandbox: - spawn Biter/Spitter spawners around the player character - spawned biters and spitters will directl...