Search found 13 matches

by hornetDC
Fri May 07, 2021 10:59 am
Forum: General discussion
Topic: Further performance improvements?
Replies: 3
Views: 944

Further performance improvements?

Hi. I can't describe how much I am impressed by factorio's performance and how it improved over the years :)

I was wondering what can be potentially improved/optimized in the future?
by hornetDC
Tue Mar 30, 2021 8:22 am
Forum: General discussion
Topic: Vanilla megabase SPM records?
Replies: 1
Views: 1000

Vanilla megabase SPM records?

Title. I saw several 20k megabases, but quick search didn't yield anything higher.
by hornetDC
Sun Mar 28, 2021 12:50 am
Forum: Railway Setups
Topic: Testbench for 3/4way intersections
Replies: 52
Views: 12417

Re: Testbench for 3/4way intersections

How do I properly configure train length?
by hornetDC
Wed Mar 03, 2021 12:11 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: 10k SPM bot-free train-heavy modular base
Replies: 8
Views: 8541

Re: 10k SPM bot-free train-heavy modular base

Robot follower count uses all 7 packs.
by hornetDC
Wed Mar 03, 2021 11:37 am
Forum: General discussion
Topic: Factorio confessions
Replies: 17
Views: 3352

Re: Factorio confessions

I learned another important lesson last night - while fooling around with chain signals, do not stand in the middle of the track! Thats a general lesson... about not fooling around on train tracks - it applies much more if you are using mods and trains are running at higher speeds then vanilla. I'l...
by hornetDC
Tue Mar 02, 2021 12:00 pm
Forum: General discussion
Topic: Inserter clocking related question
Replies: 9
Views: 1756

Inserter clocking related question

I was thinking about inserter clocking and how it can improve ups. What if there was a slider "set MIN stack size" similar to "set stack size"? For example setting it to 12 makes inserter only swing if it can grab 12 items. Would is save ups? It seems too easy to implement, there...
by hornetDC
Tue Mar 02, 2021 9:56 am
Forum: General discussion
Topic: Factorio confessions
Replies: 17
Views: 3352

Re: Factorio confessions

Almost 1k hours and I never used flamethrower turrets :?
by hornetDC
Fri Feb 26, 2021 11:08 am
Forum: General discussion
Topic: Some ideas for the "One big expansion pack"
Replies: 44
Views: 8380

Re: Some ideas for the "One big expansion pack"

Personal: Other people like medieval/modern/whatever. I like space. Logical: It's a natural extension of "launching rockets" and was part of the original development roadmap. And it has good potential for actually new mechanis. That's not the point, space is cool (literally :lol:) but the...
by hornetDC
Thu Feb 25, 2021 3:04 pm
Forum: General discussion
Topic: Some ideas for the "One big expansion pack"
Replies: 44
Views: 8380

Re: Some ideas for the "One big expansion pack"

Tbh I don't know why people are so hyped about space. Wow, I can now build another base on the moon, or space platform, yay. I hope to see more design possibilities. Think about nuclear power, it's like a big optional quest - set up sulfuric acid, bring it to miners, invest many resources in expensi...
by hornetDC
Fri Feb 05, 2021 7:28 pm
Forum: Ideas and Suggestions
Topic: Blueprint separate wires
Replies: 0
Views: 245

Blueprint separate wires

TL;DR
A checkbox in the blueprint tool, when checked power poles in that blueprint won't connect to poles outside of the blueprint.
Why ?
Better control over wire connections, easier to design and work with separate networks and power switches.
by hornetDC
Wed Dec 30, 2020 2:17 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: 16K sandbox
Replies: 14
Views: 5822

Re: 16K sandbox

Can you upload 1.0 save? Dropbox save is <0.18
by hornetDC
Sat Dec 12, 2020 11:11 pm
Forum: Railway Setups
Topic: [Experiment] Unloading 4 compressed blue belts per wagon.
Replies: 156
Views: 67978

Re: [Experiment] Unloading 4 compressed blue belts per wagon.

Other people came up with similar design, I refined it to use less belts, while also being compact and aesthetic

Image
by hornetDC
Thu Dec 03, 2020 10:59 am
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 664255

Re: 4-way intersections: Throughput and deadlocks [image heavy]

Is there an updated throughput testing mod?

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