Hi. I can't describe how much I am impressed by factorio's performance and how it improved over the years
I was wondering what can be potentially improved/optimized in the future?
Search found 13 matches
- Fri May 07, 2021 10:59 am
- Forum: General discussion
- Topic: Further performance improvements?
- Replies: 3
- Views: 1599
- Tue Mar 30, 2021 8:22 am
- Forum: General discussion
- Topic: Vanilla megabase SPM records?
- Replies: 1
- Views: 2041
Vanilla megabase SPM records?
Title. I saw several 20k megabases, but quick search didn't yield anything higher.
- Sun Mar 28, 2021 12:50 am
- Forum: Railway Setups
- Topic: Testbench for 3/4way intersections
- Replies: 66
- Views: 33525
Re: Testbench for 3/4way intersections
How do I properly configure train length?
- Wed Mar 03, 2021 12:11 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: 10k SPM bot-free train-heavy modular base
- Replies: 8
- Views: 20700
Re: 10k SPM bot-free train-heavy modular base
Robot follower count uses all 7 packs.
- Wed Mar 03, 2021 11:37 am
- Forum: General discussion
- Topic: Factorio confessions
- Replies: 34
- Views: 10280
Re: Factorio confessions
I learned another important lesson last night - while fooling around with chain signals, do not stand in the middle of the track! Thats a general lesson... about not fooling around on train tracks - it applies much more if you are using mods and trains are running at higher speeds then vanilla. I'l...
- Tue Mar 02, 2021 12:00 pm
- Forum: General discussion
- Topic: Inserter clocking related question
- Replies: 9
- Views: 3624
Inserter clocking related question
I was thinking about inserter clocking and how it can improve ups. What if there was a slider "set MIN stack size" similar to "set stack size"? For example setting it to 12 makes inserter only swing if it can grab 12 items. Would is save ups? It seems too easy to implement, there...
- Tue Mar 02, 2021 9:56 am
- Forum: General discussion
- Topic: Factorio confessions
- Replies: 34
- Views: 10280
Re: Factorio confessions
Almost 1k hours and I never used flamethrower turrets
- Fri Feb 26, 2021 11:08 am
- Forum: General discussion
- Topic: Some ideas for the "One big expansion pack"
- Replies: 44
- Views: 15388
Re: Some ideas for the "One big expansion pack"
Personal: Other people like medieval/modern/whatever. I like space. Logical: It's a natural extension of "launching rockets" and was part of the original development roadmap. And it has good potential for actually new mechanis. That's not the point, space is cool (literally :lol:) but the...
- Thu Feb 25, 2021 3:04 pm
- Forum: General discussion
- Topic: Some ideas for the "One big expansion pack"
- Replies: 44
- Views: 15388
Re: Some ideas for the "One big expansion pack"
Tbh I don't know why people are so hyped about space. Wow, I can now build another base on the moon, or space platform, yay. I hope to see more design possibilities. Think about nuclear power, it's like a big optional quest - set up sulfuric acid, bring it to miners, invest many resources in expensi...
- Fri Feb 05, 2021 7:28 pm
- Forum: Ideas and Suggestions
- Topic: Blueprint separate wires
- Replies: 4
- Views: 929
Blueprint separate wires
TL;DR
A checkbox in the blueprint tool, when checked power poles in that blueprint won't connect to poles outside of the blueprint.Why ?
Better control over wire connections, easier to design and work with separate networks and power switches.- Wed Dec 30, 2020 2:17 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: 16K sandbox
- Replies: 17
- Views: 10189
Re: 16K sandbox
Can you upload 1.0 save? Dropbox save is <0.18
- Sat Dec 12, 2020 11:11 pm
- Forum: Railway Setups
- Topic: [Experiment] Unloading 4 compressed blue belts per wagon.
- Replies: 156
- Views: 93509
Re: [Experiment] Unloading 4 compressed blue belts per wagon.
Other people came up with similar design, I refined it to use less belts, while also being compact and aesthetic
- Thu Dec 03, 2020 10:59 am
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 877430
Re: 4-way intersections: Throughput and deadlocks [image heavy]
Is there an updated throughput testing mod?