Search found 79 matches
- Sun Jun 02, 2024 2:21 pm
- Forum: Gameplay Help
- Topic: Can you improve this Automated Storage System?
- Replies: 5
- Views: 952
Re: Can you improve this Automated Storage System?
I agree with you on the usefulness of a buffer within a factory. In fact, that's not exactly what I want to use it for. I am looking to create an "on-demand store" for a defined and fully configurable production line. I am only at the beginning, and I needed help with this. My only conditi...
- Sun Jun 02, 2024 2:08 pm
- Forum: Gameplay Help
- Topic: Configurable Activity Detector
- Replies: 7
- Views: 917
Re: Configurable Activity Detector
I don't think I would have thought of this solution and I didn't think it would be so simple in the end.
Thank you so much !
Thank you so much !
- Sun Jun 02, 2024 9:30 am
- Forum: Gameplay Help
- Topic: Can you improve this Automated Storage System?
- Replies: 5
- Views: 952
Re: Can you improve this Automated Storage System?
Thank you for your participation. It seems that I was using the Madzuri method without knowing it. I don't want to choose between entry and exit. My idea would be to create a perfect mix between the two. I think I will have to find a solution to signal the inserters to only activate when the conveyo...
- Sun Jun 02, 2024 9:09 am
- Forum: Gameplay Help
- Topic: Configurable Activity Detector
- Replies: 7
- Views: 917
Re: Configurable Activity Detector
Thank you for your feedback. However, I don't think I will be able to put your knowledge into practice. It's quite unclear to me in this case.
Do you have an example perhaps ?
Do you have an example perhaps ?
- Sat Jun 01, 2024 9:43 pm
- Forum: Gameplay Help
- Topic: Can you improve this Automated Storage System?
- Replies: 5
- Views: 952
Can you improve this Automated Storage System?
Hello factorian friend, The text below was translated on Google Translate, from French to English, my apologies if it is not clear enough. Can you help me improve this creation ? 20240601231934_1.jpg 0eNrtXdtu4zgS/Rc9J7PinQx25x/meTEwHFvpCOPIhiw3Jtvwv68kp2OFF4nFSscWxi8ziNthUVVF1qlzKOZH9rg5FLu6rJrs4Ud...
- Sat Jun 01, 2024 9:08 pm
- Forum: Gameplay Help
- Topic: Configurable Activity Detector
- Replies: 7
- Views: 917
Configurable Activity Detector
Hello factorian friend, Have any of you designed an “activity detector”? I am looking for a machine that sends a signal when a production is inactive for X seconds, for example if it does not detect anything on the conveyor for 30 seconds. In the same way that you can configure a train to leave a st...
- Mon May 27, 2024 8:33 pm
- Forum: Gameplay Help
- Topic: Upper alternator with two outputs
- Replies: 5
- Views: 785
Re: Upper alternator with two outputs
After my publication, I noticed and modified what you say accordingly, by simple observation.
Thanks for perfecting the tool.
Thanks for perfecting the tool.
- Mon May 27, 2024 7:42 pm
- Forum: Gameplay Help
- Topic: Upper alternator with two outputs
- Replies: 5
- Views: 785
Re: Upper alternator with two outputs
Your explanations were clear, so I managed to create this. Thank you so much ! For those who would be interested in this creation (but I doubt it), here is the plan. 0eNrNmN+OojAUxt+l1zhL+S/ZfYC9m0n2bmNIgbo2gZa0xYwxvPu2VJHB4KBcwI2mnPbr6e/rOUHPIC1qXHFCJYjPgGSMChD/PQNB/lFU6GfyVGEQAyJxCSxAUalH+LPiWIiN5...
- Mon May 27, 2024 7:02 pm
- Forum: Gameplay Help
- Topic: Upper alternator with two outputs
- Replies: 5
- Views: 785
Re: Upper alternator with two outputs
Thank you for your detailed feedback. Despite my limited skills in logical networking, I will try to do what you advise me to do. With this creation, my desire is not to limit or balance the flow of my factory. This is for the creation of a perfectly balanced manufacturing line that I have been work...
- Sun May 26, 2024 9:01 pm
- Forum: Gameplay Help
- Topic: Upper alternator with two outputs
- Replies: 5
- Views: 785
Upper alternator with two outputs
Hello factorian friend, Is it possible to make this alternator configurable? 0eNrtl01vozAQhv/LnEkXCB8NWvW8vfe2qpCBSWMJbGSbqFHEf1/b5IMmgYR0pd1KvSRyxryemcczQ7aQlQ3WgjIFyRZozpmE5PcWJH1jpDS/qU2NkABVWIEDjFRmVWBOCxSznFcZZURxAa0DlBX4DonXOlcF8L0WKOVMCcJkzYWaZViqnojfvjqATFFFsXPJLjYpa6oMhT7loEUEVasKFc37/jhQc6...
- Wed Apr 05, 2023 7:01 pm
- Forum: Gameplay Help
- Topic: Is it possible to reduce the reset time ?
- Replies: 8
- Views: 1942
Re: Is it possible to reduce the reset time ?
Thank you for your involvement Farcast !
Indeed, it is very close to my original idea. I will still work on it
Indeed, it is very close to my original idea. I will still work on it
- Tue Apr 04, 2023 8:29 pm
- Forum: Gameplay Help
- Topic: Is it possible to reduce the reset time ?
- Replies: 8
- Views: 1942
Re: Is it possible to reduce the reset time ?
This will output the correct total items across refreshes for odd numbered requests, or multiple inputs for the same item. My basic idea is that each resource arrives one after the other and not simultaneously. One of my designs works, but not with blue belts. 0eNrdWltuozAU3Yu/SRVsMBB1PqbbGFURCU5ri...
- Mon Apr 03, 2023 9:20 pm
- Forum: Gameplay Help
- Topic: Is it possible to reduce the reset time ?
- Replies: 8
- Views: 1942
Re: Is it possible to reduce the reset time ?
My main idea is to create a mixer, easy to configure, by defining the exact number of resources wanted.
The idea of putting yellow conveyors is good, but I would like this creation to be able to extend to at least two belts.
The idea of putting yellow conveyors is good, but I would like this creation to be able to extend to at least two belts.
- Mon Apr 03, 2023 7:03 pm
- Forum: Gameplay Help
- Topic: Is it possible to reduce the reset time ?
- Replies: 8
- Views: 1942
Is it possible to reduce the reset time ?
Hello factorian friends, The text below will be translated from French to English on Google Translate. In the configuration below, would it be possible to reduce the reset delay so that each item sticks to each other? 0eNrtXFGOozgQvQufq2SFsTFOa3YPMV8jrVYRSZxuSwQiY1rTGuUAe4s9255kTdJDgNjEppJMFOVnZgjmF...
- Sun Sep 12, 2021 6:55 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Is it possible to unload more belt?
- Replies: 6
- Views: 4961
Is it possible to unload more belt?
Hello factorian friends, The text below will be translated from French to English on Google Translate. Is it possible to unload more belt than the creation below, namely 12 belts for 4 wagons ? Unload.jpg 0eNrNXe1uHEcOfJf9LQfTn2TrVQJDkOxNvDh5ZeyuguQCv/utHF9uEs2silUb4H45iRWWyO4me1hs8vfNw+Pz9sthtz9tbn...
- Fri Jul 23, 2021 8:12 pm
- Forum: Combinator Creations
- Topic: extended warehouse in vanilla
- Replies: 2
- Views: 2627
Re: extended warehouse in vanilla
I had seen your post not long ago, but I had not looked into it. I must say I am surprised to see no comments under this creation. Great job, really.
- Sat Jul 17, 2021 3:47 am
- Forum: Gameplay Help
- Topic: Is it possible to make a signal last longer ?
- Replies: 5
- Views: 2201
Re: Is it possible to make a signal last longer ?
I got the best result so far, thanks to you, DaveMcW (I may not have used your creation properly). However, I am surprised to see that the inserters do not take the same number of articles as input, since all have the same activation conditions. In the creation below, I reused the previously created...
- Fri Jul 16, 2021 7:19 pm
- Forum: Gameplay Help
- Topic: Is it possible to make a signal last longer ?
- Replies: 5
- Views: 2201
Re: Is it possible to make a signal last longer ?
Here is a "divide by two memory cell" that lasts 30 ticks. It will output a signal > 0 as long as the condition is true, and then for 30 ticks afterwards. If your inserters can't do everything in 30 ticks, reduce the stack size. Thanks for sharing, I'll try to incorporate this into my ini...
- Fri Jul 16, 2021 6:50 pm
- Forum: Gameplay Help
- Topic: Is it possible to make a signal last longer ?
- Replies: 5
- Views: 2201
Re: Is it possible to make a signal last longer ?
I'm trying to get the inserter to pick up 12 items after the belt is full.
I had created another topic concerning this: viewtopic.php?f=18&t=99207
I had created another topic concerning this: viewtopic.php?f=18&t=99207
- Fri Jul 16, 2021 5:04 pm
- Forum: Gameplay Help
- Topic: Is it possible to make a signal last longer ?
- Replies: 5
- Views: 2201
Is it possible to make a signal last longer ?
Hello,
I was wondering, is it possible to make a signal last longer?
One of my conditions doesn't last long enough, and a simple R / S lock clearly isn't enough. I tried to multiply this signal, but it doesn't seem to work.
Do either of you have a solution?
I was wondering, is it possible to make a signal last longer?
One of my conditions doesn't last long enough, and a simple R / S lock clearly isn't enough. I tried to multiply this signal, but it doesn't seem to work.
Do either of you have a solution?