Search found 79 matches

by Binoculars
Sun Jun 02, 2024 2:21 pm
Forum: Gameplay Help
Topic: Can you improve this Automated Storage System?
Replies: 5
Views: 775

Re: Can you improve this Automated Storage System?

I agree with you on the usefulness of a buffer within a factory. In fact, that's not exactly what I want to use it for. I am looking to create an "on-demand store" for a defined and fully configurable production line. I am only at the beginning, and I needed help with this. My only conditi...
by Binoculars
Sun Jun 02, 2024 2:08 pm
Forum: Gameplay Help
Topic: Configurable Activity Detector
Replies: 7
Views: 800

Re: Configurable Activity Detector

I don't think I would have thought of this solution and I didn't think it would be so simple in the end.

Thank you so much !
by Binoculars
Sun Jun 02, 2024 9:30 am
Forum: Gameplay Help
Topic: Can you improve this Automated Storage System?
Replies: 5
Views: 775

Re: Can you improve this Automated Storage System?

Thank you for your participation. It seems that I was using the Madzuri method without knowing it. I don't want to choose between entry and exit. My idea would be to create a perfect mix between the two. I think I will have to find a solution to signal the inserters to only activate when the conveyo...
by Binoculars
Sun Jun 02, 2024 9:09 am
Forum: Gameplay Help
Topic: Configurable Activity Detector
Replies: 7
Views: 800

Re: Configurable Activity Detector

Thank you for your feedback. However, I don't think I will be able to put your knowledge into practice. It's quite unclear to me in this case.


Do you have an example perhaps ?
by Binoculars
Sat Jun 01, 2024 9:43 pm
Forum: Gameplay Help
Topic: Can you improve this Automated Storage System?
Replies: 5
Views: 775

Can you improve this Automated Storage System?

Hello factorian friend, The text below was translated on Google Translate, from French to English, my apologies if it is not clear enough. Can you help me improve this creation ? 20240601231934_1.jpg 0eNrtXdtu4zgS/Rc9J7PinQx25x/meTEwHFvpCOPIhiw3Jtvwv68kp2OFF4nFSscWxi8ziNthUVVF1qlzKOZH9rg5FLu6rJrs4Ud...
by Binoculars
Sat Jun 01, 2024 9:08 pm
Forum: Gameplay Help
Topic: Configurable Activity Detector
Replies: 7
Views: 800

Configurable Activity Detector

Hello factorian friend, Have any of you designed an “activity detector”? I am looking for a machine that sends a signal when a production is inactive for X seconds, for example if it does not detect anything on the conveyor for 30 seconds. In the same way that you can configure a train to leave a st...
by Binoculars
Mon May 27, 2024 8:33 pm
Forum: Gameplay Help
Topic: Upper alternator with two outputs
Replies: 5
Views: 678

Re: Upper alternator with two outputs

After my publication, I noticed and modified what you say accordingly, by simple observation.

Thanks for perfecting the tool.
by Binoculars
Mon May 27, 2024 7:42 pm
Forum: Gameplay Help
Topic: Upper alternator with two outputs
Replies: 5
Views: 678

Re: Upper alternator with two outputs

Your explanations were clear, so I managed to create this. Thank you so much ! For those who would be interested in this creation (but I doubt it), here is the plan. 0eNrNmN+OojAUxt+l1zhL+S/ZfYC9m0n2bmNIgbo2gZa0xYwxvPu2VJHB4KBcwI2mnPbr6e/rOUHPIC1qXHFCJYjPgGSMChD/PQNB/lFU6GfyVGEQAyJxCSxAUalH+LPiWIiN5...
by Binoculars
Mon May 27, 2024 7:02 pm
Forum: Gameplay Help
Topic: Upper alternator with two outputs
Replies: 5
Views: 678

Re: Upper alternator with two outputs

Thank you for your detailed feedback. Despite my limited skills in logical networking, I will try to do what you advise me to do. With this creation, my desire is not to limit or balance the flow of my factory. This is for the creation of a perfectly balanced manufacturing line that I have been work...
by Binoculars
Sun May 26, 2024 9:01 pm
Forum: Gameplay Help
Topic: Upper alternator with two outputs
Replies: 5
Views: 678

Upper alternator with two outputs

Hello factorian friend, Is it possible to make this alternator configurable? 0eNrtl01vozAQhv/LnEkXCB8NWvW8vfe2qpCBSWMJbGSbqFHEf1/b5IMmgYR0pd1KvSRyxryemcczQ7aQlQ3WgjIFyRZozpmE5PcWJH1jpDS/qU2NkABVWIEDjFRmVWBOCxSznFcZZURxAa0DlBX4DonXOlcF8L0WKOVMCcJkzYWaZViqnojfvjqATFFFsXPJLjYpa6oMhT7loEUEVasKFc37/jhQc6...
by Binoculars
Wed Apr 05, 2023 7:01 pm
Forum: Gameplay Help
Topic: Is it possible to reduce the reset time ?
Replies: 8
Views: 1849

Re: Is it possible to reduce the reset time ?

Thank you for your involvement Farcast !

Indeed, it is very close to my original idea. I will still work on it :)
by Binoculars
Tue Apr 04, 2023 8:29 pm
Forum: Gameplay Help
Topic: Is it possible to reduce the reset time ?
Replies: 8
Views: 1849

Re: Is it possible to reduce the reset time ?

This will output the correct total items across refreshes for odd numbered requests, or multiple inputs for the same item. My basic idea is that each resource arrives one after the other and not simultaneously. One of my designs works, but not with blue belts. 0eNrdWltuozAU3Yu/SRVsMBB1PqbbGFURCU5ri...
by Binoculars
Mon Apr 03, 2023 9:20 pm
Forum: Gameplay Help
Topic: Is it possible to reduce the reset time ?
Replies: 8
Views: 1849

Re: Is it possible to reduce the reset time ?

My main idea is to create a mixer, easy to configure, by defining the exact number of resources wanted.

The idea of ​​putting yellow conveyors is good, but I would like this creation to be able to extend to at least two belts.
by Binoculars
Mon Apr 03, 2023 7:03 pm
Forum: Gameplay Help
Topic: Is it possible to reduce the reset time ?
Replies: 8
Views: 1849

Is it possible to reduce the reset time ?

Hello factorian friends, The text below will be translated from French to English on Google Translate. In the configuration below, would it be possible to reduce the reset delay so that each item sticks to each other? 0eNrtXFGOozgQvQufq2SFsTFOa3YPMV8jrVYRSZxuSwQiY1rTGuUAe4s9255kTdJDgNjEppJMFOVnZgjmF...
by Binoculars
Sun Sep 12, 2021 6:55 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Is it possible to unload more belt?
Replies: 6
Views: 4845

Is it possible to unload more belt?

Hello factorian friends, The text below will be translated from French to English on Google Translate. Is it possible to unload more belt than the creation below, namely 12 belts for 4 wagons ? Unload.jpg 0eNrNXe1uHEcOfJf9LQfTn2TrVQJDkOxNvDh5ZeyuguQCv/utHF9uEs2silUb4H45iRWWyO4me1hs8vfNw+Pz9sthtz9tbn...
by Binoculars
Fri Jul 23, 2021 8:12 pm
Forum: Combinator Creations
Topic: extended warehouse in vanilla
Replies: 2
Views: 2534

Re: extended warehouse in vanilla

I had seen your post not long ago, but I had not looked into it. I must say I am surprised to see no comments under this creation. Great job, really.
by Binoculars
Sat Jul 17, 2021 3:47 am
Forum: Gameplay Help
Topic: Is it possible to make a signal last longer ?
Replies: 5
Views: 2138

Re: Is it possible to make a signal last longer ?

I got the best result so far, thanks to you, DaveMcW (I may not have used your creation properly). However, I am surprised to see that the inserters do not take the same number of articles as input, since all have the same activation conditions. In the creation below, I reused the previously created...
by Binoculars
Fri Jul 16, 2021 7:19 pm
Forum: Gameplay Help
Topic: Is it possible to make a signal last longer ?
Replies: 5
Views: 2138

Re: Is it possible to make a signal last longer ?

Here is a "divide by two memory cell" that lasts 30 ticks. It will output a signal > 0 as long as the condition is true, and then for 30 ticks afterwards. If your inserters can't do everything in 30 ticks, reduce the stack size. Thanks for sharing, I'll try to incorporate this into my ini...
by Binoculars
Fri Jul 16, 2021 6:50 pm
Forum: Gameplay Help
Topic: Is it possible to make a signal last longer ?
Replies: 5
Views: 2138

Re: Is it possible to make a signal last longer ?

I'm trying to get the inserter to pick up 12 items after the belt is full.

I had created another topic concerning this: viewtopic.php?f=18&t=99207
by Binoculars
Fri Jul 16, 2021 5:04 pm
Forum: Gameplay Help
Topic: Is it possible to make a signal last longer ?
Replies: 5
Views: 2138

Is it possible to make a signal last longer ?

Hello,

I was wondering, is it possible to make a signal last longer?

One of my conditions doesn't last long enough, and a simple R / S lock clearly isn't enough. I tried to multiply this signal, but it doesn't seem to work.

Do either of you have a solution?

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