Search found 9 matches

by cbass
Fri Oct 20, 2023 11:54 am
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 54303

Re: Friday Facts #381 - Space Platforms

Awesome FFF! Really looking forward to the Space Age expansion. Love the thoughtfulness and attention to detail to the general flow and progression that is being done. One thing that I might have missed, is it possible to have multiple space platforms? I tried to find if it was explicitly called out...
by cbass
Fri Sep 22, 2023 12:11 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 227
Views: 65298

Re: Friday Facts #377 - New new rails

Love the tweaks to the rail system. Although it was workable before, there were definitely some odd quirks to it. Given the increase in curve size, would you mind sharing what a turnaround would look like? I would be very excited to see it become a smooth circle rather than the lumpy fella it is now...
by cbass
Mon Sep 11, 2023 2:21 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 819
Views: 180482

Re: Friday Facts #375 - Quality

This is a fascinating FFF, as well as the response from the community. Factorio is a work of art that many many people have fallen in love with. Like any work of art, they love the nuances of what exists now, and how it is now. I think what is hard is that this is a significant change to the end-gam...
by cbass
Sun Sep 18, 2022 4:17 pm
Forum: Releases
Topic: Version 1.1.69
Replies: 25
Views: 28501

Re: Version 1.1.69

Wow, the dev team's attention to detail and desire to keep this game best-in-class and up to date is a real inspiration. Most other dev teams would shrug this off as an asthetic change, invest their time elsewhere. I really appreciate how you guys continue to look at the game and improve, even thoug...
by cbass
Sat Apr 10, 2021 9:32 am
Forum: General discussion
Topic: Alt-F4 #28 - ROFL
Replies: 9
Views: 5127

Re: Alt-F4 #28 - ROFL

Interesting, this is exactly what I was trying to do to create a modular style setup for growing the factory. I started on 0.18, so used LTN to make it possible. I'm in the process of converting it to vanilla, but havent had a chance to figure out a great way to do it yet. https://factorioprints.com...
by cbass
Sat Mar 27, 2021 3:20 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: 3x3 Chunk Modular Base Blueprints
Replies: 2
Views: 9860

Re: 3x3 Chunk Modular Base Blueprints

Ah, thanks for letting me know. I'll go through and clean that up, they should be all relative. Incorporating rail lines is also a good idea, I'll include some transport grid outlines for the trains as well. One other update I'm hoping to do with this is eventually convert it to vanilla. I havent ha...
by cbass
Sat Jan 16, 2021 2:00 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: 3x3 Chunk Modular Base Blueprints
Replies: 2
Views: 9860

3x3 Chunk Modular Base Blueprints

Here is my first pass at creating 3x3 chunk factories. I've drawn inspiration from some of the prints available on factorioschool/factorioprints, but for the most part these are my own creations. I'd love any feedback on it. All structures have the 3x3 chunk outlines to provide roboport support. Eac...
by cbass
Tue Dec 01, 2020 8:38 pm
Forum: 1 / 0 magic
Topic: [1.1.3] Computer crash during save
Replies: 3
Views: 1429

Re: [1.1.3] Computer crash during save

Ah, whoops, correct log file attached.
by cbass
Tue Dec 01, 2020 8:33 pm
Forum: 1 / 0 magic
Topic: [1.1.3] Computer crash during save
Replies: 3
Views: 1429

[1.1.3] Computer crash during save

Occasionally entire computer locks while saving the game. This has happened a few times, and the last time I started taking more notes, and have the save files available for the most recent one. Right before the crash, I had alt-tabbed out of factorio. Autosave 3 is corrupted (the save process seems...

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