Search found 77 matches

by KeepResearchinSpoons
Fri Apr 12, 2024 2:55 am
Forum: Not a bug
Topic: [1.1.104] small yet fun "1 pixel" diff for tile-unknown icon
Replies: 1
Views: 704

[1.1.104] small yet fun "1 pixel" diff for tile-unknown icon

pre
Factorio has a number of "fallback" icons;
namely

./virtual-signal/signal-unknown.png
./tile/tile-unknown.png
./item/item-unknown.png
./fluid/fluid-unknown.png
./entity/entity-unknown.png

as easily seen by `find . | grep unknown` in icons dump, for example.

They all feature the black ...
by KeepResearchinSpoons
Mon Apr 08, 2024 9:23 pm
Forum: Minor issues
Topic: [1.1.104] Crash on --dump-icon-sprites (linux)
Replies: 3
Views: 1061

Re: [1.1.104] Crash on --dump-icon-sprites (linux)

could be triaged as minor issue or duplicate
Okay; to me this seems like a duplicate of a known issue with "linux vram size detection is broken".
mostly means "video-memory-usage" has to be set to "all" (as is by default).

Not sure if it's even worth it on time-investment, assuming the workaround ...
by KeepResearchinSpoons
Wed Apr 03, 2024 10:22 am
Forum: Minor issues
Topic: [1.1.104] Crash on --dump-icon-sprites (linux)
Replies: 3
Views: 1061

Re: [1.1.104] Crash on --dump-icon-sprites (linux)

I also went to backups to confirm the same on 1.1.80
well, the difference really seems to only in video drivers? using the on-the-chip graphics on this box.

here's logs for vanilla 104 and vanilla 80 (actually verbose huh)
factorio-current.v1-1-104.log
factorio-current.v1-1-80.log


hope this ...
by KeepResearchinSpoons
Tue Apr 02, 2024 7:14 am
Forum: Modding interface requests
Topic: on_pre_console_chat (or on_cancel_console_chat)
Replies: 13
Views: 4944

Re: on_pre_console_chat (or on_cancel_console_chat)


Bumping this request for possibility to modify sent messages.


probably won't save you a day...
but there has been a working workaround... a while.
TL;DR: chatting player under "/mute" still raise chat/command lua events but muffles the following act-upon much in the preventDefault() sense ...
by KeepResearchinSpoons
Sun Mar 31, 2024 9:50 am
Forum: Minor issues
Topic: [1.1.104] Crash on --dump-icon-sprites (linux)
Replies: 3
Views: 1061

[1.1.104] Crash on --dump-icon-sprites (linux)

seen from at least v1.1.100 (also v1.1.104 ), game crashes on using ` ./bin/x64/factorio --dump-icon-sprites `
kinda works for some(?) items, but then crashes up with "pls report".
(( side note, would have been NICE if it dumped icons under `./script-output/icons/all-the-folders-go-HERE` instead of ...
by KeepResearchinSpoons
Sat Dec 09, 2023 1:01 am
Forum: Releases
Topic: Version 1.1.98
Replies: 13
Views: 13047

Re: Version 1.1.98

> wrong path prefix
> step up cache annihilation game
> 61896 vs 61895

There are only 2 hard things in programming: naming things, cache invalidation and off-by-one errors.

Welcome to the club! keep up the good work.
by KeepResearchinSpoons
Mon Jul 24, 2023 5:23 pm
Forum: Ideas and Suggestions
Topic: Search should not be case sensitive
Replies: 10
Views: 2669

Re: Search should not depends on Upper/Lower case

the stance of " call me a manager here! " is not something that would get you anywhere :>

but that aside; I've looked the thread back in the day, yet decided it was not worthy of any input when I glanced over the other posts of the author.
nowadays I still believe this thread is not of any interest ...
by KeepResearchinSpoons
Fri Jul 07, 2023 3:00 am
Forum: Won't fix.
Topic: Unicode search is case-sensitive
Replies: 3
Views: 3331

Re: Unicode search is case-sensitive

This post has been referenced or duplicated more than once, mostly by Russian (or Cyrillic-family) speakers.

For anyone implementing the "lowercase" collation in the Lua land, I leave a minimal example of how I did it some few years ago helping with the map-markers-contents search extension (aka ...
by KeepResearchinSpoons
Tue Jul 04, 2023 9:51 pm
Forum: Implemented mod requests
Topic: extend /admins [online|o] [count|c] <-- akin to /players
Replies: 3
Views: 1305

extend /admins [online|o] [count|c] <-- akin to /players

extend /admins command with optional [online|o] [count|c] modifiers, much like /players works.

((I am against /a shortcut (players -> p) however, /admin is a better candidate for /a if anything, let alone other third party tools))

Why
functionally, /admins outputs players-in-the-map-data ...
by KeepResearchinSpoons
Sun Jul 02, 2023 1:35 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.80] /editor map-gen-settings no caption on freq17%
Replies: 1
Views: 1663

[1.1.80] /editor map-gen-settings no caption on freq17%

A small-bitor-scale bug;

when you hover over sliders in /editor -> surfaces -> Edit map get settings , it *usually* shows the percentage.
but for any ore with minimal freq I do not see that caption for some reason.

You can import the string below on that same editor screen and see if it is ...
by KeepResearchinSpoons
Sun Jul 02, 2023 1:03 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.80] fast-insert (drop) drops-through ghosts targets
Replies: 6
Views: 3033

[boskid][1.1.80] fast-insert (drop) drops-through ghosts targets

You can drop-into-assemblers (or coal to furns) holding the drop key and dragging the mouse around.
Usually this means a small timeout before spitting onto the ground.
Yet each new "selected" target automatically gets dropped-into.

Fun fact: if the target is still a ghost, it is a valid target ...
by KeepResearchinSpoons
Sun Jul 24, 2022 1:58 am
Forum: Modding interface requests
Topic: [1.1.61+] GameViewSettings to have camera offset (allows aimming, driving and guidance)
Replies: 0
Views: 813

[1.1.61+] GameViewSettings to have camera offset (allows aimming, driving and guidance)

What
I want to be able to shift the camera around getting the character off the mid of the screen for level-design and gameplay reasons.

How
GameViewSettings could have an rw param of a position (offset); aka {number,number} | {x=number, y=number} | nil (or {0,0}?)
nil or {0,0} as the default ...
by KeepResearchinSpoons
Mon Mar 07, 2022 5:24 pm
Forum: Not a bug
Topic: [1.1.55] Server filters are reset on restart
Replies: 7
Views: 3042

[1.1.55] Server filters are reset on restart

WHAT?
recently the headless thingy got added as the 4th filter;
However, when you exit-and-restart the game the filters are reset to ANY state (at least for me)
2022-03-07_f1.1.55__broken_filters.png
Same goes for the sort-by-column thing that gets reset to by-name...


other half-on-topic ...
by KeepResearchinSpoons
Sat Mar 05, 2022 11:13 pm
Forum: Resolved Problems and Bugs
Topic: using cheat command softlocks the game
Replies: 6
Views: 2985

Re: using cheat command softlocks the game

REPRO POSITIVE
linux build on 1.1.53 softlocks [ v ]

steps to rep:

LOCK!
new game no mods; prob a host-new-mp one as usual;

/sc
script.on_event(defines.events.on_research_finished, function(event)
game.set_game_state
{
game_finished = true,
player_won = true,
can_continue = true ...
by KeepResearchinSpoons
Sat Mar 05, 2022 10:35 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.55] Crash with deconstruction order by backwards smart-dragging cross-force
Replies: 3
Views: 3354

Re: [1.1.55] Crash with deconstruction order by backwards smart-dragging cross-force

edit: they are the same vids provided in the opening post; I just missed them there;
small pocs vids
by KeepResearchinSpoons
Wed Feb 16, 2022 1:22 am
Forum: Resolved Problems and Bugs
Topic: [1.1.53] race click on scenario-closed bp-lib gui: crashes client if latency>0.
Replies: 1
Views: 2554

[1.1.53] race click on scenario-closed bp-lib gui: crashes client if latency>0.

[1.1.53] race click on scenario-closed bp-lib gui crashes client with latency>0.
Hello, me again. Blueprints crashing the engine again. With latency. Deja vu, have I seen that stacktrace before... :>

((I shall update this with steps/mwe/lua stuff in a moment, pls bear with me, *life* is happening ...
by KeepResearchinSpoons
Tue Feb 01, 2022 4:52 am
Forum: Not a bug
Topic: [1.1.53] Graphics bug with electronic circuits and advanced circuits when on a transport belt
Replies: 5
Views: 2130

Re: [1.1.53] Graphics bug with electronic circuits and advanced circuits when on a transport belt

Greetings;

GUESS: ZOOMING ISSUE, NOT A BUG; (alias moire)


While I do not posses the utmost knowledge on the internals, this looks a lot more like a zooming artifact to me.
Consider zooming in and out? Does it follow the pattern only for the specific zoom?

If so, it is a famous anti-aliasing ...
by KeepResearchinSpoons
Thu Nov 04, 2021 10:43 pm
Forum: Resolved Problems and Bugs
Topic: [Tobias][1.1.42] All GUIs becomes unresponsive after cutscene with Tips-And-Tricks open
Replies: 3
Views: 3681

Re: [1.1.42] All GUIs becomes unresponsive after cutscene with Tips-And-Tricks open

(full read w/ spoiler est. 3 min)
A tiny bit more info
First hand details:
...
Here, "unresponsive" actually means:
[x] in the corner still has the "esc/e to close" caption on mouseover.
However ESC actually brings the usual Resume-settings-etc menu, which does nothing .
BTW, u also have the tips ...
by KeepResearchinSpoons
Wed Oct 20, 2021 10:46 pm
Forum: Duplicates
Topic: [1.1.42] Gui search (including fuzzy) should rather not depend on the UpperCase in locales
Replies: 1
Views: 1154

[1.1.42] Gui search (including fuzzy) should rather not depend on the UpperCase in locales

It has been reported to me a number of times that neither a search for the technology-name nor a search for an item-name (with ctrl-F) would succeed on these conditions:

The name of the technology/item starts with a capital letter (-P-istol, -S-tone wall (tech)).
The user tries to input lowercased ...
by KeepResearchinSpoons
Wed Oct 20, 2021 10:06 pm
Forum: Not a bug
Topic: [1.1.42] Unable to manually repair friendly unit type entities with repair kit
Replies: 4
Views: 2439

Re: [1.1.42] Unable to manually repair friendly unit type entities with repair kit

Proposed label:
NOT A BUG.

Reasoning:
The screen provided shows a player inside a vehicle.

However, Neither being inside a car nor being inside a spider allows you to use repair packs by hand.
You can try this with any damaged item being inside a car at any recent version.

The bots however can ...

Go to advanced search