Search found 72 matches

by KeepResearchinSpoons
Sat Dec 09, 2023 1:01 am
Forum: Releases
Topic: Version 1.1.98
Replies: 12
Views: 7148

Re: Version 1.1.98

> wrong path prefix
> step up cache annihilation game
> 61896 vs 61895

There are only 2 hard things in programming: naming things, cache invalidation and off-by-one errors.

Welcome to the club! keep up the good work.
by KeepResearchinSpoons
Mon Jul 24, 2023 5:23 pm
Forum: Ideas and Suggestions
Topic: Search should not be case sensitive
Replies: 10
Views: 1549

Re: Search should not depends on Upper/Lower case

the stance of " call me a manager here! " is not something that would get you anywhere :> but that aside; I've looked the thread back in the day, yet decided it was not worthy of any input when I glanced over the other posts of the author. nowadays I still believe this thread is not of any...
by KeepResearchinSpoons
Fri Jul 07, 2023 3:00 am
Forum: Won't fix.
Topic: Unicode search is case-sensitive
Replies: 3
Views: 2396

Re: Unicode search is case-sensitive

This post has been referenced or duplicated more than once, mostly by Russian (or Cyrillic-family) speakers. For anyone implementing the "lowercase" collation in the Lua land, I leave a minimal example of how I did it some few years ago helping with the map-markers-contents search extensio...
by KeepResearchinSpoons
Tue Jul 04, 2023 9:51 pm
Forum: Implemented for 2.0
Topic: extend /admins [online|o] [count|c] <-- akin to /players
Replies: 3
Views: 741

extend /admins [online|o] [count|c] <-- akin to /players

extend /admins command with optional [online|o] [count|c] modifiers, much like /players works. ((I am against /a shortcut (players -> p) however, /admin is a better candidate for /a if anything, let alone other third party tools)) Why functionally, /admins outputs players-in-the-map-data filtered fo...
by KeepResearchinSpoons
Sun Jul 02, 2023 1:35 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.80] /editor map-gen-settings no caption on freq17%
Replies: 1
Views: 1031

[1.1.80] /editor map-gen-settings no caption on freq17%

A small-bitor-scale bug; when you hover over sliders in /editor -> surfaces -> Edit map get settings , it *usually* shows the percentage. but for any ore with minimal freq I do not see that caption for some reason. You can import the string below on that same editor screen and see if it is reproduci...
by KeepResearchinSpoons
Sun Jul 02, 2023 1:03 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.80] fast-insert (drop) drops-through ghosts targets
Replies: 6
Views: 1742

[boskid][1.1.80] fast-insert (drop) drops-through ghosts targets

You can drop-into-assemblers (or coal to furns) holding the drop key and dragging the mouse around. Usually this means a small timeout before spitting onto the ground. Yet each new "selected" target automatically gets dropped-into. Fun fact: if the target is still a ghost, it is a valid ta...
by KeepResearchinSpoons
Sun Jul 24, 2022 1:58 am
Forum: Modding interface requests
Topic: [1.1.61+] GameViewSettings to have camera offset (allows aimming, driving and guidance)
Replies: 0
Views: 496

[1.1.61+] GameViewSettings to have camera offset (allows aimming, driving and guidance)

What I want to be able to shift the camera around getting the character off the mid of the screen for level-design and gameplay reasons. How GameViewSettings could have an rw param of a position (offset); aka {number,number} | {x=number, y=number} | nil (or {0,0}?) nil or {0,0} as the default; offs...
by KeepResearchinSpoons
Mon Mar 07, 2022 5:24 pm
Forum: Not a bug
Topic: [1.1.55] Server filters are reset on restart
Replies: 7
Views: 2118

[1.1.55] Server filters are reset on restart

WHAT? recently the headless thingy got added as the 4th filter; However, when you exit-and-restart the game the filters are reset to ANY state (at least for me) 2022-03-07_f1.1.55__broken_filters.png Same goes for the sort-by-column thing that gets reset to by-name... other half-on-topic stuff imo,...
by KeepResearchinSpoons
Sat Mar 05, 2022 11:13 pm
Forum: Resolved Problems and Bugs
Topic: using cheat command softlocks the game
Replies: 6
Views: 2285

Re: using cheat command softlocks the game

REPRO POSITIVE linux build on 1.1.53 softlocks [ v ] steps to rep: LOCK! new game no mods; prob a host-new-mp one as usual; /sc script.on_event(defines.events.on_research_finished, function(event) game.set_game_state { game_finished = true, player_won = true, can_continue = true, victorious_force =...
by KeepResearchinSpoons
Sat Mar 05, 2022 10:35 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.55] Crash with deconstruction order by backwards smart-dragging cross-force
Replies: 3
Views: 2443

Re: [1.1.55] Crash with deconstruction order by backwards smart-dragging cross-force

edit: they are the same vids provided in the opening post; I just missed them there;
small pocs vids
by KeepResearchinSpoons
Wed Feb 16, 2022 1:22 am
Forum: Resolved Problems and Bugs
Topic: [1.1.53] race click on scenario-closed bp-lib gui: crashes client if latency>0.
Replies: 1
Views: 1902

[1.1.53] race click on scenario-closed bp-lib gui: crashes client if latency>0.

[1.1.53] race click on scenario-closed bp-lib gui crashes client with latency>0. Hello, me again. Blueprints crashing the engine again. With latency. Deja vu, have I seen that stacktrace before... :> ((I shall update this with steps/mwe/lua stuff in a moment, pls bear with me, *life* is happening :>...
by KeepResearchinSpoons
Tue Feb 01, 2022 4:52 am
Forum: Not a bug
Topic: [1.1.53] Graphics bug with electronic circuits and advanced circuits when on a transport belt
Replies: 5
Views: 1550

Re: [1.1.53] Graphics bug with electronic circuits and advanced circuits when on a transport belt

Greetings; GUESS: ZOOMING ISSUE, NOT A BUG; (alias moire) While I do not posses the utmost knowledge on the internals, this looks a lot more like a zooming artifact to me. Consider zooming in and out? Does it follow the pattern only for the specific zoom? If so, it is a famous anti-aliasing artifact...
by KeepResearchinSpoons
Thu Nov 04, 2021 10:43 pm
Forum: Resolved Problems and Bugs
Topic: [Tobias][1.1.42] All GUIs becomes unresponsive after cutscene with Tips-And-Tricks open
Replies: 3
Views: 2699

Re: [1.1.42] All GUIs becomes unresponsive after cutscene with Tips-And-Tricks open

(full read w/ spoiler est. 3 min) A tiny bit more info First hand details: ... Here, "unresponsive" actually means: [x] in the corner still has the "esc/e to close" caption on mouseover. However ESC actually brings the usual Resume-settings-etc menu, which does nothing . BTW, u a...
by KeepResearchinSpoons
Wed Oct 20, 2021 10:46 pm
Forum: Duplicates
Topic: [1.1.42] Gui search (including fuzzy) should rather not depend on the UpperCase in locales
Replies: 1
Views: 855

[1.1.42] Gui search (including fuzzy) should rather not depend on the UpperCase in locales

It has been reported to me a number of times that neither a search for the technology-name nor a search for an item-name (with ctrl-F) would succeed on these conditions: The name of the technology/item starts with a capital letter (-P-istol, -S-tone wall (tech)). The user tries to input lowercased n...
by KeepResearchinSpoons
Wed Oct 20, 2021 10:06 pm
Forum: Not a bug
Topic: [1.1.42] Unable to manually repair friendly unit type entities with repair kit
Replies: 4
Views: 1839

Re: [1.1.42] Unable to manually repair friendly unit type entities with repair kit

Proposed label: NOT A BUG. Reasoning: The screen provided shows a player inside a vehicle. However, Neither being inside a car nor being inside a spider allows you to use repair packs by hand. You can try this with any damaged item being inside a car at any recent version. The bots however can (and ...
by KeepResearchinSpoons
Sun Sep 26, 2021 2:25 pm
Forum: Pending
Topic: [1.1.41] Crashes randomly when playing
Replies: 2
Views: 1166

Re: [1.1.41] Crashes randomly when playing

to my knowledge the thing like that can happen if you exceed your available ram; i.e. I suspect a silent OOM killer. Mods number, pagefile size, suspect ram texture streaming; thus may be the case. Not sure why does it not go off the grid right at the startup, but maybe the "other" system ...
by KeepResearchinSpoons
Sun Sep 26, 2021 1:53 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [1.1.41] "Death" and "Game paused" notice together look bad
Replies: 1
Views: 2977

[Klonan] [1.1.41] "Death" and "Game paused" notice together look bad

fat boi made gui go brr what happens : the "me died" window gets disfigured under the nukey pressure. fat_boi_made_gui_go_brrr-fs8.png what was expected : text stays the same place (does not flip) the outer border may go as it pleases but the inner border follows suite and goes as the same...
by KeepResearchinSpoons
Fri Sep 24, 2021 10:50 pm
Forum: Not a bug
Topic: [1.1.39] Server without players not paused while catching up
Replies: 3
Views: 1777

Re: [1.1.39] Server without players not paused while catching up

hello,
can you pls check how often the rcon "usually" goes for the server?
I want to cross-check if this one is related again yet another time.

(i.e. I expect something like this)
webm
(to be the reason underneath)
by KeepResearchinSpoons
Fri Sep 24, 2021 10:40 pm
Forum: Not a bug
Topic: [1.1.41] you wanted friction-slowed cars? We've got warp drives.
Replies: 1
Views: 969

[1.1.41] you wanted friction-slowed cars? We've got warp drives.

Greetings. WeIrd behav for control stage car's prop friction_modifier for range > 1 doc: https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.friction_modifier 0.5 works fine, except you have no feasible breaks. Well, who cares about brakes when you cruise in a car at 420km/h+ ... Expected: ...
by KeepResearchinSpoons
Sun Sep 19, 2021 9:20 am
Forum: Resolved Problems and Bugs
Topic: [1.1.39] Unnecessary files in the headless server release
Replies: 1
Views: 1140

[1.1.39] Unnecessary files in the headless server release

Greetings! I've looked at headless /data folders recently only to find "garbage" files. Pls forward this to your "build" team if any. I am perfectly okay with __data__/base/menu-simulations/ these take 4 mb (small) and since headless has a perfect --help menu to showcase them at,...

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