Search found 6 matches

by Cisien
Tue Jan 23, 2018 1:01 am
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 343631

Re: MOD [ 0.16.x] Bio-Industries 2.0.6

I'm seeing the same, also with Bob's/Angel's. I get the error when attempting to place landfill I was able to work around this error by editing the file called out in the error, and commenting out (-- before each line) all lines in the function that contains line 387. This however, does disable plac...
by Cisien
Sat Jul 16, 2016 8:41 pm
Forum: Gameplay Help
Topic: Achievement`s avaible if a Mod is active ?
Replies: 5
Views: 3942

Re: Achievement`s avaible if a Mod is active ?

Mods will disable reporting achievement progress to steam (basically disabling achievements). You will still get the achievement, but it is only for that save, and it does not get reported to steam.
by Cisien
Sat Jul 16, 2016 7:47 pm
Forum: General discussion
Topic: Map generation? [0.13.9]
Replies: 8
Views: 3917

Re: Map generation? [0.13.9]

the vanilla resources weren't horrible for me on that map. I do have a world with RSO currently. it takes a bit more work to get to the good patches of resources compared to vanilla, but once you have ventured far enough out, it's a lot less hopping from spawn to spawn. I suggest playing through on ...
by Cisien
Sat Jul 16, 2016 5:04 pm
Forum: General discussion
Topic: Map generation? [0.13.9]
Replies: 8
Views: 3917

Re: Map generation? [0.13.9]

Give this exchange string a try: >>>AAANAAkAAgADBQYAAAAEAAAAY29hbAMFBQoAAABjb3BwZXItb3Jl AwUFCQAAAGNydWRlLW9pbAMFBQoAAABlbmVteS1iYXNlAwMDCAAAAGl yb24tb3JlAwUFBQAAAHN0b25lAwUF9cPSWYCEHgCAhB4AAwDeKWt1<< < I used it on 0.13.0 to start a new world. within a few steps it has iron, coal, stone, and copper...
by Cisien
Tue Feb 02, 2016 2:44 pm
Forum: Off topic
Topic: The Ctrl+V Game
Replies: 218
Views: 123275

Re: The Ctrl+V Game

by Cisien
Sun Jan 31, 2016 7:56 pm
Forum: Mods
Topic: [MOD 0.12.x] Endless Miner
Replies: 19
Views: 30855

Re: [MOD 0.12.x] Endless Miner

My mod was not updated for the update that changed (removed) onsave and onload events. I have noticed a very similar mod that is currently available: https://forums.factorio.com/forum/viewtopic.php?f=93&t=18711#p121186 . I may update this mod later (I'm thinking 13.x) but will decide later. I m...

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