Search found 6 matches

by NeveHanter
Fri Jan 12, 2024 4:13 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 231
Views: 53465

Re: Friday Facts #393 - Putting things on top of other things

Wonderful changes! Great work folks as always! At last I wouldn't need to bother with Deadlock's Stacking mod and thousands of incomplete compatibility mods :D :idea: Couple of questions/ideas though: 1. will there be a prototype property that we can control allowing/disallowing stacking of specific...
by NeveHanter
Fri Sep 08, 2023 6:40 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 810
Views: 151768

Re: Friday Facts #375 - Quality

I've had initially mixed feelings for this, but now I see so many possibilities that could be supported by game's API. I'm very curious how it plays and what possibilities will we get with future mods using this quality feature ;) I hope everything from this feature will be moddable, for example we ...
by NeveHanter
Sun Aug 13, 2023 2:37 pm
Forum: Implemented for 2.0
Topic: Allow loaders to extract items from burnt slots
Replies: 5
Views: 951

Allow loaders to extract items from burnt slots

In Pyanodon's mods, the burning assembling machines, furnaces and other buildings have a spent fuel slot (burnt_inventory_size set to 1). I.e. when furnace burns one coal it will produce one ash in the spent fuel slot. Loader entities are unable to unload from that slot, on the other hand, inserters...
by NeveHanter
Sun Aug 13, 2023 2:08 pm
Forum: Ideas and Suggestions
Topic: Prevent loaders filling whole entity's input item stack
Replies: 0
Views: 347

Prevent loaders filling whole entity's input item stack

When you supply the assembling machine by loaders they will fill whole item stack of potentially expensive items and force it to produce until it has filled any of its output stack. Some mods have big item stack sizes, i.e. Pyanodon's mods' Ash has stack size of 1000, that's quite an amount. Its esp...
by NeveHanter
Sun Oct 24, 2021 11:18 am
Forum: Minor issues
Topic: [Donion] [1.1.42] Vertical spacing of pickup text does not respect the zoom level
Replies: 1
Views: 1290

[Donion] [1.1.42] Vertical spacing of pickup text does not respect the zoom level

See the attached screenshots, the chest pickup text entries overlap because of the "probably" wrong vertical spacing calculation in regard to the zoom level.
I'm using 200% scaling on these screenshots on a 4K sceen.
Screenshot_20211024_131049.png
Screenshot_20211024_131049.png (705.99 KiB) Viewed 1290 times
Screenshot_20211024_131108.png
Screenshot_20211024_131108.png (1022.88 KiB) Viewed 1290 times
by NeveHanter
Thu Nov 26, 2020 7:57 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [1.1.1] Craft progress bar not fully filling at 100%
Replies: 2
Views: 1964

[Rseding91] [1.1.1] Craft progress bar not fully filling at 100%

Hey,

I found that the green craft/production progress bar doesn't fill correctly when it hits 100% which can be seen when furnace fills the buffer stack completely.

factorio-progress-bar-bug.jpg
factorio-progress-bar-bug.jpg (220.61 KiB) Viewed 1964 times

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