Search found 6 matches
- Fri Jan 12, 2024 4:13 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 231
- Views: 53465
Re: Friday Facts #393 - Putting things on top of other things
Wonderful changes! Great work folks as always! At last I wouldn't need to bother with Deadlock's Stacking mod and thousands of incomplete compatibility mods :D :idea: Couple of questions/ideas though: 1. will there be a prototype property that we can control allowing/disallowing stacking of specific...
- Fri Sep 08, 2023 6:40 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 810
- Views: 151768
Re: Friday Facts #375 - Quality
I've had initially mixed feelings for this, but now I see so many possibilities that could be supported by game's API. I'm very curious how it plays and what possibilities will we get with future mods using this quality feature ;) I hope everything from this feature will be moddable, for example we ...
- Sun Aug 13, 2023 2:37 pm
- Forum: Implemented for 2.0
- Topic: Allow loaders to extract items from burnt slots
- Replies: 5
- Views: 951
Allow loaders to extract items from burnt slots
In Pyanodon's mods, the burning assembling machines, furnaces and other buildings have a spent fuel slot (burnt_inventory_size set to 1). I.e. when furnace burns one coal it will produce one ash in the spent fuel slot. Loader entities are unable to unload from that slot, on the other hand, inserters...
- Sun Aug 13, 2023 2:08 pm
- Forum: Ideas and Suggestions
- Topic: Prevent loaders filling whole entity's input item stack
- Replies: 0
- Views: 347
Prevent loaders filling whole entity's input item stack
When you supply the assembling machine by loaders they will fill whole item stack of potentially expensive items and force it to produce until it has filled any of its output stack. Some mods have big item stack sizes, i.e. Pyanodon's mods' Ash has stack size of 1000, that's quite an amount. Its esp...
- Sun Oct 24, 2021 11:18 am
- Forum: Minor issues
- Topic: [Donion] [1.1.42] Vertical spacing of pickup text does not respect the zoom level
- Replies: 1
- Views: 1290
[Donion] [1.1.42] Vertical spacing of pickup text does not respect the zoom level
See the attached screenshots, the chest pickup text entries overlap because of the "probably" wrong vertical spacing calculation in regard to the zoom level.
I'm using 200% scaling on these screenshots on a 4K sceen.
I'm using 200% scaling on these screenshots on a 4K sceen.
- Thu Nov 26, 2020 7:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [1.1.1] Craft progress bar not fully filling at 100%
- Replies: 2
- Views: 1964
[Rseding91] [1.1.1] Craft progress bar not fully filling at 100%
Hey,
I found that the green craft/production progress bar doesn't fill correctly when it hits 100% which can be seen when furnace fills the buffer stack completely.
I found that the green craft/production progress bar doesn't fill correctly when it hits 100% which can be seen when furnace fills the buffer stack completely.