Search found 15 matches
- Fri Apr 22, 2016 2:56 pm
- Forum: Multiplayer
- Topic: [EU][0.13.6][Dedicated] pve.flsw.io
- Replies: 89
- Views: 24278
- Wed Apr 20, 2016 3:38 pm
- Forum: Multiplayer
- Topic: [EU][0.13.6][Dedicated] pve.flsw.io
- Replies: 89
- Views: 24278
Re: [EU][0.12.30] pve.flsw.io - Multi-Faction PvE - FRESH START
Please update the rso on the server since we dont have access to 1.5.1 anymore.silent wrote:I don't think it will after the recent changes, mods are now compared via checksum since 0.12.30andersson258 wrote:Does RSOmod 1.5.3 work on your server instead of Resource Spawner Overhaul v1.5.1?
We cannot join ...
- Sat Apr 16, 2016 5:00 pm
- Forum: Multiplayer
- Topic: [EU][0.13.6][Dedicated] pve.flsw.io
- Replies: 89
- Views: 24278
Re: [EU][0.12.30] pve.flsw.io - Multi-Faction PvE - FRESH START
Hi,
Resource Spawner Overhaul v1.5.1 not available anymore since the updates (currently 1.5.3). Can you update your rso or post another link to v1.5.1 please?
Resource Spawner Overhaul v1.5.1 not available anymore since the updates (currently 1.5.3). Can you update your rso or post another link to v1.5.1 please?
- Wed Mar 16, 2016 5:14 pm
- Forum: Multiplayer
- Topic: [Public/Europe] Dedicated Server
- Replies: 331
- Views: 149185
Re: [Public/Europe] Dedicated Server [0.12.26/Vanilla]
Rocket was launched yesterday night, feel free to start a new map.
- Sat Mar 12, 2016 6:18 pm
- Forum: Multiplayer
- Topic: [Public/Europe] Dedicated Server
- Replies: 331
- Views: 149185
Re: [Public/Europe] Dedicated Server [0.12.26/Vanilla]
Good game and good players on this server, when not plagued by people who take 20 minutes to load the map and cause horrible lag afterwards....
We need a bandwith check mecanism to prevent that kind of people from joining
We need a bandwith check mecanism to prevent that kind of people from joining
- Sat Aug 22, 2015 10:52 am
- Forum: Ideas and Suggestions
- Topic: Power as a logistic ressource
- Replies: 1
- Views: 1450
Power as a logistic ressource
I would be great if we could use the accumulated power as a constant like we can do with all the other items.
We could then setup things to run only if there is at least 1GJ stored...
We could then setup things to run only if there is at least 1GJ stored...
- Fri Aug 21, 2015 8:15 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 391749
Re: [0.11.22/0.12.x][v0.12.2] Bob's Ore Mod.
Yeah now I understand but I searched a lot for cobalt and I really couldn't find the info. Well now there's an icon with blue powder over a copper plate... honestly I'm not sure it helps a lot. The best would be an updated wiki but I know it takes too much time to keep those up to date. (when the ga...
- Fri Aug 21, 2015 3:47 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 391749
Re: [0.11.22/0.12.x][v0.12.2] Bob's Ore Mod.
Hi, I've played two games with your mods and I must say it's really great but I had the same problem twice. I start the game with default settings and start building my factory, I progress to T4 science then.... I need cobalt and there's none Oo ? That ended my first game (it was last month), I deci...
- Wed Aug 19, 2015 2:47 pm
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 122302
Re: [Public] Dedicated MP Server with Crash Detection
Well, yesterday 15kb today 1.3M... Problem solved itself
- Mon Aug 17, 2015 5:03 pm
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 122302
Re: [Public] Dedicated MP Server with Crash Detection
Hmm, it's extremely strange... The map upload speed doesnt go over 15 kb/sec.
There must be a problem with your server.
There must be a problem with your server.
- Sun Aug 16, 2015 2:24 pm
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 122302
Re: [Public] Dedicated MP Server with Crash Detection
Thanks
Edit: Warning theres some serious lag going on
Edit 2: No more lag since Mark35643 left
Edit: Warning theres some serious lag going on
Edit 2: No more lag since Mark35643 left
- Sun Aug 16, 2015 1:24 pm
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 122302
Re: [Public] Dedicated MP Server with Crash Detection
Hey, rso-mod author has posted an update (1.3.4) , and the old version on your server (1.3.3) isn't available anymore.
Nobody can join until you update the mod or make the file available for download....
Nobody can join until you update the mod or make the file available for download....
- Fri Nov 28, 2014 9:25 am
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 83752
Re: [MOD 0.11.X] Cartmen's Complete Overhaul [ALPHA v0.0.24]
Thank you for this extremely interesting mod !! I really like the "do it yourself" feel of this mod (electronic circuit made with woodboard :) ). If you ever found fun the complexity of dytech, then you should love this mod, it's real hardcore factorio . I have one or two questions for you...
- Sat Nov 01, 2014 7:51 pm
- Forum: Multiplayer
- Topic: N9103's Server
- Replies: 35
- Views: 22435
Re: N9103's Server
Thank you again N9103, we had great fun with up to 6 people from Europe and North America.
Hope to see you guys tomorrow...
Hope to see you guys tomorrow...
- Sun Jul 06, 2014 8:54 am
- Forum: Outdated/Not implemented
- Topic: Worms drop acid(green) artifacts used to make antiacid armor
- Replies: 1
- Views: 1264
Worms drop acid(green) artifacts used to make antiacid armor
Worms attack with acid, so they should drop some acid related resource.
It could be used to make acid resistant steel used in power armor recipes or a new sort of acid capsules for example..
Another possible use : alternative way of making sulfuric acid....
It could be used to make acid resistant steel used in power armor recipes or a new sort of acid capsules for example..
Another possible use : alternative way of making sulfuric acid....