Probably I stamped an upgrade of that blueprint there at some point yeah, so there might be a ghost there.
Good to know that it will be resolved in 1.1.3
Would it be resolved maybe If I would load a mod into the game once?
Search found 8 matches
- Sun Nov 29, 2020 8:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.2] Transport line groups are not consistent
- Replies: 6
- Views: 1986
- Sun Nov 29, 2020 2:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.2] Transport line groups are not consistent
- Replies: 6
- Views: 1986
Re: V1.1.2 Transport line groups are not consistent
Apologies, it makes sense that you need the data to determine the issue.
I attached the saves
The main game is 'big base begin' (I'm bad at making up names)
All three autosaves have the same issue
I attached the saves
The main game is 'big base begin' (I'm bad at making up names)
All three autosaves have the same issue
- Sun Nov 29, 2020 1:55 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.2] Transport line groups are not consistent
- Replies: 6
- Views: 1986
[1.1.2] Transport line groups are not consistent
Trying to load a save game and getting this notification.
I can press confirm, but then it doesn't to anything.
Unable to load the game due to it.
I can press confirm, but then it doesn't to anything.
Unable to load the game due to it.
- Thu Nov 26, 2020 7:18 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.1] Crash loading save (TransportBeltConnectable::checkConsistency)
- Replies: 7
- Views: 4382
Re: [1.1.1] Crash loading save (TransportBeltConnectable::checkConsistency)
Just a quick theory, but I noticed when placing blueprints in 1.1 (pre-construction bots) that when I placed a red underground conveyor belt on top of a spot where a blueprint said to place a yellow one, the blueprint would still be there underneath the placed tile. I could remove the red undergrou...
- Wed Nov 25, 2020 6:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou] [1.1.1] Power Pole connections saved in Blueprints are working persistently
- Replies: 21
- Views: 33535
Re: [1.1.1] Power Pole connections saved in Blueprints lead to pseudo random connection behavior.
I didn't encounter this even once during our playthgouh, and I was copy pasting a lot. It might be because I'm quite focused on not overbuilding poles, so the setup is nicely aligned when I start making copies. The only real solution to this would be to have an interface option to not remember conn...
- Wed Nov 25, 2020 4:44 pm
- Forum: Duplicates
- Topic: [1.1.1] Crash Loading Save from 1.1
- Replies: 1
- Views: 762
Re: [1.1.1] Crash Loading Save from 1.1
you're not alone, see viewtopic.php?f=7&t=91864
- Wed Nov 25, 2020 4:13 pm
- Forum: Won't fix.
- Topic: [1.1.0] Ghost poles placed in 1.0 are built without electric wires
- Replies: 5
- Views: 2804
Re: [1.1.0] Blueprints placed in 1.0 are built without electric wires
Just wanted to share that I had the same issue with my games yesterday.
- Wed Nov 25, 2020 3:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.1] Crash loading save (TransportBeltConnectable::checkConsistency)
- Replies: 7
- Views: 4382
Re: [1.1.1] Crash loading save (TransportBeltConnectable::checkConsistency)
edit: edited verion number Same issue when loading a game from the 1.1.1* version: 0.000 2020-11-25 16:45:52; Factorio 1.1.1 (build 57050, win64, steam) 0.000 Operating system: Windows 10 (version 2004) 0.000 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Fac...