I would require this feature as well.
I'm the author of Screenshot Toolkit and I got a feature request that the tile grid shall not be visible on the screenshots my mod does automatically.
Ideally there would be a boolean flag that either shows the debug options or does not.
Search found 8 matches
- Tue Jul 26, 2022 1:28 pm
- Forum: Modding interface requests
- Topic: game.take_screenshot() show_debug_settings bool
- Replies: 1
- Views: 878
- Mon Jan 31, 2022 5:19 pm
- Forum: Mod portal Discussion
- Topic: "My collaborations" in addition to "My mods"
- Replies: 10
- Views: 4085
Re: "My collaborations" in addition to "My mods"
I recently became a collaborator for a mod and was highly confused that I cannot find a nice list of my collaborations anywhere. Please add this somewhere.
bumping this instead of creating a new thread
bumping this instead of creating a new thread
- Wed Aug 18, 2021 7:50 pm
- Forum: Not a bug
- Topic: [1.1.37] Spidertron remote path line not shown properly on map
- Replies: 1
- Views: 994
[1.1.37] Spidertron remote path line not shown properly on map
When sending the spidertron through the fog of war with a remote and looking at the map, the line is not shown in the not-pixelated part of the map, if the remote is no longer selected in the cursor whilst still being visible in the pixelated part of it. As soon as I "take" the remote into...
- Thu Mar 11, 2021 11:04 am
- Forum: Releases
- Topic: Version 1.1.27
- Replies: 9
- Views: 18116
Re: Version 1.1.27
This mod title/info is a piece of art.Shadow_Man wrote: βThu Mar 11, 2021 10:34 am Mod name/title length limit inspired by this?
https://mods.factorio.com/mod/Rohlinhea ... e-atnsasri
- Sat Nov 28, 2020 9:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][1.1.0] Crash on load (EntityWithOwner::checkConsistency)
- Replies: 8
- Views: 4945
Re: [Twinsen][1.1.0] Crash on load (EntityWithOwner::checkConsistency)
Just tested. It is fixed for my save. thanks a lot for your hard work, even releasing on saturday! You guys are the best!
- Wed Nov 25, 2020 10:22 am
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][1.1.0] Crash on load (EntityWithOwner::checkConsistency)
- Replies: 8
- Views: 4945
Re: [1.1.0] Crash on load (EntityWithOwner::checkConsistency)
Still crashes under 1.1.1, but as the patchnotes didn't really mention this issue that is no surprise.
This time I tested under Manjaro Linux and received the same error message.
EDIT 25.11.2020: Added 1.1.1 win10 64 bit.log
This time I tested under Manjaro Linux and received the same error message.
EDIT 25.11.2020: Added 1.1.1 win10 64 bit.log
- Mon Nov 23, 2020 11:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][1.1.0] Crash on load (EntityWithOwner::checkConsistency)
- Replies: 8
- Views: 4945
Re: [1.1.0] Crash on load (EntityWithOwner::checkConsistency)
Here are verbose crash logs, should have made them verbose from the start.
Again just opened factorio, opened the save and it instantly crashed.
Tried both clicking the continue button as well as loading it "manually" from the saves list with no visual difference.
Again just opened factorio, opened the save and it instantly crashed.
Tried both clicking the continue button as well as loading it "manually" from the saves list with no visual difference.
- Mon Nov 23, 2020 11:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][1.1.0] Crash on load (EntityWithOwner::checkConsistency)
- Replies: 8
- Views: 4945
[Twinsen][1.1.0] Crash on load (EntityWithOwner::checkConsistency)
Our save file crashes on load after the 1.1 patch. This seems to only happen on old saves that use the Krastorio 2 mod. My guess is that the longer underground belts cause an issue, based on the log file: 0.001 2020-11-24 00:08:57; Factorio 1.1.0 (build 56997, win64, steam) 0.001 Operating system: W...