Search found 12 matches
- Wed Dec 06, 2023 10:28 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 420
- Views: 275375
Re: Performance optimization - post your saves
I think i saw this save file already winning a similar competition when 1.1.0 was released, it was about transport belt groups performance because this save file had one insanely large transport line group inside.... So that would be another winning price in a category of "devs did not think s...
- Wed Dec 06, 2023 9:32 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 420
- Views: 275375
Re: Performance optimization - post your saves
Ah that makes sense. Missed that one. Thx for the fast response and help :) The issue is made worse by the most extreme case of over-signaling I have ever seen in your save. If you removed 90% of the signals it would probably drastically improve the performance. Did I just win the over-signaling co...
- Wed Dec 06, 2023 7:58 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 420
- Views: 275375
Re: Performance optimization - post your saves
Ah that makes sense. Missed that one. Thx for the fast response and help
- Wed Dec 06, 2023 7:06 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 420
- Views: 275375
Re: Performance optimization - post your saves
I got another strange one... Background info: I'm partly rebuilding my factory. So nearly 0 activity, except from basic energy (nuclear reactor) and ~17k construction bots flying around. Save file 1: - Download: https://nx7119.your-storageshare.de/s/H25Qgid4w7X42DQ - Info: Everything seems to be nor...
- Tue Sep 13, 2022 5:28 pm
- Forum: Gameplay Help
- Topic: [1.1.69] Mixed fluids from water pump
- Replies: 2
- Views: 900
Re: [1.1.69] Mixed fluids from water pump
Dammit, thx for the hint. Didn't pay attention, that it shows content of the whole system.
Time to debug....pls close
Time to debug....pls close
- Tue Sep 13, 2022 4:53 pm
- Forum: Gameplay Help
- Topic: [1.1.69] Mixed fluids from water pump
- Replies: 2
- Views: 900
[1.1.69] Mixed fluids from water pump
What did you do? Decided to play Factorio again :) and loaded my 1.1.X save that was working fine before Played for a while Closed the game Resumed from last save Noticed my fluid factory was not behaving as expected Tracked down the source of the problem to mixed fluids in pipes Noticed mixed fluid...
- Thu Jan 14, 2021 2:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.9] Crash loading savegame, Error CircuitConnector.cpp:655: neighbour != nullptr was not true
- Replies: 13
- Views: 7956
- Thu Jan 14, 2021 11:16 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.9] Crash loading savegame, Error CircuitConnector.cpp:655: neighbour != nullptr was not true
- Replies: 13
- Views: 7956
- Thu Jan 14, 2021 10:28 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.9] Crash loading savegame, Error CircuitConnector.cpp:655: neighbour != nullptr was not true
- Replies: 13
- Views: 7956
[1.1.9] Crash loading savegame, Error CircuitConnector.cpp:655: neighbour != nullptr was not true
What did you do? Tried to load my 1.0.0 savegame in 1.1.9 What happened? Game crashed while loading savegame What did you expect to happen instead? It might be obvious to you, but do it anyway! Savegame loads like in <1.1.9 (up to 1.1.8 it worked without any problem) log-file + save-file: https://n...
- Tue Nov 24, 2020 7:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.0] Belt performance regression
- Replies: 19
- Views: 10627
Re: [boskid][1.1.0] Belt performance regression
Argh sry thought there is no need anymore for the link. new link: https://nx7119.your-storageshare.de/s/KC6CWJfgK6wyqTS Imagine a giant pyramid of splitters all merging into one place then splitting off again. that's what it is :P :D you forgot the endless numbers of intersections ;) Basically I'm d...
- Tue Nov 24, 2020 9:44 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.0] Belt performance regression
- Replies: 19
- Views: 10627
Re: [boskid][1.1.0] Belt performance regression
Kinda sad news for my save, but as long as this save is only one unique specific edge case I completely understand your decision. Guess I will have to stick to 1.0.0 or change my belts.
Thanks for the fast response!
Thanks for the fast response!
- Mon Nov 23, 2020 10:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.0] Belt performance regression
- Replies: 19
- Views: 10627
[boskid][1.1.0] Belt performance regression
1. What did you do? - Loaded my 1.0.0 save into 1.1.0 2. What happened? - FPS/UPS dropped from 17 (at 1.0.0) to 3 (at 1.1.0) - I let it run for about 10 minutes, but nothing changed 3. What did you expect to happen instead? It might be obvious to you, but do it anyway! - at least equal performance l...