Search found 7 matches

by unknownzzzz
Sat Nov 21, 2020 6:30 am
Forum: Ideas and Suggestions
Topic: Blueprint Book is not enough for me
Replies: 18
Views: 6108

Re: Blueprint Book is not enough for me

I love the updates to the blueprint book. The features! Upgrade item button is amazing! Absolute reference point is amazing! (though tool tip is not easily understood. Something like "Shift + Left-click grid to move around inside blueprint" is more intuitive) The only blueprint features th...
by unknownzzzz
Sat Nov 21, 2020 4:34 am
Forum: Gameplay Help
Topic: Repeating Counter help
Replies: 9
Views: 1831

Re: Repeating Counter help

In your latest blueprint, you are effectively multiplying the satellite pulse by -1000. You can do that more directly by using an arithmetic combinator. WOW, WOW, WOW!!! Thank you!!! Thank you!!! Thank you!!! Why didn't I think of that! Removing 1/3 of the circuit logic with that one step! No more ...
by unknownzzzz
Sat Nov 21, 2020 3:51 am
Forum: Gameplay Help
Topic: Repeating Counter help
Replies: 9
Views: 1831

Re: Repeating Counter help

Safest method is to place the rocket silo(s) last or have all the circuit materials close-by. If you want safety, why use a complicated circuit? Just use a stack inserter to unload the silo into a chest, than wire the chest to the satellite inserter with a condition like, "space science flask ...
by unknownzzzz
Sat Nov 21, 2020 2:59 am
Forum: Gameplay Help
Topic: Repeating Counter help
Replies: 9
Views: 1831

Re: Repeating Counter help

Found issue. Minor Blueprint issue. If satellite inserter is set to insert "Science >= -1000" it will keep insert satellites by default. If the rocket is ready to fire and the circuit is not 100% built bad things happen . Rockets can continuously launch - wasting science. Safest method is ...
by unknownzzzz
Sat Nov 21, 2020 2:25 am
Forum: Gameplay Help
Topic: Repeating Counter help
Replies: 9
Views: 1831

Re: Repeating Counter help

I see. You have a memory cell that outputs a signal every tick (not a 1-tick pulse). Then when you calculate it is time to reset it, the reset signal lasts for several ticks until a new calculation is finished. The solution is to make a self-resetting memory cell. Instead of "science + 0 β†’ sci...
by unknownzzzz
Sat Nov 21, 2020 12:45 am
Forum: Gameplay Help
Topic: Repeating Counter help
Replies: 9
Views: 1831

Re: Repeating Counter help

an Arithmetic Combinator's "Pulse" is actually "2-4 Pulses" by default. So I had to add an extra pulse generator section. This only happens if the arithmetic combinator has low power. Try putting it on an isolated electric network with a solar panel and an accumulator to make su...
by unknownzzzz
Fri Nov 20, 2020 11:04 pm
Forum: Gameplay Help
Topic: Repeating Counter help
Replies: 9
Views: 1831

Repeating Counter help

I am trying to launch a rocket while there is still science in silo, but less than 1000 to prevent waste. I found that filling a silo up to 2000 science, then launching a rocket every time 1000 science is removed keeps it fluctuating between 700 and 1700 science internally. I do this my counting the...

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