Very small issue but <title>
Steps to reproduce:
1. Go fullscreen
2. Sync mods with a save OR manually enable/disable a mod from the Mods menu
When you make the game fullscreen, MacOS puts the game in a new Desktop. Making a change in the mod list while in this state closes the window and creates ...
Search found 8 matches
- Mon May 05, 2025 11:35 pm
- Forum: Pending
- Topic: [2.0.47]Changing mods leaves a zombie Desktop
- Replies: 1
- Views: 263
- Mon Nov 11, 2024 2:07 am
- Forum: Gameplay Help
- Topic: How to manage freighters dropping off cargo
- Replies: 11
- Views: 2198
Re: How to manage freighters dropping off cargo
That solution is much less than 2n+1 combinators, but doesn't actually solve his problem. It's what I do for my networks usually. The drip problem still happens because as soon as even one item is taken from the network, the request becomes 1, which causes the platform to send 1 down.
Can you ...
- Sun Nov 10, 2024 11:06 am
- Forum: Gameplay Help
- Topic: How to manage freighters dropping off cargo
- Replies: 11
- Views: 2198
Re: How to manage freighters dropping off cargo
For problem #2:
Multiply your logistic network content with -1, and add the amount you want to have of each item with a constant combinator. Then you can have a decider combinator check for "each > X" and forward the input to the landing pad. That way the landing pad will request each item by chunks ...
Multiply your logistic network content with -1, and add the amount you want to have of each item with a constant combinator. Then you can have a decider combinator check for "each > X" and forward the input to the landing pad. That way the landing pad will request each item by chunks ...
- Sun Nov 10, 2024 10:24 am
- Forum: Ideas and Suggestions
- Topic: Show radar coverage in map view
- Replies: 19
- Views: 3850
Re: Show radar coverage in map view
+1
A very similar (and much more complicated) feature was already implemented with Fulgora's lightning attractors, so I would assume this is a relatively simple addition.
A very similar (and much more complicated) feature was already implemented with Fulgora's lightning attractors, so I would assume this is a relatively simple addition.
- Mon Oct 21, 2024 10:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][1.1.104][Linux] Game freezes when toggling steam overlay or getting a steam achievement after mod change
- Replies: 22
- Views: 3871
freeze after achievement
The game froze for more than a minute after I got my first achievement in 2.0
I had already set up steam power, I shift clicked the red science into the lab and the lab started drawing power and I got the achievement for producing power. Factorio froze the same moment I got the achievement pop up ...
I had already set up steam power, I shift clicked the red science into the lab and the lab started drawing power and I got the achievement for producing power. Factorio froze the same moment I got the achievement pop up ...
- Sat Nov 21, 2020 2:30 pm
- Forum: Gameplay Help
- Topic: trains getting stuck
- Replies: 11
- Views: 4116
Re: trains getting stuck
here's the save file
- Sat Nov 21, 2020 2:27 pm
- Forum: Gameplay Help
- Topic: trains getting stuck
- Replies: 11
- Views: 4116
Re: trains getting stuck
Can you post the save for that? The train should not be getting stuck there. They upper train should sit there for 30 seconds max before repathing.
yes, it resolves itself after 30 seconds or so. I just didn't wait long enough to see that until you pointed it out.
I'll post the save when I ...
- Thu Nov 19, 2020 12:45 pm
- Forum: Gameplay Help
- Topic: trains getting stuck
- Replies: 11
- Views: 4116
trains getting stuck
why does this happen? they keep getting stuck like this, the upper train could take the red path but it just doesn't want to