Search found 23 matches
- Fri Mar 08, 2019 4:40 pm
- Forum: Ideas and Suggestions
- Topic: All military research depends on oil processing -> Make military science pack depend on oil
- Replies: 10
- Views: 3513
Re: All military research depends on oil processing -> Make military science pack depend on oil
No, that's not what I'm saying. All I'm talking about is the tech tree. I was wrong in my original post. I didn't notice that military pack is used to research some upgrades - for example shooting speed 3. When you click on military science pack research you don't see it in the graph.
- Fri Mar 08, 2019 3:08 pm
- Forum: Ideas and Suggestions
- Topic: All military research depends on oil processing -> Make military science pack depend on oil
- Replies: 10
- Views: 3513
Re: All military research depends on oil processing -> Make military science pack depend on oil
I'm saying that in the research tech tree land mines are locked behind military science pack while shooting speed 3 is not. It just uses military pack for the research to progress.
- Fri Mar 08, 2019 4:05 am
- Forum: Ideas and Suggestions
- Topic: All military research depends on oil processing -> Make military science pack depend on oil
- Replies: 10
- Views: 3513
Re: All military research depends on oil processing -> Make military science pack depend on oil
I can see my confusion now. For example Weapon shooting speed 3 uses military research. I guess the question now becomes why doesn't it depend on military research while land mines and whole bunch of stuff do. What's the logic behind it?
- Thu Mar 07, 2019 7:09 pm
- Forum: Ideas and Suggestions
- Topic: All military research depends on oil processing -> Make military science pack depend on oil
- Replies: 10
- Views: 3513
Re: All military research depends on oil processing -> Make military science pack depend on oil
Which upgrades? As I see it every military research is locked behind oil processing research.
- Thu Mar 07, 2019 5:13 pm
- Forum: Ideas and Suggestions
- Topic: All military research depends on oil processing -> Make military science pack depend on oil
- Replies: 10
- Views: 3513
All military research depends on oil processing -> Make military science pack depend on oil
Make military science pack research depend on oil processing in the tech tree. Now all military tech depends on oil processing research anyway. I think it would simplify the tree, and make the progression more straightforward especially for new players. As it stands now I can see someone researching ...
- Thu Mar 07, 2019 4:31 pm
- Forum: Releases
- Topic: Version 0.17.8
- Replies: 25
- Views: 22875
Re: Version 0.17.8
I meant that i finally was able to update from 17.7 to 17.8. Before it just showed me that it's up to date even when new versions were available from the website. I don't remember seeing any errors.
- Thu Mar 07, 2019 2:48 pm
- Forum: Releases
- Topic: Version 0.17.8
- Replies: 25
- Views: 22875
Re: Version 0.17.8
Auto updater is working now for me on Linux.
- Mon Mar 04, 2019 7:25 pm
- Forum: Duplicates
- Topic: [0.17.5] Ghosts of Processing Unit assemblers have fluid outputs
- Replies: 2
- Views: 979
[0.17.5] Ghosts of Processing Unit assemblers have fluid outputs
Zrzut ekranu z 2019-03-04 19-57-34_crop.png
I control-C selected the assembler in the picture and placed the ghosts. They have fluid outputs.
I expect them not to have fluid outputs just as the non ghost version.
I just researched blue circuits, but this behavior seems to persist and is ...
I control-C selected the assembler in the picture and placed the ghosts. They have fluid outputs.
I expect them not to have fluid outputs just as the non ghost version.
I just researched blue circuits, but this behavior seems to persist and is ...
- Fri Mar 01, 2019 11:06 am
- Forum: Ideas and Suggestions
- Topic: Hotbar Quickcrafting
- Replies: 44
- Views: 16836
Re: Hotbar Quickcrafting
Where do I sign the petition?
I have already asked about this in the relevant FFF thread.
I have already asked about this in the relevant FFF thread.
- Fri Mar 01, 2019 10:57 am
- Forum: Won't fix.
- Topic: found a bug not sure how to report it
- Replies: 4
- Views: 1659
Re: found a bug not sure how to report it
I have noticed similar behavior on my laptop. This is not specific to Factorio. When you put a computer to sleep only the main memory contents are kept. Everything in graphics memory is lost. As I understand it graphics driver on wake up will not or can not reinitialize texture memory so you get ...
- Fri Feb 08, 2019 6:51 pm
- Forum: News
- Topic: Friday Facts #281 - For a Few Frames More
- Replies: 85
- Views: 51535
Re: Friday Facts #281 - For a Few Frames More
What about the fill-rate independent issues, like FPS drop while zoomed out, no mater the resolution or sprite quality while the GPU seems to be chilling nowhere near full utilization? This also tends to drag UPS down when it's apparently not supposed to.
- Sat Jan 19, 2019 7:01 pm
- Forum: News
- Topic: Friday Facts #278 - The new quickbar
- Replies: 176
- Views: 81498
Re: Friday Facts #278 - The new quickbar
It would be nice if we could craft from the quickbar.
- Sun Jan 28, 2018 9:11 am
- Forum: 1 / 0 magic
- Topic: [0.16.20] Crash on window resize [Linux]
- Replies: 2
- Views: 1697
Re: [16.20] Crash on window resize
Another crash, not sure if related. I started factorio, maximized the window and left. When i got back to the computer it wasn't running; Crash log attached.
I don't know if it is this version thats problematic or that i turned off v-sync as i got tired of the UPS slowdown.
I also tried the ...
I don't know if it is this version thats problematic or that i turned off v-sync as i got tired of the UPS slowdown.
I also tried the ...
- Sat Jan 27, 2018 9:38 pm
- Forum: 1 / 0 magic
- Topic: [0.16.20] Crash on window resize [Linux]
- Replies: 2
- Views: 1697
[0.16.20] Crash on window resize [Linux]
I turned off autohide on my bottom MATE panel (which results in widow resize so its not under the panel). The game window froze. Factorio log informed of a crash. I managed to reproduce it 2 times(3 crashes total) but can't anymore.
Steps to reproduce (I'm probably missing something crucial):
1 ...
Steps to reproduce (I'm probably missing something crucial):
1 ...
- Wed Dec 13, 2017 4:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd][Linux] Freeze on start after "Loading mod core.."
- Replies: 61
- Views: 32112
Re: [Oxyd][Linux] Freeze on start after "Loading mod core.."
If it's of any interest factorio does exit for me after second SIGTERM in this situation.
- Mon Mar 27, 2017 4:06 pm
- Forum: General discussion
- Topic: CPU performance benchmarks
- Replies: 169
- Views: 104586
Re: Anyone Ryzen Benchmarks?
Don't forget that multi-threaded update is coming in 0.15. I'm curious how it changes the game regarding Ryzen which is supposed to be good on multi-threaded workloads.
No it's not. It didn't give any worthwhile gains that couldn't be gotten by optimizing it without threads while also ...
No it's not. It didn't give any worthwhile gains that couldn't be gotten by optimizing it without threads while also ...
- Sun Mar 26, 2017 4:53 pm
- Forum: General discussion
- Topic: CPU performance benchmarks
- Replies: 169
- Views: 104586
Re: Anyone Ryzen Benchmarks?
Don't forget that multi-threaded update is coming in 0.15. I'm curious how it changes the game regarding Ryzen which is supposed to be good on multi-threaded workloads.
- Thu Jul 21, 2016 6:37 pm
- Forum: News
- Topic: Friday Facts #147 - Multiplayer rewrite
- Replies: 68
- Views: 39447
Re: Friday Facts #147 - Multiplayer rewrite
Factorio game state is not something you can sync with the server during game play cause the data size is too big. The main design idea in this case is having the identical game model on both server and client and only transmit actions + small data for object player is interracting with.
I'm with ...
- Mon Jul 18, 2016 4:49 pm
- Forum: News
- Topic: Friday Facts #147 - Multiplayer rewrite
- Replies: 68
- Views: 39447
Re: Friday Facts #147 - Multiplayer rewrite
But it would mean rolling the game back for the slow peer (reverting his action), which is not possible with this engine as far as I know.
Slow peer? If he's too slow he can't play! :D If you mean the guy whose packet was lost/ didn't arrive in time I believe it works differently. Client's run ...
Slow peer? If he's too slow he can't play! :D If you mean the guy whose packet was lost/ didn't arrive in time I believe it works differently. Client's run ...
- Mon Jul 18, 2016 3:38 pm
- Forum: News
- Topic: Friday Facts #147 - Multiplayer rewrite
- Replies: 68
- Views: 39447
Re: Friday Facts #147 - Multiplayer rewrite
As I understand it TCP is bad for factorio *because* of re-transmissions. In case of packet loss the server could be like: "Well bad luck for you, no player action in this tick. Send me this again and i can get you in some later tick". So the affected user might be a little unhappy, but every one ...