Thanks. Happy people like itMaexxDesign wrote:This should be part of the basic (late) game !
I love this mod !
Good job.
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Thanks. Happy people like itMaexxDesign wrote:This should be part of the basic (late) game !
I love this mod !
Good job.
Fry it!Use our 'tile correction logic' that we hate so much
Updated/taken over by Lazer Sweisuperstylin wrote:Hi there!
Are you planning on updating this mod for 0.15?
Thanks!
Gotta mod it in and add radiation damageBritish_Petroleum wrote:Yeah the nuke is disappointing. I was expecting a long range launch system, a much larger explosion, more damage, and at least a crater
Cockroaches can survive fairly well. And besides the biters are like huge versions of them which means they should survive rightAcThPaU wrote:Nothing should be left standing when hit by a nuke, the AOE should be at least 1 chunk, and nothing will ever grow again.
Thanks, il patiently wait for itOxyd wrote:Fixed in 0.15.2.
Customizable terrain or still the modded in terrain gen everAlbert has been digging deeply with Cube into terrain generation fixes,
PSST: Rseding91 and Sparkysam https://www.factorio.com/blog/post/fff-151Rseding91 wrote: Attempting to explain to you why we can't just "make it use multiple cores" doesn't seem like a good investment of my time.
Indeed you are right. Soon (in may) it will have been 2 years since the author of this thread last visited this forum!greep wrote:Yeah it's getting old now xD For the record, like I said, I use trains anyways because multi-lane long distance belts will probably just melt your laptop.
You mean like a dropdown a robot that places pipes to the desired location kind of robotCordylus wrote:I very like the reactor concept, but we need one thing: Better pipes building.